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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction


If anyone wonders why the guide is called "Fiora- Why do you attack so fast?" it is because of her

This is a guide for a glass cannon




I made this guide at the start of my League of Legends career in S2, so everything in the guide is not completely relevant in S4, as you can see if you read the whole guide. So this chapter here will be a place where I can explain maybe a few of the differences and add some new content. I do not think I want to change the whole guide completely, as most of the content is still pretty good and relevant. I changed the item build completely, especially the new item
Feral Flare is extremely good on Fiora, and makes her a lot more viable in the jungle as a mid and lategame threat.
Youmuu's Ghostblade has also been added, before I wasn't good enough to use actives, but both the active and the stats on Youmuu's are good on Fiora. The Jungle is a place where Fiora can safely rack up to the mid and lategame, as her early game in lane is pretty mediocre, she is very squishy.


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![]() I will always use these seals, although maybe not when playing against an AP solo top. Against AP champions, ![]() |
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![]() ![]() When jungling and solo top against AD you should use ![]() Choose ![]() |
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These are the most viable summoner spells as I see them
Every AD carry must haveFlash:
Flash, because they have so little survability.
Flash can save your *** better than
Ghost almost all the time.
Flash can also get you just close enough to grant you that kill.
If you jungleSmite:
Smite is a must. It will give you much faster jungling speed, and it will help you secure dragons/barons/buffs for you or your team. While jungling you will mostly go
Flash and
Smite. Because you have no CC, going
Smite and
Exhaust is also viable.
This is a great choice for securing kills, especially againstIgnite:
Tryndamere with his ulti, or against HP regen/lifesteal champions like:
Sion,
Volibear and
Swain. But if you have
Executioner's Calling (which does apply on your basic attacks, and is not used on the other champion like
Deathfire Grasp, then
Ignite is not needed against HP regen/lifesteal champions, just for securing kills.
While most solo tops goExhaust:
Flash and
Ignite,
Exhaust is a viable choice on
Fiora because she have no CC herself, and because she has such a high damage output that
Ignite wouldn't have helped her as much as it does on other champions. Late game, if
Exhaust lets her hit with just one more basic attack than when she uses
Ignite, it has helped more. And
Exhaust also decreases your opponents damage output by a fair amount, it can be a lifesaver together with the slow in a 1v1 situation.
Other usable choices:
Teleport: If you want to use this summoner spell when going top, then I will not complain, it's just that I believe other summoner spells are better. But you're welcome to use this as much as you want.
Ghost: This can be good for chasing and fleeing. But because
Fiora has a dash,
Lunge, which also gives her extra movement speed if she uses
Burst of Speed, this is of most use for her as a fleeing skill. And for fleeing,
Flash is just better.
Cleanse: If you are playing against a team full of CC, especially if their jungler and solo top is full of CC, this can be used. But you can also go
Quicksilver Sash, making this spell unusable most of the time.
Heal: You are going for lifesteal, in jungle
Heal really is not needed, and as most solo tops go
Flash and
Ignite,
Heal will be countered. Late game you heal more with three basic attacksthan you would with
Heal. If you can't do without it, it certainly is a possibility. But then you will lose other opportunities which in my opinion are much better than this.
Basically unusable choices
Revive: Why would anyone go for this? It's like made so that, "oh, great, I can just die because I've got revive." It's also got a gigantic cooldown, 540 seconds. Really a bad idea.
Surge: You have an ability which gives you 120% AS. The AP won't help you at all. Just no, this only makes you bigger, and nothing else. And if you want to troll and be big, you should go
Cho'Gath with his
Feast together with
Lulu and her
Wild Growth, not
Fiora.
Clarity: When jungling you will have blue buff, and you are not a mana waster top either. This might be used by your AP carry or Support, it's not for
Fiora.
Clairvoyance: If anyone go for this spell, it will be your Support, or someone with long range abilities like
Caitlyn or
Nocturne. There's really no reason to choose this spell for
Fiora.
Promote: If you absolutely want to push, this is the choice for you. The siege minion also grants you gold for its kills! So awesome! No it's not, only a complete newbie would ever use this spell, and even then only for one match.
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Skill priority :
Remember to take one point in



But most importantly, don't forget to put points in your ulti


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This item is really good on Fiora. It is basically just a bunch of stats we want, and the active is great for chasing and staying in range for basic attacks.[
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Other viable items
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Some matches you need to get a
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Late game builds:






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(Was okay in season 2, is not very viable season3)I think
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You should start with
Hunter's Machete and 4
Health Potions because thats the best start for any jungler, especially one who depends on auto attacks. Your passive
Duelist and the pots will let you jungle with high hp. You usually get help at your first buff, so I tend to start at either red or blue depending on where your bot lane is, because they can usually give the best damage. I usually go clean the whole jungle and get to lvl 4 at wraiths before I go gank. When
Fiora gets to lvl 6 she's an insane tower diver because
Blade Waltz makes her untargetable. That means
Fiora can tank the tower until she gets low, and then use her ultimate and let the other diver tank the turret.






In this section I will tell you some about
Fiora's laning phase top. First of all, there are some champions you are bad against. Really tanky champions, champions with a lot of ranged damage or champions with a lot of CC is generally not a good matchup for
Fiora. You should try to harass with a Q,E then W when you lane opponent starts to hit you. If you manage to do that well, you can hit your enemy without getting hit at all yourself. And even if you are hit, your passive
Duelist will help you regen extra hp. Watch out for ganks, fiora has no real escape tool, if there are no enemies to
Lunge at. This is one reason
Exhaust is good, you can use it on either the jungler or the solotop when the jungler comes, and escape.





Mid game is where
Fiora begins to shine with this build. When you get your
Infinity Edge your dps will skyrocket. Now you should try to push out your lane and go gank mid or take dragon.
Fiora with
Wriggle's Lantern deals extreme damage to dragon so that is something you should try to do. While jungling (or solo top), if you have a
Vision Ward at dragon and see their jungler too far away you can easily solo dragon.





In lategame you should go around with your team and try securing buffs/dragon/baron..
Fiora deals just as much dmg to baron as dragon and you can try to do baron fast. Late game everything is about getting the barons. If you win a teamfight with 1 more kill than the enemy you should go straight to baron and take it especially if that is the enemy jungler..

Team fighting with
Fiora is all about knowing when to use your ult. You should let your tank initiate and try to find eiter the AD carry or the AP carry and
Lunge at them. If they dont CC you in any way they should go down really quickly. If either the team has a lot of CC and you think they are going to try to burst you down or you are low on hp you should use your ultimate
Blade Waltz. Then you are untargetable and hitting the enemy like hell. Remember that the the last dash always will end at the one you used
Blade Waltz on. If you do this right and have a decent team you will probably win the teamfight.




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