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Take care, if you are as good as he is, your support has to be very efficient. A healer or hard engage + CC for that would be great.
Zed
If he's fed you shouldn't fight him without a team or good enough items. You can only escape his ult by getting shielded, GA, or your lifesteal.
Diana
Many gap-closers, high burst and survivability. Fight with caution.
Katarina
Run if fed, seriously there's nothing you could do, not even Flash will safe you then. Interrupt ult with your E, use Rapidfire for good poke. Gets weak in late game/teamfights as she will get CCed instantly.
Kai'Sa
Don't underestimate her damage and survivability, as her E grants her benefits of surprise and her R shields her massively. Even bigger threat late game, massive damage spike with Guinso's.
Ashe
If you're not getting poked, this should be an easy match. But beware, she has a bigger attack range than you.
Ezreal
Avoid getting poked and try hitting him with your axes anytime you don't need to last hit or he comes to close, don't leave entries for his support while trying attacking him. His new W makes him way stronger, so don't get hit by that - and if, let it ward off and dont receive a hit from him.
Blitzcrank
You got no gap-closers, so if you're behind, you've got to burn your flash. Stay behind minions and out of flash-range/his running speed(-range) with W
Zyra
Massive poke and damage, try to kill her instantly after engaging, as she's extraordinary squishy.
Rammus
"Stop hitting yourself"
You should consider building Scimitar. Getting mowed down by him in a teamfight often results in 2.5 sec taunt and death.
Varus
After avoiding his ult, he is good for your payout. But beware, strong poke. Extreme threat if ult is present. Build Scimitar in moments of doubt.
Brand
Squishy, high range, may deal a lot.
If done right, he's an easy target especially on free terrain with zero friendly units. Avoid his Q under all circumstances. Buy scimitar when in doubt.
Kalista
In early game she's fearsome, her Spears won't let you go unless you kill her fast enough. She gets less threatening in late endgame, as you outscale her easily.
Leona
You got no gap-closer, her stun will connect unless she misses her E on you, so you can E her instead and poke her good time. Care for her ADC though, you don't like getting poked while lending a hand on the tank.
Vel'Koz
He's annoying, he will Q you, he will W and E you, he WILL kill you. You need to be extraordinarily careful in order to not get poked low while maintaining farming and poking back.
Annie
From minor to extreme threat. If she's not fed and/or is plainly bad, you'll have an easy time farming/poking, otherwise be utterly careful of flash combos.
Jhin
If you poke him while he reloads or takes minions it's free damage, be cautious, he could still Q and then use W on you. Trading with him isnt as easy as with other ADCs. If you're trying to walk off after a trade, do not get hit by his W otherwise you might be dead.
Lux
Quite a disbalance, if she hits her Q you might end up dead, her E will help her heavily with that. If she misses Q, you can normally just engage on her, but be cautious (W, E and R).
Yuumi
Even that she is not that strong, she can be an annoying match-up. Also, Q poke, very annoying, stand behind minions/inbetween. Her speed, shield and heal can make up a tough lane for you if not played aggressively - and you won't be able to play aggressive/ get kills if they've got a Cait that places her traps and E's right.
Mordekaiser
His ult will doom you if he's ahead
Evelynn
She can easily one-shot you with her Combo, even if she only uses her Q and R you will be dead. Get GA at will.
Senna
Bigger range, decent damage, good poke and sustain. Make sure to kill her asap if you dare to engage. Medium because: No escapes, squishy, will almost never out-damage Draven -> easy 1on1 if safe. Minor up to Extreme threat if played masterly.
Miss Fortune
Tendencies are, that she's in a threat range of minor to major. If you have a hard engage, she is a total snack, you got your W and E to catch up and easily kill her, especially if you have Leona. Otherwise, she will be poking hard. Be aware of Q and E Poke
Janna
From none to ideal synergy. Nice shield for damage and sustain, easy for messing up skillshots and missing openings for kills. Janna's ult can and will negate your E and R if messed up, same goes for your E and Jannas Q.
Braum
Try not messing up his ult or Q with your E. Strong W and E for sustain, perfect ult + passive for granting kills.
Alistar
Adequate heal and pressure on lane, make sure he hits his combo before you mess up with your E and other way around.
Leona
A neat go-to if doubts come up for what to queue up with Draven. Strong passive for Draven and godlike cc and sustain. Don't make her miss her E or R. That might cost you your life and/or easy kills.
Lulu
Her E, W and R will keep you from dying many times. Also her Q, E and polymorph will grant you kills if played right.
Thresh
From none synergy up to ideal if played right. Engage with your E and then Thresh should do the cc for you.
Blitzcrank
Almost like Thresh. From None to Ok,
look if you can hit your E before he initiates his grab or engages. Your E slow will help with his grab or reaching with his W+E.
Vel'Koz
Incompatible CC, squishy, only good for poking.
Pyke
Most Pykes don't know how to play aside a Draven, as they just go in too deep and expect too much, cause 'youre Draven right'. Also you can deny his combo pretty hard.
Pantheon
Point and click stun. Very strong duelling and engage. Perfectly matches Draven for an aggressive bot.
Synergies
IdealStrongOkLowNone
Janna
From none to ideal synergy. Nice shield for damage and sustain, easy for messing up skillshots and missing openings for kills. Janna's ult can and will negate your E and R if messed up, same goes for your E and Jannas Q.
Braum
Try not messing up his ult or Q with your E. Strong W and E for sustain, perfect ult + passive for granting kills.
Alistar
Adequate heal and pressure on lane, make sure he hits his combo before you mess up with your E and other way around.
Leona
A neat go-to if doubts come up for what to queue up with Draven. Strong passive for Draven and godlike cc and sustain. Don't make her miss her E or R. That might cost you your life and/or easy kills.
Lulu
Her E, W and R will keep you from dying many times. Also her Q, E and polymorph will grant you kills if played right.
Thresh
From none synergy up to ideal if played right. Engage with your E and then Thresh should do the cc for you.
Blitzcrank
Almost like Thresh. From None to Ok,
look if you can hit your E before he initiates his grab or engages. Your E slow will help with his grab or reaching with his W+E.
Vel'Koz
Incompatible CC, squishy, only good for poking.
Pyke
Most Pykes don't know how to play aside a Draven, as they just go in too deep and expect too much, cause 'youre Draven right'. Also you can deny his combo pretty hard.
Pantheon
Point and click stun. Very strong duelling and engage. Perfectly matches Draven for an aggressive bot.
So hello there. My name is Dravεη (click for OP.GG) from EUW, I'm a full-hearted Draven - once a Lee Sin main - player and also play a lot of Kayn jungle, if atm not the best playable ADC Champion. I started my journey back then in Open-Beta, so even before there has been ranked mode (delicate times, I tell ya).
Wanna see me live? Click here or just leave a follow to support me on Twitch ♥
So this is supposed to be an in-depth guide for you guys, I'm trying to improve it day by day, so it gets better looks and even better and more information, I appreciate every view and like, so others may find and appreciate this guide too!
I also do Youtube (not anymore - at least for now) and am Streaming on Twitch. I've got a little terrific Draven clip I edited, doesn't say too much though.
This video is only a montage of me, playing Draven and is not, in any way, supposed to replace the guide.
Socials
If you wanna be up-to date with my all-everything then go for my Twitter as I'm streaming almost everyday!
You can find me on: Twitch and catch me right in action, bustin' some Draven, maybe I'll see you one day!
But enough of me and Draven.
Let's cut down how to play:
You're the most risky ADC with the potential to power spike fastest. Most important, don't get poked low - getting poked is time wasted not earning money. Stay behind the Minions with your Support and try to get off your AA's on your enemy. Hitting your Spinning Axe on the enemy ADC/Support once in a short while is mandatory (if you can do it safely) for snowballing or winning a lane. You won't see many Dravens that will just stand still, get poked low and still just farm without any counter-reaction to that.
+ High Damage + Nice Burst + Good movespeed + Sick style, you're Draven
~ Average to good Poke ~ Normal Range
- Juggling - Hard positioning - Easily punished - You mustn't die
Let's do a small list of Pro's and Con's for our little recap.
These points may seem trivial, but not thinking about the consequences these may have, can be fatal.
Pros
High Damage/Burst: may fall off after not taking initiative on kills, so make sure you put pressure on the enemies - not necessarily by pushing but instead by hurting them while they try to reach out for farm (I'll provide a video later on).
Movespeed/Poke/Range: utilize your speed for easy pokes and good escapes. A Rapid Firecannon will do a great job for almost every situation.
You're Draven, thats a pro
Cons
Juggling/Hard Positioning: sometimes you'll have a hard time with taking the right position or dying because you tried to land an axe. Keep in mind your enemy won't forgive you standing in front of your minions trying to catch stuff.
Easily punished/musn't die: obviously, getting killed is bad. More important is, you lose stacks which will bring you joy of killing things in the first place. You need to depend on your positioning as on your Support and Wards.
All in all, Draven is decent at endurance, superior in damage and inferior at escapes. Stay save, keep poking, make your engages absolute and total. Stay behind minions, together with your Support and keep vision up to make sure you can't get downed easily. Make sure no surprise entries of top/mid or jungle can be made (no enemy wards/TP up, gather your vision).
You will have to pin point check for their threats and make sure, they can't all in you at any given time. If they can, reposition. Always stay on the save side, last hit minions and if there are no minions to
last-hit -> check for trades.
E.g.: Their adc (sometimes maybe even support) wants to take a minion, if you're on the save side (behind minions, support directly besides/in front of you)
Never catch axes that might be unsave! Those could save you a big trade or even worse, a kill. Better lose a Q worth of Mana than 500HP, minions, time and Gold.
Don't fight in a big enemy minion wave. You'll most certainly lose - if you're not already fed.
Freezing can give you tremendous benefits. You're a bully. If they try to farm or break your freeze, punish them accordingly.
Not dying is number one priority. Losing stacks is way more frustrating than getting a payout. The only trade you want to make is either KILL and then die, or just never die per se in a perfect scenario.
Always try keeping in mind where the jungler might be, if he was just ganking top, you know you have at least 30 seconds to either build a wave to fully push + bounce, freeze and trade, ward or kill stuff.
Lane Behaviour | Pushing, Freezing, Wave bouncing
|Minute Marks| 3:15 Push
Used for roaming/taking objectiv/helping team/back port
4:30 Freeze (5:20 HOW to freeze)
Make the enemy vulnerable/lose farm/extend path from tower/build slow push
7:00 Slow push
Good for building wave (literally is for building wave)/denying farm/poking enemy
and most importantly letting the wave CRASH (push it under enemy turret) and shortly after that BOUNCE
Now what does CRASH mean: Pushing the minion wave you've built, through slow pushing, under enemy turret to deny him farm and let enemy minions stack. Opening you either backport-worthy amount of time or simply trading AutoAttacks while he tries to last hit Caster Minions
Now what does BOUNCE mean: You build a big minion wave, which gets stuck under enemy turret for backport-worthy amount of time, which builds an enemy minion stack.
Said stack pushes back to you and meanwhile you arrived back on lane getting a big stack of farm and Exp. The deal breaker here is, the enemy couldn't (maybe he did, but shouldn't) backport because he had to farm, stabilize the wave and catch Exp.
Now compare your items, mana and health to theirs. You might consider fighting them and fast push (if they died) or try to freeze and punish them.
This video is worth gold in terms of fast learning and retrievability. Forgot something? just look at it quickly again.
Ward Color Legend: Standard Objectives, Blue Side, Red Side, Ward for enemy Lane (black)
Wards for Laning Phase
Mid / End Game
IF AHEAD: Try getting their turret on bot and ask your mid to rotate. ADC and Support on mid have bigger impact than just one midlaner alone. That way you can almost safely ensure your team to get a Drake/Herald if the enemy team tries fighting, objectives, pushing or just isn't nowhere near to contest you.
So in detail: Open their map (destroy towers), take vision of their jungle (also clear theirs - as team if possible), take objectives (go for drake soul and Herald for push), try picks and steal their jungle (Their adc might be solo pushing, or their top might be clearing a wave). The less ressources their team has, the better you get ahead.
IF BEHIND: Try to farm and ward heavily, YES ALSO PINKS (also your Support, not just you), all around bot and enemy deep jungle, so you ALWAYS have vision around bot and can safely farm without instantly getting ganked.
The other method, if behind, might be through pushing, objectives and fighting. You being behind doesn't mean an actual "loss" or your team being weaker overall. It is a team game after all.
I can't say this often enough. You can't carry every game, sometimes you're behind and that's ok. Know the place you are in right now and make the best of it.
Ward Color Legend: Standard Objectives, Blue Side, Red Side
Now to tell you something of the abilities. Your Q start is mandatory, because it is your main damage source and therefore your source to winning and even durability.
Golden Rule: You don't need sustain if they can't hit you.
Hence, damage > resistances
But beware, this is a small path. If your team can't (for what of gods reason it would be) protect you, you should definitely build one or two tank items!
I've often gone out of games with Spirit Visage and a Maw of Malmortius (I'm not counting Black Cleaver in here, as it is a extremely solid item for Draven).
Then there you are with over 3k HP, their carries crying over your health but still dealing lots etc.
You can find the ability sequence on top but here to show you again:
Either you skill
as second skill
Benefits of W (Blood Rush):
Good poke
More convenient/ reliable dodges
Better escapes
Bait Summonerspells by constant pokes
Better mobility
Stronger offense and defense (faster)
Hindrance of W:
The only aspect you will miss here is the direct CC and the defense you get with your E.
or this
Benefits of E (Stand Aside):
Early CC
Good killpressure
Bait their Summonerspells solely with your E and fake engage
Better defense, as they can't just approach you
Less mana consumption than constant usage of W
Hindrance of E:
You'll miss your advantage of dodging, easier pokes, better lane endurance.
Conclusion: After you've read this list, you should have come to the conclusion that your W is your go-to spell at Lv.2, nonetheless should you look at the situation - if CC is heavily needed, take E second.
First off, Conqueror will be much better in late game than Press the Attack (PTA), but keep in mind, that PTA will be stronger early game as you only need to attack three times for big damage unlike for Conqueror. So bullying might be a lot easier with PTA.
I've gathered enough information to confidentially say, that 10% Attack Speed are
more beneficial for Draven than twice the Attack tiles.
For Hail of Blades take into consideration that you already have high AttackSpeed with this rune, so you might be able to take Adaptive Damage instead of AttackSpeed.
Now to add, runes have been alternated in Patch 9.8 ( Coup de Grace). This is still worth as they've put up damage on low enemies, even though they removed the damage buff you receive after a kill.
Take in consideration you might want to take Legend: Alacrity instead of Legend: Bloodline, if you can handle the attack speed better than the lifesteal, it's yours to go pal! I also prefer the attack speed
What runes to choose?
This tree offers great utility for late game. This is almost always the best choice Conqueror on top of this tree, close after that, Press the Attack. Fleet Footwork might be a viable solution against poky botlane.
If you want to play extremely aggressive, take this. You should be very confident as this tree doesn't offer you as much constant benefits. Hail of Blades would be an example - you get 3 fast AAs and that would be it. Dark Harvest might also be an option - I don't like it that much though.
ALWAYS try to get off your AutoAttacks with your Q active, you can do that by keeping 2 axes ready and starting to attack the enemy and while your first AA went off, you can reactivate your Q for a third empowered attack.
Take this if you want to be annoying as hell (experimental and rather a fun build) with Summon Aery among your fellas.
As you wont have an enemy that is just plain stupidly buying 6x Warmog's Armor, you wont need Cut Down and even if, those shouldn't be your problem on first sight, as you will need to deal with their carries and after that annihilate their tanks.
So this would have actually been an useful rune if it wasn't for you being an ADC. Either you have 100% or 0% HP, that's just how it goes most of the times, there is (like really, 80% of times) no in between. So there's that for this rune. This is extremely powerful on off-tanks, as they mostly get pushed down to half-life in teamfights and then keep going ( Jax, Kayn, Aatrox et cetera).
So your answer should be Coup de Grace, BUT as I always say, it is aspect of preferation. If you can handle one of the other 2 runes better, go for it. This is just a well-meant advice.
Conclusion:
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These are the trees i use the most right now - the grey runes are up for you to choose between in secondary tree!
Mercurial Scimitar:
Buy if they have strong CC, depends if you need it. If you're far ahead you should survive some CC, because of your Teammates that should peel 'n' protect you.
Guardian Angel:
Buy this only if necessary, there are far stronger items that even give you more HP + Damage ( Black Cleaver) in this game. In case they have extraordinary strong burst, high AD output and you will surely need another life in your fights. In other scenarios I'd advise to go for health/shield+resistance items.
Spirit Visage:
This item can also do a very efficient job, if you're getting bullied by APCs. You might want to get some HP and extra MR, also this boosts up all your healing, so why shouldn't you build this item if you can't survive to any APC? Greater survivability, better healing, more HP, less AP damage received. (Of course only build this if really necessary - if you just need some overall sustain, get Black Cleaver)
Sanguine Blade:
Lifesteal item with attack speed buff in 1on1? Gimme that. Always go-to if Lethality and even often with Shieldbow if you need stronger heal.
Youmuu's Ghostblade:
Lethality item, very strong for kill-pressure and kite-ing.
P.S. So before anyone tells you that you're building "****" or that tanky items aren't viable for "this kind" of champ, keep in mind that a dead ADC can't deal a single blow, while one that survives stuff might turn around a fight (of course in higher ELOs a tank and support will look out for their carries more, but we shouldn't just rely on that , soloQ is a goddman mayhem - it is a tough number to explain, but you might understand my gibberish). If they've gone full AD you might also wanna try a Randuin's Omen or Thornmail, you know its boni.
To sum it up, tankitems CAN be very powerful, and are not to be underestimated.
Now that you've mastered Draven, feel free to get all kills while staying alive, climb in ranks and find new people that admire you! Keep it positive and spread some love among our community!
If there is anything missing or something you find faulty or not enough in this Guide, please tell
Also I bless you with this outstanding Wukong video:
(I'll keep this video under all guides I make for a nice laughter at the end)
Thanks for reading my guide I hope you enjoyed. I'd love to get some feedback, about how to improve looks or what you think would do better/good in my Overview of Draven. Improving my Guide for him is first priority to me!
So we might meet on stream (mostly German but also fluent in English!)
Hit me up my friends ♥ Twitch Link
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