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Recommended Items
Runes:
Domination
Sorcery
Spells:
Flash
Ignite
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Why AP Malphite support
Apparently it's statistically a bit better to build tanky and take Stoneborn Pact and Relic Shield on Malphite support, but tanking for your team is LAME and killing people is FUN! Nobody expects the insane burst and heavy poke once you get a few levels and items under your (proto)belt.
I've only tested this build a couple of times in some pretty low Elo games, but I absolutely smashed all three games in a row, getting S and S+ scores in all three, and only dying twice. So be careful if you're trying this build out in Diamond, Challenger, and maybe even Plat, but for the rest of us, it should be totally fine to Unstoppably Force yourself onto anyone with low health until they surrender at 15 minutes.
Your job is to get you and your AD Carry fed with your ult combo.
Ignite could be that little bit of extra damage that starts the snowball, or just barely finishes off the enemy jungler before they can smite your Baron away.
Exhaust is your other option. There could be a situation for this too, especially if you decide you are going tank, since if you can't kill your enemies instantly, it might be nice for them to do less damage.


Starting Items
Most people go


Also, 3


And take

Early Purchases
Upgrading to





Boots and Components
I put the control ward and the sweepers in this category because they're important! Deny the enemy vision so you can jump on them out of nowhere.




Full Items
Maybe get Talisman of Ascension instead of the Eye item if you've got a super fed teammate you need to get into the fight, but you will want to start with Eye of the Oasis almost all of the time because it is so efficient.
Probably the best items to notice are the


Get










Example Full Build
The example build is just one look at how you could build AP Malphite support in a 6 item game (which is unlikely to happen, but does from time to time). Vary your build based on the game, your teammates and opponents, and how much gold you back with. Getting a strong powerspike from an early buy can make or break the next teamfight and then your build gets changed after that.
Tank Items
The Tank playstyle is somewhat different from the AP Playstyle, but here are some of the best items for it in case you want to try it out. Tank Malphite is focused on enabling and peeling for his team, and needs followup from his teammates to be super effective. However, Tank Malphite still does plenty of damage, and has amazing utility with his ultimate. It's also the statistically superior playstyle, which means it's more consistent in mediocre or bad games.
The list is mostly in chronological order of when the items are purchased, so you can follow it as a vague item guide as well if you're falling behind and need your teammates to carry you.
You always max Q (
Seismic Shard) first, since it's your skill with the most damage and utility besides your ultimate, and it's your main skill to trade with in lane.
In lane, look to walk up when your passive is available and drop a Q on the enemy ADC when they are going for a last hit.
Don't really use this unless you have to until you are level 3 or 5, since damage from the first few levels is not worth the mana cost and you will run OOM quickly.
I'm actually not sure between maxing W (
Brutal Strikes) or E (
Ground Slam) second. According to the stats, W second is the best, and in an extended fight it definitely is. But E max is better burst. The W max is probably mainly for the tanky malphite that can afford to stand on top of the enemy carry and auto them.

In lane, look to walk up when your passive is available and drop a Q on the enemy ADC when they are going for a last hit.
Don't really use this unless you have to until you are level 3 or 5, since damage from the first few levels is not worth the mana cost and you will run OOM quickly.
I'm actually not sure between maxing W (



So we're going with the second best option,

We're going with some points in the mana mastery (




Early game, you need to survive the first couple of levels until your Q starts to deal damage. After that trade with your Q when passive is up and once they get low enough, ult them, press all of your buttons, and kill them. After that, any time you are in lane, you repeat this exact same pattern. Wait for passive, trade with Q, back off. Repeat until they are dead.
Mid/Late game, you need to identify who the threats are on the enemy team and take them out of the fight. If you can't reach them, the second best thing you can do is hit as many people as possible with your ult to do the maximum damage you can before dying, and then hope your team can turn that advantage into a victory.
Strategically, playing AP Malphite is all about knowing when to lead the charge and engage and when to back out and wait. It's not always a good time to ult. You want your ults and kills to lead to enemy objectives taken and eventually a victory in the game.
Another strategic note: Your roams with ultimate are deadly. If you can get to any other lane and ult them, they are almost always totally dead.
Lastly, what is the counter to this strategy? The carries have to buy MR. If you see this happening, buy Void Staff and play more safely. You've actually done your job, forcing the enemy team to spend gold on something that only helps them vs you and maybe your mid laner, giving your ADC and other AD threats an easier time to carry.
Have fun, and blow some squishies up!
Mid/Late game, you need to identify who the threats are on the enemy team and take them out of the fight. If you can't reach them, the second best thing you can do is hit as many people as possible with your ult to do the maximum damage you can before dying, and then hope your team can turn that advantage into a victory.
Strategically, playing AP Malphite is all about knowing when to lead the charge and engage and when to back out and wait. It's not always a good time to ult. You want your ults and kills to lead to enemy objectives taken and eventually a victory in the game.
Another strategic note: Your roams with ultimate are deadly. If you can get to any other lane and ult them, they are almost always totally dead.
Lastly, what is the counter to this strategy? The carries have to buy MR. If you see this happening, buy Void Staff and play more safely. You've actually done your job, forcing the enemy team to spend gold on something that only helps them vs you and maybe your mid laner, giving your ADC and other AD threats an easier time to carry.
Have fun, and blow some squishies up!
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