This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Introduction

In this guide I will do my best to teach you how to turn the tides of battle and bring many glorious victory as

I would like to point out that it is my first guide,and I am aware it probably won't be perfect!
if there is anything you do not like about,feel free to tell me,but always make constructive criticism,thank you!
issues covered in this build:
- about aatrox
- runes
- summoner spell choice
- skill sequence and skill explanation
- build
- gameplay
- matchups (coming soon!)
now,let's get to the fun part!

PROS:
- possibly the best sustain of the game
- no mana!
- potentially enormeus damage output through
Blood Thirst / Blood Price
- good mobility
- can entirely turn the tides of any battle if played well
CONS:
- easily itemized against
- very vulnerable to cc
- his cc can be somewhat unreliable
- EXTREMELY item dependant
- need a good early game or will likely become useless late game
Before starting my explanation,I'd like to state something:
when you want to build a champion,it is always VERY important to think about the states your champion needs the most,and build accordingly:

- attack damages (as an AD champion)
- attack speed (
Aatrox is not an AD caster,he relies heavily on his auto attacks)
- lifesteal (I'd say this is the core state of
Aatrox,it improves his already wonderful sustain,and gives him a very,very deceptive tankiness that will allow him to beat almost anyone in a straight 1 vs 1 confrontation)
- health (
Aatrox is a melee champion,and as such will always be at the front line in teamfights,so he of course needs a good amount of health to stay alive!)
now that we got our main states,we'll see how to exploit them!
Runes




I take runes of flat attack attack damage for both quints and marks over armor penetration for the simple fact that AD scales with the healing you get from

Not to mention that your

I take flat armor and magic resist for some early game tankyness that will prove extremely useful!
in draft pick,you can take glyphs of scaling magic resists if you know your opponent won't be an AP champion.


it allows you to escape,to catch up to a fleeing enemy,to reposition in teamfights,and many more!
it also allows you to travel surprisingly great distances coupled with

let's not hide it,we all hate it when your lane opponent flee the battle with 10 hp.
thanksfully,


let's also remember that


(by the way,

OTHER VIABLE SPELLS:



the main problem of ghost is that you can't disappear behind a wall like you would with

but thanks to


however,


you can take this spell if you think you won't need

this spell can be used very efficiently to get back to lane extremely fast after recalling or respawning,but most of all,it allows you to make very surprising ganks,providing your team warded their lane correctly!
your lane opponent won't even have enough time to call "MIA" that you'll have already racked up a double kill! great,huh?


It is,without doubt,an amazing passive.not only does it revive you,but it will grant you up to 50% free bonus attack speed! even at level 1!needless to say that it is extremely important to have your passive fully charged most of the time!
your passive will charge every times you expend health with one of your abilities.
this include casting



TIPS:
- you don't need to hit an enemy to charge your passive,casting
Dark Flight or
Blades of Torment without touching anything will still increase your passive.
- however,this won't stop it from decaying if you were out of combat.
- the max amount of health you can store in your
Blood Well scales with level,not with health.this means that once at level 18,you won't be able to increase the maximum health you can potentially recover.
- HOWEVER,since your Q and E's cost scales with your current health,the more health you'll have,the faster you'll be able to charge your passive!
- since your W's toggle's cost scales with bonus AD,it'll also fill your passive faster the more AD you got!

this will be your main escape/chasing tool!
the damages it does are moderate,but it is still a powerful engagement skill.
its cooldown is fairly long,so,DO NOT use it offensively unless you are sure you can get a kill or at least force your opponent to recall.while it is on cooldown you'll be vulnerable to ganks.
since we don't use it for damages and leveling the skill doesn't bring much except more damages and a bit less CD,I take a point in this skill at level 4 and max it last.
however,if you know the enemy jungler will attempt very early ganks or if your opponent can pull you to him or engage you easily(IE:

TIPS:
- Always make sure to hit the enemy with the center of the spell,so he'll be knocked up.This will likely require some practice to accomplish.
- as I said earlier,coupling this skill with flash will allow you to escape or catch up to an enemy extremely quickly,don't forget about it!
This is it. THE spell that defines

this skill is a "toggle" meaning that depending on whether you activate it or not,you'll get different effect.
Those effects will be triggered every third auto attacks.there is no maximum time between each auto attack required to activate it.You don't need to hit the same enemy with the three auto attacks either.
if the skill is toggled off,you'll regain health every third AA.this is an amazing source of sustain as,coupled with the fact that you don't have any kind of resource such as mana,you can practically stay in your lane FOREVER!Not only that,but if you fall below 50% of your maximum health,you'll heal THREE TIMES AS MUCH!!
this allows you to win most trades with an opponent and get out of it almost full life!
However,no matter how awesome this skill with this simple effect,you just can't and should NEVER
forget about the effect it gives when it's toggled on:
if toggled on,this skill will make bonus damages on every third attacks instead of healing you AND you will lose some health every times the effect is triggered.
first of all,let's look at the bonus damages:
60/95/130/165/200(+1.0 per bonus AD)
at level 18,

and both your auto attack and

In other words,this skill will allows you to deal over TWICE your normal AA damages every third attacks,which will just be devastating for your enemies.
Also,the cost of it isn't particulary expensive,and you can even nullify it entirely given enough life steal!
knowing when to toggle on this ability is extremely important to master

if you always keep it activated,you'll lose that sustain which defines you,and might even end up killing yourself against your enemies if you aren't careful,but without it,you will lack damage output to kill your enemies in the early stages of the game.
since this skill is definitely

TIPS:
- almost always should you have this skill toggled off below 50% health,as the healing from it become absolutely monstrous.
- toggling the skill ON or OFF won't reset the AA counter. in other words,if you AA'd twice,your skill ready to apply its effect. switching it on or off will still proc the effect on the next hit.
use this to surprise your enemy by getting it ready while toggled off,then toggle it on and go land a very heavy hit to your opponent before going back to farming/healing. - the cost from blood price will fill your passive,in other words,I highly recommend to toggle it on to farm when you know you are safe and don't need to be absolutely full health,you WILL need the bonus AS from your passive in order to trade and farm efficiently.
- toggling the skill on or off will NOT proc the spellblade effect from
Trinity Force,
Lich Bane,
Sheen or
Iceborn Gauntlet,keep that in mind.

it has a fairly medium cooldown,and decent damages.
Its slow isn't terrific but will definitely come in handy until you get your

leveling up this skill will reduce its cooldown and increase the damages as well as the slow duration(the slow's effectiveness remains unchanged).
there is not much to say about this skill,if it isn't the fact that it has a very special hitbox,that will get narrower as the spell travels.

this is a mini nuke that deal magic damage,increases your attack range,and gives you a huge Attack Speed steroid for 12 seconds!
this skill is extremely powerful as it can give aatrox up to 110% FREE attack speed with


of course,

activating this ultimate when you are getting ganked could very well turn an unavoidable death into a double kill for you!
However,even if the cooldown is average for an ultimate,don't waste it,it'll make you an enormeus threat in any team fight,so make sure it is available by then!
of course,take a point in this skill whenever possible.
TIPS:
- the bonus range will give you a clear advantage over other melee champion
- this skill can easily makes you win a 1vs2 fight,you are
Aatrox,and until your screen is grey,you can always turn the tides and win! ;)
CORE ITEMS:
take those items in EVERY GAMES.the other items covered in this guide are up to your choice.
this item is almost a miracle for

to this point,the passive and active are almost bonus,seeing how

I rush this item first every games.
I almost always take



it'll give you a good amount of health (700) which is perfect for a fighter as

since your spells have a long cooldown,you are bound to often see enemies just running away from you like it nothing happened.
with this item:NO MORE!
as soon as you start hitting them,they either have the choice to turn and fight you,or to die.
(well,actually,they'll probably die even if they start confronting you).
the AD the item gives is just a tiny tiny little bonus,but it's always enjoyable!
now,with the 40% bonus AS from the



instead,let's focus on the best ad item of the game:

this item will give you up to 100 bonus ad and 18% bonus liftesteal.
at this point you'll be able to pretty much nullify the cost of blood price
and you'll already be healing a ton,even without the proc of bloot thirst!
I won't hide it from you:
pretty much any fighter can and should build a

+1000 health is just too good!
you'll also be filling your passive like mad with the cost of your skills,which is always a good thing.
since

plus,with

critical strikes,movement speed and attack speed?Well,



when it comes to choose boots,those are a great choice when facing an AD opponent!especially if they also rely on their AA (IE:

however,since


you can also switch for

extremely useful on


if you took

it provides very useful states for

you thought you had STILL NOT ENOUGH sustain?let

the passive of this item is just hilarious on

I'd mainly recommend this item against an heavy AP team,as otherwise,the magic resistance might be a bit wasted.
Here is another hilarious item on

this item is particulary great as

Even if this is definitely a good item,I think you have more important items to buy,but if you think you're dying too much,teach that enemy teal lesson and show them that

A perfect item for more tankiness.the passive of this item will be very useful to make sure the enemy AD carry can't retaliate with you.
the active of this item will also come in handy to catch up to fleeing enemies.
BAD ITEMS
do NOT build any of those.

let's remember that your W doesn't proc the spellblade passive,and his other spells' cooldown are just too long for him to make an efficient use of it.
Plus,building this item would mean no

as the slow from

don't build a


LANING
farming is definitely the most important part of the laning.occasionally,harass your opponent with

since you are

remember:
farm,and do your best to keep your passive at its max capacity!
if the enemy jungler attempt to gank you,flee to safety with


If your opponent attempt to towerdive you,SHAME ON HIM!
diving

if your passive is up,you most definitely have nothing to fear,just use

your sustain should make it easy to go through the towerdive attempt until your poor opponent dies with anger in his heart!even if he "kills" you,your passive will save you.
you can even get an easy double kill if both your opponent and the enemy jungler attempt to towerdive you while your passive is up!
play more safely if you don't have your passive,and wait for it to come back.(don't forget to farm harass,or even go for a kill,just remember that you can't get as aggressive as with your passive)
if YOUR jungler attempt a gank,either let him engage if he has good hard cc,or engage yourself with

then use your


most the time,if your opponent had pushed the lane,you're pretty sure to rack up the kill,either for you or your jungler!
When your opponent is dead,you have several possibilities:
- start hitting his tower (however,do it only if you know you have the damages/AS necessary to destroy it,or at least to take away most of its life)
- recall and buy some of your items
- start roaming and gank the midlane(make sure you pushed your lane to the enemy tower beforehand)
I do NOT advise to just stay here and farm,waiting for your opponent,because,being dead will at least give him the opportunity to buy items.So,if he comes back to his lane with items while you still don't have any,he can still get the advantage over you,beware!
TEAM FIGHTS
if there is,let him engage,as it's his job,otherwise,you can engage yourself,as you'll be likely the tankiest champ in your team,if a real tank (IE:

you'll want to focus the enemy ad/ap carry first.don't hesitate to activate

if you have to engage,try to hit the enemy ad/ap carry with

because of

now go,and rack me that

while I am experiencing several matchups at the moment,I will already talk about the few things that will make

- healing reduction.
Probably the worst of them all,if your opponent has some kind of innate way to reduce your healing.
a spell such asIgnite is already a pain for you,but if your opponent already have something to debuff you in his/her kit,it's gonna be hell.(
Seastone Trident,
Death Lotus,
Impure Shots,etc)
- under the same token,the items
Executioner's Calling and
Morellonomicon will counter you hard.Often watch your opponent's items to make sure he hasn't build any of those,as it'll make him considerably harder to duel.
- the only good part here is that healing reduction will NOT affect the health you regain from
Blood Well upon death.
- Another other thing you're gonna hate are hard cc.Unlike
Swain,who can sustain passively with
Ravenous Flock,you need to autoattack in order to sustain,in other words,while you are stunned,or if you are rooted out of range of your enemy,or even worse,suppressed,you won't be able to heal at all.
- for the same reason (you need to hit in order to heal) you will probably hate champions like
Jayce who zone you out of their creeps. Not only will you lose farm,but on top of that,if you don't hit minions,you won't be able to sustain,you will have trouble charging your passive,and your passive might even start to decay if you're really completely kept out.
- and finally,another very bad thing for
Aatrox is spells that reduce your attack speed.
once again,less attack speed means less W proc,so less healing and less damages.Beware of champions suchMalphite and his
Ground Slam

as I stated at the beginning,this guide was my first,feel free to tell what improvements you''d like to see in the future,as I will constantly update this guide.
I will appreciate any constructive criticism given!
If you want to ask me anything I didn't cover in the guide,if an item is or is not viable for

thank you all for reading!
gogo~
You must be logged in to comment. Please login or register.