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Choose Champion Build:
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
~Introduction~

Hello and welcome to my guide: Fiora - The Invincible Shredder. Before you start reading anything, notice this guide isn't done yet. This guide is focused on being tanky while dealing a good amount of damage at the same time, so please everyone, don't tell me to get more ad items like an

Anyone who likes / thinks this guide is good please vote up. If you're about to downvote, please tell me why. I don't want random downvotes without any reason at all. I hope you enjoy this guide as much as I do and please leave me some feedback.
*NOTE*
You might notice some grammer mistakes, im trying to fix these but my english aint that good! xD
Check this fiora gameplay/commentary out using my build:
Thanks to jmurdah for making this video! Check his youtube channel out and subscribe to him for his awesome work! :)

spac |
Pros
![]() + // Tanky with this build. + // Her attack speed is insane. + // Can block on-hit spells / auto attacks. + // Invincible with your ultimate. + // Amazing damage if played right. + // Can chase enemies really good. |
space |
space |
Cons
![]() - // Squishy early game. - // No cooldown reduction. - // She can be mana hungry if you're a spammer. - // A single stun can shut her down. - // Wrong ultimate cast results in death. - // Probaly 1st focus for enemy team. |

Good Options:
This spell is always a great choice no matter what champion you are. You can use
Flash in any defensive and offensive situation like flashing over a wall to escape or flashing to your enemy to get in range to cast
Lunge or
Blade Waltz.




This spell is a great option. Just like
Flash it can be used in any defensive and offensive situation which makes it useful in many ways. It also has a decent cooldown for such a great spell.


This spell is also a great option. This spell is great against healers and it hits really much for a true damage dot. This spell can finish targets really easy! I prefer
Flash and
Exhaust over this spell though.



This spell is a must have when you're jungling,
Smite speeds up your jungling alot which leads to faster ganking which ofcourse leads to more kills for your team! Also a wonderfull spell to steal baron / dragon. DO NOT USE THIS SPELL WHEN YOU'RE LANING!

Decent Options:

This spell is a good choice on
Fiora, it can be used in defensive and offensive situations like
Flash. The only disadvantage is that
Ghost can be countered with a slow and you can't go trough walls like
Flash can. If you have the feeling your movement speed is way to low, this spell will help you alot.





This spell is pretty good. The only disadvantage about this spell is: it's not THAT usefull late game and it has a high cooldown compared to
Flash and
Exhaust. It is a great choice vs harras champions and a great choice if you don't like walking.



This spell is not that great in my opinion but it is viable. This spell gives you a litle bit more survivability to yourself and to all of your teammates around you. If you're new and struggling to keep alive
Heal is a great spell for you!


This spell is always a nice spell to choose. The only disadvantage is has is that
Cleanse has a pretty long cooldown for just removing the cc effects on you. If you're fighting vs a full cc team, this spell is awesome.

Bad Options:

This spell should be picked by supports and not by a dps. The only real situation you should choose this spell is never. If no one picks
Clairvoyance in your team, your team is doing something wrong and you should consider finding another one.


This spell just wastes a summoner spell slot like every spell does under the topic 'Bad Options'. You shouldn't be spamming abilities every time you can deal a litle bit damage to your enemy which doesn't even get you anywhere.

This spell can be usefull but not in our situation which makes it a bad choice. The only way
Promote can be usefull is to push your lane which isn't your goal as a solo laner + you'll have to exchange it for a GOOD summoner spell.


This spell is pretty useless. Yes i know that
Surge gives attack speed and ability power, but late game the as will exceed your attack speed cap and the ability power is pretty much useless so just don't pick it. It also has a really long cooldown compared with the duration of this spell.


This spell is just useless in every way possible unless you're trying to troll which leads to hate. The cooldown on
Revive is ridiculous high, you have to die before you can actually use this spell which isn't your goal in LoL and it will let people probaly rage at you. Just DON'T pick it.


Main Runes:
Greater Mark of Desolation: These runes will give you a huge boost in damage. These runes are basically the best runes for ad champions, especially early game.


Greater Quintessence of Desolation: Just like the marks, these runes give you a huge boost in damage.
Alternative Runes:














Lane Masteries:

Offense Tree:











Defense Tree:






Jungle Masteries:

Offense Tree:










Defense Tree:








You should be leveling this skill after

Tips and Tricks:
- Only use this skill when you're sure you'll kill you're target.
- Try to have some enemy minions behind you so you can escape whenever you have to.
- Don't wait to long casting your second dash, it may go away which results in a waste of a skill.

You want to max this ability first (except if you can rank up

Tips and Tricks:
- Use the active wisely, watch your enemy carefully and whenever she auto attacks you, you should activate it.
- Try not to spam this ability to often, it will cost alot of mana.
- If you're in a 1v1 battle, don't cast it at the start but in the middle of your battle, it will suprise your enemy and may give you a win.


You want to max this after


Tips and Tricks:
- Try not to use this ability to much for farming minions, keep it for fights.
- Try to combine this ability with
Lunge to chase your enemy to death.
- Don't be afraid to use it in teamfights, if you kill an enemy it will refresh the cooldown which means you can activate it again.



You want to max this skill whenever you can rank it up (level 6,11 and 16).
Tips and Tricks:
- Use this ability as finisher and not as starter, this will confuse your enemies.
- You are invincible while casting this ultimate so don't be afraid to tower gank with it.
- Try to use it on the enemy carry's. It will hit much harder on them and probaly kill them really fast.

//First finished item//
These boots are almost a must have on
Fiora. The enemy will focus you really much when you'll deal some damage and with these boots they will have a really hard time shutting you down. The magic resistance is also a really nice extra, makes you less vulnerable for nuking mages like
LeBlanc or
Veigar.



//Second finished item//
Rushing this item is great on
Fiora. It has alot of stats for a really cheap price + it gives you a free ward every 3 minutes! With this item you can farm really fast and it will keep your health really high because of the lifesteal. This item is also great for killing red buff / blue buff or dragon / baron.

//Third finished item//
This item is
Fiora her first attack speed item. This item is awesome on
Fiora, it gives really nice magic resistance and it gives you a really nice attack speed boost. You'll also deal tons of damage with auto attacks and your ultimate because of the passive which gives you extra magic damage on every auto attack + every hit on
Blade Waltz.



//Fourth finished item//
This item is beast! It increases your armor, attack damage, attack speed and has a really, really strong passive. This item makes your auto deal huge damage and will let your ultimate hit even harder (it will deal an extra 20% magic damage of your enemies MAX health which can be davestating).
//Fifth finished item//
This item is a really good item to buy on
Fiora. This item gives you a huge boost in attack damage and this item combined with the
Wriggle's Lantern gives you huge lifesteal on your auto attacks, you also can lifesteal your health back really fast with your ultimate which turns loses into wins!


//Last finished item//
You don't need to much damage anymore so that's why you want to buy this item. This item will help you tank the enemy team even more! This item combined with all your other items gives you over 200 armor and 200 magic resistance which is really much for a damage dealer like
Fiora. This item will also revive you which makes it awesome!


//Magic Resist Items//
This new item is amazing. It works really great on
Fiora especially when your health is low. This item works great with your ultimate because it will deal much more damage and it will lifesteal alot more back if you're low on health. It also gives a great amount of magic resistance and a lifesaving shield which is one of the main reasons you want to buy this item! Definitely a good alternative item.

//Armor Items//
A great anti-carry item. This item gives a huge amount of armor for a very low amount of gold. It also has a great passive which makes enemies pay for focusing you, it damages the enemies hitting you for a really good amount. You want to exchange this item for the
Guardian Angel, it's almost the same price and gives the same effect: 'keeping you alive longer'.

//Attack Damage Items//
You can rush
Bloodthirster instead of a
Wriggle's Lantern but you never should do this in ranked games, you'll need the ward for more map awareness and you'll need the armor to tank more damage. You can buy this item without to much problems in normal games if you like to go MORE damage / lifesteal.


This item is actually awesome on
Fiora especially with your ultimate. If your enemy team likes to stick together, this item might teach them a lesson. However.. the splashrange is only 185 (just a litle more then your auto attack) which means the enemies can avoid the splash passive really easy.

Do you like having more physical damage? This item might help you! This item is really good vs heavy armored tanks, it will shred them away without problems. You can exchange this item for the
Madred's Bloodrazor but this will remove alot of damage vs squishy champions and health stacking champions, it is cheaper though which makes it viable.

This is actually a good item on
Fiora. The CD and the armor penetration is great, especially for early game. The only downside about it is, just like every other alternative item, you have to exchange it for one of your main build items but if you are buying this item, buy it as early as possible in game (after
Wriggle's Lantern)


//Health Items//
This item is amazing, it will slow enemies really hard which makes escaping for your enemy almost impossible. You can rush this item instead of the
Wriggle's Lantern but you'll lose alot of lifesteal. You can also buy it late game after your
Guardian Angel, this is probaly the best choice because you'll need the lifesteal early game.


//Aura Items//
If your team has much trouble staying alive late game you should buy this item because it helps them keeping alive longer. It gives your team a nice ad/armor/magic resistance/ad boost and it gives yourself even more + a health bonus! Exchange this item for the
Guardian Angel, you'll lose the revive but it helps your team alot.

//Alternative Boots//
The only situation you should buy these is if your enemy team has 4 or more attack damage champions. The item is really cheap for the effect you get which makes it a very good alternative. When the enemy team has atleast 2 magic damage champions you should stick with
Mercury's Treads.

I'm still testing some items out.


- Yellow stands for: 'jungle route'.
- Orange stands for: 'ganking possibilities'.
- Red stands for: 'warding locations'.
Jungling:
1. As jungler I always start at mana buff. The reason for this is very simple: I will regain my mana much faster which means more spamming of skills which increases the speed of your jungling. Don't use

2. After I got the mana buff I'm going to kill the wolfs. First kill the big wolf and then the small ones. Don't worry if your health is getting low, this buff gives you a litle bit health back whenever you kill it.
3. Now i'm going to the wraiths. Since the lifesteal of these creatures got removed they are much easier to kill. First focus the big one and then the small ones. The big one will give you health back just like the big wolf.
4. After I killed the wraiths I wont go to the red buff immediately, before i'm killing this buff I wanna kill the big gollems. These 2 guys are pretty strong so make sure your health keeps full with the use of a

5. Now i'm going for the red buff. You should have

Tips and Tricks:
Burst of Speed refreshes your auto attack, try to activate this skill immediately after you do 1 auto attack to have 2 auto attacks at once.
- Try to use your
Riposte as much as possible, it will block much damage which makes it easier for you to jungle.
- Try not to cast your
Lunge for the second time to quickly, the second dash might get bugged and wont do damage which is a waste of a spell.
- Always focus the big monsters first, they do the most damage and they give the buffs.
- If the enemy tried to gank you and you can't hold them back with your team.. well that sucks.. you will lose your blue buff and your only way to jungle is to start at the big gollems.
Ganking:
Now it's time for ganking.. try to gank the closest possible lane there is (like mid or bottom). If these lanes are going good and you don't have to gank, try top. Tell your solo laner to stop pushing (if he is pushing) and let the enemy push him. Whenever the enemy goes further then the brushes, gank immediately with your

Tips and Tricks:
- When you killed red buff you should gank immediately instead of farming more creatures in the jungle.
- When you're trying to gank, don't wait longer then 20~30 seconds. You'll just waste your time and you'll waste important experience / gold.
- When the enemy crosses the bush,
Lunge in and activate
Riposte and
Burst of Speed, auto attack him a few times and then cast your
Lunge for the second time. This is almost a guaranteed kill.
Warding:
1. The first and best warding spot is infront of dragon. You should try to ward this spot as often as possible (especially when they have a


2. The second spot is also a very important spot.. infront of baron. This spot is more for late game though, because baron wont even respawn untill the 15th minute. The buff is the most important buff though, it grants massive damage and regen to your team + alot of gold and experience. Try to ward this as much as possible late game.
3. Now we are left with the other spots, the bush on top, bottom and the 2 bushes on mid. These are not that important compared to dragon or baron but they are not bad. If your teammates are getting ganked multiple times you should ward the bush for them, this makes is easier for you and for them and they will thank you for it.
Tips and Tricks:
- When you got your
Wriggle's Lantern try to ward dragon as fast as possible. The only situation you shouldn't ward dragon is when your lanes are getting ganked way to much or if baron is more important at that moment.
- Don't waste your wards to much on useless spots like the bushes in your OWN jungle. This wont help your team and this wont help you to much either.
- Later in the game you should consider buying
Vision Ward to see if your enemy warded that location. If they actually warded that location you'll see it and you are able to destroy the ward and receive 25 gold for it.
- Is your ward from the
Wriggle's Lantern killed? Try to buy a new one because you want as much vision as possible in the jungle. Also let your support buy some wards if hes not buying any, which might happen if you're playing low elo.

Let's talk about farming.. What is farming? What can you do with farming? What will you achieve by farming? Well it's simple: It's almost the most IMPORTANT thing in this game to do, especially for







Last hitting under the tower:
- Combat minion: 2 turret shots then 1 auto attack.
- Ranged minion: 1 auto attack, 1 turret shot and then 1 auto attack.
- Tank minion: Not really sure, just make sure you'll last hit this minions, it gives the most gold. This minions also takes 50% less damage from turrets which makes it easier for you to last hit it.
If your getting outzoned on your lane, you should call your jungler for help or you wont be to strong mid/late game.

In this section i'll show you how to play against every solo top champion / every jungler. This includes what advantages your enemy has and how you can counter your enemy. This took me a very long time so please, if you see any mistake, tell me!
~Solo Laners~
Yorick:
Skills:
Difficulty to play against:
Hard!
Advantages over you:
* Can harass very good from a nice distance.
* Has huge lifesteal if
Omen of Famine gets maxed out first.

* Has a constant slow which can be used on you when you're getting ganked.
* Has pretty low mana cost which makes him very annoying to play against.
How to counter
Yorick:

* Try to keep a good distance between both of you or he can easily harass you without losing anything at all.
* If he maxes
Omen of Famine you shouldn't try to harass him, you will lose your mana because he can just cast this spell and heal his health back. If he maxes
Omen of Pestilence you can actually harass him, but be sure you are atleast level 4 and be sure to hit a pretty big chunk of health away or it wont effect him to much.


* If you are trying to take down
Yorick, get your jungler to help. This gives you a much better chance to get him down instead of you not killing him which results in wasting mana.

* Try to focus
Yorick his minions down, this will help you keeping your health and this will heal him less (if
Omen of Famine is casted). This will also decrease his damage / tankyness since his passive will get deactived if his minions die.


Garen:
Skills:
Difficulty to play against:
Medium!
Advantages over you:
* Has huge health regeneration when not in combat because of
Perseverance.

* Has a long silence which can result in dead.
* Has an ulti which hits very hard when you are low on health, this can be used to finish you off very easily.
* Has an armor/magic resistance passive.
How to counter
Garen:

* When
Garen tries to hit you with his desicive strike, cast
Riposte to block all the damage (silence still remains though).


* If you are about to harass him, make sure you hit him pretty hard or he'll just regenerate his health back in a few seconds.
* If garen castes
Courage, don't waste your spells on him untill this spell deactivates. When
Courage is activated he blocks alot of damage from your auto attacks and spells.


* If Garen is using
Judgment, I would suggest staying away. At max level is does 1260 (+8.4 per bonus attack damage). Also, while he using
Judgment all slows have their duration reduced by 50%. Meaning, if you exhaust him while he is spinning, it will only slow him for 1.25 seconds. (Thanks Jpikachu1999)


Urgot:
Skills:
Difficulty to play against:
Hard!
Advantages over you:
* Has a huge range when
Noxian Corrosive Charge hitted you.

* Has a shield with a slow build in it which makes him able to harass with
Acid Hunter much easier.

* His ultimate can teleport you in their team which results in an easy dead.
*
Zaun-Touched Bolt Augmenter reduces your damage pretty much which makes 1v1 battles even harder with
Urgot.


How to counter
Urgot:

* Try to avoid
Noxian Corrosive Charge, if he succeeds to hit this spell, try to run away or he'll harass you really hard which results in easy farming for him.

* When he casted hyper-Kinetic Position Reverse he becomes very tanky so try to avoid spamming your abilities on him when this is active.
* If
Urgot spams his abilities, his mana is pretty fast gone. Try to take advantage of this and try to rape him whenever his mana is nearly empty.

*
Urgot is pretty squishy, call your jungler to help you kill him, this will mostly result in an easy kill.

Nasus:
Skills:
Difficulty to play against:
Medium!
Advantages over you:
*
Nasus has a lifesteal passive which makes it hard to harass him.

* Has a really huge ms/as debuff which makes it really easy for him to get you.
* Has an armor debuff
* Can have alot of damage by killing minions because of his
Siphoning Strike passive.

* His ultimate increases his ad/health alot which makes 1v1 after level 6 almost impossible.
How to counter
Nasus:

* When nasus casted
Wither on you, try to run away until its almost over and suprise him with a counter attack.

* Nasus has alot of lifesteal so try to avoid hitting him a litle bit and try to hit alot at once.
* If he casted his ultimate try to avoid fighting him untill his ultimate is over, this will give you more chance to kill him instead of him killing you.
Mordekaiser:
Skills:
Difficulty to play against:
Medium-Hard!
Advantages over you:
* Has an overshield which can be pretty hard to get trough.
* Every skill is AOE damage except for his ultimate.
* Can harass really easy from a nice distance.
* Can clone you if killed by
Children of the Grave which makes killing turrets easy for him.

How to counter
Mordekaiser:

*
Mordekaiser is fairly predictable. Whenever he moves forwards towards you and your minions, just move away. You don't want to take a
Siphon of Destruction, as well as the fact that he get's double the shield if he hits champions. (Thanks Jpikachu1999)


* When his overshield is gone, try to harass him. Most
Mordekaiser players have 500 health at the beginning with a litle bit resistance which makes it easy for you to take chunks of health away from him. Also, when he killed your minion wave it's also a good moment to harass him, he can't keep his overshield high without him hitting your minions.

*
Mordekaiser is a cooldown dependant champion, take advantage of this, harass him when he just casted his spells.

* Try to keep your health above 50%. A good
Mordekaiser will easily tower dive you if you are low on health which results in an easy kill for him, especially when played versus a
Mordekaiser with
Heal.



*
Mordekaiser is fairly easy to gank if he's pushed up. He has no CC, so as long as your jungler has a snare or taunt (
Maokai,
Rammus), or even any type of CC, he will be in trouble. He also has a hard time assisting his jungler to gank you, as when he approaches, you can just back away to avoid damage, and he has no CC. (Thanks Jpikachu1999)



Warwick:
Skills:
Difficulty to play against:
Hard!
Advantages over you:
* He has huge lifesteal because of his passive and
Hungering Strike

* 1vs1 battles is mostly a win for
Warwick.

* Has alot of movement when enemy lower then 50% health.
* Has long ranged supress which procs on-hit effects just like
Blade Waltz.

* Has an AOE attack speed buff.
How to counter
Warwick:

* Try to avoid getting in a 1v1 battle with him, in most cases he will win because of his huge lifesteal.
* A good item to counter warwick is a
Null-Magic Mantle, this will reduce the damage of his passive, his
Hungering Strike and
Infinite Duress alot.



* Don't try to tower dive
Warwick even if he has low health. He might suprise you by casting
Hungering Strike on you which results in huge lifesteal for him and huge damage for you.


*
Blood Scent gives
Warwick a huge movement speed boost whenever you are below 50% health, try to avoid getting this low by using
Health Potion and tower hugging or he'll cast
Infinite Duress without any problems.




Sion:
Skills:
Difficulty to play against:
Easy-Medium!
Advantages over you:
* Has a shield which blocks alot of damage rather then blocking on auto attack if he goes AP.
* Has a long stun.
*
Feel No Pain reduces your damage auto attack damage a litle bit.

* Is the ultimate lifesteal champion if he goes AD
How to counter
Sion:

* AD Sion: You have more attack speed and damage then him, shall not be a challenge at all. AD Sion have to build up his stats during the game just like
Nasus or
Veigar (this time its HP instead of AP/AD), so wait for him to become tankier later (hi
Madred's Bloodrazor) or you can try to deny him early on (Thanks Boitata)



* AD Sion: Wait for him to stun you and activate your
Riposte right away. That will cripple half his damage before the stun fades and you are capable of making him pay. Avoid fighting him while his ult is on, if he has enough attack speed you won't be able to finish him and he will ending up killing you. But, if your choice of summoner spells are
Ignite and
Flash, you can
Ignite him to cut half his lifesteal/health regen and you can finish him with your
Blade Waltz. No hits = no life steal = dead. (Thanks Boitata)





* AP Sion: Just a pain in the ***. His stun and shield hurts like hell, but really only from level 5 ahead. The only way to counter him is to throw him into long fight, AP
Sion makes it a hit and run game which means short fights will give him an advantage and long fights will give him a disadvantage. (Thanks Boitata)

* AP Sion: Play agressive from the start. He will likely stun you and run near you to blast his shield (which is his only way to soak damage during lane phase). When he does that, he will push the lane (nice to us!) and lose his defenses for some seconds. Jump on him and harass the **** out of him. AP
Sion can't sustain in lane like AD
Sion, he keeps himself fighting by bringing the enemies into low health and zoning them. That is just what you don't want to happen, for that you have to dominate him, or you will be dominated. (Thanks Boitata)



* At level 1 you should buy a


* Now let's see who you are fighting against.. is it against a close ranged champion like





* Try to last hit every minions and be aware of ganks. Don't try to haras your enemy until level 4 because you wont hit to much without having all your spells. Did your enemy survive your harassing easily without taking to much damage? Don't try to harass him again because it will get you nowhere and you will just waste mana, try to wait for a gank to kill your enemy.
* When you reached level 6 there are a few things you can do:
Hi?* You can keep farming until you are low on health.
Hi?* You can go gank another lane (if your enemy recalled).
Hi?* You can recall.
You should not recall unles you have 1350 gold or more. You need



* You're probaly level 6~8 by now. At this point you should try to help other lanes more and try to gank / pushing enemies. Don't do this unles you are sure your lane wont get pushed, you don't want to lose a turret.
* If you don't like to gank, just keep farming on your top lane and try to push your enemy out of lane, with the items you have by now it shouldn't be a problem at all. Try to farm 2~3k gold so you can instantly buy






* When you have reached level 11, you basicaly entered late-game, which means more teamfights, more map awareness and more teamplay.

* In late-game you're trying to focus on ganking / killing your enemies one by one if possible (almost like mid-game). Try to steal your enemies buffs, this will help you ganking and this will prevent your enemies from getting experience via jungle / getting buffs.
* Whenever you farmed enough gold to buy 2 atleast parts of your



* After a while you should be able to afford

* Whenever a teamfight is going on, your goal in teamfights is actually pretty easy. Try to focus their carry (like




* The last item you should buy is a


As you can see in the video I made a 1vs5 penta kill.. with a lil bit help from eve at the end. The first enemy im focusing on is






*NOTE* I know.. I know.. I was really fed but that's not the point, the point is that this build works as you can see. The enemy might be noob but that doesn't matter, it's all about the idea!

I just wanted to point out for the second time: This is my first guide ever made and I will be UPDATING it. Hope you like and enjoy the build as much as I do.
Thanks for reading
-Minkey A.K.A. Iolypop.
Credits to jhoijhoi for giving me tips on making a guide!
Credits to Jpikachu1999 for helping me ALOT explaining things to people who comment on my guide!
Credits to BlackIceT for giving me his template for the section 'Fiora's enemies and how to play against them'!
Credits to MissMaw for making the Banners for this guide and making my sigs!

**05-03-2012**
- Made the guide and published it.
**06-03-2012**
- Added new section to the guide called 'Items'.
- Tweaked the item build abit, changed



**07-03-2012**
- Added 'Alternative Items' to the section 'Items'.
- Added new section to the guide called 'Jungling'.
- Added 'Champion Info' to the section 'Introduction'.
**08-03-2012**
- Tweaked the section 'Introduction' abit.
- Added new section to the guide called 'Farming'.
**09-03-2012**
- Tweaked the section 'Runes' abit.
- Tweaked the section 'Masteries abit.
**11-03-2012**
- Added new section to the guide called '1vs5 Penta Kill'.
**12-03-2012**
- Added a few new items in 'Alternative Items' in the 'Items' section.
- Tweaked the section 'Pros / Cons' abit.
**13-03-2012**
- Tweaked the section 'Introduction' abit.
**14-03-2012**
- Added a new section called 'Early Game'.
- Added a new section called 'Mid Game'.
- Added a new section called 'Late Game'.
- Added a new item and deleted one in 'Alternative Items' in the 'Items' section.
**16-03-2012**
- Added a new section called 'Fiora's enemies and how to play against them'. STILL IN PROGRESS.
**19-03-2012**
- Tweaked the section 'Early/Mid/Late Game' abit so it doesn't look like a wall of white text anymore.
- Tweaked some sentences abit.
**23-03-2012**
- Added a new item in 'Alternative Items' in the 'Items' section.
- Tweaked some sentences / sections a litle bit.
**29-03-2012**
- Tweaked the section 'Items' abit.
**31-03-2012**
- Seperated the section 'Items' into 2 section called 'Main Items' and 'Alternative Items'.
**04-04-2012**
- Tweaked the section 'Pros / Cons' abit.
- Added a commentary video in the section 'Introduction'.
- Added banners to my guide. THANKS ALOT MISSMAW!
**05-04-2012**
- Tweaked the section 'Summoner Spells' abit.
More sections/updates are coming.
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