This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Real Mermaids deserve 1.5k AP
- Lightening Support Lux
- Mad Joker (Support, Lane, Jungle)
- Teemo Support
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Threats & Synergies
Vladimir
Manaless champs with sustain make your life hell. You can hold your tower if you are good. [Akali, Kennen]
Recent Changes
- I shifted a little to offense, now with Crit dmg, scaling CDR and 21/0/9.
- Statikk Shiv more often, more push and poke. New BC usefull even without passive IMO.

Yes :) -

Details Short distance blink. It lets you cross walls and artificial terrain and it can be used to dodge skillshots. Otherwise used to keep up with dashing, flashing and blinking enemies. Always take it. Synergies A good combo is




Details Teleport to allied minions, pets, wards, towers and flags. Synergies Used together with your



- Optional:
Smite,
Exhaust,
Ignite.
Remove Scurvy replaces
Heal,
Barrier and
Cleanse.
Raise Morale replace
Ghost.
Grog Soaked Blade can replace
Ignite.
Optimal Some Crit Damage to hit harder. Situational AD if you need it to last hit. HybridPen to fight squishies - half your damage is magic!
Optimal Seals of Armor is your best choice. You need it in lane and jungle alike and early game resiliance depends on armor above all. Add a Crit rune to be unpredictable early.
Optimal The best Glyphs are CDR and that for 4 different reasons. They give more poke (Q), more sustain (W), saver escapes (E) and higher global presence (R). Recently I switched to scaling again to make my items more flexible. Situational Mix with AP and adjust CDR to your build. MR is an option vs magic damage.
Optimal The ultimate winning Quints: AP. Your heal defines you. Situational Mix with CDR. Also, there is a huge amount of other Quints you can take, MS, AD and Crit are just some of them.
Optimal There are some very good low-tire masteries you should never skip as Pirate.
-
Meditation is the best of them, it gives the highest gold value of any mastery points and Gangplank needs mana.
Feast,
Culinary Master and
Expanded Mind add to that.
Sorcery is another overall improvement, for every skill, defense and offense.
Intelligence is a great addition, also for items, but requires you to invest deep into utility.
-
Summoner's Insight , like other utility masteries (
Scout ,
Runic Affinity ) adds to your kit where items cannot.
-
Mental Force and
Arcane Mastery are a complete waste for anything but your heal, but on that they - together with your runes - work wonders. Its a lot better than the same amount of AD to your lane.
Details It gives an On-Hit slow [7-21%] and a damage tick every second [4-63]. After the last auto attack it wears off, dealing [12-189] damage. Think of it as a single target



Details A enhanced, ranged auto attack with mana refund and gold bonus on kill as well as an auto-attack-reset. Synergies Spellblade items like


Details A CC-removal is similar to


Details Passive self and active aura MS and AD boost that gets increasingly stronger with ranks. Synergies Flat early Crit increase your DPS the most. Notice that your E damage scales into your Q. Very nice synergy with Zeke's Herald for a massive team bonus. The activation is very helpfull in coordinating your team's play (solo Q). Mistakes Don't waste a victory and have it down in teamfights.
Details Global, AOE slow and magic damage, now that it's not random any more, really great ultimate. Reveals the area. Synergies Very usefull for farming waves and pushing lanes from afar.

Early Skills Start with









- Farm With
Parrrley, farming is easy (high damage), save (ranged) and efficient (bonus gold).
Doran's Ring gives you the mana you need to spamm it.
Iceborn Gauntlet allows you to extend the bonus gold and mana refund on multiple units and to push your lane.
- Lane Play passive and nothing can ever push you out of lane forever.
Remove Scurvy with some CDR and AP lets you win any trade you should have lost, removes all poke for 65 mana and escapes ganks and dives with ease. Together with
Teleport and
Cannon Barrage you should never loose farm or a tower.
- Assist Your ultimate
Cannon Barrage can turn the tide of any gank or skirmish and contributes to your team's first dragons and towers. It prevents pushes, turns a 1v1 into a 2v1, gets escaping low-life enemies, gives vision, zone control - beeing global has never been easier.
Raise Morale is a great team-boost, together with Zeke's Herald gaining your team millions of free riches. While you aren't geared towards single-handedly winning duels, you can assist in every fight.
- Bait and Kite Gangplank should be easy to predict... but he isn't. Lucky crits, huge heals, speed and damage for everyone and all these slows. A single Q means nothing, but use it 6 times with
Iceborn Gauntlet, add your ult and you do have kill potential.
Starting Items are very unusual so read this carefully. The whooping 50 AP don't mean you are "AP Gangplank". They are designed to improve your mana efficiency early game.





Priority Items Back once you run out of sustain to buy a



Now this is where your build path becomes flexible. Gangplank depends on items less than other champions. His unique playstyle gives him the freedom to adapt to his team.
Support Cost efficient support items if you decide to group and end the game with teamfights:

Damage Dangerous Snowball build, works in some lanes (Nasus) and with some teams:




Fighter Balanced build path with damage and defense for a flexible late game:








Set up fights with


Bait CC, poke and engages: Expose yourself and use


Assist your team with


You must be logged in to comment. Please login or register.