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Rammus Build Guide by polt9

Tank A Jungler Rammus S3 Guide

Tank A Jungler Rammus S3 Guide

Updated on May 6, 2013
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League of Legends Build Guide Author polt9 Build Guide By polt9 9,171 Views 13 Comments
9,171 Views 13 Comments League of Legends Build Guide Author polt9 Rammus Build Guide By polt9 Updated on May 6, 2013
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Foreword

Revised at last! I've been too lazy lately. BTW, Enjoy reading ^^




If you notice something wrong on this guide, please comment or PM me about it. Tips and not-so-harsh comments would be appreciated ^^
>>> See 'Changelogs' to know what has changed and what has not <<<
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Introduction

Hello fellow summoners, I'm Poltpolt, playing at the SEA Servers. I'm currently at silver tier and I play ranked games more frequently than normal games. I often play as a tank/jungler specially at ranked games and play mostly as Rammus.


This Rammus guide is about playing rammus as a jungler. And is intended for ranked play (that's because people I often play with in normal games say that jungling isn't that important in normal, idk if that's even true). But this will also be a good guide for players playing at normal games.


Rammus is one of the best tankers in the game I know so far and has become one of my favorites. Rammus is a very tough tank that punishes players specially at late game( I've played Rammus so many times and I'm pretty sure that he really is tougher in the late game).

This vid will basically introduce you to Rammus
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Pros / Cons



Pros
  • Stronger at late game
  • can take/absorb heavy damage, specially with Defensive Ball Curl
  • Powerball's excellent for fight and flight situations
  • makes a good choice for beginners
  • can often survive ganks and clashes
Cons
  • Weak at early game
  • often gets out of mana
  • more vulnerable without Defensive Ball Curl on
  • hard to close with an enemy without Flash
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Masteries

Defensive Masteries

Utility Masteries

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Runes

Marks

Runes

Sorcery
Phase Rush

Stacking armor penetration runes will help you do more damage.

Seals

Runes

Domination
Electrocute
Predator

Getting Greater Seal of Armor will give Rammus a good base armor at the start of the game. And some Greater Seal of Scaling Armor 'cause it gives him much more armor in the late game.


Glyphs

Runes

Sorcery
Phase Rush

Why didn't I put a single Greater Glyph of Scaling Magic Resist here? That's because Rammus rely mostly on health and armor, that I recommended having greater armor and health at late game. Flat glyphs of MR will give enough amount of bonus MR which will be good against AP/mages/casters.

Why didn't you get 9 Greater Glyph of Scaling Magic Resist?
That's because AP/mages/caster champs at ranked games normally has a lot of starting AP, and it will make you an easy target for them at early game, thus, making it hard for you to gank them without taking some real damage (or w/o dying).

Quintessence

Runes

Precision
Fleet Footwork

Movement speed quints makes it easier for you to clear out the jungle and aiding your alies.
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Summoner Spells

Choosing the correct summoner spells' important because it will determine on how you will be able to help yourself and your team.

I showcased above Smite and Flash for Rammus. Why did I picked them?

Just like what I said on one of the Cons, it's hard for Rammus to get close with an enemy without this. Plus Flash makes you more flexible in the field, improving your capability in fight and flight situations (e.g. chasing enemy champs or fleeing from a fight).

You'll be playing as a jungler, duh.


Are there other options?

These options are alternatives for Flash.

  • -Good for chasing enemies combined with Powerball or running from someone. But I don't normally use this on ranked games, because Flash still makes a better choice.
  • -I am using this spell at low level games before to maximize my 'tankiness'. But I don't recommend using this at high level games because at that time, I'm pretty sure that you won't be needing this anymore.

These optional spells I listed above are the ones I use before. I don't recommend you using those at high level games for jungling rammus because Smite and Flash are way more better than those.
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Items



Staring Items

Item Sequence

Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50

The Hunter's Machete is a standard starting item for junglers .Gives additional damage to monsters. While the 5 Health Potions provides 750 effective health.Which makes you last longer in jungling.

Starting Builds

Item Sequence

Spirit of the Ancient Golem 2000
Mobility Boots 1000
I recommend you to buy Boots at the first time you go back to base. And then struggle to build Philosopher's stone first because it gives more sustain and gold. Transform your Boots to Mobility Boots to clear out the jungle more easily. The Spirit of the Ancient Golem is always a good item for tanky junglers.

I've formerly used Ninja Tabi and mercury's threads before. But I've found that BoM's a better choice for jungling.

Core Items

Item Sequence

Spirit of the Ancient Golem 2000
Sunfire Aegis 2700
Mobility Boots 1000

These should do as your core. A little support to your allies with Aegis of the Legion and barbecue with Sunfire Aegis(come on, we all know what this does).

Other Items

Item Sequence

Warmog's Armor 3100
Runic Bulwark 2950
Randuin's Omen 2700

  • I recommend if the ADC at the enemy team's really poking hard.

  • Gives A LOT of sustain.

  • Best to upgrade Aegis of the Legion to this if the AP carry in the enemy team's really strong.

  • Provides health, armor, and a good CC.

    Sample Final Build

    Item Sequence

    Spirit of the Ancient Golem 2000
    Timeworn Talisman of Ascension 2200
    Sunfire Aegis 2700
    Runic Bulwark 2950
    Randuin's Omen 2700

    Hey, where does that Shurelya's Battlesong come from?
    Remember the philosopher's stone awhile ago? Transform it to this one to give your allies a little more support and an Active that helps you and your allies escape from or chase an enemy champ.
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Rammus' Abilities

Ability Explanation
puncturing taunt
  • Spiked Shell: This passive makes Rammus' damage stronger the more armor he does.
  • Powerball: Perfect for fight and flight situations. Gradually increases your movement speed when activated, does damage and slows enemies on impact.
  • Defensive Ball Curl: Gives Rammus bonus armor and magic resist for a few seconds and returns magic damage to attackers.
  • puncturing tauntPuncturing Taunt: Taunts the enemy and reducing their armor.
  • Tremors: Damages enemies and structures(yeah, structures too, great right?) at its range for a 8 secs. And the best part is, you can still cast other abilities while this is activated.


Skill Sequence
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

We want to max Rammus'W first because it makes him much tougher, durable, and more damage. Maxing Rammus' E second will help your teammates a lot with that 3 second taunt. Max your Q last because only a little bit more damage's added when maxing this.

Take note:
Max W first = more on jungling
Max E first = more on ganking
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Summary



Rammus is a fun and tough champion to play. But even if he's one of the strongest tanks in the game, you should still choose the right masteries, runes, and items for Rammus. I hope following this guide will make you a ( atleast a little) better in playing Rammus, the armordillo.
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Conclusion


Thanks to jhoijhoi for her Making A Guide...guide. And also to the maker of Guide Basics .

And also, a BIG and special thanks to Meiyjhe for helping me improve :)

I will continue updating, adding chapters(if necessary only), and making this guide better as often as I can. I will be glad to hear suggestions and constructive criticisms from you.

Thanks for reading!! ^_^
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Changelogs

May 6, 2013
  • Made a lot of revisions!
  • Changed some runes, added and removed items, and others.

    Don't worry, I only make revisions when I have proven them effective. And fortunately for Rammus, I have proven to myself that the info here's somewhat effective.

April 4, 2013
  • Changed the masteries, and arranged some items.
  • Changed ability sequence
  • Changed marks
  • Changed some descriptions and guide structure


April 3, 2013
  • RELEASED
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