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Camille, the next Yasuo
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Threats & Synergies
One of your hardest counters. W stops jumping, E can be used when you try to jump to a wall, and her Q does 7% of your health as bonus damage. Best chance is to use your W to get her low, then wait for her to go in and get you shield up to avoid damage. Once you engage, keep using your Q movement to avoid her Q double damage. Just slowly poke her down and farm the best you can. Triforce steraks unless you get ahead, then take advantage of it.
Go figure, shes a pain for everyone. You can win this if you play smart, but honestly if you're low ELO don't try to fight her. It won't go smoothly if your mechanics aren't there to out play her stun and know when to use your shield effectively. Just try to poke her down with W and farm best you can. Triforce into steraks build unless you get ahead, then take advantage of it.
As with any Darius, be smart... He can pull you out of your E, he can heal off of you. If he gets ahead, hes going to keep snow balling because its what he does. You can beat him though. You have 2 built in AA resets and can get a third, though I don't suggest it. Here I would go triforce steraks every time unless you get far ahead.
If hes smart, he can really hurt you in small trades. His stun can allow him to do some damage before you shield can pop, or he can just blow right there it with his AA resets and damage. Being able to block your Qs really helps him as well. Right after though, full engage him. Your stun plus an AA with a reset with another AA and reset and you should have won the trade or been even. Use a quick W on him or minions to heal up to win the trade.
Hes called a lane bully, and for good reason. His heal allows him to stay in lane and harass you, his E can engage or disengage and from a good distance with minions in between. Use the auto reset effectively and every time he heals try to W him.
Wait out his spin mainly. His Q silence isn't ideal but is much better than losing 25% of your armor before his Q. It has a huge AD scaling to it.
He can heal a lot, so just in and out him. Pay 800 gold for the mortal reminders grievous wound item. Quick trades and swiping with W will help keep him lower than full health. Ask for a gank before you try to take him down though.
I wouldn't use your E to engage, because he can do a lot of damage with his AA buff and his constant cleaver slows. quick trades, but once your shield is out, you get out with your E.
So, here's the deal. You don't give her the time of day to win, and you will win. If you let her get damage off early or free farm, shes going to hurt A LOT and heal more than you can put out. If you're stuck in her ult, use yours as the tentacles come raining down. You can't be hit when you first cast your ult, like a Master Yi Q. Avoid her tentacles and E out and back in for the stun. If she runs herself out of mana, really put the damage in.
Hes a big lane bully like Renekton, but slightly worse.His damage comes in before you can really get a shield up or get away since he has a gap closer. Try to W swipe and farm away.
Just engage with your shield up and you have a huge advantage, even if he gets his knock up to proc colossus. His true damage can hurt later on if you don't get an early lead. I suggest letting him push the wave some so when you all in he has no where to go since he doesn't have an escape. Save your E for for when he tries to run or to engage if hes pushed too far.
Ekko is really border lined of yellow and red and could even be green bared. A good ekko can burst you quick and keep you pushed under tower, which also opens him for ganks. He has a gap closer or disengage as well, as well as a good ranged slow on his Q. If you ult him theres no where for him to run, but he can always ult as well to heal and burst you. Try to bait out his ult and then ult him.
He is going to build a triforce as well, but who uses it better? He can Oranges and K some of the damage, but can he out burst you? His passive gives him some true damage, but yours will block some of the damage out put he has. Stay out of barrels and dive him for the advantage.
Gnar can be a bit of a pain. He has distance and bonus damage, plus his GNAR is just simply annoying when he smashes you into a wall. If you can land a W on him, do it. Try to save your E for a disengage unless you have him before his bar is 75% full.
His stun from his ult will go off before you can get out with your E. You can use it pre-engagment if you see it coming, but otherwise hes going to burst you for a lot before you can get a shield even.
Hes big, tanky, and can do a lot of quick damage before you even see it coming. Try to trade early, especially at level 3. Heal up with your W and try to keep on him while he tries to cs.
He has a lot of armor and can lower your attack speed... big whoop. You auto attack resets, so you can just ignore his attack speed buff if he uses it right away. Don't give him free cs, try to keep his shield down with you W range.
If you let him get big early, hes going to hurt. You can jump away or to him easily though and with your attack resets you can ignore part of his wither, but it lasts a while. Get merc treads here because of the wither, only other option would be ninja tabi to cut down some of his damage if hes too far ahead or has a full AD/AA team.
Hes going to try and poke you down with his true damage and axe. If he tries to fight you, just use your passive shield to your advantage. if he tries to use his W to heal off minions, engage him with your stun.
Everyone's favorite baker. He can poke you down hard and quick. If he has a flask(corrupting potion) to start, don't go too hard on him because he will keep spamming his Q. Get your farm and keep healing with your W. if youre under 60% health, stay back and farm/heal with your W. When you go in, try to stun him and AA him to get rid of his passive then proc your auto resets.
Shes mobile, and a good Riven can really hurt, but not much of a worry here. She has a quick stun that doesn't hold you too long, and your E has enough range to dash away and let her waste her abilities to try and gap close. If she does, just E back in on her and use your shield and damage to punish her for wasting her abilities. You might want to match her life steal item if she gets one, or you can simply go triforce for the early movement and bonus damage/attack speed.
Little dude has a mech suit to try and burn you? Dude... so much more you could do with a mech suit. Disappointment. If he over heats, jump to a wall then back in. He lost a good chunk of his bonus auto attack damage and you have an attack speed buff now.
Yeah, no. Stay away from this guy if he gets rolling. Very early on he can do a lot of damage and lock you in place so you can't avoid it. He can clear waves fast and punish you by pure chance while doing it. If he pushes out between level 1-3, try to take advantage. If he gets some items built up, let him push and wait for a solid gank.
Passive shield and stun. Get swifties to keep up with him, triforce bonus movement speed is a big help here, probably go phage first. Just out farm and push him.
The little Satan spawn isn't too big of a worry. If he hides in a bush, W it. If he tries to plant shrooms, drop a control ward. Season 7 isn't especially friendly to our little friend since control wards completely render his ult worthless.
His attack speed and movement speed is limited to an area and time. Use your E to leave and reengage and he loses that precious time he needs to have his buffs. Harass him at every CS, don't let him have anything for free.
Best use your abilities smart. Your shield can save you for some damage, but not much when it comes to the king of crits and refusing to die. Take ignite here for sure, and if he gets low and ults pop it on him. Engage him early before he can build his rage bar up. Once it is up how ever, save your E as an escape because you will need it.
Dude is super tanky and does way more damage than you can ever calculate even if you play him. W him and if he starts to charge you jump to a wall. After his charge you can choose to go back in with your shield and attack speed buff if you want, but don't drag it out.
engage early and hard, you have more AA resets and can hurt him quick. Quick stun and bam. If you let him farm or get ahead though, he will rick roll you every time.
Dude is annoying but you can take him pretty easy. Run away from his minions, heal with your W. Once he wastes his E to proc his minions to attack you, jump on him and punish him. Try to punish him for CS too since his Q will heal him some and allow him to get his little creature minion tokens onto the field.
Can stop you from auto attack for damage, can do a % of your health as bonus magic damage, has a dash engage or disengage. His ult can now carry someone with him, making him a scary person in general to have in a game. If he tries to ult, try to stop him with your E.
Pros / Cons
I enjoy auto attack champions and this one is top of picks because of what her goal was when being created. Riot stated that they wanted a top lane auto attack champion that would bring good utility to the team. To change the tactics from 'being hit AA range or not' to 'Hey, hold my beer. Watch this' mentality. This is a joke, please don't dive and make poor decisions during your ranked games because you wanted to show off. Those typically crash and burn and people laugh AT you instead of WITH you.
This champion is nice because even if you lose lane, you are still worth something to the team. Engage and stun someone, or dive a carry and ult them so the team can collapse fast.
If the other team only has 1 or 2 people ahead, they don't stand much of a chance of getting away if your team helps you.
Courage of the Colossus might be the right call if you are the big engager for team fights or the only tank on the team.
Fervor of Battle is a great way to add some bonus AD to make those Q's really hurt.
Thunderlord's Decree is great early to try and snowball with some extra damage.
Honestly though, Fervor of Battle , followed by Courage of the Colossus , seem to be the best call. That early game damage is nice, but your W and trades are going to lower them to begin with for an easy lead in fights. Courage of the Colossus is good if you need the extra shield, or if you can time it for when your passive is down.
Statikk Shiv This is nice because you can get quick wave clears and bonus damage. While it is hard to do, there is another spoiler for this!
Banner of Command
When you are face to face with an enemy, here is a base attack pastern. This is your bread and butter. You land your first hit and then instantly Q for the auto reset and extra damage. Use the movement speed boost to stay on the enemy and AA them again, followed by another Q to trigger another auto reset but also to have enough time pass for the bonus damage to proc.
AA Precision ProtocolAA Precision Protocol
If the enemy burns abilities, it is a great time to engage. Use E to gap close and get that bonus attack damage and try to aim it for the 1 second stun. When you are ready to leave, simply W to slow them after you begin to run using your Q movement boost.
Hookshot / Wall Dive AA Precision ProtocolAA Precision Protocol Tactical Sweep
At any time you can use your ult to add damage to your combos, or wait and use it to dodge a hefty amount of damage or the enemy CC.
Hookshot / Wall Dive Hextech Ultimatum AA Precision ProtocolAA Precision Protocol Tactical Sweep
OR for a long fight and get away
Hookshot / Wall Dive AA Precision ProtocolAA Precision Protocol Hextech Ultimatum AA Precision ProtocolAA Precision Protocol Tactical Sweep Hookshot / Wall Dive
I would start RED for the bonus damage and health regen as well.
Max your E then your Q in the jungle. E for your ability to gap close and move around the map, and Q as your AD starts to get better as you level.
I also recommend not building Enchantment: Warrior.
I would suggest building Enchantment: Bloodrazor.
Same as with the other on hit effects, Enchantment: Bloodrazor will become true damage with the 2nd Q. It also increases damage out put like a Master Yi or Yasuo would with these. This also opens your build to allow you to go more tank or damage items while Enchantment: Warrior Feels almost needing to go tankier.