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Recommended Items
Runes: Aftershock
+8 Ability Haste
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Flash
Gustwalker Smite
Items
Threats & Synergies
Gwen
Gwen is generally strong against tanks and has an easy time dealing with someone as immobile and sluggish as Nautilus is, so you should never look to initiate on her unless at numbers advantage and, if anything, it's better to let her engage so you can spend your abilities on peeling for your carries.
Runeset to take: Phase Rush.
Akshan
The best synergies for Nautilus are champions with strong damage output and also some sort of mobility to help them catch up to the targets you apply Crowd Control on, so that they're die before the effects wear off. Extra points if they are champions that depend on landing abilities themselves, which becomes much easier for them with a Nautilus on their side.
Akshan
The best synergies for Nautilus are champions with strong damage output and also some sort of mobility to help them catch up to the targets you apply Crowd Control on, so that they're die before the effects wear off. Extra points if they are champions that depend on landing abilities themselves, which becomes much easier for them with a Nautilus on their side.
Champion Build Guide
I used to OTP

This time, I bring a guide for





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A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.![]() ![]() ![]() |
+ Beginner-friendly + Fast & easy ![]() + High & reliable ![]() + Extremely durable + Good against engage and poke comps ![]() ![]() |
- Low mobility - Lackluster damage - Easy to invade - Mostly single target - Reliant on teammates following up Although the dash from ![]() ![]() ![]() ![]() ![]() ![]() |



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Maxing






With this sequence instead,





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WHEN TO





WHOM TO







Stay until around 65-71 seconds into the game, after which you can drop your first




First Clear - Red Quadrant

A full clear of your










Note that when clearing the second quadrant, you want to stick to the logic of clearing the smaller camps before taking the buff camp. This is for the sake of making their respawn timers be as close to each other as possible, so when you go back to clear them again, you won't have to wait around for either of them to finish respawning, and be as quick and fluid as possible.
First Clear - Blue Quadrant

Below is how it's done when you prefer to start from the blue quadrant. The same order logic applies, so you will do








The main downside of this route is that you end in a more awkward position, as the placement of








Analyze the state of your lanes after you are done taking the











If you are at a disavantage and your team lost all of the Tier 1 towers, go into your own jungle more carefully from there on. Nevertheless, it is really important that you do your best to hover around your laners as they catch and push waves on mid and the sidelanes since the enemy may attempt to collapse on them to set up numbers advantage for an upcoming objective respawn.


As the


At this point of the game, famously anti-tank champions such as






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