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Spells:
Flash
Teleport
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction










But please read on.
This guide primarily is meant to address ranked play. If all you want is to go 40-0-0 with maxed items I suggest you make a smurf account, spend $5 on riot points, and buy
. Have fun. To everyone who posts those screenshots of pentakills in a normal game, yea, we understand your awesomeness, it should give you about as much pride as beating the short yellow school bus with your mom's Acura when the traffic light turns green. Woo hoo, go you. Back to the real world.
The basic principle of
is that he is hands down one of the most badass harassers early game. For real, a good
who gets even 20% crit proc on
Parrrley will pin down the best survivors and have the person on the other computer crying and screaming that
is OP. And yes,
has the nearly unique ability to be a viable laner and/or jungler. The only other hero I know that can do exactly the same just as well as
is
Warwick. There are good
jungle guides out there, to save you time, buy
Vampiric Scepter and go
Raise Morale. With Red buff, any laners you catch pushing should be an easy kill, if not you will burn their
Flash. For jungling, grab
Greater Seal of Armor x9,
Greater Glyph of Cooldown Reduction x9,
Greater Mark of Attack Damage x9, damage runes and a mix of any of these Quintessence runes:
Greater Quintessence of Attack Speed,
Greater Quintessence of Armor,
Greater Quintessence of Attack Damage.
is a good jungle, but he is NOT the fastest and is a poor counter jungler.
Also if you were confused as to what lane
goes, it's top. And stop reading if you even questioned what lane, go back to auto'ing as
Ashe in bot lane.

The basic principle of


















Also if you were confused as to what lane


The greatest controversy in my opinion for
is what runes to go. And honestly, there are about 4 general ways that all works best.
You can go AD runes
. This is a double edged sword though. High base damage means your ability to last hit creeps and raw damage vs the other solo laner is great. This is wtf ftw OP until your opposing lane champions remembers
is pure AD damage and gets
Chain Vest and
Cloth Armor and your (+)20 starting AD now feels like (-)30. You can still do well vs creeps and when you do get
Last Whisper, as you will be forced to do, it will help stop your tears.
You can go "WTF how much damage does
Parrrley do!?!" build. In my opinion this is best achieved with
Greater Mark of Critical Damage and
Greater Mark of Critical Chance and
Greater Quintessence of Critical Damage or
Greater Quintessence of Attack Damage. Be warned, it is a huge risk. But when you do land a 150+ crit at level 1, your opponent will have to respect that or cough up lane control entirely. Think about it, that's
for them every 4ish seconds and only 40 mana lost for you. The upside to this rune set up is that it carries well from early game, through mid, straight to late with no pleateau or ramping issues.
Mana regen or armor? CD reduc or mag resist? I know, it is a tough freaking call. I tend to prefer
Greater Seal of Armor because I choose not to grab it in the masteries and consequently grab
Greater Glyph of Cooldown Reduction to help yourself farm (
), sustain (
), and spam
Cannon Barrage around the map. 4/5 times your opponent will be physical damage based and thus armor works well. I also grab the
Meditation
from masteries so I skip the mana regen runes that would be necessary to compensate.

You can go AD runes





You can go "WTF how much damage does






Mana regen or armor? CD reduc or mag resist? I know, it is a tough freaking call. I tend to prefer






If you have not noticed yet
Parrrley is the engine that drives the good ship Kickass known as
. It takes priority maxing ASAP. I often take
Raise Morale at level 2 for further increased passive damage, then
Parrrley at level 3, and
Remove Scurvy at level 4. However, at level 2,3, and 4 it really depends on your feel of the game. If you suspect early ganks because they have
Rammus,
Lee Sin, or
Shaco jungling, I grab
at level 2 to break any CC on me that could lead to a sloppy and an avoidable death. Use your discretion here, but always get
Remove Scurvy before 6, it would be a shame for a jungle
Warwick to grab you with
Infinite Duress and you not have a get out of jail free card to play.












Offense tree is a must, virtually max it out and then spend the remaining points for
Meditation
and
Expanded Mind
for mana sustain. In my opinion, the 6 Armor + Magic Resist is not worth trading the early game superiority that comes with a large mana pool and regen. I do grab
Sorcery instead of
Alacrity
for
because you will rarely go toe to toe with someone who wants to not run or chase you and 4% attack speed is nothing special, better to fire off
more often anyway so grab CD reduction.
Enough here? Lemme check, yea. Moving on.






Enough here? Lemme check, yea. Moving on.
A point of contingency:
YOUR ITEM BUILD IS ENTIRELY DEPENDANT ON YOUR PLAY STYLE AND WHO YOU ARE LANING AGAINST.
If your opposing team is mostly AD, for sanity's sake go
Ninja Tabi. If you prefer flat crit or AD runes with no armor pen then 99% of your
games will require that you purchase
Last Whisper. You are playing ranked, establish what works best for you but be smart about it (ergo, do not go all Greater Mark of desolation AND
AND
).
Some people prefer to play
with
+
. This is not wrong. Nor is it noob. It is a preference. It is not as fast as
but
can be used to get back to lane quickly and chase effectively. And
compliments this well, it solidifies gank kills and shuts down an AD in team fights later in game. I have and do use this combination at times.
When I choose
+
I tend to go
first with
x2. This is an offensive build yes. But with
you brought your safeguard. I believe it is a highly underrated top laning spell. If your winning, it allows you to quickly grab more items and quickly return to lane making your opponent cry whilst curled up in the fetal position in the corner of their closet with the light on. If you are losing, it allows you to retreat quickly and restock until your jungle can make it top to help grab a kill. If your bot lane is being dived at tower, not only should you
it as soon as your teammtes begin girlishly screaming over ventrillo but you can
down if needed to secure a wipe. 9/10 games I can farm
+
without losing any advantage in lane. For your personal reference, at 970g you can grab
+Sight Ward+
. If you can survive to 1320g, you can grab
+
+Sight Ward+
. That's right, include 75g in EVERY trip back for a Sight Ward, it saves lives people. After this, your harass game literally becomes twice as effective. If you are not farming well, I would put
Sheen on hold and begin to assemble the
Phage components first for hp and damage.
The rest of the item build is HIGHLY (note the caps) dependant on who is in the game. I choose the item set I most often go. In reality, 95/100 games end before you can max a build, so DO NOT gripe about why sheen is not utilized in
Trinity Force. Why not? Because no one farms 18k gold every game. Your "end game" build will realistically be:
Mercury's Treads (1200g) or
Ninja Tabi(850g) (going to differ every game)
Sheen (1260g)(Boom! Headshot)
Frozen Mallet (3250g)(Instant 37% slow on Parrley, 47% on melee, and 61% after 3 melee hits)
Atma's Impaler (2355g)(Some items were made for
.. Crit, Armor, and Damage in one item, check. Remember, that's 2AD for every 100HP, true late game, thats 80+AD)
Vampiric Scepter (450g)(Lane sustainability and dueling capability)
Thats a total of 8515g, before wards or potions.
Be honest with yourself. Play a few ranked games, and look at your average gold earned per game. My
average gold earned per game is 9935g. My average on
is 12587g and my average on
is 8372g. It's not bragging or embarassing, it's reality. Plan to buy according to that average. And if you only have 9935g, that means the above items at 8515g + sight wardx5 is 375g and
x4 is 140g, your total is 9030g. That is what my team can expect of me on average every game. Don't kid yourself into thinking "once I get a full item set I'll be good" because that's lame. Be good with whatever you have. Put the excuses aside.
As mentioned, there is a lot of variability and I utilize that caviot frequently. Sometimes I turn
Vampiric Scepter into
Wriggle's Lantern. This is a nice early and mid game item for a free ward, plus nice boost to damage, armor, and easier Dragon & Baron. If I do not make
I may combine into
Zeke's Harbinger. This is a cheap item that packs an awesome aura, more hp to help out
, and another bonus of CD reduction. Sometimes though, it stays as is.
Sometimes I combine
and
for
, adding movement speed and freeing up a spot for
. This build is awesome if your team is kicking ***. If not, you just make yourself a glass cannon, which means you basically become
, but as a melee. Which everyone knows, is OP, and is why they made her a ranged champion.
A lot of people have debated the use of high health items for a
item composition. In my experience,
is a chaser and fighter. Unless you have a blink ability or an instant escape skill like
,
,
,
, or
, you need to come to terms with the fact that you will be in the thick of the fight, which means AoE damage and convenient targetting.
Some people might notice I include no gp10 items in my build. Heed that. You have
to get rich, use it. There are 3 that could possibly work on
and they are:
Heart of Gold, which turns into
Randuin's Omen,
Avarice Blade which turns into
Youmuu's Ghostblade and philosopher's stone which turns into
Shurelya's Battlesong. Let's address these, shall we?
is one of my favorite items... on the tank or support. You are already building enough armor and hp as it is, let another teammate grab this at a steep 3075g.
has a sweet activation and nice passives too. Plus the crit from
is a nice component item. But the ultimate goal of this item is for movement and attack speed, which is great but best for
and
. Not a bad option, but better to spend your 2687g towards
or at least
+
which will serve
better early and later.
philosopher's stone provides nice hp and mana regen, both which
benefits from.. but builds into a **** item for him later game, especially when your support should be picking it up. Spending your 2200g on twin giant's belts would even be better.
To conclude, gp10 are not all they are cracked up to be.. do the math, it takes approximately 17 minutes from the time you buy the item to pay for itself. So unless you buy all 3 or any of them at 10 min and plan to hold them until at least 30 min, it is a waste. Don't delude yourself.
YOUR ITEM BUILD IS ENTIRELY DEPENDANT ON YOUR PLAY STYLE AND WHO YOU ARE LANING AGAINST.
If your opposing team is mostly AD, for sanity's sake go





Some people prefer to play






When I choose
















The rest of the item build is HIGHLY (note the caps) dependant on who is in the game. I choose the item set I most often go. In reality, 95/100 games end before you can max a build, so DO NOT gripe about why sheen is not utilized in








Thats a total of 8515g, before wards or potions.
Be honest with yourself. Play a few ranked games, and look at your average gold earned per game. My




As mentioned, there is a lot of variability and I utilize that caviot frequently. Sometimes I turn





Sometimes I combine





A lot of people have debated the use of high health items for a







Some people might notice I include no gp10 items in my build. Heed that. You have
















philosopher's stone provides nice hp and mana regen, both which

To conclude, gp10 are not all they are cracked up to be.. do the math, it takes approximately 17 minutes from the time you buy the item to pay for itself. So unless you buy all 3 or any of them at 10 min and plan to hold them until at least 30 min, it is a waste. Don't delude yourself.

You out harass your opponent with

You out farm your opponent with

Notice a commonality between those? Yep,





Now let's talk about who you will be fighting. There are viable magic damage champions for top lane such as












But all those champs are picked far less than your more common top laners such as:














Hardest champions to lane against:




































Tricky champions to lane against:





































Who you should always trump in lane:
Everyone else
This guide is by no means exhaustive or the Holy Grail of guides making all other guides obsolete. But I believe a lot of other
guides out there don't help you through a realistic expectation and description of higher level play for this champion.
Gangplank can take on any other champion top and can still pull off some nice farm. his ability to cast an instant AoE Damage and slow with
is unparalled. When well placed,
can determine fights by forcing the team to fight in it, or even allow your team to catch up in a chase which is further boosted with
.
Take everything here with a grain of salt and at least a shot of something 80 proof. The salt for its timeless reason, and well, the same for the other.
Many special thanks to letsgoROSH for editting and his input.

Gangplank can take on any other champion top and can still pull off some nice farm. his ability to cast an instant AoE Damage and slow with



Take everything here with a grain of salt and at least a shot of something 80 proof. The salt for its timeless reason, and well, the same for the other.
Many special thanks to letsgoROSH for editting and his input.
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