This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Pantheon - Seeking Hearts [Updated 9/2]
- Shattering Exiles As Riven
- The Many Blindfolds Of Lee Sin
- Ezreal - Piltover's Grandmaster Explorer
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction

This could be you, if you follow this build like I explained it. Best part is, it was a ranked game and I got my first day win. I ended up with 305 Attack Damage, I wasn't sure if that was with or without Baron, but without it you will have at least 265 Damage guaranteed. By end game, I found myself with a

This isn't the only example, this is the only one I had available when I decided to add this to my guide, they let me pick Gangplank from his recent bans, and I'm trying to get back into playing ranked daily. Let me play some more games with him and I'll try to get some more examples of some good scores with him. If you want you can message me with a picture of your end game score and I'll be glad to post it in this guide. Feel free, I need some examples to really get this guide going.

Gangplank has been buffed as of recently. He's now a Top-Tier pick in ranked, I have been stuck in Elo-Hell for a bit, I started playing Gangplank, it is a slow but steady crawl way up, but when I do play him, all I need is a good team backing me up. With this build, you can expect to build some surviving ability and damage early game. With this, you will, hopefully get fed with kills or assists when you are helping out your team. It's not a complicated build, and it grants gold fast.
Please, read the Items section for the guide, that isn't his core build up there.
"Enjoy your visit to the depths of the sea, landlubber!"
Recent Changes
8/2/2011 - Added a picture for the "Introduction" section, explaining how if you have played smart, you could end up minimizing your max deaths, maximizing your assists, and carrying your game to victory. I have changed the "Rune Page" to something I have found to work better for me than the other choice of runes I had. Plus, this transition is a lot more cheaper for those early Level 20s and newborn Level 30s.
7/25/2011 - Revamped my guide, added some more rune options, and added an item to the Starter Items section. Added some information on how much gold to bring back for your first trip to base. Added some information on what to build as you go along for Starter Items and Core Items sections. Updated the Summoner Spells section. Re-did a lot of my descriptions for almost everything listed except for Introduction and Conclusion sections. Split the Skills section into two, Skill Information and Skill Sequence.
Here are the Patch Notes as of now for Gangplank
-

Gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
-

Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
As far as the Patch goes for our pirate, he hasn't been nerfed to oblivion, he should still be a viable pick as far as ranked goes, he can still farm like a boss, his Raise Morale won't be affected that much because Attack bonus has been reduced by 6% all ranks, and movement speed reduced by 4% in all ranks.
7/12/2011 - Added some more detail about what skills not to choose, added some more details in Summary, switched up the choice of items, and added some information in the Skills section.
Greater Mark of Desolation
![]() ![]() ![]() Greater Mark of Desolation Armor Penetration Marks for your build, because you want to maximize your damage, I take these instead of Flat Damage Marks because, it's too easy to counter the Damage, called.. Armor. ![]() I recommend some early armor, simply because you will be building yourself up an Avarice Blade, grabbing yourself some cheap runes that will benefit you in a way, early game. Nothing wrong with grabbing some armor. ![]() This would be the counterpart to the ![]() Greater Quintessence of Desolation Same as the thing for Marks of Desolation, you get 25+ Armor Penetration, and it helps a lot early game. ![]() Health Runes never hurt on this squishy character, early game this will hopefully bunk you up to around 600, I'm not sure at the moment but it's a good pairing with the Greater Seal of Vitality runes. |








Defense - 0
Utility - 9




For masteries I like to go with 21 points in the Offense category, 0 points in the Defense category, and for the remaining 9 points, I put them in the Utility category. This is the current mastery set for any AD damage dealer basically, and it does what it does. Boosts up your damage and reduces cooldowns by a bit, for the Utility, grabbing points for Ghost mastery and the 3 points for Health and Mana regen, all ideal things for Gangplank. Don't worry about the Defense section, don't play like a crackhead and you'll be fine as far as defense goes.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I prefer this simply because, the mastery point is much easier to get than flash and it's good because you do have your ![]() ![]() I find this good, all around game, I can slow someone down, and crit basic attack them to death, or I can exhaust them and have myself and a team member pick them off slowly. ![]() It's very useful, I also find it a need to get when facing a ![]() ![]() I don't really find this needed for Gangplank, but it's not a bad choice if your team isn't gonna pick it up in a game, you can teleport and farm some minions if you must. ![]() You have your own Cleanse, but it's not as good as the real one. You can use this to get a maximized escape plan if you must. Always pair it with ![]() ![]() ![]() I don't really know a jungle build for Gangplank but it's possible on Gangplank. I'd only recommend this if you know a jungle route and in ranked you need a last resort jungler. I'm going to put up a map or a little explanation of Jungle ![]() ![]() You can also get this skill if you want to finish it off early game if you happen to get a crit shot on someone, ignite, and voila, normally dead. Bad Choices ![]() ![]() ![]() ![]() ![]() ![]() I don't have explanations for all of them but, wasting one of your two summoner skills on support Spells isn't gonna help you. These spells all pair better with a Tank, Support, or ![]() |

![]() ![]() ![]() ![]() ![]() [Passive] : ![]() Gangplank's attacks apply a poison that deals magic damage per second, increasing with level, and decreases healing received by the target by 50% for 10 seconds. A great slowing, damage over time, on-hit, passive. You land this with ![]() [Q] : ![]() Gankplank takes aim and shoots an enemy unit with his pistol. If he kills it, he gains extra gold. This is ![]() [W] : ![]() Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him. I like to consider this a mini ![]() ![]() ![]() ![]() [E] : ![]() Gangplank fires a shot into the air, increasing nearby allied champions' increased attack damage and movement speed. This is a mid game - late game skill that helps you push turrets, the ones you haven't at least. If you ace the team, this basically let's you push a turret twice as fast, maybe causing an additional turret to be pushed. It's a team buff, your team gets Attack Damage and [Movement/Attack] Speed. [R] : ![]() Gangplank signals his ship to fire upon an area for 7 seconds, slowing enemies and dealing random damage in the area. Your AoE Slow, it has been revamped so that it has more of a chance to hit someone now, good for initiation, slowing, and it has a good chance to last hit someone trying to get away. |



















[Q]
You always want to build

[E]
Next, build in

[W]
Last you want to build is your


[R]
Don't forget to grab a point in

![]() ![]() Grab Avarice Blade and 1 of the following items : Avarice Blade This is just a must grab for Gangplank, the extra gold is always a good choice for this pirate, extending his incredible skill at farming. Just adds more money to his pockets which just let's you get to his core faster than ever. Heart Of Gold If you feel you need a little more boost in health, get this item. It will give you a bit of more lane sustain because you can take in a few more hits. After all the point of laning for Gangplank is killing, either minions which can easily be killed, or champions which aren't so easy. Philosopher's Stone I usually go for the Philosopher's Stone because I find the regen for both health and mana, to be fantastic. I mean nothing's better than a little more lane sustain right? With the mana regen you get to stay in lane longer and keep farming your ![]() Game Start - ![]() ![]() ![]() First Trip Back - ![]() ![]() ![]() This is for the ![]() Game Start - ![]() ![]() ![]() First Trip Back - ![]() ![]() This is for the Philosopher's Stone Philosopher's Stone path. |
My Gangplank is farming early game. You want to get all the gold you can get for your first trip back to your base. At Level 6, you can start helping your team out with their fights or fights for yourself, start off with your ultimate, you'll end up getting an Assist or a Kill. You want to prioritize these two things, to help you get as much gold to help your build out. Wait for a few towers or turrets to be put down or your team and you take out a few. Get out of the early game phase and get to the fighting parts.
Mid Game
Keep farming but, don't forget to help out your team whenever they need you or call you. This is simple, just keep your Ultimate ready if you want to farm, I usually stay with the team after the first two towers are pushed or our first two towers are pushed. Remember not to get shut down, stay close to a turret if you are farming, make sure you have an escape plan, and stay close to a buddy, just to be on the safe side. You are easily kill-able, and you can kill anyone easily, but don't get cocky ever.
Late Game
You are a dangerous man, Gangplank. I don't find that much is needed to be explained, you can critical chance some champions to death or help your team push towers. He just does enough damage to do anything, try to stay behind your tank, and not get singled out. You can put out so much, you don't want to out before everyone else. Don't try to be in the midst of things and you'll do fine, getting chased, slowly kite around him/her.


"Swab the poop deck!"
You must be logged in to comment. Please login or register.