Singed Build Guide by XtheZ115
Aggressively Running Away: The Art of Playing SingedBy XtheZ115 | Updated on December 25, 2019
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Runes: Smite Singed Special
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
The perfect matchup. Riven players tend to be very easy to tilt, and that is something a good Singed player can abuse. Spam your laugh, make her mad, and she will chase. Be sure to be nice in the all chat when she kills you. Be even nicer when you kill her. All jokes aside, Riven has to be very aggressive to be effective, and being aggressive with a Singed is exactly what he wants. Unless they are a very skilled Riven, you should have a pretty easy time.
With the buffs given to Nasus early in season 9, he has went from a minor threat to a massive nuisance. Wither has always sucked for Singed, but coupled with how much stronger Nasus is, you no longer can just run away from him. Debate banning him, and DO NOT proxy farm him, since he will become much stronger than you much quicker.
Mundo's cleaver not only chunks you for percentage health damage, but slows you. That, paired with its short cooldown, makes for a dangerous weapon. Proxying a Mundo is your best bet, and be wary of his ult. After Riot massively buffed this guy in 8.9, he is a much larger threat than he once was.
Darius is rough. His E will keep you in check and his sustain from his Q makes kiting rough. Hopefully he will not know how to deal with your proxy, because laning against him stacks the odd in his favor.
A good Garen is a terrible thing. He can run just as fast as you, silence you before you can throw him, and his passive+Spirit Visage keeps him in lane. Kite him as you would any champion, but be very afraid of his ult- if he can land the execute, he will outtrade you almost every time.
Quinn sucks. I used to have her as my permaban until I made a very interesting discovery- you can fling her when she jumps off of you. If you have your E on her as she uses her E, it will go through even though you are CC'd. This should help you out in fighting her, but you should still be scared of a Quinn- especially a fed one.
Ah, Teemo. Ranged champions in general make playing Singed suck, but luckily there are not many ranged champs in top lane. Teemo is especially bad for Singed, though, as he can use his mushrooms to prevent proxying, and if he gets an early Liandry's, he will out damage you in lane.
If you happen to be playing support Singed, Vayne is your ban. Similar to Quinn, her kit hurts you so badly that its best to just prevent her from entering the Rift altogether.
Skillmatch. You can kill his ghouls just as fast as he can make them, but the Maiden will chunk you if he lands the wall around you. Play safe, and hope you are a better Singed than he is a Yorick. Take the "normal runes" and Flash Ghost to make your life easier
All Jax really has against you is his stun, but oh what a disadvantage it gives you. If you can tilt him into chasing, congrats, but don't expect to win lane by fighting him. Proxy and you should be fine.
Proxy farm him. See below for more details.
Proxy farm him. See below for more details.
Proxy farm her. See below for more details
Similar to Jax, his stun is what will win him trades. Try to stick to proxying.
Ah, my other main. Kench is one tough customer, but his weakness is Singed's main strength- being kited. However, if he does make you actually fight him- When he eats you, your Q still deals damage while you are inside him. So long as he doesn't spit you out under his tower, you will be fine laning against him. Note that his sustain will make for an uneventful top lane if you lane against him, provided he tries to build against you.
Trading with a Tryndamere is a skillmatch. If he can time his ult or his Q just right, he will kill you first, but your poison should kill him after his ult ends. Be wary of his snowball, though.
Ah, Kayle. My original permaban for Singed. Her powerful ranged attacks are infuriating to lane against, but you do have one trick up your sleeve- Kayle's ult will make her feel safe. She'll get low and go in hard, thinking she will be safe behind that invulnerability, but little does she know that your damage ticks longer than her ult lasts. This will land you a few kills on an uninitiated Kayle before she wises up and just ults earlier; use that to your advantage.
Camille is a duelist. You are not. She is highly mobile with dashes and jumps. You run fast. It's a tough matchup, but a little proxy farming and kiting can go a long way... but if it's a good Camille, I pity you.
Silences don't stop your gas, but your flings will suffer if you can't time them when you want. Avoid letting yourself get too low, as his ult makes your health bar suddenly disappear.
I personally hate Kled. He's annoying more than anything else, and luckily you are a Singed, which probably annoys him, too! Skaarl will ruin your trades, so try to stick to proxy farming.
Really, it's a farm off. He can W out of your slow and keep you zoned with his barrels, but you also are too tanky for him to trade with. He does more damage upfront, but your poison eats at him badly enough where he backs off before you can kill him. Proxy farm him to be safe, or try and shut him down early.
To be blunt, Olaf freaking sucks. His slow lasts far too long and his ult prevents you from flinging him (note that the damage still goes through, so you should fling him if you can), and his lifesteal makes it hard to bully him out of lane. Proxy farming is recommended.
Irelia is a tough one. She, like Riven and Tryndemere, wants to be aggressive with you. This should be a good thing, but her multiple dashes and ranged cc make for a very nasty duelist. Proxy farm if you can, but play the long game and capitalize on any mistakes she makes.
New Aatrox is a joke, just avoid the initial knock up and you'll be fine.
I don't expect you to see many Morganas in the toplane, but you should watch out for her in the support role. Her root is infamous enough, but her [[Black Shield]] is the worst thing about her- Singed has no real way of popping the shield unless you blow your E on it... and while it's cooldown is relatively short, it is not an ability you want wasted.
Sion is quite strong, but you can cancel his Q with your E. I usually let a Sion hit a few of his Qs early in order to lull him into a sense of false security, then ruin his day when he takes a bad Q.
It shouldn't be to hard to go even with him, but killing him is a different story...
You don;'t see many Vlad tops, but when they do they love to bait your Fling with their pool. You have to be sure to bait them better than they bait you, and laugh when they realize that just because they are untargetable doesn't mean your gas can't hurt them.
THE SPEAR IS A SKILLSHOT NOW WOOOOO Really other than his invulnerability (which blocks poison gas for some reason) there isn't much scary about Panth.
She's just annoying, is all. She can heal and her root lasts a long time, plus she's a ranged champion. Nothing overly broken about her, she's just an annoying lane.
Interesting note with Cassiopeia- she does extra damage to targets that are poisoned. Yes, your gas counts.
Really, any carry jungle can pair well with Smite Singed. You get stacks on your [[the dark seal]] from assists, so feel free to invite your jungler up to get the kills so they can carry.
Assassins make for a good combo- toss then the enemy squishy and watch them pop under your allies blades.
CC Tanks in general make your life easier. Toss them the enemy ADC and spam your laugh hotkey while they are forced to sit still in your gas.
You ever tossed an enemy to the wrong side of a Taliyah ult? You haven't lived until you do.
One thing you should be wary of when playing Singed is who your allies are. Champions like Ezreal, who rely heavily on skillshots, may be upset with you if you [[fling]] an enemy as they try and hit them.
Fling and flip and glue and thunder and lots of magic damage.
When I go Singed support, I was a high damage carry that can easily kill what I toss to them. And one with good BM
One thing that sets Nunu & Willump apart from the other junglers is that they have an added secure built into their kit- [[consume]] makes the adorable duo a daunting foe to anyone looking to contest a jungle objective. Add in the fact that his friendly neighborhood Singed also brought [[smite]] means there is no excuse that you should not have Rift Herald, Baron, and plenty of dragons on your teams trophy wall.
Champion Build Guide
Who Am I?
Well, I'll be blunt. I'm just a Silver player that plays quite a bit of Singed. I started getting S grades with Singed before I was level 2 with him, and earning Mastery Level 7 with him was a breeze thanks to this build. I'm no authority in League, but my Singed build works and it works very well. I kept around a 75% winrate with Singed in Season 8 (and yes I played both before and after the Banner of Command meta. RIP, my little flag buddy) and a 60% in Season 9.
Singed is a very special champion. He can carry entire games behind him and his fully stacked Mejai's, or he can feed the entire game but still win the game due to his tilting of the enemy team. This is what makes Singed a fun pick, even if not the strongest.
His general utility make him a very good addition to most teams, and the fact that you can't keep him down makes it hard to feel behind when playing Singed. Even if you're 0/7/0, you still can have a huge impact on the game.
Out of all the champions available in League of Legends, Singed is one of the few champions that does not have to rely on their kit or playstyle to win games. He instead can rely on "the tilt factor." Like Shaco and Teemo, Singed tends to make his enemy mad. Spamming your laugh, taunting in the all chat, dancing on their corpse... all these are just as important, if not more important, than your Q and E. Making them want you dead more than they want to win drives enemies into breaking the number one rule of League: Do not chase the Singed.
Singed is one of the few champions that prefer to take Ghost over Flash for a simple reason- you don't want to get away. You want to stay just outside of your enemies clutches, baiting them into thinking they will catch you... making them chase.
You'll probably be running Unsealed Spellbook, which allows you to grab another summ as needed, giving you access to Teleport or Exhaust, or even a Clarity (which is an amazing way to keep proxying). The reasons I take Smite as my "primary" summ are simple, and explained below.
1.It makes the enemy jungler uncomfortable- seeing the enemy toplaner with Smite gives you reason to be concerned for whichever buff of yours is closer to him, the rift scuttler, and rift herald. Having the jungler focus more on Singed in top lane gives breathing room for the rest of your team... so Singed has access to more stacks on his Dark Seal. Don't forget to ward their buff and wander down to try and steal is occasionally, too... you typically will be a higher level than them, so you outsmite them pretty easily. Be sure to thank them for the leash afterwards, too.
2. It makes waveclearing EVEN FASTER- Singed has no issue killing minions, and using Dematerializers makes it even easier. Using Smite to either delete a mage minion or secure the cannon minion is a great way to make sure your wave will push out against theirs. I don't have to explain why having a bigger minion wave is important, do I?
3. The Tele-leash- Let's say you're ahead in lane. You just killed your enemy laner, and your jungler is itching to get a dragon. Tell him to ward, grab a tele with Unsealed Spellbook, and smite the lizard to not only gain a bit of health but rush the beast so you can tilt the enemy ADC by assisting a gank immediately after. This isn't limited to dragons, however. Come down and help your jungler with the herald, pick it up and tele bot for a disgusting gank that hopefully results in multiple towers killed!
4. Sustain?- Feeling a bit low on health? Wander into the river and smite the scuttle for a good chunk of free health. Doesn't hurt to kill it and grab some vision, either- provided you are on good terms with your jungler, who may or may not need the XP the scuttle gives nowadays.
You can also use it as an emergency heal, as shown below
5. Nimbus Cloak?- With the changes to Nimbus Cloak in season 10, you now have a (basically) free movement ability. Smite a minion and zoom into battle or zip away from a gank. Is it as nice as it was when it was attached to your ult? No. Is it still pretty nice? Yes.
If you aren't sold on Smite, take something that rhymes with it. Since Ignite and Ghost have the same cooldown, you can feel free to abuse them in lane. That Garen go in too hard? Set him on FIRE while you run circles around him. Not to mention, once late game rears its head, you can apply grievous wounds to whoever you want without Thornmail (which wouldn't help, since they will likely not be autoattacking you) or Morellonomicon (which you probably aren't gonna want to build).
Take this if you aren't using Unsealed Spellbook and don't feel like you can kill your laner easily. One can make an argument for taking Teleport instead of Flash, but I like to look at it this way- you can Tele back to lane after you die, or you can flash over a wall and not die at all. This is an incredibly wrong way to think about things, but Singed can flash E an adc and make them want to cry and that's worth not having Teleport.
Singed can benefit from multiple runes in the Inspiration path, or what I will from now on refer to as the HAX tree. I enjoy the somewhat trolliness of it- something Singed adores. Unsealed Spellbook gives you access to versatile summoner spell changes, so you can grab Teleport to make an unexpected roam, or Smite to secure Rift Herald (if you choose not to take it as your "primary" spell), etc., etc.
Out of the first tier of runes, the only ones that really benefit Singed at all is Magical Footwear. Your boots being slightly better than your enemies boots is a very nice thing to have on Singed, who cares about 2 things- making Summoner's Rift look like Auschwitz and being fast. We'll discuss that first thing later, but the latter is helped out by the free boots. The other two option in this tier aren't all that useful to our smelly scientist, unless you take Flash and therefore Hextech Flashtraption is a viable alternative.
The Minion Dematerializer gives you even better waveclear, something Singed doesn't need but will appreciate when proxy farming. Biscuit Delivery is also a very good pick on Singed, since he likes to let himself get low health, then chug potions and biscuits to gain a lot of health as his enemies try to last shot him (and therefore chase the Singed). Being able to enter debt is also a nice quirk, but I feel like optimizing your waveclear is more valuable. It's really a personal preference between Dematerializers and biscuits, and I prefer deleting cannon minions.
Finally, we have the most beautiful rune in the entire tree. Time Warp Tonic makes your potions better(something Singed uses Dark Seals to achieve) AND GIVES HIM MOVESPEED WHILE HE'S UNDER THE INFLUENCE. The sudden chunk of healing it gives you with patch 8.22 is nice, though the removal of the elixir speed is a big nerf to the rune. Don't be mistaken though- this run is still your best bet.
If you would prefer a more traditional way to play, Aftershock is the rune of choice. It gives you a great boost in tankiness and the damage from Aftershock can be surprising in the early game. Unfortunately, taking these runes bar you from the HAX tree, since Celerity is a must on Singed.
I'd recommend taking these runes into a tough lane, such as Yorick or Darius so that if they do force you to fight (which I'd be avoiding at all costs), you can Fling them and mitigate the damage.
Celerity is a beautiful thing to have in your secondary path, as Singed loves any extra movement speed he can get. While it is not what it once was, Singed still runs it so he can run faster... speaking of movement speed, we have Nimbus Cloak. Season 10 changed the rune up a bit, taking the movement speed away from your ult and giving it to your summoner spells. Buffing Ghost and giving you a tasty bit of movespeed every time you Smite is quite nice.
The Domination tree is another strong choice, however, and should not be dismissed. Taste of Blood gives Singed even more healing and Cheap Shot gives you free true damage. Both are good options, take whichever you are more comfortable with. Ghost Poro is a guilty pleasure of mine and I take it whenever I can. Increasing the duration of your wards- and rewarding your vision score with AP- is something invaluable when you are proxy farming. They even ping you when the enemy jungle walks by them! However, this makes it a bad idea to upgrade your trinket, since Farsight Alteration does not spawn ghost poros. If you plan to grab blue trinkets, take Ingenious Hunter so that you can decrease the cooldown on them (and on Righteous Glory!)
Indisputably the best AP item for Singed. You want damage? We got em! Oh, you're into tankiness? We got you covered baby! You want to slow everyone chasing you? EASY! You want a dead meme? You're already playing Singed, who cares what's relevant!
No but seriously you aren't full build if you don't have a Rylai's.
Similar to Rylai's, Liandry's is an awesome damage option for Singed. The synergy with Rylai's makes Singed do great damage and honestly, you don't need any other AP items to do well with him. I wouldn't build it if I didn;t have Rylai's, though, but then again if you don't have Rylai's yet then what are you building this for?
My usual first item if I'm going against an AD top. Mana, armor, and a way to speed you up while slowing them down.... plus an early Crystalline Bracer is like, top 3 best items. Don't ask why just accept it as fact.
Really more of a personal guilty pleasure, but ZZ'rot active is something I never see in enough games. It gives you nice stats and MOVEMENT SPEED , so it's a solid item to build even if it didn't give you a cold and crushing reminder that it is one of the only items to build out of Raptor Cloak ever since they took away Banner of Command... I'm not crying you're crying.
Enemy team heavy AD? You want even more movement speed while also being harder to kill? ARE YOU STARTING TO UNDERSTAND THAT SINGED WANTS ITEMS THAT MAKE HIM RUN FASTER YET?
It's cheap, gives you health
I'm in love with the idea of Cinderhulk, but honestly I rarely buy a jungle item late unless I'm doing well and don't need a type of resistance. Prioritize getting armor or magic resist over this.
Hey speaking of magic resist, this is probably your nest option for it. Spirit Visage is solid, but the aura from Mask gives you some bonus damage as well as helping you're team.
This is a very niche and is best used against very specific champs, like Heimerdinger or Singe- I mean it's a garbage item and don't build it against Singed what are you talking about....
This is the story of Dark Seal Singed.
Joking aside, there is a very valid strategy of building multiple Dark Seal. While it's unique passive doesn't stack, there is a very interesting effect of stacking the item... the item's second effect. 25% increased healing from potions. Not a bad effect on a starting item, right? Notice how it is not a Unique Passive. That's right, with 3 Dark Seals, your Corrupting Potion heals for roughly 188 HP instead of just 125. This keeps the potion viable for longer than it normally would be, making your sustain in lane better and allowing for a dastardly trick- letting your opponent smack on you until you are low health and then running away. They see a low health enemy, they chase to try and kill you. Meanwhile, you are gaining health back very quickly and dealing additional damage thanks to Touch of Corruption.
This trick is even better when you have 3 Seals, but due to you needing empty item slots for your Dematerializers and free boots, you only have room for 2. If you opt for a different rune setup, buy a third Seal.
If you find yourself at full stacks once the laning phase ends, you can sell off the extra Seal and your Corrupting for a Mejai's Soulstealer, giving you even more damage and mana, as well as increased movement speed if you can keep it stacked up!
I honestly never do this anymore, but I'm leaving the chapter in because the strat is still technically viable and for history reasons.
If you're are matched up with a melee champ that cannot outrun you (i.e. most toplaners), you may want to stay in front of their tower and fight like a normal toplaner. Zone them away from your minions using your Poison Trail, and Fling them whenever you can. Use your Mega Adhesive as a harass tool. People get worried that you are about to make a play when you drop a slow behind them and will tend to run off. Use their fear to dominate the lane... but don't forget to annoy them the entire time. Make them mad so that they try and trade with you, a scenario where you almost always win.
Ranged champions, such as Jayce or Gnar will likely give you trouble if you try to lane against them- split pushing is recommended.
An exception to this would be champions with hard cc, such as Jax or Renekton. Hard cc can turn the tides of battle from you very quickly, so be wary when trading with these types of enemies.
This is what makes Singed fun. Forget trading and all that normal top lane stuff! All you want to do is kill minions! Run through the jungle and go inbetween your enemies first and second tower. This wide patch of land is now your home. Use the bush near their second tower as a hiding spot/restroom as you wait for the next line of minions to walk by, then kite the whole wave towards the first tower. Once you get near the outer range of the first tower, turn and run back to your hidey hole. This should very easily kill all of the minions, depriving the enemy toplaner any chance to push your tower.
How do you win lane, you ask? It's very simple. When a Singed is proxy farming you, you have 2 options... ignoring him and farming, or trying to kill him.
The first option is the best option for your foe. No progress will be made in top lane unless one of you goes back to base to buy items/refill potions. Boooring.
If they try and stop you, feel free to smile a toxic smile. You will have to kite both the enemy champion and their minions without the aid of your own minions, because they will too busy damaging an undefended tower. You see where this is going? You get free tower damage and potential kills? This is fun! If your enemy catches wise to whats going on, be sure to tilt them back into trying to kill you.
And this is what happens when you do tilt them into finally addressing you
Don't be upset if you die a lot doing this. Without kills, you eventually you will be worth less than minions, and time spent killing you is time wasted by the enemy team; still a win in your eyes. See more in the following chapter.
A general note on the Dematerializers- I've been using 2 on melee minions and the rest on cannons, which makes you clear the entire wave at roughly the same time, instead of being stuck auto attacking a cannon minion for several seconds after all its friends died.
Typically, dying to an enemy nets them 300g. If you die 3 times in a row, this number decreases to 176g, and can go down to a mere 100g if you die 6+ times. At that point, it's hardly worth your enemies time to chase you down and kill you, which is exactly what you want. If you repeatedly throw your body at a tower, either you never get it- which means an enemy champion has to spend time protecting it from you, which helps your team- or you eventually will get it- which also helps your team. You can see similar strategies in Zero Damage Tryndemere or Inting Sion.
Please take note of your teamcomp when attempting this strategy, though. If you are the only tank on your team, you will be much more valuable to play that role instead of feeding. DO NOT repeatedly feed a Darius while the assassin jungler and mage support beg you to come teamfight. That is an excellent way to get yourself reported. Singed's strength is in his versatility, learn which situation calls for which playstyle.
A side note- When fighting stationary or slow moving targets (such as Herald or blue buff), it is a waste to turn your gas on and leave it. Your trail lasts 3.25 seconds, so all you need to do it turn it on for a brief moment (there is a 1 second cooldown to toggling it, which is perfect) and then shutting it off for 3 seconds before doing it again. I affectionately refer to this as farting for obvious reasons.
Righteous Glory is the most important part of your build. Combining Noxious Slipstream, Ghost, Insanity Potion and Righteous Glory's active gives you around 300% increased movement speed (granted, that is the perfect scenario in which you draft off of all 9 other people in the game, but you get the idea). This is your initiate, your escape (due to the AoE slow it gives to the enemy champions near you), and a good bit of tankiness that will keep you alive. Rylai's Crystal Scepter is an all around good Singed item, but is essential here since your bolting through the enemy team just slowed all of them.
Every fight should start something like this- You try to draft off of at least one ally before activating Righteous Glory in order to maximize your movement speed, and run headlong into the enemy team. Use your Fling to grab the ADC or whoever is the squishiest and deadliest enemy you can catch. Your team will slaughter whoever was thrown, and your Rylai's just slowed all of your enemies, so your team can easily catch up and fight as you run towards the enemy base, clearing minions and damaging the enemies if they try to flee back home.
Due to your DoT nature, you likely will not get many kills this way, since you allies will like last hit anyone low enough to die from poison. While slightly less satisfying, this is since Dark Seal/Mejai's gain stacks from assists as well.
Is your team just weighing you down? Or maybe they are fed themselves and don't need you to play as the tank? Fantastic! Run to a different lane and cause chaos. The enemy team now has to make a decision- deal with the 4 people in one lane or the Singed in another. Your clear is disgustingly strong at this point in the game (not that it is ever weak). Run past the enemy minion line and loop back towards yours, and those little buggers should die before the first friendly minion throws a basic attack. I seem to remember an item that really helped with this strategy, but it zzems to have rotted from my memory... oh well I'm sure no one will miss it.
There is nothing exclusive about either of these strategies, so please don't think that just because