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Ahri Build Guide by AzureArmatt
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Runes: Standard runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order Standard ability path
Threats & Synergies
You need to remember this quote: "good Zed is untouchable" If you respect him you will have a chance to beat him, on start he will just try to harass you with his shadow + abilities combo but if you manage to avoid it then it's fine... until he get all that delicious lethality before you get zhonya and that's where the fun starts. He will be everywhere where u don't want him to be. And he's even hard to catch because of his high mobility and ability to reposition himself multiple times in fight. You should consider taking exhaust against him since it will reduce his damage when he jump on you and of course rushing zhonya with early stopwatch.
It's quite easy to say that ever since Riot changed their champion design policy every new mid laner that comes out has some sort of weird kit that seems to do nothing but when it hit's you you suddenly die. That's the definition of Zoey. The sleepy bubble trouble is literally Zoey saying "You are already dead" in your face when it triggers sleep CC. Paddle star and her passive adds to her burst so much damage that even with 2 items she can 100-0 you if you are not careful. not to mention free items/spells she gets from minions / champions... she can literally flash 10 times in teamfight, heal teammates, exhaust enemies and even throw 2 ignites. What a relief it's so rare and it only ends with 4 flashes in the end...
One of your counterpicks. Why? Mobility is the answer. Every champion that has enough mobility and dmg to doge your charm and Orb of deception is hard match up for you since Orb of deception is your main damage source and charm is your set up for all burst you have. Not to mention she has her own burst that is even greater then yours... We don't like her for sure. Respect every Leblanc you meet on rift (at least until u dominate lane because they are bad)
Talon is not only strong now but after his assassin update he became one of best snowballing champions in the game. His ability to kill enemy mid on lvl 2 is quite a treat so better not underestimate him. Play carefullly and don't let him stack his passive and try to keep vision around the map so you will know where Talon is. His kit encourage players to roam constantly so if he's good he will keep his eye on other lanes, not only mid lane. Follow him everywhere but remember... never face check the brush if you are not sure where enemy is...
Syndra is considered to be Ahri's counterpick, but why? Her point click nuke that can deal insane amount of damage if you let her stack balls about her. She's control mage what means she will try to force you to play her game. Good Syndra will save her stun to the moment you will never expect it or won't be able to avoid it and her balls create constant pressure on you. her kit is so diverse that if she's behind she can play as second support that has dmg too. Overall very dangerous lane that can do many things without making people realize it until it's too late.
Malzahar is Ahri counterpick for same reason Syndra is, point click ultimate you can't avoid once it's flying at you. his brainless mechanics let him get his wave pushed under your turret constantly and deal quite dangerous poke dmg over time. But here is the trick to beat Malzahar, get rid of his shield + abuse his short attack range. if you do this right you would be your teams hero because if Malzahar is behind everybody are happy.
The key to beat Katarina is quite easy to understand 1) respect her damage 2) avoid staying near the daggers that are on the ground 3) save your charm (don't spam it) Her mobility will allow her to doge your skillshots (charm mainly) and out trade you if you are not careful so try to play a bit more safer then normally you would if you don't know how good she is. Consider buying Zhonya or stopwatch early to deny her burst damage once she gets ahead and follow her around the map since she will roam quite often due to her assassin nature
When bad yasuo won't even bother with efficient use of his E dashes, good yasuo will actually doge all your skill shots while leaving you defenseless when he closes up the distance where he shines. Later in the game he can literally use 3 attacks on you to kill you if he gets a lead. If you keep him on your side of the lane it will give you more space to chase him (he will be further from turret) and also he won't be able to use your minions to dash around as he wants too. Your best time to attack is when his wind wall is on cool down so he won't be able to block your skill shots (mainly charm). He counters skill shot reliant champions and we're on great disadvantage here so don't skip seeker's armguard and even consider buying ninja tabi (if they have many AD champions).
Xerath players will try to keep you as far as they can and stun you when you get close. He can be really annoying with his efficient wave clear and big poke range and long range ultimate to secure kills on you and your teammates while staying at relatively safe distance. His lack of mobility makes him easy target for you if you manage to doge his stun that is quite slow projectile (same goes to your charm) which is his only way to get out of sticky situations when someone jumps on him. Consider buying mercury's treads that will help you survive his poke and also lower the duration of his stun so you will have more occasions to kill him
You don't see him often but trust mee he can do things here you might thought are impossible. Once he get his lethality items he will start to deal huge damage to you and even one shot you if you are not careful enough. you need to lay low and don't let him get a lead on you because if he gets a lead it will be not only tougher for you but your teammates too since he will try to help other lanes once he gets things done on mid lane. don't get too close to him since his abilities have quite short range and his ultimate is one of the deadliest so... keep your distance. getting him closer to your turret enables your jungler to gank him and this will help you to get rid of him because once he is behind he will stay there for a while. Ward often at least one side of lane so while he will try to use his decoy's invisibility to get out from lane to roam you will know where he is and ping your bot lane or top lane in time or even follow him to get a kill s invisibility to get out of lane
Vlad is somewhat weird match up where you will poke him constantly but he will always heal back up. it will be match of sustain in lane. There is One bad thing that make him actually quite a treat: it's his scaling. He will become really strong in late game where he will heal a ton, deal lots of damage and on top of that will be able to spam his abilities more often (especially his "blood pool" that makes him untargetable). You will need some tools to counter his healing so you will win with your own sustain and damage. And all this talk brings us to one tip: "Buy morelonomicon" and passive from it will reduce his healing making him super easy to kill and make his life pain. Never let him get his empowered Q used on you since it will hurt so try to poke while the bar bellow his health is white or yellow but never when red
Vel koz is Poke mage with great potential to burst his targets but his abilities are quite easy to doge if you are familiar with them. His most dangerous combo starts with his AoE knock up on E followed by W and Q finished by his R. his passive apply "research" stacks that let him "research" his target, once you are researched (hit 3 stacks) u will receive a chunk of true damage and vel koz ultimate will deal true damage to you instead of magic damage which is way worse for somebody like Ahri and her low hp pool. so run away from his ultimate and abilities so he won't be able to do his "research" and you will win that lane if you manage to close the distance between you and him since his poke range is superior compared to yours
Victor is somewhat love/hate relationship for Ahri, his main tool to harass you in lane are two of his abilities, one is point click ability where he throws metal thing at you and on return gains shield and empowered basic attack and second one is directed AoE laser beam that will be shot in line. after upgrade expect the first ability to deal more damage and the second one to hit twice in same area. his AoE stun is just a zoning tool and his ultimate too since you can run away from it easily. if you find yourself poked really hard try buying magic resist like banshee's veil and if stun is your main problem, mercury's. otherwise build normally so you will be able to get past his shield.
Veigar's only way to get strong enough to kill you is landing his Q on you in order to get AP from his passive stacks and if he wants to damage you he will have to place his stun barrier to land his "dark matter fall" that has really big scaling. When you fall bellow 30% he will try to use his point-click ultimate to kill you since it deals more damage when you are low on HP. How to deal with veigar? Zhonya to stop his ultimate and Mercury's treads to let you get away from him if he manage to stun you (also reduce magic damage a bit). While he's missing his stun he's vulnerable to your damage so fight him when he's missing it and avoid his poke (his Q can hit max 2 targets)
Twisted fate struggles against assassins but his true strength lies in his roam ability. he can punish you in lane if you let him stun you with his gold card and land his Q (wild cards). He's scary after getting 2 items. he will be everywhere if he gets ahead so better keep an eye on him and ping him missing and if possible try to follow him. if you see him teleporting you can stop it with your charm. Get some defense, if he's aggressive get zhonya becuase he will try to flash + gold card you, if he's playing it more safetly then banshe's veil will make your life easier. consider buying mercury's treads if he gets you stunned easily to avid his follow up damage.
Even if she's currently best one of best junglers in season 8 she still is mid laner so you can meet her. her whole kit is focused on landing that empowered Q on you (when she's not on worked ground she will throw multiple stones, if she is on it then only one) and throwing you with her W into her E (looks like minefield). after lvl 6 she gains really strong ganking potential with her R that can create wall and let her ride on top of it. She has great passive for roams that increase her movement speed when out of combat and walking near walls so she is way faster then you. Ping every time she's missing in lane and keep track of her with wards. also buy magic resist in form of banshe's veil/zhonya (personal preverence) if you can't avoid her damage to make sure you don't die easily to her really "big damage combos".
After his rework Swain became great scaling champion. At first he won't do much dmg to you but suddenly in mid game you are dead before you thought what happened. His strength lies in his ability that will hold you in place and let him pull you towards him (and his team) for deadly damage. Avoid his root and don't sit inside is ultimate area of efect and you can beat him with your eyes closed i belie but later you get out scaled so better try to make him fall behind as soon as you can. without items he's damage is really bad
After his rework Ryze became really interesting champion. His kit enables him to push waves quite efficiently and he can also lock you down in place for longer, not to mention transporting him and his teammates with his ultimate. In lane you should watch out for his E that will mark you and depends what spell will be used on you it will have empowered effect. Root will go from 1 second to 2 seconds and Q will deal far more damage. Don't let him mark you by staying away from minions + abuse that he is short ranged and he has to get close to you in order to deal damage
Oriana was one of Ahri's counter picks but today we can deal with her in lane because many items and changes favors us more then her. She's control mage that uses her ball to cast abilities and shield her allies. if you don't get lost with tracking her "tool" then it's great success. if you want to kill her you have to be ready for her shielding herself from damage so try baiting shield before going all in. Poking is recommended and never trade basic attacks with her because her passive will make her deal more damage to you. After lvl 6 every time ball flies towards you be ready to avoid her ultimate (her biggest ability and great team fight tool) that has really big AoE + all of her abilities has pretty nice scaling so expect her to hurt you quite hard later in the game. Buy zhonya this game to avoid her stun with it's active and her combo and you will be good to go
Some people play Morgana mid lane and there are reasons for that. She can be a great nuisance one she get's into mid game. The only dangerous thing here is her ability to root you in lane for 2 years without ability to escape + if she go full AP it deals quite big damage... but if you avoid it everything should be fine and that's why she's easy match up. Remember that her black shield protects her from your charm so try to bait it out before going all in
Lux is that type of champion that has ability to deal big damage but it requires a proper set up or your enemy must have reflexes of a turtle. Her passive will "charge" you with light energy that will detonate if she use basic attack on you. Her main poke is quite big AoE that slows you if you are inside it. Her most important ability is her Q that will root 2 targets max in it's range after hitting them. With this ability lux have big chance of hitting her ultimate that is long range laser that deals quite nice damage but also detonates her passive stacks which results with huge damage once she get the items so avoid her abilities and consider buying mercury's treads to raise your magic resist and lower her root duration.
Short ranged with ability to chain stuns one after another. he can lock you down in one place with your team and laugh at you when your HP starts to drop lower and lower with each second you are stuck in his CC chain. To beat him you need to keep your distance from him and also keep track in his passive stacks on you. avoid all abilities and also try to not spend mana too much since he's using energy so he will have it regenerate super fast while your mana won't
She's not the strongest champion early but in late game you can't ignore her damage. She will try to gain as much gold as she can to deal damage to you and will harass you with her poke that empowers her basic attacks to deal AoE ranged damage. armor / magic resist shred passive makes her dangerous in longer fights without resistances and her ultimate is short lasting immunity to any form of damage, if you want to kill her you need to bait her ultimate first or charm her and finish her during the duration of charm, it's good to take exhaust against her if you think you are not going to win on 100%
Kassadin's passive reduce magic damage that he takes + he has mobility that can be superior to yours once he gets items. He's scaling is way better then yours but his weak point is laning phase and early mid game where his damage isn't that high and he's not mobile enough to perform 10 blinks in one teamfight. You need to try and poke him while not getting to close to him. his Q grands him shield that will absorb magic damage but it deals really small damage early so if you manage to land both of your Q damage you will be victorious in this trade. Once he and you hit level 6 you should try to bait him into using his Rift walk (ultimate) so he won't be able to blink away from your damage. Don't get caught by enemy jungler and you should be fine. Consider buying zhonya against him or banshee's veil (personal preference) don't skip defensive item this time
Khartus with his Q spam and global ultimate is match up where you will constantly be on the move while trying to keep eye on him to save your allies in time. The dance between his Q's isn't that hard since it will deal it's damage with nice delay + it's AoE is pretty small. the problem starts when you get too close and khartus manage to catch you wil his wall and another AoE that deals damage to enemies around him. That's why before getting your ultimate try to stay at the safe distancce and after getting lvl 6 play more aggressively with poking him 1st before going all in. Remember that his passive gives him few extra seconds where he still can hit you so don't drop your guard after kill since it can lead to unpleasant death. If you see him backing away under his turret suddenly be ready to act, he will cast his ultimate most of the time after it, if you see that u have not that big window to charm him to cancer his channel so you will save your teammates from death and have free damage on him at the same time. Consider buying mercury treads if poke get's too heavy and you get caught often by his wall.
Karma is support champion that found herself place in mid lane because of her strong poke. her empowered Q can deal big damage one she gets items but early she can really just farm, push wave and run away from you. she will need help of her jungler to kill you. to counter her poke and root you can buy mercury's treads and if she somehow get too strong to handle consider buying banshe's veil for even more magic resist. one she "connects" to you with her link try to break it and she won't be able to follow with her damage. remember her Q explode on hit dealing AoE damage even if not empowered by her R so don't stay too close to the minions
After her nerfs and desperate fight to move her towards top lane Irelia isn't as strong as she used to be on mid lane. She will have hard time to deal with your magic dmg. but if she stuns you and attack you when she has her passive fully stacked you still can be killed. Her ultimate now slows for big % so if you get caught by it you will be in a trouble since it will be hard to escape if you let her catch up to you. She will struggle to go against you if you doge her stun and poke her when she goes for CS but still.... she has potential to kill so don't underestimate her.
Without his turrets heimer is useless. So just destroy his turrets and then go for the win. staying behind minions will prevent his rockets to hit you. It looks simple now right?
Gankplank's weak early game is price he has to pay in order to reach his insane late game. he will poke you with his Q if he decide to not farm minions with it and zone you with barrels (destroy them as soon as you can, if you leave them it's a mistake). If you try to charm him he can cancel it with his W but he won't max this ability until late into the game so if he doesn't have it, next charm will be his death wish if he take it. After level 6 he will try to use his global ultimate to secure kills/assists on side lanes. So try to pull his attention to his lane by poking him, zoning him from farm and destroying his barrels. Watch out for ganks when you push your wave under his turret. Buy zhonya for armor, consider ninja tabi if he's really annoying and don't forget about morellonomicon to reduce his healing from W (his only way to counter your poke).
Galio can't do much damage to you unless you help him with that. Don't stay in his tornado for too long since it deals big damage once you spend enough time in it + don't let him hit you with his charge, if you manage to do this it should be easy match up for you since he's way to slow to catch up to you
Ekko is tricky match up because he can rewind time and heal back the portion of your burst, your best bet is to try catching him with your charm + orb of deception combo so it will proc electrocute and if he will be low on hp force him to rewind (don't forget to ignite him to reduce his healing) then you will go with your ultimate for a kill. he's an assassin so his burst potential is quite hard, don't let him stack his passive on you (blue ring around you) and don't stay in same place where his clone is since his ultimate has insane scaling. Avoiding his stun is basic + his zone will give him shield so don't waste your spells when he has it.
Diana has one of weirdest skill shot to avoid for new players and on top of that it has low cost and is her main harass tool. if you manage to not get hit by it and pulled towards her with her AoE pull for damage from her shield you win. problem starts after lvl 6 where she will have ability to dash towards you and if you got marked by her Q she will get reset to follow your ultimate dash. Not to mention her burst can really hurt while she will stay safe thanks to her shield so consider buying zhonya to prevent her from burst damage on you
You don't see him often on mid lane these days but he's still champion that's a midlaner. His kit focus on applying debuff on his target for extra effects and trying to land 3 abilities in order to get extra damage from passive. His passive is simply mini ignite that will deal magic damage over time. While you are "burning" if brand hits his abilities on you they will receive bonuses (Q will stun you, W will deal more damage and E will set more target ablaze next to you. if brand stack this passive on you up to 3 stacks circle will appear around you, that's an area of explosion that will deal damage to the targets next to you so don't stay close to your teammates when having that on you. You can win against brand when you buy Magic resist (banshe's veil is good paired with mercury's treads to reduce stuns) and don't let yourself being hit by his abilities too much (they have long delays). if you manage to do just that it's easy win
Azir was considered to be answer to Ahri for quite a while since he was able to punish her really hard when she got up close... but those times are long gone and Ahri can stand against Azir and even beat him. He's late game champion so you have advantage early. don't push under his turret or he will try to push you under it with his ultimate and avoid standing next to his soldiers. You can push him out of lane and even kill him if you catch him with your charm. the real problem here is his ability to dash to his soldiers that will make him escape from you quite often but it's still victory for you if you push him out
One of Riot's attempts to show they can be original with their champion design. Aurelion Sol will always try to zone you away from farm with his poke from stars that move around him constantly, good aurelion Sol will try to look for roams and with keep you away almost all the time, he has really strong lane presence if played correctly, you should fight him on early levels, try to poke him constantly while avoiding his stun & stars. without his stun the only way to save himself is his R that will push you back to the circle where his stars will damage you but if you react quickly it will be easy to doge. Without those 2 abilities and no reliable escape when he push his wave under your turret he's basically dead. Consider buying Magic resist and some HP this time, he doesn't have burst damage, his damage is more sustained so you need "long term" resistances.
The best way to describe Annie is: "big brainless dmg" since she literally has no skillshots and her kit has nearly instant cast time. that's why every one who get's luckly autofilled in mid lane pick this champion. Point click Q that refunds it's mana on target's death so she can spam it and never run out of mana + 2 AoE spells, her only downside in this match up is her short range. you need to abuse it as much as you can in order to win. After Level 6 be on guard because once she lands her ult with passive stun there might be no escape for you from certain death...
If you ever met good Anivia player you will be surprised how many times you thought u had her but she always managed to turn things around and kill you instead. She's great champion that has really big damage once she gets her items. Her "chiil & frost" mechanic increases her E damage every time you get CC'ed by her abilities + all of her abilities deal dangerous amount of damage. To beat her you need to win early as fast as you can where she's powerless. Roaming to other lanes for kills is your best tactic. She won't be able to catch up because she's slow but she will push wave really fast so you need to react fast too or she will take your turret early. mercury's treads can save your life if you miscalculate and get stunned by her Q or caught in her R
New Akali is really easy to play against in lane but when she gets her items she can become a trouble. With her new kit Akali players tend to rely on her obscure mechanic that her smoke bomb provides to tower dive you while having really easy time to run away. Little they know that when they follow their mark after you get hit by shuriken they still can get hit by spells and your charm too so wait until they get close and charm them so they won't be able to use shroud after dash (only safety tool). Poking her and dealing short bursts of damage will give you best results before going in for the kill since her sustain with Q isn't enough to heal her back. On low HP watch out for execute ability her ultimate provides since it can execute for really big amount when she put 2 points into it. Don't fight when she's in shroud, she has advantage while in it (also can't really hit her because of obscure mechanic) but besides that it's easy match up where Ahri has big advantage.
It would be a joke to say "you read this guide for a reason" but not really. Purely skill match up. Better player wins. Only tips i can give you here is: don't get charmed and avoid her orb of deception and you will be fine
Sylas is an interesting champion. Going against him is kind of like fighting yourself once he hit lvl 6. The only way to win against him is to hit your charm when he's vulnerable so you will disrupt his combo and make him and easy target for your spells. In exchange for his "power" he has quite low hp pool so if you land your burst on him when he's 50% HP it should be game over for him most of the time.
Ammunu is go to Low Elo junger thanks to the CC he provides when he ganks your lane + he's really tanky later into the game. His bandage toss stuns the target (they won't move) and his ultimate is another big AoE stun. this combo will lock down your enemies and give you enough time to get closer if you are slow to react and deal that sweet damage we want to deal as mid laner. Oh did i mention that his passive also increases your damage on the target when ammunu applies it because you deal magic damage? Really strong synergy in total.
Zilean will simply encourage you to play aggressively with his ultimate (free revive) and if Zeliean is really good he will start to hit those stuns or at least slows most of the time. If Zilean can manage his abilities well he can be a god send but otherwise it's only about his ultimate.
Kennen Synergy is that simmilar to Ammunu but he's initiation is kind of a bit harder to follow. His ultimate doesn't apply the stun instantly, it needs a bit of time and Kennen will usually use his E to close the gap a bit faster so your enemy will have that split second to flash away before he gets locked down. But Kennen stun and lockdown potential if the player knows how to manage abilities is something that your enemies should be aware of. With good Kennen in your team, you will win most of your games.
Why is Morgana here? Her true power is revealed when good player hits her bindings that will root your enemies for a moderate time. Her ultimate is AoE stun and if she manage to hit it you should go and get those kills easily. The unique thing about Morgana tho is her black shield. When you play vs team with heavy CC Morgana can save you from that (also absorbs some magic damage). The only problem with her is that the binding travels so slow and her ultimate forces her to go up close and personal so it's quite clear when she starts to do her "things" but still... she's really strong pick in a hands of player with god decision making skills.
Alistar has one issue, he's fast! and when he goes in you must be ready for that. But oh what he can't do, he can knock up the enemy, he can stun them, he can knock them back when they chase you... or towards you when you gank. Really this pick is really strong when the player has good mechanics. His downside is still that he's really fast and that's why you need to be on alert just in case he goes in to not let him die for free.
Camile can be either a good pick or really bad pick. She is really strong champion overall and has the tools for setting up ganks for you but it still requires her to at least not fall behind! Her ultimate will stop any enemy from going anywhere when you gank for a long time and that's what we need. And if ultimate seems like a bit too much she still has her stun from "wall jump" and slow from her tactical sweep.
He has pull, he has slow, he has stun... and he can share gold with you for a kill! really what this champion can't do i wonder. His kit is designed to set up the kills so why not using this to your advantage? his only problem might be that when he goes invisible the enemies will know that when he's around and this will usually make them run away from him and you.
This champion here supports you with shields and hp boost while slowing and polymorphic the enemies so they won't run away. The Lulu is a very good addition to the team when the player won't waste the shield and ultimate on themselves when their carry is fighting.
The CC machine that Nautilus is is something your enemies should be afraid of. Once he starts to do his combo you enemies will have almost no chance of escaping you when you join him in a gank. He has root, he has pull, he even has knock up that will chase the enemy! A really strong synergy for someone like Ahri.
Ashe passive slows the enemy and it will get stronger as the game goes on and Ashe will get critical chance from items. Her R is a gank set up tool which after successful hit can even help teammates across the map! the stun at point blank isn't that long but let the arrow travel the distance of your screen and the stun is so long that you will probably kill your enemy and they won't be able to flash away from all that damage.
I will give Malphite an "okay" rating since his knock up isn't that big as people think and also that's his only big ability he can fire at the enemy team. Not to mention his speed when he uses ultimate is really big and will usually catch not only enemies off guard but also an allies.
Varus performance really depends on enemy. Some enemies will stay inside his ultimate and will slowly get rooted one by one while others will run away from it right away. Sometimes Varus can even miss his ultimate when the champion has any sort of dash. It's also very predictable too that's why he's going to be a bit on same level as Ashe but unfortunately this is not going to matter after he miss his ultimate.
Her biggest ability to set up ganks for you is her binding that will root enemies in place. Unfortunately if there are more then 2 minions between the enemy and her she won't be able to land it. That's why she's more of that "damage support" that will help you with her damage rather then CC. Ganks are going to be tough without her root but still she can zone enemies with her ult (not to mention her poke in lane is good if she use her passive)
The worse version of the Camile to be honest with a small tweak that he can shield himself and apply attack speed buff to teammates. But still he needs his flag to get a knock up and enemies can flash away form his combo quite easily. But without flash enemies will be more cautious about his presence and that's why he's not going to beat Camile in terms of setting up kills for you.
Shen will try to look for nice plays that will help you with securing kills in laning phase. After laning phase his ability to set up kills will start to fall off bit by bit. rarely he will be able to get that multiple man stun in team fights and also will constantly be close to death if his team won't follow up and burst the carry he caught with taunt. His shield also can't be used in the middle of fight since it will get him killed (and it can be easily canceled) and for those reasons Shen can't be put higher on the list simply due to lack of that impact later into the game.
- fun to play
- has outplay potential
- very mobile
- abilities synergy
- Easy to pick
- Big damage when you get your items
- very squishy (one of lower base hp pools in game)
- skill shot reliant
- vulnerable without ult
- small impact on the game when behind
With time you can basically delete cons I stated here. Like with every champion, the more you practice the better you are with that champion so putting some time might be necessary.
P - Vastayan Grace
Innate: Whenever Ahri lands 2 ability hits against a champion within 1.5 seconds, she gain 20% bonus movement speed for 3 seconds.
It's pretty simple passive, hit 2 spells on your enemy and gain movement speed for 3 seconds but Ahri kit has hidden trick to activating its effect. Both hits of her Orb of deception counts as different spell, so hitting your Orb of deception on the way out and when it returns will result with granting you benefit of this passive. Cooldown can't get lowered when building cool-down reduction so you need to keep that in mind when tower diving for example.
Passive: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception heals her for 3/5/9/18 (+ 9% AP) every time an enemy is hit.
Active: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back, dealing true damage instead.
This simple ability is our main damage source. It deals two types of damage:
- magic damage (can be reduced with magic resist)
- true damage (can be reduced only by shields and damage resist)
The most important part about this skill is to master it's second part when orb is returning. The orb always returns to you so you can change the direction of the skill if you move around, flash or use your ultimate to hit that true damage.
Trick: Ahri Orb of deception has hidden feature of animation cancel. You can do this with pairing your Orb of deception with flash towards the target. To do this first you need to cast your Orb of deception and in the middle of animation press flash, the orb will fly out surprising your enemies and you will be able to get out from animation faster then normally (useful when chasing enemy)
Active: Ahri summons three spectral flames which orbit her for up to 5 seconds. Flames prioritize champions hit by Charm or any enemy hit by Ahri's last basic attack, within 3 seconds and Range icon 725 range. After 0.25 seconds, each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy in range, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage. Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.
This ability doesn't have some built-in crazy rng into it, you can control which target the flames will attack. Flames will attack the targets in this order:
- targets hit by your charm
- champions (especially those who u hit with basic attack)
- target of your last basic attack
- rest of enemies
Trick: if you use zhonya hourglass after using fox-fire the flames will still attack the target so if you are fighting in close fight, well timed stopwatch or zhonya can grant you a kill.
Active: Ahri blows a kiss in a line that deals magic damage to the first enemy hit, charming and slowing them by 65%. If Charm hits a champion, Ahri abilities will deal 20% bonus damage to them for 5 seconds.
Charm is slow moving skillshot that applies debuff charmed on anybody who will get hit by it. it will cause enemies to walk towards you slowly while being unable to attack and it's a great set up for your Orb of deception damage since it will nearly guarantee you hit on both parts of the skill. it also increases your damage against the target hit by it by 20% for 5 seconds so it's great tool to help you with assassinating those ADC's and mid laners.
Trick: Ahri charm has hidden feature of animation cancel. You can do this with pairing your E with flash towards the target. To do this first you need to cast your E and in the middle of animation press flash, the charm will fly out surprising your enemies and you will be able to follow with your damage sooner rather then wait for animation to end.
Active: Ahri dashes in the target direction, and then fires energy bolts up to 3 visible targets to deal magic damage. Spirit Rush can be recast twice more at a 1 second static cooldown within 10 seconds of activation at no additional cost.
This is the skill that adds some assassin nature to Ahri kit. Your ability to reposition multiple times in a fight gives you big outplay potential but also let's u escape when the situation gets too hot. after each dash you cast 3 energy bolts that can hit same target with no damage drop offs so every bolt hits for 100% of it's damage. resulting with really big burst. pair it with your Fox-fire before dash and you will evaporate enemy ADC's before they will react with their heal (usually even heal can't save them if you are not behind). With this skill you can dash over walls too so it opens new ganking routes for you which are mot accessible normally.
Mastering efficient use of this skill to redirect your Q - Orb of deception and killing targets without risking your life (since you still can escape) will basically make you untouchable. Put some time in learning how to your spirit rush efficiently with your Q - Orb of deception in practice tool and you will do yourself a big favor.
For mid lane there are few spells that you will want to use, due to in game balance you might not see your favorite spell here. I'm not saying that they are not viable but if you can use something 1/30 times i think it's not viable
Flash is must have on nearly every champion. Flash is the best spell in this game due to it's flexibility. You can use it to run away to safety but also you can also use it to secure kill on low hp enemy. There are countless situations where flash can save your life.
Ignite is main offensive spell we pick in lane. Just having ignite up makes you dangerous. It's not only dealing extra true damage to your enemies that scale with your level but also reduce healing effects on them at the same time. This spell creates pressure on your enemy and situations where you would normally won't able get a kill but thanks to ignite it's possible.
Cleanse is good against champions with lots of CC or champions who will try to lock you down before dealing damage like Lux or Zoe. It's always better to free yourself from hard CC then just wait for your death. Of course you sacrifice kill pressure from ignite but it's still better to survive and live rather then give your enemy free 300 gold.
Pro tip: it removes ignite and exhaust as well!
Exhaust is good vs assassins that will want to jump on you to deal their damage. Best examples for you to pick that spell against are Zed, Talon and Yasuo. They can't deal enough damage if you use exhaust because it will not only slow them by 30% but also the damage during that time will be lowered by 40%. can also be used offensively a bit to catch a target that's escaping.
Teleport is used against match up where you will be constantly pushed out of lane because of low hp or running out of mana (like Xerath or Malzahar) to not loose valuable experience and gold from minions
Domination/ Sorcery rune page is standard pick for Ahri right now. Let's break each segment of this page so you will understand what's going on.
When it comes to our main rune we have 2 options:
- Electrocute is a rune that adds greatly into your burst combo. It's good for us since it helps us to win more fights when going all in. It's base dmg is better then that of Dark harvest and with that it offers better early game. I would pick this rune if i play vs someone who won't let me poke them too much so i will have to go for "all in" more often in order to kill them.
- New Dark harvest is surprisingly good. It offers you nice dmg after getting it stacked that outscales Electrocute somewhere in the mid game. The pros of this rune are that once stacked it makes your damage very brutal and also it's our go to "multi kill" (hopefully penta) rune since it cooldown is almost non existent after getting the kill. Imagine killing one enemy in late game fight, harvesting their soul... you get damage for another enemy! And same goes for another, and another one...! It's going to benefit more from "poking" in lane where you can stack it and also successful roaming.
Sudden impact is good on Ahri because your ult is a dash. On top of it you can cast this ult 3 times so in fight with maximum efficiency you can get extra magic penetration for 10 seconds (with break of 4 seconds after 1st 5 seconds because of rune cool-down). Cheap shot can be alternative pick but you won't get much benefit from it since your only CC is your E which you don't want to spam left and right. Taste of Blood is a good pick if you think you will be poked a lot so you can heal back up some of that dmg they did to you (or just want to win sustain war).
With recent changes all of those 3 are viable and you should decide which to pick based on your own experience and needs:
Zombie ward is encouraging you to clean enemy wards and as mid you might find it a bit hard if enemies in your elo don't ward often. Also you will use mostly trinket not sweeper lens so you might be risking a lot if you choose this option. On the other hand benefit of having more wards on the map is really nice.
Ghost poro is a bit safer option compared to Zombie ward but the poro effect that it offers will give you short term vision extension (cuz enemy jungler will scare poro away quite often). Also if your wards are destroyed you won't get benefit from this rune so it's good to use as a "defensive" vision boost and don't ward aggressively.
Good old Eyeball collection is still really good option for aggressive laners. as mid you will be ganked often when pushing turrets and also fights are part of a mid lane nature. you will fight on all stages of the game so this is the "most guaranteed" option for you when it comes to get adaptive bonus from the rune since chances to get this will appear really often.
This rune is important. It will define your play style and have big impact on how you want to play. if you are willing to have more heals in lane so your enemies can't push you out easily go with Ravenous hunter. If you want to roam often and move around the map often to be in specific spot before your enemies get there, go with relentless hunter which will give you out of combat movement speed. If you are aggressive player and/or prefer to have your ultimate sooner, go with Ultimate hunter who will enable you to have your ultimate more often which can be used offensively but also defensively. My personal choice here: Ravenous hunter since it gives me extra sustain and thanks to it I will be able to heal myself mid fight so i can be more aggressive (it can sometimes help you survive the Ignite too).
Transcendence is great mastery for Ahri since her cool-downs can reach really nice refresh timers once you reach 30% CDR. In the past there were many items that offered you CDR and so Ahri players used this rune to convert that extra CDR to damage (wasting stats in LoL is always bad choice). It's still useful even if you don't reach the cap because it will give you 10% CDR for free and all of this makes it a great choice.
Your other option is Nullifying Orb against match ups against Syndra or LeBlanc or anyone who can burst you really fast. Consider picking it if you don't feel confident when it comes to avoiding skills. For aggressive players good mastery is Absolute Focus which will give you some bonus AP when you are above 70% hp (if you know how to avoid skills this is great option). Some people choose to run Manaflow Band which in my opinion isn't as good as other options but still can help you lane if you are using your skills to push waves.
In your last rune slot you have what i like to call "filler rune" that will also have impact on when your runes will reach their peak performance. In my opinion you have 2 choices: Gathering storm that will give you more damage later into the game but you have to deal with weaker early game or Scorch what will boost your poke ability but is falling off later into the game compared to Gathering storm. If you decided to pick some utility in your previous runes you should pick Gathering storm to make up for lack of AP that you might miss early (you will get it back later thanks to that). Scorch is good if you want to secure lead early but as i said, falls of later. The Waterwalking is... surprisingly good. It can help you with roams that ends up with encountering enemy jungler in river (also movement speed is nice for roams overall). In late game objectives are also placed in river so the bonuses provided by Waterwalking can still be useful when it comes to fights over dragon/baron but it's situational mastery and you won't get much from it in lane.
<i'm reworking this section so i will re-add explanation for some runes later>
As you probably know Ahri abilities scales with AP (Ability power) but not every AP item is working on every champion. In this section we will break down items which not only in my opinion work on Ahri but also those which create some interesting combos which you can use on a rift to your advantage
Doran's ring and Dark seal are your starting items, how to decide which one to pick? Both offer you 15 AP but that's the end of similarities. Personally i go Doran's ring like 99% of the time because mana regeneration passive is always welcome on Ahri since early into the game you burn your mana really fast. Bonus damage on your basic attacks against minions is nice help when it comes to securing that cs. Dark seal in my opinion is viable option against champions who will try to poke you hard in lane like Xerath due to increased healing from potions. It also offers you a "gamble" option. You can skyrocket with glory passive or fall behind where this item will be useless.
they are important because of movement speed stat that is useful on all stages of the game. You have many upgrades you can get for your boots so when you should buy which boots?
Sorcerer's shoes - Buy them when you are either ahead or equal in lane (magic penetration helps you deal damage so don't skip this stat freely)
Mercury's treads - Great buy vs champions with insane AP burst in lane like Leblanc but also champions with dangerous CC like Lux or Syndra. Great, cheap defensive option. You will read quite often in match up section above "buy mercury to reduce CC on you" but if you can avoid abilities the are not necessary.
Ninja tabi - you want to get them vs enemy Zed or Yasuo (AD mid laners) but also good in situation when their team is mostly composed of AD champions. another defensive option to keep you alive for longer.
Ionian boots of Lucidity - if you decide to build those you won't only get 10% CDR stat but also get 10% CDR off your summoner spells. They are not bad but if u compare stats that boots we mentioned earlier gives you i think those boots will land in "situational buy" category.
Berserker's greaves / boots of swiftness / boots of mobility - Don't buy them because they don't offer stat's that are beneficial to you in any way. Ahri don't utilize attack speed and is fast enough with her ultimate so we don't need those in our inventory.
item Hextech Protobelt-01Hextech Protobelt-01
Even if not mentioned in any built path above this item is actually good if you are aiming for small amount bonus burst in your kit. I had many situations where this item decided if i will die in 1v1 or not. It's a good item but not many people are enjoying multiple active items in their inventory and not many people build it these days. But i still think this item deserve mentioning (who knows, maybe it will come back one day if the buff it a bit)
Rylai's crystal scepter
This is item which can make any Ahri main reading this guide wonder "why?". Honestly this item is good in situations where you need to kite your enemies and offers some extra hp which add you some points int terms of "defense" while still giving you offensive stats. Slow passive guarantees that enemies won't run away from you when you chase them but again, this is is situational item which will truly shine when paired with Liandry's torment
Finally we will have a talk about more viable items. Void staff is pretty much important item no matter in what situation you are in. Magic penetration % and AP speaks for itself. This item greatly compliments Ahri and her damage because it does so much in the background that you will find it sometimes surprising how much your damage potential increases after this buy. You can think about it like "cheap Rabadon's deathcap" when you are low on gold
The potential this item brings to the table is worth mentioning even if you normally don't see it often. Again, it's active item which has one big disadvantage: "you have to charge it". Without it this item is basically useless even if it grands you big AP stat. You want to have it charged as much as you can (80+ charges is optimal in my opinion) before using it in situations where your fight won't extend too much (active bonus last only 4 seconds). In longer fights it's better to buy Rabadon's deathcap with magic penetration from other items.
Zhonya's hourglass / Banshee's veil
Both of those items represent your defensive options you can have in game. With their stats you can guess right that Zhonya hourglass is more versatile them banshee's veil due to it's active but this is not a reason to look down on banshee's veil. This item can save you from death by Malzahar ultimate or will provide extra resistance against AP damage Annie offers (hint: it's high). It will give you resistance you need against AP champions. On the other hand Zhonya's hourglass is great against AD champions and any form of burst. it's active puts you in "stasis" state but in exchange you can't receive any damage which is useful when you need to save yourself from unavoidable death like Syndra ultimate. the only downside to using stasis is that you can't move for 2.5 seconds and you can't cancel it so if you use it in wrong time and place... don't expect much after effect wears off
Early mentioned item that we will now explain why it's viable. It offers some nice base stats (AP, health) but the true power lies in it's two passives. The first one increase your damage the longer you fight and after 5 seconds in combat your damage is increased by 10%. In a fair teamfight this extra damage will result with significant damage output increase as far as you manage to land your spells on enemies and not die (can't deal damage if you are dead, smart). The second passive burns your enemies with magic damage. This damage is doubled against movement impaired units (slows etc.) and that's where Rylai's crystal scepter comes in with it's slow and increase our burn damage on our enemies. This item combo is good against team comps where enemy have lot's of tanks.
Another item with lot's of potential but requires smart usage. It requires you to make use of it's passive which works only when you use basic attacks. Every 1.5 second after using ability you have empowered basic attack that will deal extra magic damage that scales with your AP on top of that. Pair it with hextech gunblade and you will get "secret" Ahri one shot combo. Lich bane is useful against Yasuo who will dash all the time and it will be hard to hit any abilities on him and even if he windwall your orb of deception you still will be able to land empowered basic on him for extra damage. Good item which adds to your poke damage.
This item is simply too good to pass in most scenarios. It offers you very powerful stat combination. Health makes you harder to kill while AP adds to your damage + it's quite big amount. Besides those 2 stats this item offers you two passives. First will give you flat magic penetration that will add to your damage and this stat is important on every AP champion that is focused on "bursting" their enemies. Other passive applies debuff on your enemies that reduces their healing effects so if enemy ADC is using heal or your opponent in lane has a way to heal himself/herself, this item will make their life nightmare (looking at you Vladimir)
Our main item for reason. Nice AP, Mana (after mana item nerfs boost importance of this stat) and cooldown reduction. All we need in one package. Not to mention awesome passive that can even secure you some kills with a bit of luck and boost your minion pushing power. With this item you won't run out of mana in the middle of the fight too so i would recommend it to everybody who want to test their Ahri skills in ranked to build this item. Even Pros use it in their every build so it must mean something right?
Two words: "Must buy". you can never go wrong with rabadon's deeathcap in your build. Big AP and passive increase your AP by 40% from all items which means you are not getting extra 48 AP from rabadon only but you can get suddenly 200+ bonus AP from other items too with the moment you buy it. I think it's enough to make you interested in this item. Raw power is sometimes best solution to your problems on the rift :)
Elixir of Sorcery
extra AP, more mana regen and nice "Sorcery" passive, you can't go wrong with this
If you enjoyed the guide and would u like to ask questions or want to suggest something to this guide go ahead. We can only achieve best guide rank when people will read / let their thoughts flow in comment section (even if it's negative it still can add something to this guide)