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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Hello fellow summoners, I'm Poltpolt, playing at the SEA Servers. I'm currently at silver tier and I play ranked games more frequently than normal games. I often play as a tank/jungler specially at ranked games and play mostly as
Rammus.
This
Rammus guide is about playing rammus as a jungler. And is intended for ranked play (that's because people I often play with in normal games say that jungling isn't that important in normal, idk if that's even true). But this will also be a good guide for players playing at normal games.
Rammus is one of the best tankers in the game I know so far and has become one of my favorites.
Rammus is a very tough tank that punishes players specially at late game( I've played
Rammus so many times and I'm pretty sure that he really is tougher in the late game).
This vid will basically introduce you to
Rammus

This




This vid will basically introduce you to


Pros
|
Cons
|
Marks
Sorcery
Phase Rush
Stacking armor penetration runes will help you do more damage.
Seals
Domination
Electrocute
Predator
Getting
Greater Seal of Armor will give
Rammus a good base armor at the start of the game. And some
Greater Seal of Scaling Armor 'cause it gives him much more armor in the late game.
Glyphs
Sorcery
Phase Rush
Why didn't I put a single Greater Glyph of Scaling Magic Resist here? That's because Rammus rely mostly on health and armor, that I recommended having greater armor and health at late game. Flat glyphs of MR will give enough amount of bonus MR which will be good against AP/mages/casters.
Why didn't you get 9
Greater Glyph of Scaling Magic Resist?
That's because AP/mages/caster champs at ranked games normally has a lot of starting AP, and it will make you an easy target for them at early game, thus, making it hard for you to gank them without taking some real damage (or w/o dying).
Quintessence
Precision
Fleet Footwork
Movement speed quints makes it easier for you to clear out the jungle and aiding your alies.
Runes



Stacking armor penetration runes will help you do more damage.
Seals
Runes




Getting



Glyphs
Runes



Why didn't I put a single Greater Glyph of Scaling Magic Resist here? That's because Rammus rely mostly on health and armor, that I recommended having greater armor and health at late game. Flat glyphs of MR will give enough amount of bonus MR which will be good against AP/mages/casters.
- Putting 4
Greater Glyph of Magic Resist with 5
Greater Glyph of Scaling Magic Resist will also be good. For scaling MR will be good against casters that normally produce AP and has a very high AP at late game (e.g.
Veigar).
Why didn't you get 9

That's because AP/mages/caster champs at ranked games normally has a lot of starting AP, and it will make you an easy target for them at early game, thus, making it hard for you to gank them without taking some real damage (or w/o dying).
Quintessence
Runes



Movement speed quints makes it easier for you to clear out the jungle and aiding your alies.
Choosing the correct summoner spells' important because it will determine on how you will be able to help yourself and your team.
I showcased above
Smite and
Flash for
Rammus. Why did I picked them?
Are there other options?
These options are alternatives for
Flash.
These optional spells I listed above are the ones I use before. I don't recommend you using those at high level games for jungling rammus because
Smite and
Flash are way more better than those.
I showcased above



![]() |
Just like what I said on one of the Cons, it's hard for ![]() ![]() |
![]() |
You'll be playing as a jungler, duh. |
Are there other options?
These options are alternatives for

-
-Good for chasing enemies combined with
Powerball or running from someone. But I don't normally use this on ranked games, because
Flash still makes a better choice.
-
-I am using this spell at low level games before to maximize my 'tankiness'. But I don't recommend using this at high level games because at that time, I'm pretty sure that you won't be needing this anymore.
These optional spells I listed above are the ones I use before. I don't recommend you using those at high level games for jungling rammus because



Staring Items
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50
The


Starting Builds
Item Sequence






Spirit of the Ancient Golem
2000

Mobility Boots
1000




I've formerly used

Core Items
Item Sequence






Spirit of the Ancient Golem
2000

Sunfire Aegis
2700

Mobility Boots
1000
These should do as your core. A little support to your allies with


Other Items
Item Sequence






Warmog's Armor
3100

Runic Bulwark
2950

Randuin's Omen
2700
-
I recommend if the ADC at the enemy team's really poking hard.
-
Gives A LOT of sustain.
-
Best to upgradeAegis of the Legion to this if the AP carry in the enemy team's really strong.
-
Provides health, armor, and a good CC.
Sample Final Build
Item Sequence
Spirit of the Ancient Golem 2000Timeworn Talisman of Ascension 2200Sunfire Aegis 2700Runic Bulwark 2950Randuin's Omen 2700
Hey, where does thatShurelya's Battlesong come from?
Remember the philosopher's stone awhile ago? Transform it to this one to give your allies a little more support and an Active that helps you and your allies escape from or chase an enemy champ.
Ability Explanation
Skill Sequence
We want to max
Rammus'W first because it makes him much tougher, durable, and more damage. Maxing
Rammus' E second will help your teammates a lot with that 3 second taunt. Max your Q last because only a little bit more damage's added when maxing this.
Take note:
Max W first = more on jungling
Max E first = more on ganking
-
Spiked Shell: This passive makes
Rammus' damage stronger the more armor he does.
-
Powerball: Perfect for fight and flight situations. Gradually increases your movement speed when activated, does damage and slows enemies on impact.
-
Defensive Ball Curl: Gives
Rammus bonus armor and magic resist for a few seconds and returns magic damage to attackers.
- puncturing tauntPuncturing Taunt: Taunts the enemy and reducing their armor.
-
Tremors: Damages enemies and structures(yeah, structures too, great right?) at its range for a 8 secs. And the best part is, you can still cast other abilities while this is activated.
Skill Sequence
We want to max


Take note:
Max W first = more on jungling
Max E first = more on ganking
Thanks to jhoijhoi for her Making A Guide...guide. And also to the maker of

And also, a BIG and special thanks to Meiyjhe for helping me improve :)
I will continue updating, adding chapters(if necessary only), and making this guide better as often as I can. I will be glad to hear suggestions and constructive criticisms from you.
Thanks for reading!! ^_^
May 6, 2013
April 4, 2013
April 3, 2013
- Made a lot of revisions!
- Changed some runes, added and removed items, and others.
Don't worry, I only make revisions when I have proven them effective. And fortunately forRammus, I have proven to myself that the info here's somewhat effective.
April 4, 2013
- Changed the masteries, and arranged some items.
- Changed ability sequence
- Changed marks
- Changed some descriptions and guide structure
April 3, 2013
- RELEASED
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