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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
OUT OF THE ASHES AKALI WAS BORN
Hey all you Dank Memerinos, my name is REDACTED and welcome to my
![]() ![]() |
WITH THE STRENGTH OF A BEAR, AS FAST AS THE FLEETEST OF FOXES, AS BRAVE AS A DEMACIAN KNIGHT, WITH AS MUCH SHAME AS WHATEVER URGOT IS


PROS
Insane Burst
Akali's burst is nuts. She can tear through everybody until they start building resist, and will always melt carries and other squishies.Terrific Gapcloser
Akali's ult is not only an extremely strong gapcloser for engages, but also stacks 3 times with a short cooldown. This allows her to not only catch up to laner's with escapes, but also destroy multiple enemies in short succession. It also does a lot of damages.Good Sustain in Teamfights
Akali's bound to take damage and use energy when dueling or in teamfights, but her passive gives her a decent chunk of spellvamp, and her Q detonation restores energy.Energy Based with 0 Cost Ultimate
I love energy based champs, and Akali is no exception. She can do several Q-AA-E combos and not run out of energy, and her ult costs nothing. 0. Nada.Outplay Potential With W and Ult
Her shroud makes her invisible, which makes it difficult/impossible to target you. The W can be used to screw with enemy laners, make it hard for them to know where you'll show up from, make it think you're somewhere where you are not, or just let you speed up to let you do the 1-2 punch. The ultimate has a decent amount of outplay potential with too, since you can use it to make up ground or jump from champ to champ.Low Skill Floor/Easy Combos
Akali has no skillshots, just good old lock on abilities with some nice AOE physical damage to boot. Her combos are also very simple, and can be fudged without any real consquences.Only Dependent on One Item
Akali only really needs one item, Hextech Gunblade, to become incredibly strong. Anything after it, while useful, is only adding to the burst. She does everything she needs to do with only a single item.
CONS
Entirely Dependent on One Item
Akali needs early kills, because she needs Hextech Gunblade. It gives her burst and a slow, which she desperately needs. It's expensive too, so your whole early game should be devoted to finding the quickest way to get it (Hint: It's not farming). Not to say she's bad without it, it's just important.Countered By Pink Wards
Unfortunately, anyone can just buy a pink ward and toss it in the shroud. This means you have to be careful and watch what items the enemy champions have. If they have a pink, either make sure you can reliably burst them fast, or wait till they use it.No Reliable Escape
Her ult can be used as an escape, since it can lock onto minions, jungle creeps, and other champions. Unfortunately, it can ONLY lock on, so if there aren't any creeps around and you have to get out, the W is really the only salvation and it's not that reliable either (see above).Almost Useless If Behind Early
This goes along with the "Entirely Dependent on One Item". If she dies, she will be slow to pick up the Gunblade. Burst champions in general don't excel when behind, because surprise surprise they don't do as much burst.Falls Off Late Game
A burst assassin in melee range falls off late game? Who would have thought? If the game starts going late, you need to try to get some other champions ahead since Akali really falls off hard she gets full build.Low Skill Ceiling
While she does have some "outplay mechanics", what differentiates good Akali players from bad ones is not their skill with the champion, but their ability to farm, their positioning, how well they punish mistakes, and their game presence.Melee Mid
Her auto attacks are melee, which she uses to detonate her combo. While this isn't a problem when fighting since her ult takes in melee range, it is hard to farm without getting poked out.
Did You Notice a Con Was Missing?
Yeah, one thing I should mention,


SHE HAD MASTERED THE 4 ELEMENTS - WIND, SHADOWS, TWILIGHT, AND AP BURST DAMAGE
Her Dank Kiterino
Akali's passive gives her extra AA damage from her total AD and AP, as well as spellvamp off of her bonus AD. The passive gives her terrific sustain in teamfights and makes her easier to farm with. The damage and spellvamp is amplified even more with ![]() |
Akali's Q literally says Assassin in the title - how could you play her in any other way? Akali's lovely kamas mark her targets, which allows you to do loads of magic damage when you detonate them with your auto attacks. When maxed, there is a small window for some great burst opportunities since you can throw another one before the mark wears off. They also restore energy when detonated! What a wonderful ability. Its range is **** though. Max it first. |
Akali's W gives her the main source of utility in her kit. It stealths her and gives her an adrenaline shot of movement speed. It even slightly slows enemies inside it. You can use it to outplay enemies, mess up targeting, confuse them, catch up to them... the list is endless. Max it last. |
Akali's E is just straight damage in a small circle around her, and gives her a little bit more damage to finish off those targets or help her farm. It is special however, since it does physical damage, meaning Akali is technically hybrid. It has a pretty high energy cost and cooldown before you max it, so early on you don't want to spam it before fighting. Later on it costs a lot less and has basically no cooldown. Max it second. |
Akali's ultimate is what makes her Akali. It's the dash. The leap. The flim-flam. It can stack three times and be used in quick succession, and it allows you to dash to nearby enemy champions/monsters. It does damage on arrival, and will also automatically queue up an auto attack on the target. It has a few quirky abilities that you can use to your advantage and will be discussed in detail later. Just remember it's a dash and it can be interrupted. It also has a long recharge time early on. Prioritize it. |
SHE LEARNED HOW TO HARNESS THIS POWER IN A SPECIFIED ORDER
|
While I never personally switch up the max order, I sometimes switch up ability order itself. If you aren't getting harassed much, or you think you'll only get harassed at Level 3, take






SHE HAS ALSO HARNESSED THE POWER OF WEIRD SYMBOLS
Runes
Runes




Greater Quintessence of Ability Power gives the most flat AP of any rune and are the only option.
- The
Greater Glyph of Scaling Ability Power are better over the
Greater Glyph of Ability Power since they give as much AP as each other at Level 7, and you won't be in any fights before that anyway.
- The
Greater Seal of Scaling Health is good for late game survivability, but if you are against a
Zed or
Talon go
Greater Seal of Armor.
- I take
Greater Mark of Magic Penetration because of personal preference, but Greater Mark of Hybrid Penetration works as well. Just note that you will be sacrificing burst damage, since only
Crescent Slash does physical damage.
Masteries
A few notes...
-
Thunderlord's Decree is the best Keystone Mastery since it just amplifies her burst.
- I'd take
Bounty Hunter over
Battle Trance since it's more reliable (you should be getting kills) and 5 seconds is too long to be in combat anyway.
-
Natural Talent is really useful since
Twin Disciplines and
Crescent Slash both scale off AP and AD.
-
Wanderer allows for faster roaming. Don't take it if you aren't going to roam, in which case you are playing
Akali wrong.
-
Assassin is useful too since it boosts your dueling, which is already strong.
-
Fresh Blood is good for adding initial burst off your autos.
-
Bounty Hunter ,
Double-Edged Sword , and
Battle Trance are all fine. I take
Bounty Hunter because I like going for early kills and it helps for snowballing.
-
Greenfather's Gift is kind of ridiculously good right now, there's no way this won't get changed.
Big No-No's
Looking at other people's guides, I've noticed some common threads running through them. To understand my reasoning, here are some runes/masteries I wouldn't take (even for personal preference) and why. I'm leaving Greater Mark of Hybrid Penetration off since it works, even though I don't like it.
Greater Glyph of Magic Resist - I've seen this suggested, both to new and experienced
Akali players. The thing is, you're playing a champion that literally switches ON at level 6, meaning anything to "aid your early game" is basically useless. If you take these, you are greatly hurting your burst, with no real compensation. If you are a new
Akali player and you like these... don't. NOT recommended for new or old
Akali players.
Greater Glyph of Scaling Magic Resist - Oof, even worse. 9 of these bad boys give you a whopping 1.44 MR per level, for a grand total of about 26 MR at level 18. If you need MR late game,
Banshee's Veil with its 70 MR is a wayyyyy better pickup.
Greater Seal of Health - Early game == sucking. Again, you don't need anything to help it. If you feel like you can't help dying pre-6, don't play
Akali. Or at least hug the turret constantly.
Greater Quintessence of Scaling Ability Power - I know I seem hypocritical, taking flat AP. However, the AP on this quint doesn't surpass the
Greater Quintessence of Ability Power until around Level 13, which is wayyyy into your mid game, so these ones are basically useless.
Greater Quintessence of Movement Speed - These are especially heinous, since they take basically all your AP away in favour of movespeed.
-
Oppressor - As I said above, you don't have the CC to warrant even considering this.
-
Meditation - Yes, you really need Mana Regeneration.
-
Deathfire Touch - Damage over 4 seconds isn't that useful when you are supposed to kill them in less than 2.
-
Stormraider's Surge - Absolutely not, again, movespeed < damage. You already have a jump and a speed up, what more could you need?
- Anything in the Resolve Tree - NOPE, NOPE, NOPE, BIIIIIIG NOPE.
Summoner Spells
Not much to say here. Take ![]() |
![]() ![]() ![]() |
Exhaust is really good right now. Like it is just too strong, and it is the reason why assassins aren't super prevalent in the meta right now. Ignite is good on ![]() ![]() ![]()
|
To Address the Other Spells...
Cleanse - I never take it, but it might not be horrible into
Malzahar. I usually just don't play
Akali if there's a
Malzahar, and if there is I just out-roam and get my jungler to follow him around.
Ghost - Nah. No reason to take it since you can just leap around anyway, and
Flash helps too much with that.
Heal/
Barrier - I wouldn't, these are more for mages. If you have to escape and need to burn heal or barrier, you're probably dead anyway.
SHE LEARNED TO NOT PLAY WITH FIRE, BUT INSTEAD TO PLAY WITH A GUN WHICH IS ALSO A SWORD AND IS REALLY COOL
The Three Starts
There are three starts which I believe are stronger than any other starts. Remember to buy health pots with your eXXXtra cash. And a trinket.
This is the standard ![]() ![]() ![]() |
Do the LSWORD3POTZ start if any of these criteria match up.
|
Do the Cloth Armor start if any of these criteria match up. |
Other Less Respectable Starts
Doran's Shield - This used to be the standard
Akali start, but nerfs to it and buffs to
Hextech Gunblade means it's smarter just to build Gunblade components.
Doran's Blade - You can start DBLADE if you are bad at last hitting but don't want the pressure of taking
Long Sword first.
Doran's Ring - I mean, you get the AP but waste the mana and the passive.
Boots - I prefer damage to movement speed, since one does damage and other doesn't. If you have trouble dodging, I would say go
Cloth Armor.
Null-Magic Mantle - No. You're better than that.
Hextech Gunblade - Would if I could, big boy.
Trinket Tips
I lied, I actually don't have any tips for trinkets. Use common sense. Pick up






First Back
Depending on your start, you will either take



Definitely gives you more bang for the buck than Cutlass. If it's just a normal lane, no one has died, and nothing too exciting has happened, just pick this up. |
If you're playing against someone who an early slow is useful on, like someone with a dash or a speed boost, go ![]() ![]() ![]() ![]() ![]() ![]() |
The Item
The Holy ![]() ![]() |
Second Item and Boots
I always buy ![]() ![]() ![]() ![]() ![]() |
Like every other AP ever, ![]() ![]() ![]() ![]() ![]() |
A Note on Using Active Items
Unfortunately, playing





Next Two Items
Damage is nice, and this comes in the form of Rabadon's Deathcap, which amplifies your damage to the umpteenth degree. Building this is just a matter of keeping up with everybody else and making sure you're still wiping the floor with anyone that comes along. |
Alright, we're getting near late game, so people have more MR than your boots can handle. ![]() |
Last Item Choices
Once you get here you're either starting to fall off, or about to win the game. You have a lot to chose from but only one slot, and unfortunately you can only have one

Guardian Angel - Great last item, especially if you're only slightly ahead or you're needing to lean on your ADC for late game. Lets you jump in, win fights, and stay alive.
Luden's Tempest - My personal fav for a little bit of spice to go along with your paprika. It gives you dat bursto and lots of AP so basically it's pretty worth. Only buy if you're the first to reach full build, ie you're pounde-rinoing them.
Rylai's Crystal Scepter - This item has a dope passive with a decent chunk of ability power and health. I would get this if the enemy team doesn't have a carry but you can't win the game because the rest of the team is low-damage ultratanks.
Banshee's Veil - If you are getting pounded by mages, I could see you picking this up.
Abyssal Mask - I would suggest most new
Akali players get this since MR is not incorporated in the build otherwise. Pick it up if the enemy has a late game mage like
Veigar. IT DOES NOT GIVE BURST. Don't buy if you're ahead.
Plserino No Buyerinos
I am of the opinion


Lich Bane - I know some people think this is Akali's best item. The
Sheen proc seems too good to pass up, since she has to AA anyway to get her burst out. First of all, the mana is wasted on her, and the CDR isn't that useful either. The movement speed is nice, but you can just get it on
Luden's Tempest if you're building this last. It gives 80 AP, which is not much compared to what your other core items give you. It also has the passive, which gives you bonus magic damage based on base AD (which isn't that high), and AP (which isn't that high either because of
Hextech Gunblade). Also, what would you replace in the build for it? If you want extra burst, there are better items.
Trinity Force - Man, this has all the same problems I have with
Lich Bane with less damage and more useless stats. No please.
Nashor's Tooth or
Guinsoo's Rageblade - You are not going to get THAT many autos off in teamfights, so honestly they aren't that useful. If you were going AD then this would be a different story.
Mejai's Soulstealer - Don't buy this, or
Dark Seal either for that matter. It's bad. You're a squishy assassin. You have no escape. Unless you play absolutely perfectly and have flawless communication with your teammates you will die, and you will lose your stacks.
Morellonomicon - I'll tell you right now, Grevious Wounds is not worth the amount of money you waste on the useless passive, mana, and CDR.
Spirit Visage - Buy Banshee's Veil if you need the MR, the health regen is wasted on her.
Akali is either full health late game because of her spellvamp, or she's dead.
Warmog's Armor - See the above explanation, although this offers you even LESS because the health regen is so much more of a focus.
Liandry's Torment - You are a BURSTASSASSIN, you don't have time for this wussy "damage over time" nonsense. If you want more magic pen buy an
Abyssal Mask.
Situational Options
I did just say

Abyssal Mask second item - This is essentially you saying "alright, I fed my *** off but this 15-0-0 bot lane is popping off so I'm going to let them carry". You can do this if you're really just trying not to die, facing another AP assassin, but you still want to assist your team. It's also not a horrible build into
Diana, although I'd only do it if I lost hard vs. her.
Rylai's Crystal Scepter third item - I just ABSOLUTELY love addressing the Champion.gg build, but since it's so popular and I've seen people doing it, I figure I should. It's not the worst thing the website tells you to build? That award goes to Boots or Cloth armor first. You sacrifice a mid-to-late game damage spike with
Rabadon's Deathcap for health and a decent slow. I tend to play around my damage spikes and try to make plays after hitting them. If the enemy team rushed MR and you're behind, and therefore not really spiking, it's not the worst item. Again, it's one of those items where you're kind of putting faith in your team to carry since you're sacrificing damage for utility. Not my play style, but if you're in a 4 or 5 queue all the time, have great comms, and you got behind, it's not horrible.
- No
Zhonya's Hourglass - I don't know... it's probably just worth it to spend the time to learn to use the item effectively. Anyway, what do you replace it with?
Abyssal Mask? If you want to survive into mid game you need this item.
- Other Boots - Some mid laners really like their
Ionian Boots of Lucidity, but CDR is not that useful when you burn energy so fast. I might grab
Mobility Boots if it's a 5v4 or I'm mememing. Sorc's shoes are the way to go, my friends.
- AD Items - I've seen some **** mid lane guys. Maw, Cleaver, BOTRK, Mallet, Gaunlet, Sterak's, Hydra, Ghostblade. It's all horrendous.
AS AKALI GREW IN STRENGTH THE LEAGUE GODS TOOK NOTICE, AND THEY SPOKE UNTO AKALI : "SHADOW NINJA, SHROUDED BEING, DOES YOUR MOVES OUR EYES DECEIVING?"
Pre-6 Early Game
Play like a total *****. You aren't strong until level 6, and you don't have your dope dash. Focus on dodging the enemy laner's abilities, and figure out how good he is at landing them. If you're playing against someone with a lot of poke or early game burst, just hug the turret. Stay in EXP range, if you miss minions it's not a big deal. You'll make them pay later.
How to Farm on Akali
Farm is important on


If nothing is going on, just farm with your autos. Do not push the wave when the enemy laner is there, especially pre-6. This means don't just auto the creeps, auto them right before they die. Use your Q-AA combo to grab creeps you might miss. If your laner is stopping you from getting the cannon minion, toss your


Post-6 Early Game
As soon as you hit 6 and get a level in

Pre-Hextech Hints
- Don't die, you really don't want to get behind during this time period. Play safe in lane.
- Only go for people you know you can kill. This usually does not include your laner, at least until you have
Hextech Gunblade.
- With your early roaming, prioritize bot lane if it's pushed, then top lane if it's pushed, then the catching out the jungler if his buffs are up. In that order.
- You melt dragon as long as you got your jungler there, so if you get an opportunity (either mid or bot is gone) do it.
- You will do damage. If someone messes up and you're fighting them, for instance, with your jungler 2v1, don't be afraid to go hambone.
- Don't go in without 3
Shadow Dance stacks. This is important since you can usually kill people by using 2, but you may need a 3 if something unexpected happens.
Mid Game
Your mid game starts when you get








Mid Game Hints
- You are the most useful during this time. GET OBJECTIVES. Increase your lead. This actually involves teamwork. Dragons are really good, turrets are good too because they extend your mid game with all that dope global gold. Go for shutdowns too, if anyone on the enemy team is on fire.
- Don't be scared to dive people or catch them out as long as you know no one else is around. You are really strongerino.
- Secure kills for yourself. Your job is to blow people up really fast, so any split-second thought like "I should give this to our
Jhin" can mess you up.
- Play like an absolute ***** if you don't have at least 2
Shadow Dance stacks up. This doesn't really change over the course of the game.
- If you're going to die to ignite or a burn, hit minions really fast, blow ult on them, everything. You have a good chunk of spellvamp at this point.
Late Game
It gets tougher here. People are grouped more, and that really hurts you. Usually if the game is close, go

- End the game as soon as possible. You do not want it to go on that long, you will only get weaker after buying your final item.
- Don't die. This is really important. Play back until you think you can clean up, or peel for your ADC. You really shouldn't be diving people at this point.
- Time the enemy's ults if you can, especially ones with heavy amounts of CC like
Orianna. Once they blow an ability, you have the advantage since at this point, you'll pretty much always have 3
Shadow Dance stacks.
- Your speed boost on your
Twilight Shroud is filthy after you hit Level 18. Pop it down whenever you can to go for some dank oUtPlays.
- You don't have to secure every kill now. You actually need your ADC to pick up a lot of slack now in the damage department.
AS THE PANTHEON OF GODS SPOKE UNTO HER, AKALI ANSWERED : "I MARK MY TARGET, DETONATE, BUT ONLY I AND YORICK KNOW THEIR FATE"
The combos for



This is the really bringing it back to the basics. You toss your

If you harass in the lane this is usually how you'll do it. Toss the



This is the basic combo. You toss the



This is your highest damage combo. In practice, you almost never get to do it like this. If you're in a bush or your




Now we're getting fancy. Toss your Q and toss your shroud in the area between the enemy champion and you. Most likely they will start to back up. Sit in the shroud, and once your



This is what I like to call the "Reality Combo". Since


My favourite combo in the whole game. This completely takes people by surpirse - using


A Quick Sidenote
I didn't put

AND AS SUCH, AKALI SHOWED HER KAMAS TO THE LEAGUE GODS, AND THEY LOOKED ON WITH AWE. THEN SHE DID A SICK DASH AND DODGED FIZZ ULT.
General Tips
- Roam. Kills are nice, not only because it gives you gold, but because it allows you pressure to get objectives. If you get a kill bot, do dragon, If you get a kill top, push for turret. Whatever seems more appropriate at the time.
- Damage your laner if he damages you. You don't want to give up free poke. This means toss out your kamas,
Twilight Shroud, and go AA him. Then give him that delicious
Crescent Slash for the Thunderlord's proc.
- Use common sense. Usually suicide is bad. If nothing is warded and you don't see anyone on the map, usually pushing or doing objectives isn't the best idea.
- Have a general sense of how much damage you're gonna do. Your main damage spikes are at Level 6, after you get
Hextech Gunblade, Level 11, and after you finish
Rabadon's Deathcap. If the laner is ahead of you but you got to one of these spikes, you can probably kill him. If he is a whole item or several levels ahead of you, get your jungler to help or just go get kills in other places. You will blow up the ADC or a squishy support the whole game, its mainly about getting to them.
- A lot of mid laners have to get a magic regen item first. Once you have
Hextech Gunblade and they buy
Morellonomicon or something like that, you will usually do a lot more damage than them. If they have to go a regen item, push your dueling advantage. They have the advantage when it comes to poke or sustain now, so you really just want to wipe the floor with them quick.
Quirks of Akali

Twilight Shroud reveals stuff in bushes. If you're turning a corner into a bush, pop the shroud if you don't have a ward.
- You can use
Twilight Shroud to zone people away from dragons or chokepoints. Pop it down and then run into a bush or where they can't see you. If you're lucky, they'll blow skillshots or AOE abilities on the shroud itself, and you can have a hearty chuckle.
- I said this before, but your
Shadow Dance queues up an auto attack on the target. This means that 1. You don't have to mash right mouse button when you dash in 2. You can use
Hextech Gunblade while your AA is going off if you haven't used it yet.
- You end up on the opposite end of your opponent when you use
Shadow Dance. There isn't much you can do yourself with this information, but enemies will sometimes burn abilities on nothing since you move so damn quick. I've seen quite a few
Cassiopeia players burn ult on the wrong side of them. Another hearty chuckle.
Shadow Dance has a strikethrough range. This means that the closer you are to an opponent, the further behind them you will end up. You can mess up a melee opponents targeting by dashing while you are very close to them, tossing down your
Twilight Shroud before they can hit you, and then dashing again, all while blowing them up with beautiful mark procs.
- You can jump to enemy minions with
Shadow Dance. If you're in a 1v1 in lane, you can use this fact to dodge skillshots and still end up near your opponent. Unfortunately, this also means you might accidentally jump to a minion in a fight, and no, it doesn't do AOE damage.
Mark of the Assassin can be animation-cancelled, so you can make your Q-AA go off very quickly. Just make sure your AA timer has reset, since it DOES NOT AA CANCEL.
- Use your sex appeal to confuse and bewilder opponents. While you might not have a
Charm, you do have some hot and spicy kamas.
BUT AS SHE WARPED AND WEAVED, SHE THREW HER KAMA AND HE JUMPED HIGH IN THE AIR, LANDING DOWN ATOP HER HEAD. THE GODS LOOKED ON, AND SPOKE : "****"
Unfortunately, just like any high-risk-high-reward champion, you can screw up. You'll occasionally die on

- Don't die pre-6, and don't die 1v1 in lane. These will make you look like a real noob if they happen, which is literally the worst thing in the world ever. You can avoid this by saving your
Twilight Shroud for defensive moments, not shoving your wave, and not going in on enemies when they have a massive wave of minions around them.
- Don't forget who you're ahead of and behind in a game. Don't smash the enemy
Twisted Fate and then expect to get kills off of the 11-0-7
Tryndamere top.
- Don't roam without telling people you're roaming! Ping it a thousand times and tell them you're coming. Nothing more annoying than starting to roam down bot, which then apparently makes your bot laner start frantically pushing the lane.
- Don't kill yourself in dives unless it'll secure your team a turret or dragon. Objectives are key here. You really don't want to die for nothing.
- Don't take Blue Buff even if the jungler offers it. It's more useful on them, at least early on.
- Your
Shadow Dance can be interrupted. This means be careful of champs with knockbacks (like
Jayce), suppresses (like
Malzahar), or snares (like
Ryze). Don't dive these champs!!
- If a
Lee Sin exists in the game, play a lot differently. Don't go places without your jungler, and do not ever push your wave without pressure or vision of the
Lee Sin. He counters you extremely hard and you really just want to not die. If the
Lee Sin ends up being terrible, just revert back to playing ye olde FUN
Akali.
- Don't be a noob. This is more of a general rule, but you really don't want to be a noob. This means don't miss farm accidentally, don't constantly AA waves you don't want to push, don't dive into 1v3s, don't waste time farming jungle creeps, don't wander the enemy's jungle aimlessly looking for picks, don't not ward, don't dive tanks, don't allow your roaming to lose you objectives, and don't not communicate with people, especially your jungler. However, all this stuff can be worked on with other champions. If you mess up doing this kind of stuff, practice on champions that aren't burst assassins and are more forgiving, like
Yorick.
AND AKALI DID SAY : "GODS ABOVE, NOW DON'T BE CRASS, FOR I HAVE ZHONYA'S HOURGLASS. I WILL SHADOW DANCE INTO THIS FISH, AND MAKE HIM INTO A TASTY DISH"
Congratulations, now you're an
![]() ![]() ![]() |
Here are the basic points summed up for people who want to "dive" right in.
- Buy the core items I specified, in the order specified. Do not deviate, and don't buy anything that isn't on the list.
- Go the mastery page that I have and run the rune page I have unless you're against an AD opponent, then run
Greater Seal of Armor.
- Farm up Pre-6 and learn to dodge skillshots. Hug the turret if need be.
- Try to avoid going back before 6. Once you're 6, start your reign of terror. Usually roam bot immediately, roam top is bot is pushed to their side.
- Go for objectives, if securing kills help you, do that. You delete squishies and most mages. You are required to buy
Hextech Gunblade, it will help you do this.
- Objective importance in this order - Elder Drag > Baron > Inhibs > Infernal Drake > Towers > Other Drakes > Kills > Pink Wards > Scuttle > Rift Herald.
- Figure out who you can delete and who to avoid. Time champions' abilities that are heavy CC or invulnerabilities. Try to learn how your own abilities work, see "Combos" or "Tips and Tricks".
- Push to end the game earlier rather than later.
Akali got a rework! Now I was extremely hesitant before with what they were doing (worried they'd tone down her power), but I have to say I'm impressed. She feels less clunky now - just a smoother experience playing her. She has also got her skill ceiling and skill floor raised drastically. Her power levels may be (slightly) less, but the new W more than makes up for it.
Alright, I was wrong. The changes are good. She's smoother to play, harder to master, there's more stuff to do, more potential for outplay, and easier to farm with. I also like them in terms of her not being broken - she is definitely not broken. She's good - not nerf-worthy. Which is good, since I wouldn't want her to be nerfed into oblivion in the coming patches.
Also being completely honest, not sure what to build on her yet. Hextech first obviously, and then you have a bit more free reign. I've been trying Nashor's second, Nashor's after Zhonya's, Lich Bane last, etc. The basic jist is that CDR is now useful on her, autos are more important, and just early building of flat AP is less useful since she has no spell vamp.
People just suck at her, honestly. Her playrate was around the 1% mark last season, and now it's up about 250%. She's really not bad - at the very least, she needs SLIGHT buffs to her ult and (maybe) passive scaling. She's very playable, it's just the rework, coupled with the fact she was by far the least played assassin last season means that people are trying to hop on the
Akali bandwagon and just completely sucking ****.
Her first attack heals her and scales with bonus AD. Her second attack deal extra magic damage and scales with AP if it occurs in the next 4 seconds. The whole shebang has damage and a cooldown (8 sec - 4 sec) which scales with level and maxes out at level 10. The main idea with this change is to shift her power from the ult damage to the damage off the passive. And woah nelly does it do damage. I was initially worried the passive was too weak, but number wise it's pretty good, and the cooldown maxes out while you're hitting midgame. Instead of just being able to heal over time, she heals in burst with autos. It also becomes essential to get the second hit off on champions - You can proc it on a minion and then use it, or just make sure to get two autos in a teamfight. That second hit does QUITE a lot of damage when you have some AP. She is now a bit similar to ![]() |
Unchanged! Which is good. Her main bursty-burst still lies with this. |
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The cooldown is higher at higher levels and refunds 60% of cooldown if you kill an enemy. It does more damage now as well (QUITE a bit more in fact, a 40 dmg increase up to a 60 at max level). However, yet again, this is offset by the fact that it scales with bonus AD and AP instead of total AD. This ability is still unexciting, but does make her farming a lot better, especially early on or under tower. Just make sure you last hit with it, and it refunds a large chunk of the CD. With some CDR, you can just spam this to clear waves relatively early on. |
They halved the damage from it, both in base and scaling. It also has a 2 second cooldown at all ranks, but it is reduced with CDR, meaning you can get it to 1.2 with 40%. It's sad that the dmg is reduced, but the damage is now put on her autos and some is given to her outplay abilities with W. Still the same ability we know and love, just a little floppier. |
Alright, I was wrong. The changes are good. She's smoother to play, harder to master, there's more stuff to do, more potential for outplay, and easier to farm with. I also like them in terms of her not being broken - she is definitely not broken. She's good - not nerf-worthy. Which is good, since I wouldn't want her to be nerfed into oblivion in the coming patches.
Also being completely honest, not sure what to build on her yet. Hextech first obviously, and then you have a bit more free reign. I've been trying Nashor's second, Nashor's after Zhonya's, Lich Bane last, etc. The basic jist is that CDR is now useful on her, autos are more important, and just early building of flat AP is less useful since she has no spell vamp.
A Note On Akali's Garbage Winrate
People just suck at her, honestly. Her playrate was around the 1% mark last season, and now it's up about 250%. She's really not bad - at the very least, she needs SLIGHT buffs to her ult and (maybe) passive scaling. She's very playable, it's just the rework, coupled with the fact she was by far the least played assassin last season means that people are trying to hop on the

28/5/2016 -
30/5/2016 -
6/2/2016 -
6/3/2016 -
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6/15/2016 -
6/18/2016 -
6/30/2016 -
7/15/2016 -
7/16/2016 -
8/29/2016
8/31/2016
9/10/2016
10/26/2016
10/28/2016
11/12/2016
11/20/2016
11/22/2016 -
12/14/2016 -
- Added Taliyah matchup, upped Vlad's difficulty
- Changed that whole wall of text thing the Skill Sequence chapter had
- Grammar, spelling, etc.
- Meme density increased
30/5/2016 -
- Removed info to enhance mystique
- Added info on cloth-4pot since that's the recommended build by Rito
- Added
Yorick matchup info in case you accidentally step into an alternate reality where he's played
6/2/2016 -
- 6.11 Patch Thoughts - Nothing that affects
Akali directly and no changes to any items she uses. The
Azir ultimate nerf will probably make him less disruptive for extended teamfights, but the annoying part of his kit is still there. The nerf to
Ekko decreases his stun duration and increases his passive cooldown, both of which are decent nerfs but may not directly affect the interactions
Akali has with him (his ultimate being his main tool). The
Swain nerf decreased his healing from his ult, which was the main reason why he was difficult for
Akali to duel him, so that's moderately spicy for you. Same with
Ryze, the nerf on the ultimate cooldown makes it a lot more important for you to time when it's down (instead of just assuming it's always up). I'll update the matchups more as I play against them.
6/3/2016 -
- Swapped Abyssal for Luden's in the build after realizing I never build it at all and it's set as last item :/ If you're behind late game or there's a
Veigar or something you could build it. Definitely if you're doing well you want an item with more burst/stats
- Made reasoning to buy Luden's more incomprehensible
- Increased spelling errors
6/9/2016 -
- Updated some matchups
- Added
Jax matchup
- Added trinket memes
6/15/2016 -
- 6.12 Patch Thoughts - As usual, no
Akali changes. Pretty minor patch, nothing that stands out. With the E cooldown increase on
Fizz he'll definitely be an easier matchup. What stands out to me on the item front is the cost increase on
Rod of Ages and other
Catalyst of Aeons items - this helps you a lot since you'd have to be extremely high to want to pick up
Rod of Ages on
Akali. Also,
Bilgewater Cutlass got its combine cost decreased, which is nice for
Long Sword start. I don't think it really changes anything though,
Long Sword start is still situational for sure, especially with
Hextech Revolver being so cheap.
- It's new matchups for ya bois
Azir,
Taliyah, and
Vladimir.
6/18/2016 -
- Added a new section in "Runes and Masteries" of what not to do.
- If you play this page backwards, you can now hear "I am Satan"
6/30/2016 -
- 6.13 Patch Thoughts - Support changes, not too much important to see here.
Swain got a cooldown nerf to his ult, but it should only make you only so slightly better against him.
Vladimir on the other hand got a nerf to his AP->base health gain, which is pretty sweet. Anything to make you burst him down faster. I'll report in on the experience changes later, definitely will make everybody less snowbally. This is definitely a negative on the
Akali gainz train, but it will affect everybody so it probably won't be too drastic.
7/15/2016 -
- Added a new section, the extremely wordy "The Current State of Akali" for people who might like some League reading material.
7/16/2016 -
- Patch 6.14 Thoughts - No
Akali changes as per usual.
Azir continues his downward spiral. The attack range nerf on
Malzahar is actually huge and should make him less punishing to lane against.
Taliyah continues to improve and is probably hidden OP right now, although I still think she's bad into the
Akali matchup.
Viktor having the cost nerf on his first item is terrible for him, and should be an even easier 1v1 after you have both backed and are both 6. It also nerfs his early waveclear, for that added bonus.
- Matchup changes for
Karma and
Taliyah.
- Wrote a rant on my least favourite champion,
Olaf. Complete garbage. Anyone who plays him frequently should be ashamed.
8/29/2016
- Big Ultra Massive HuGe Change - GA is in core build now. Definitely a better late game option now, especially in the current meta. Ludens is still good if you're extremely ahead, but I'd suggest in most cases go GA.
8/31/2016
- New "Current State of Akali" section. He1l yeah!
- Expanded the Items section to address other build paths.
9/10/2016
- Increased difficulty of
Anivia,
Cassiopeia,
Kennen,
Vladimir, and
Zilean matchups.
- Lowered difficulty of
Aurelion Sol,
Azir, and
Taliyah.
10/26/2016
- Added my thoughts on the inc. rework.
10/28/2016
- Added a Summoner Spell Section
11/12/2016
- I will slowly be updating the guide - It'll be at least a couple weeks before I can get the whole guide and all the matchups set. However, I'll update the Rework section and stuff in the top section today for those who want to "jump in". The build will not be correct until I figure it out, but basically the main changes will most likely be
Nashor's Tooth and
Lich Bane can now be built.
- Just for my own sanity, the updated sections are Runes, Masteries, and Summoner Spells, the Akali Rework section, and the first part of the first section.
11/20/2016
- The whole first section is correct, except for the matchups, which are mostly the same except for the assassins. That means NO ITEM CHANGES. The build is the same. From my own playing, the same build is the way to go. I was thinking earlier Lich or Nashor's might be viable since CDR and autos are more important (and they are definitely better than they were) but they just aren't better than the other items. I might add them to an "optional items" section later but I need more testing. My reasoning is the items that build into them are horrible for Akali (Stinger???), they are too expensive for what they give you, they don't fit well in the build order,
- I did add
Negatron Cloak to the build order. This isn't a change, just more for clarification - if you're against an AP assassin, don't be a potato, be a Nega-potato.
- Updated the item section in the main body of the guide, mainly to include
Cloth Armor and remove
Corrupting Potion. Also updated the max order and skill order sequence to make sure you take your AWESOME W early.
- The sections that need updating are the matchups, combos, the tips & tricks, and the how not to get outplayed sections. They are mostly all correct, but I just need to go through them.
11/22/2016 -
- H3LL yeah
Akali buffs. The buffs are good, the +0.15 AP ratio on the passive all around is really nice, +0.1 to the ratio on the E is aight. Basically just reiterates what I've been saying, the build will be the same - Hextech and then straight into AP items. The W buff is scary good though - in lane
Akali doesn't tend to run out of energy that fast, but in teamfights she definitely can, especially when taking down tankier opponents. A 20 flat energy reduction at all levels is really quuuuuuuuuuuuuite good. I already thought she was good after the changes, but everyone else thought she sucked, so now she's gonna be gud.
Hey maybe the champ isn't the thing that was bad...
12/14/2016 -
- Updated matchups! Yay! Most aren't different, I tried to highlight the ones that are though.
- I promise I'll update the abilities list soon GIVE ME SOME TIME MAN I'M BUSY
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