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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction

Alistar
''I like flowers''
Hello and welcome to my Alistar guide
This is my first guide and it is going to be about as you know our dear Alistar.
before we start i would like to say that Alistar is not the easiest champinon and hes not the one to deal loads of dmg and get penta kills, so if that is what you want you should go read a master Yi guide or something. And this guide is intended for people who want to learn to play Alistar or just looking for a new build. this is not to teach experts how to play.
Alistar is an very good tank with quite powerfull abilities(often underestimated)
he can push lanes quite good(specialy now after remake of passive), heal minions, gank good etc. But your most important job no matter what build you choose is to put enemies in places they do not want to be in. run in with





And if there are mistakes, things you don't like, wrong spelling or something that is missing please tell me
And if you have any good scores with this build you are welcome to send them to me and i will post them :)
And remember:
Alistar is not a cow he is a Bull so play him like one
AND
I might add a jungle Alistar and aura support Alistar build, if you want me to let me know in comments
Pro's:
- He can take alot of dmg
- deals good dmg with some items
- can farm good if you concentrate
- can putt enemies into positions they do not want to be in(like in the middle of your team)
- aoe stun;

- looks cool
- has a heal that also heals minions:

- can push good
Con's
- Uses ALOT of mana(if u need to heal often you use even more)
- A little item depentandt(mana regen, movespeed etc)
- Is slow
- Hard to farm if your lanemate is someone like sivir
- hard to farm if you get harrased
- not the easiets tank to play
- little dmg unless you get items like sheen or some ap
- is quite team dependant, cant really 1v1 that good(better if the off tank build)
- Often has games with little kills and VERY much assists, since there always is someone on your team that needs the gold more
Mr= Magic resistance
Ap= Ability power
Mregen= Manaregen
Cc= Crowd control(meaning stuns, slows, Silence's etc)
Dmg= Damage
Ad= Attack damage
Aoe= Area of effect
Hp= Health points/health (meaning 100 hp= 100 health points/health)
Fed= a champion that has gotten alot of gold, (usualy by killing champions on enemy team, but can also be of minions)
To feed= someone who is feeding an enemy champion(dying so the enemy get's alot of gold)
Regen= regneration
Cdr= Cooldown reduction
Gp10=Gold per 10 sec
Gp10 item= items that gives gold per 10 sec( avaric bladem

Oom= out of mana
Blue= The buff that the big blue golem gives
Red= buff that the red big lizard gives
Baron/nashor= The big boss with a red skull on the minimap
Dragon= the dragon, located near downlane. looks like a dragon
True dmg= dmg that ignores armour/magic resist
Let me know if i have forgotten something here.
remeber to use you

0.1 ap ratio.


This is a VERY good ability. Aoe knockair/stun with 10 sec coldoown without cdr? thats VERY nice, it has a 0.6 ap ratio. this is your best minion farming ability so use it if you have the mana.
Also you can


Another really important thing about this ability is timing, try to use it when you can hit at least 3 people in a teamfight. disabling their whole team for 1,5 seconds is extremely good.
Use this to trigger your passive when pushing a tower(if heal is on cd) even with no minions around.
This can hit over some walls(tiny walls ofc)


This ability has so many uses its almost sick, a wild




then


you can also last hit minions, last hit champions but most importantly put enemies in places they dont want to be. the enemy doesnt want to be


And it has a 0.8 ap ratio.
carefull with this ability tho. you might destroy other skillshots like




Kinda straight forword, its a heal. BUT its better than many other heals because its aoe, it heals minions to wich really gives you amazing pushing power and its cooldown is decreased by 2 sec every time an enemy dies, quite good huh?
And a 0.4 ap ratio.


well it makes you unkillable in 8 seconds. even if you played ap glass cannon it would be hard to kill you, so imagine if you play tank then.
another good thing is the removal of crowd control effects on activate. its easy to forget but its free cleanse
+ the nice bonus dmg that helps you take out towers
but seriously. and maybe


BUT it does not affect true damage so


These are the recommended


This is maybe the one spell that is good on every hero and Alistar is no exeption, basic combo is



and it is good for chasing, escaping, flashing over walls etc.
use this in every game


This is speed, very good speed. with this you can easily cath up to someone and

works even better together with



Pretty basic stuff, use this if jungling. It is also usefull for gaining more gold and securing buffs/stealing buffs.
But never get if you are not jungling
Recommended but situational



If ranked it is a must.
Good/decent choices

I like Cleanse. the ability to remove cc twice is amazing.
and your job is to use cc on the enemies at all times and you cant do that if you are cc'ed


And teleport ganks are always fun

if no one else gets it you can get it. very good against auto attackers


and the healing debuff is decent
Bad choices





but you can get it for the lulz if you want. can be decent for backdooring tho. Better than revive

Then focus


Level in this way.
-




-




Lvl 1-6
Usually how i level from 1-6(tank)
1.

2.

3.

4.

5.


6.

1.

2.

3.

4.

5.


6.

After that just focus


And level

After that focus



For the tank build i really recommend 0 21 9(see top for details)
and for the off tank build i use 9 21 0(see top for details)
But getting 21 in utility works for both builds.
Why good hands! its like you intend to die
read this. http://www.leagueoflegends.com/board/showthread.php?t=219077
Why not ardor?
I use it on the off tank build but im not sure if i like it.
Think 4% more aspeed and ap.
if you got 100 ap you get 4. if you got 1000 you get 40
so for the tank alistar will get 4% aspeed, and that will not help him. but for offtank he will get maybe 6-8 ap. wich i think is decent.
Why no dodge masteries in off tank build?
Because with 2% dodge you will dodge every 50 hit. and i dont think its worth it over strenght of spirit it actualy gives you good health regneration actualy 9 hp/5 in lvl 18, more than a

Then for runes
These are what i use. you should use what you self like.
Marks:


And actually greater mark of desolation could work on the off tank build. if you get





Seals: greater seal of Vitality Since they nerfed his health pr lvl by a little i started to use these instead and i think they work better than manaregen. but you are free to use greater seal of replenishment or

Glyphs: here you can use alot, i prefer cdr runes



Quintessences: here i would recommend either



The one thing you should remember is that you NEED cdr when playing tank. so get some cdr items alog the way.



Alternative start for all builds
Dont buy





This allows

The reason for this start is that ali usually has little gold.
OR rush philosopher's stone and defansive boots


He will be more tanky in early game and 3s with this to.
Tank

Pro's
-Can take alot of dmg
-Can easily tank baron or dragon or such
-Better at backdooring
-Usualy the best choice
Con's
-Little damage
-Worse farming
-Bad heals
-not that good at pushing
Pick the tank build if you are the only tank on your team, or if you have alot of glass cannons
Tank Alistar rating
Surviveability: 9/10
Damage output 3/10(with auto attack)
Spells 3/10(with abilities)
First the tank

The core build that you always buy is:

Next is. or just a philosopher's stone And then a




Then







After than you could go for



And after that maybe a




then at the end of the game you could get

other good items for tank


This is a good item and makes your heals a little better. but i like other cdr items better and the heal is so weak it does not help that much and your heal is mainly for others anyway.

Well this is armour. only armour. lots of armour. very very much armour.
This is an anti


They will die before killing you.
BUT ONLY get this aganist a pure ad team or some really fed ad carries. quite useless on




Well this is actualy a very good item with a good recipie. the active is really good and you also get a liiitle cdr boost. get this agains ad teams.
Here are examples of some builds
Against heavy ad team









Against heavy Magic teams









Against balanced teams












The reason for choosing






Just something about some items

This must be the best mr item for



just good

This is my favourite tank item in this game maybe. because most of the time you are against a balanced team(not always in 3v3's tho) and this provides both armour and mr and a nice boost to your allies + a little dmg for much less than all that is worth, it is not that good late game but still its epic early and for that price. i get this about 90%+ of my games right after boots.

This is good, i get it on almost all other tanks i play aganist ad. but still it is not the best on

450 health is good but still. and the dmg is good. but it has no cdr or something alistar needs. and not the best recipie either. but i get it if i can fit it into my build

This is an item i started experimenting with after the ap ratio nerfs, and it is good. if you rush aegis first you have enough mr and armour to last for a little while and this offers the hp, mregen and cdr you will need then. but often i prefer


I get this item against heavy magic team or fed mages(ofc)
it is good but it is lacking other stuff than mr. the health regen is nice but quite useless late game(i think) the movespeed is good but still.
i get thi ONLY for the mr. and i would always rather get a


This is a good 6th item if you ever get that far(rare becaus you play alistar.)
if you get this far you are tanky enough and this provides the little extra bit + a nice revive. but im not a that big fan of it. not much you get for the prive you pay. revive thingy has 5 min cd and if YOU die then your team will probably be dead long ago. + it is a dont focus me item since you will just revive wich is dumb since you want people to focus you.

Well this is armour. only armour. lots of armour. very very much armour.
This is an anti


They will die before killing you.
BUT ONLY get this aganist a pure ad team or some really fed ad carries. quite useless on




Well this is not very often i get and that would be against almsot only mages. because you have your ulti that removes cc plus cleanse if you chose it(i grab cleanse or ghost about 50/50, depending on what they have in ranked games or if i feel like in normal games)
but it is cheap and offers lots of mr and usefull if they got 4-5+ stuns. but i even prefer force of nature rather than this.

Alternative start for all builds
Don't buy





This allows

The reason for this start is that ali usually has little gold.
OR rush philosopher's stone and defansive boots


He will be more tanky in early game and 3s with this to.
Con's
- Does more dmg
- Farms better
- Heals better
- Pushes better
- Can tank and do dmg with

Con's
- Cannot take that much dmg
- Cant defend anything that good
- Cant tank baron that good
- Cant tank towers that good
- A little item dependant
- Without your

- Should have another tank/off tank to
Off-tank Alistar rating
Surviveability 6,5/10
Damage output 5/10(auto attack)
Spells: 6/10(with abilities)
The off tank
Alistar build
This is the new off tank build since his ap ratios got nerfed.
About the build
This build is made for a little more dmg.
it does that with the use of


with

The core build
First get





And that completes your core build.
After sheen get either or


If not/after that finish

After that get



and for the last item i recommend Zhonya's hourglass] or maybe an [[abyssal scepter for some defense and offense get a


or something defansive like a




Try to build these items so they will get around 40% cdr. with

some other items that may be usefull

It works but it is even Worse now and you really need more ap to make this work.
get



Everything about this item is good, the cdr the ap and the manaregen. but i just cant fit it into my build.
You are free to get it if you want

If you dont like


This was in the build before but removed it after ap ratio nerf.
it still works i just find cdr more important, get this if you want or need a slow on headbutt or something
Why
?
Because it gives you ap wich is good, more ad wich is also good and aspeed everytime you attack and use an ability.
it works very well with trinity force and you can actually crit quite high once your trinity proc is up. and since


Example builds
Heavy ad team
















Against heavy magic
















Against balanced teams



















The old off tank build:
The old one, not used anymore due to lower ap ratios by patch
The core build
First get


And that completes your core build.
After sheen get either



After that finish

After that get



and for the last item i recommend





Pro's
-Gets more gold
-2 solo lanes
-Gan gank easily
-You will get buffs
-Good surviveability in jungle
-Can escape if ganked easily
Con's
-Not the fastest jungler
-Not the best counter jungler
-Kills some creeps slow(red/blue/dragon)
-Quite easy to counter jungle him
-Not good at invasions(going into enemy jungle and steel buffs/creeps)
The route
Im not the best jungler, this is just my way of doing it.
First buy

Then go to wolves. Pulverize and focus the big one. after the big is dead pick heal, heal and kill the others
Then go to golems. Smite the one and kill the others. Recall and buy Cloth armour and 2x

Go wraiths and do the same thing again
Then Wolves and do the same again
Then either Go red/blue or the golems then red/blue. And thats the whole route. After that you are lvl 4, pick headbutt and go gank and kill any creep camp that spawns.
So the route is
Wraiths - Wolves - Golems - Recall - Wraiths - Wolves - Golems/red/blue -red/blue
The items
First tank.(build 3)

Cloth armour






And thats the core build next is just normal tank items, like in the tank section
Off tank one.(build 4)
first

Cloth armour




ionian bots of lucidity
philosopher's stone



Wards
Wards are really important, for finding loner enemies, seeing escaping enemies, seeing invisible enemies, ganking the enemy team when they do dragon/baron, and to watch over buffs.
if you ward places it will pay it self sooner or later. and if you do and not the other team you have a big advantage
If they have an invis hero you should buy mostly

if not get the normal sight ward
Most common places to ward.(maybe add pics later)
Blue buff, both sides
Red buff, both sides
Dragon(important)
Baron(more important)
Bushed in the mid lane can also be usefull.
and if teamfights often start in one place or a invis hero often walks somewhere it can be usefull to ward there.
in the lane phase ward the bush that is closest to the river because you can prevent ganks and see when the enemies leave lane or just stand there.
and the jungle in general is good. but those i have mentioned now is the best.

Most important! should be warded
Really smart to ward, will give an advantage.
Good, but not necessary
Random spots that might be worth warding if the enemy camps there, jungler etc
Sorry for not taking ingame pics, might do later some time

The reason why i buy


and it gives tenacity and that is awesome. with tenacity you dont have to buy




and it one of the best laning items in the game(in my opinion) i always get this and tier 1 boots at my first b. never play a game without. but sell it when you got 5 other items for a more tanky item or something like that
But if you love

If i feel i need to be more tanky i get philosopher's stone and



but i can't understand why. you will be in combat in all fights so they will not give you more mvoespeed there and when you escape you will be so slow that they will never proc. not even if you


So i say stick to the


Good heroes to lane with:
The heroes are rated from 1-6 where 6 is best(i have not laned with all heroes in game so thi is not complete, and some are based only off what i know about their abilities]

Laning with her is amazing, she harrases good and if you pop in with




the downside is she will take your minion kills and if you




Combo would be







This would be a good combination
he can tank and stun and do uber good dmg
combo would be







double heal is always lulz.
you would not really get that many kills so its no good combo. but you would harass them good(


even better double heal, maybe even some kills.
combo=





you do the tanking he does the dmg.





This is good, really good. he can heal himself + you can heal
and combo would be





dont know that much about her
but she does loads of dmg and should be a good/decent combination

she has a stun and she does good dmg.
double stun is always good
but you will be mostly magic dmg then. combo would be





It is very good, i have a friend who use to play


Holy god you will have loads of cc.
but your headbutt can destroy hes grab. will be really good if well timed.
basic combo would be






same as annie basicly. he initiates with stun or you do, then he unleashes all hes spells
your headbutt can destroy hes


Well laning corki with a support tank is amazing.
when you stun it is certain death.





double stun and decent damage.


he does good dmg and has no good farming even in lane, he can heal himself to.
but he is easy to beat if put some cc on and it has to be a good master yi.
no combo her lol he just auto attacks

he can also heal himself and harras good
and your


There are more that are good to lane with but here are some.
as you see the best to lane with is usually a carry meaning ad carry since most carries are ad. then you can stun and heal and they can farm or minion farm
Dangerous enemies!
this is also classified from 1-6 where 6 is the most dangerous. i will only take the most dangerous here. they will also be classified as not so dangerous, dangerous or very dangerous

she has so many dmg boosts and such and using your ultimate doesn't help
her



If he plays


he deals 10% of ur hp pr strike. you will max get it down to 4-5% but then you need loads of mr. so just focus him down if you can. he has a sick long range to

he often gets



If this guy plays tank he's ulti will do 800 dmg(768 if you got tenacity) even if you got

But if he play's ap tank you have a problem. he can also silence you wich makes you kinda useless in some seconds.
if tank(3-4)
If ap/ap tank(5)

He is not so dangerous but when he pops hes



if he is good with



and if he does reduce your amrour by 95. all other meeles will do mroe and apply their arpen also. meaning. if against him + other ad's insta buy


and he probably got more arpen. and if even a tiny bit fed(even fed of minions) he can do 3k dmg fast late game
+ he's passive that does 10% of he's ad in true dmg. meaning it ignores your


Well he is annoying and hes


Here is a scenario, a teamfight just started and you charged in and got focused so you popped your ultimate. you start to win and someone of them starts to run. but you only have 800 hp left because everyone focused you and suddenly garen appears and because he gains 1 bonus dmg pr 2,5 health u miss he gets 1k bonus dmg and one hits you with


his ulti is so dangerous for high hp guys/tanks if they lose a decent amount of hp.
if hes near and you are low, heal yourself really fast or run/recall

Well he has true dmg,


so every true dmg is annoying for

he is also hard to kill and gets more aspeed the less life he has.
but you should be able to survive him

Well he does alot and hes ultimate is good in teamfights(

but the pain is harassing early game. he's



and on top of that he has a passive that takes 8% of your max over some sec when he hits you with an ability. like

Cant really think of anyone else now.
But basicly every fed carry is dangerous or any fed hero.
but these are the ones with abilities that is good against you.


and use your

Harassing can be harder, if they are range or has long range abilities you usually should not bother. but the easiest way to harass is to use

that means less gold for them.


WHY? yes you can survive with

a meele ap caster? its usually bad and


and he is so much better at tanking.
and why pick him as your ap caster? yes he deals decent dmg but still.




And now that his ap ratios got nerfed it is even bader
-if you get harassed alot level up your heal most.
get blue buff when you can(get your lanemate to help)(not if your ap carry needs it, or jungler)
with

Do dragon at lvl 6.
Remember that aura items(Like

always get aegis if noone else does.
Buy items AGAINST the enemy. dont follow my builds exact. This is EXTREMELY important if not you will fail.
-

-you can easily tower dive at lvl 6. but beware its only 6/7/8 seconds your ulti lasts
-you can tank baron early with your

1.If you are laning with a carry, you should give the carry the last hits and focus on keeping the carry alive(if the carry can last hit about 60% of the minions atleast).
2. Wards are much more important.
3. You might want to do a blue buff invasion at lvl 1 to destroy their jungler.(but carefull so he doesnt get yours)
4. teaming up on dragon at lvl 6 is good(you cant really tank it before that) can do it before if ww can tank it or you have alot of heals
5. You have to use your

6. Farming!(your carry should farm lane, but if you dont lane with a carry farm like ****)
7. you can go in the jungle and farm(or jungle)
8. Tell ''ss'' or ''mia'' when someone is missing! really important, ping if you know where they went.
9. Area around dragon/baron should be warded at almost all times.
10. Taking the wrait camps offer you alot of easy gold
11. PROTECT YOUR CARRY!(the most important of all) Do not let the carry die before or in a teamfight, since he does almsot all the dmg.
12. Let almost all the kills for either the ap carry or the ad carry.
13. Remember your role and be carefull. dont always facecheck brushes if you dont have to.
Ashes hawshot or abilities like that can do the job better.
14. Remeber that you are a tank but you can still die if 5 focus you.
15. You want them to focus you in teamfights.


He can farm good and do decent damage.
hes headbutt can often destroy for other abilities like

He can be built as a tank, off tank, and support tank(showing 2 of the builds in this guide, since i never play support tank)
He has a good amount of cc .
Works best with very good teamwork or in premades
hes heal can heal minions to(yay!)
Can push very good.



so with

if you chose to get


One of the heroes that is easiest to survive with in the whole game.but suiciding for teammates can be good. better that they get 300g for killing you than 800 for killing your godlike

Use your


This works on minions to ofc.
Dont pop ulti before you rush in, pop in when you see they attacking you. if you pop it when they focus someone else its a waste.
BUY WARDS!
If someone is standing next to a tower go behind them and another one in front. charge in with




The game with bad scores was to show that you can still win a game or play good even with a bad score, or maybe you tanked good and got focused down by their fed carry and your team got all the kills, point is you dont have to have more kills than death to be good.
Some more


- Guide has been posted!
- Fixed some mistakes and wrong spelling.
- Added a little more in some sections
- Added section about Ap caster

14th may Eu time.
- Added Scores section
- Added a picture and description to scores section
- Added Caster

- Added a section for why i dont use

17th may Eu time.
- Change name from Alistar ''i like flowers'' to Alistar ''i like flowers'' An in depth guide to Alistar
- Changed all philosopher's stone to

- added a Section about why i get

21th may eu time
- Changed a mistake in masteries(thanks to Nominty nom)
- and wrote a little more in skill sequense
- Fixed masteries a little
22th may eu time
- Added some more to the scores
23th may eu time
- Added

- Added Brand to the friends and enemies section
24th may eu time
- Added the 1.0.0.118b patch to patch sections
- Added a new build in the item section
- Added ward section
25th may eu time
- Added the new build for offtank
- Changed skill sequence
31th may eu time
- Put the off-tank build in one section and the tank build in one section. added some more to both.
- added a little more to the

- Changed a little in the skill sequence
- Added lots of description's to the tank items in Items: Tank Alistar
1th june Eu time
- Changed the item section for tank a little(in the top) to match the balanced team build in Items: Tank Alistar
3th june Eu time
- Changed summary section to Summary and some tips & tricks
- Added a little more to the Summary and some tips & tricks section
4th june Eu time
- Added alternative start for both builds.
- changed runes for tank.
10th june Eu time
- Added greater mark of desolation to the rune section as optional
- Added picture to wards section
22th june Eu time
- Added more gold over time items.
- Changed cleanse with ghost
- added some more in the item sections
23th june Eu time
- Made a ranked section instead of having the ranked play in general gameplay.
- Added more in General gamplay, General gamplay: Ranked And Summary and tips & Tricks
24th june eu time
- Added the changes for gp10 items
- Changed the section grammar's name to Grammar and some other basic stuff
- Jungle section and 2 jungle builds added!
- Removed deathfire grasp
25th june eu time
- Added another score picture
- Changed summoner spell section a little
- Changed the section name of Grammar and some other basic stuff to Abbreviations and some other basic stuff because that is more correct.
- Removed the troll caster build at the bottom.
17th july eu time
- Changed masteries and items a little.
Alistar
Health per level reduced to 102 from 110
Pulverize
Ability power ratio reduced to .6 from .8
Reduced the chance of failed knockups near terrain
Headbutt
Base damage reduced to 85/130/175/220/265 from 85/135/185/235/285
Ability power ratio reduced to .8 from 1
This is a little nerf. it will not really affect the tank build, exept that you get 144 hp less in lvl 18. but the offtank build will be much worse with bader ratios, so i will work on the offtank build and remove some of the ap for cdr or something like that.
this makes trinity even more important for the offtank build.
Leagueoflegends 1.0.0.120
The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself
U cant get 2 of the same gp10 item now.
League of Legends v1.0.0.121
Alistar
- Headbutt ability power ratio reduced to .7 from .8
- Pulverize ability power ratio reduced to .5 from .6
- Triumphant Roar ability power ratio reduced to .2 from .4
More nerfs... well this makes getting ap a little worse but the dmg will almost be the same.
the heal nerf is worse tho... your heal heals little enough already.
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