Singed Build Guide by XtheZ115
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+13 Attack Damage or +22 Ability Power, adaptive
Pick Your Poison
Example Full Build #1
Threats to Singed with this build
|Riven||The perfect matchup. Riven players tend to be very easy to tilt, and that is something a good Singed player can abuse. Spam your laugh, make her mad, and she will chase. Be sure to be nice in the all chat when she kills you. Be even nicer when you kill her.|
Who Am I?
Well, I'll be blunt. I'm just a Silver player that plays quite a bit of Singed. I started getting S grades with Singed before I was level 2 with him, and earning Mastery Level 7 with him was a breeze thanks to this build. I'm no authority in League, but my Singed build works and it works very well.
Singed is a very special champion. He can carry entire games behind him and his fully stacked Mejai's, or he can feed the entire game but still win the game due to his tilting of the enemy team. This is what makes Singed a fun pick, even if not the strongest.
Out of all the champions available in League of Legends, Singed is one of the few champions that do not rely on their kit or playstyle to win games. He instead relies on "the tilt factor." Like Shaco and Teemo, Singed needs to make his enemy mad. Spamming your laugh, taunting in the all chat, dancing on their corpse... all these are just as important, if not more important, than your Q and E. Making them want you dead more than they want to win drives enemies into breaking the number one rule of League: Do not chase the Singed.
An Explanation of Spells
Singed is one of the few champions that prefer to take Ghost over Flash for a simple reason- you don't want to get away. You want to stay just outside of your enemies clutches, baiting them into thinking they will catch you... making them chase.
Exhaust is my preferred offensive spell due to its synergy with Singed's kit. Enemy running away from you and out of range of your Fling? Exhaust them so you can catch up. Enemy on your tail and you are worried they might catch up? Exhaust and you not only reduce the damage they can do to you while you are in their range, but you should easily outspeed them in the 2.5 seconds of slow. It's this versatility that makes me favor Exhaust over other summs.
Teleport is not a bad choice for Singed. In fact, it is a very good choice as it opens up new ways to proxy farm; drop a ward in the enemy jungle and tele to it to quickly get back behind their tower. I've also found that almost no one checks the bush by the tier 2 tower, so dropping a control ward in there is usually money well spent. There is nothing wrong with taking Teleport over Exhaust, so feel free to take it if that is what you'd prefer.
Ignite. Extra burning damage, less healing... it sounds so good on Singed! Why not take it? Well, while igniting an enemy is a great way to secure a kill, that is all it can do for you. It is nowhere near as versatile as Exhaust, but if you are ok with that, then by all means, take it.
Flash. Ah, Flash. We all know how Flash works, and how valuable it is. It aids in escpaes, in initiates, and opens up access to swick plays. While Ghost is definitely the better option, taking Flash isn't inherently /wrong/, and a viable option. If you feel naked without it, I've seen Singed take Flash instead of an offensive spell, making escapes very easy. Taking Hextech Flashtraption in this case is recommended.
Smite. Smite Singed is one of the alternate ways to play that will make you your junglers best friend. Help him steal the enemy buff when you go to proxy, secure Rift Herald, even roam around helping with ganks and securing dragons. I wouldn't recommend trying this unless you are a good Singed, since roaming and helping with ganks will give your laner get free farm. Be sure to pummel them into submission before you try to make plays. This is highly recommended if you take Unsealed Spellbook, since it takes away the commitment to a jungle item, since you don't reap the full benefits of one, but still gives you access to being your jungler's friend/ free sustain.
Singed can benefit from multiple runes in the Inspiration path, or what I will from now on refer to as the HAX tree. While it may not be the most optimized for your dps, I enjoy the somewhat trolliness of it- something Singed adores. Unsealed Spellbook's summoner spell cooldown makes it great on Singed, who loves having his Ghost up as much as possible. This also gives you access to versatile summoner spell changes, so you can grab Teleport if you find yourself roaming often, or Smite to secure Rift Herald, etc., etc. The Glacial Augment keystone, however gives Singed access to another slow, which helps with your goal of outrunning everyone, therefore making it a viable option.
Out of the first tier of runes, the only ones that really benefit Singed at all is Magical Footwear. Your boots being slightly better than your enemies boots is a very nice thing to have on Singed, who cares about 2 things- making Summoner's Rift look like Auschwitz and being fast. We'll discuss that first thing later, but the latter is helped out by the free boots. The other two option in this tier aren't all that useful to our smelly scientist, unless you take Flash and therefore Hextech Flashtraption is a viable alternative.
The Minion Dematerializer gives you even better waveclear, something Singed doesn't need but will appreciate when proxy farming. Biscuit Delivery is also a very good pick on Singed, since he likes to let himself get low health, then chug potions and biscuits to gain a lot of health as his enemies try to last shot him (and therefore chase the Singed). Being able to enter debt is also a nice quirk, but I feel like optimizing your waveclear is more valuable. It's really a personal preference between Dematerializers and biscuits, and I prefer deleting cannon minions.
Finally, we have the most beautiful rune in the entire tree. Time Warp Tonic makes your potions and elixirs last longer (something Singed stacks Dark Seals to achieve, so doubly good durations) AND GIVES HIM MOVESPEED WHILE HE'S UNDER THE INFLUENCE. Let's do some quick math here. Corrupting Potion lasts 12 seconds and heals 125 health, as well as giving you 75 mana. Each The Dark Seal (that sounds weird, dunnit?) makes those 12 seconds restore 25% more health, and you should have 2 of them. Time Warp Tonic makes the potion last 20% longer, on top of this, so that Corrupting Potion now is healing 50% more health (roughly 160, by my maths) over the course of 14.5 seconds, AND you have 5% increased movement speed the entire time, AND let's not forget that you do bonus damage during this time due to Touch of Corruption!
Celerity is a beautiful thing to have in your secondary path, as Singed loves any extra movement speed he can get. Gathering Storm is also a very viable option, but who doesn't like always having their ult on by taking The Ultimate Hat? This is the secondary tree I take the most, but taking Domination as your secondary path, with Relentless Hunter and Cheap Shot is also viable, as the bonus true damage and movement speed is nice.
I'm sure you are wondering... 2 The Dark Seal? Why, man, why? The answer is very simple... The item's second effect. 25% increased healing from potions. Not a bad effect on a starting item, right? Notice how it is not a Unique Passive. That's right, with 3 Dark Seals, your Corrupting Potion heals for roughly 188 HP instead of just 125. This keeps the potion viable for longer than it normally would be, making your sustain in lane better and allowing for a dastardly trick- letting your opponent smack on you until you are low health and then running away. They see a low health enemy, they chase to try and kill you. Meanwhile, you are gaining health back very quickly and dealing additional damage thanks to Touch of Corruption.
This trick is even better when you have 3 Seals, but due to you needing empty item slots for your Everlasting Biscuits, you only have room for 2. If you opt for a different rune setup, buy a third Seal.
If you find yourself at full stacks once the laning phase ends, you can sell off the extra Seal and your Corrupting for a Mejai's Soulstealer, giving you even more damage and mana, as well as increased movement speed if you can keep it stacked up!
Laning Vs Proxy Farming
Once minions spawn, you have 2 options on how you want to approach the next 20 minutes.
If your are matched up with a melee champ that cannot outrun you (i.e. most toplaners), you may want to stay in front of their tower and fight like a normal toplaner. Zone them away from your minions using your Poison Trail, and Fling them whenever you can. Use your Mega Adhesive as a harass tool. People get worried that you are about to make a play when you drop a slow behind them and will tend to run off. Use their fear to dominate the lane... but don't forget to annoy them the entire time. Make them mad so that they try and trade with you, a scenario where you almost always win.
Ranged champions, such as Jayce or Gnar will likely give you trouble if you try to lane against them- split pushing is recommended.
An exception to this would be champions with hard cc, such as Jax or Renekton. Hard cc can turn the tides of battle from you very quickly, so be wary when trading with these types of enemies.
This is what makes Singed fun. Forget trading and all that normal top lane stuff! All you want to do is kill minions! Run through the jungle and go inbetween your enemies first and second tower. This wide patch of land is now your home. Use the bush near their second tower as a hiding spot/restroom as you wait for the next line of minions to walk by, then kite the whole wave towards the first tower. Once you get near the outer range of the first tower, turn and run back to your hidey hole. This should very easily kill all of the minions, depriving the enemy toplaner any chance to push your tower.
How do you win lane, you ask? It's very simple. When a Singed is proxy farming you, you have 2 options... ignoring him and farming, or trying to kill him.
The first option is the best option for your foe. No progress will be made in top lane unless one of you goes back to base to buy items/refill potions. Boooring.
If they try and stop you, feel free to smile a toxic smile. You will have to kite both the enemy champion and their minions without the aid of your own minions, because they will too busy damaging an undefended tower. You see where this is going? You get free tower damage and potential kills? This is fun! If your enemy catches wise to whats going on, be sure to tilt them back into trying to kill you.
And this is what happens when you do tilt them into finally addressing you
Don't be upset if you die a lot doing this. Without kills, you eventually you will be worth less than minions, and time spent killing you is time wasted by the enemy team; still a win in your eyes.
A general note on the Dematerializers- I've been using 2 on melee minions and the rest on cannons, which makes you clear the entire wave at roughly the same time, instead of being stuck auto attacking a cannon minion for several seconds after all its friends died.
After The Towers Fall
Once the laning phase is over, you have two options as Singed- Be a second support or be a dedicated split pusher.
Righteous Glory is the most important part of your build. Combining Noxious Slipstream, Ghost, Insanity Potion and Righteous Glory's active gives you up to 336% increased movement speed (granted, that is the perfect scenario in which you draft off of all 9 other people in the game, but you get the idea). This is your initiate, your escape (due to the AoE slow it gives to the enemy champions near you), and a good bit of tankiness that will keep you alive. Rylai's Crystal Scepter is an all around good Singed item, but is essential here since your bolting through the enemy team just slowed all of them.
Every fight should start something like this- You try to draft off of at least one ally before activating Righteous Glory in order to maximize your movement speed, and run headlong into the enemy team. Use your Fling to grab the ADC or whoever is the squishiest and deadliest enemy you can catch. Your team will slaughter whoever was thrown, and your Rylai's just slowed all of your enemies, so your team can easily catch up and fight as you run towards the enemy base, clearing minions and damaging the enemies if they try to flee back home.
Due to your DoT nature, you likely will not get many kills this way, since you allies will like last hit anyone low enough to die from poison. While slightly less satisfying, this is since Dark Seal/Mejai's gain stacks from assists as well.
Forget Rylai's, you have better things to build! You need yourself a Zz'Rot Portal and Rabadon's Deathcap in order to maximize your waveclear. Run past the enemy minion line and loop back towards yours, and those little buggers should die before the first friendly minion throws a basic attack. Use your bonus movement speed from Zz'rot and the slow from Righteous to run away from anyone who tried to stop you, forcing them to choose between trying to catch you or destroy your portal to the Void. Either way, you win.