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Choose Champion Build:
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Ap Tank
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Full Tank
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Ap Jungle
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Jungle Support
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction

Welcome summoners to my 6th guide. Today I decided to take a good look at ![]() ![]() ![]() ![]() ![]() |

Pros
+ Great sustain + Max stacks of ![]() + Great Crowd Control + Can gank effectvily + Can be very tanky + Ultimate deals True Damage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Half stacks of ![]() - Melee champ, which makes last hitting hard - ![]() - No escape - Can be mana starved - Dying can be a setback ![]() ![]() ![]() ![]() ![]() ![]() |

Offense




Defense










Utility





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Runes




Greater Quintessence of Ability Power: Flat Ap, will help your damage output. Since your going to be a mix of tank, and Magic damage, these Quint's will help you a lot.
Greater Mark of Magic Penetration: Magic Pen.
Greater Glyph of Scaling Magic Resist: As the tank, your going to want to soak up as much damage as possible including Magic resist
Greater Seal of Armor: Like tanking magic damage your going to soak up physical damage as well.

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Carnivore:This passive allows
Cho'Gath to sustain longer in the lane or Jungle.
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Rupture (Q):This skill can knock up targets in the target location, and will slow them. This skill is your damaging skill, if placed properly it can save you, your ally, OR knock up enemy champs for great amount of damage.
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ABILITY (W):This skill is a silence, and will silence the targets in a cone area. Not too much damage from this skill, but a very useful skill for shutting down those annoying Ap caster and their skills.
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Vorpal Spikes (E):This skill will add magic damage to your basic attack and will attack in a line in front of him, helpful for farming.
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Feast (R):This is
Cho'Gaths Sugar cookie skill, this is what makes him a true tank threat.
Feast deals true damage to a target, if the target is killed with
Feast,
Cho'Gath will gain a stack of
Feast which will give me bonus health. In short
Feast maxed out will be 150 health * 6 Stacks = 900 Bonus health

I Max




Item Sequence








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This will add bonus movement speed to surrounding allies. |
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For defending base purposes |

Item Sequence










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As a tanky Ap, not only your going to be dealing damage,your also going to be soaking damage, that means any CC that will come your way, these boots will help reduce some of that CC. |
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This item syncs very very well with your ultimate ![]() |
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Health and Ap, plus it's passive will slow the targets you hit with your spells, so landing ![]() |
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Lots of mana and Armor, plus it's passive will reduce attack speed by 20%. A key item for ![]() |
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Great armor, and health, it's passive will damage surrounding enemy units, which makes for a great pushing ![]() |
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Lots of Ap, Magic resistance, and it's great passive which reduces surrounding enemy champions Magic resist by 20. |

Item Sequence










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I always build these builds on ![]() |
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I Rush this on ![]() |
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Great health, great armor, and deals 40 aoe damage per second, makes for effective split pushing. |
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Tons of Health |

Item Sequence










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tank = soaking damage = boots = reducing CC |
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This will help you get tanky, and help your allies with magic resist, and armor. |
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I always build locket on tanky DPS junglers, It has decent armor, great health, great health regen, CDR, and it's active will shield nearby allies, which is great for tower diving, and team fights. |
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health, mana regen, health regen, CDR and it's active will add a speed buff to you and nearby allies which will help you chase down enemies or simply escape. |
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Great armor, flat health, and it's active will reduce enemy units movement speed for 2 seconds. |
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Upgraded from ![]() |

Item Sequence











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] I always build these builds on ![]() |
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Great health, decent amount of armor, plus health/mana regen. Makes for a great early game item. |
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I love building this on ![]() ![]() ![]() |
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This will give you health, and Ap. Your spells will also burn your target for extra over time damage. Great item when jungling ![]() |
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People may or may not build ![]() ![]() ![]() |
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Tons of Ap damage. |

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Health, and Ap, your spells will burn the targets you hit. Definitely a considerable item |
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If you plan to do a lot of diving as ![]() |
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Health and Ap, another considerable choice. |
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great amount of mana, ap, basic attack enhancement, and extra movement speed. A great choice for ![]() |
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Magic Resist, Ap, CDR, and Mana Regen, a really viable choice of item. |


Yes, no matter who you are, you should always help your support ward. One champion cannot cover all of the areas, so please save your friends...buy a ward. But no seriously, in order to be more protected from ganks, you should always ward your area, and encourage your allies to ward their areas as well.
Ward Here to protect your blue
ward Here to protect your Red
Ward Here to protect Baron and Dragon


Yes





Now your role is kind of different when it comes to team fights, your main object is to soak up damage while dealing magic damage, and CC with











Overall


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