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Choose Champion Build:
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Jungle
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ARAM
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Tankier
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Damage
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ARAM
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Gank
Introduction
I want this guide to be as useful as possible, so input from better players would be very helpful!
This is my first guide, and I'm kind of new at League, so sorry if the information is not spot on, but I'm pretty decent at Hecarim at my low level, and I would like to help people who don't know how to play him.
Most of the information in this guide was from studying other builds, and from in-game experience. Some of my strategies won't work 100% of the time, and if they aren't working, you should try adding your own spin to them! And if your strategy works, comment what you did, and I'll try it, and if it works for me too, I'll add it to the guide!
- Engages well
- Tanky, but still deals lots of damage.
- Good at ganking.
- Fast enough to chase almost anyone down.
- AoE is really helpful in teamfights.
- Great at escaping ganks.
- Really tough mid and late game.
- Has decent CC
- Versatile.
- Can steal Baron.
- Can snowball really well.
Cons:
- Uses a lot of mana, especially at the beginning.
- Weak early game, so he's easy to shut down.
- A lot of expensive items.
- Can be counterjungled easily.
- Slows take down his damage (Don't build straight MS, especially if they have massive slows, like

- Can trick you into thinking you can take more damage than you can.







----
I'll work more on this later. I'm running out of time.
Because I won't be able to work on this all that well, I just want to post some general routes.
Remember to watch your map, and help your team when you can. Awareness is key to jungling.
When jungling, it's important to stay at or above average level, so you can pull off ganks. If you go under, you can't do much to get back up, unless you can convince a teammate to help you (e.g. clearing dragon, or baron.) It's hard to catch up if you fall behind, and if you do, you become a real disadvantage to your team. If you do fall behind, and have no chance of catching up, help the weakest lane (the lane with the most turrets destroyed/least enemy turrets destroyed if all of your lanes have the same number of turrets.
-My Usual Route:
(Starts with


Blue (smiteless leash) > Wolves (with leash, if they decided to stay) > Wraiths > Red or Golems, depending on whether you have enough health > At this point you can start ganking!
-Slower Route (if you get counterjungled/are unable to gank)
Golems > Wraiths > Wolves > Blue > Wraiths > Golems > Red > Wolves > Repeat until ready.
If you fall behind on this route, it'll basically be like you were afk the whole game.
Buff-to-Buff:
YOU WILL NEED A COMMITTED LEASH TO HELP YOU.
(Starts with


This is a risky move. If done right, you get both buffs, and can start ganking earlier than before. If you fail, however (leash gets buff, you die, you get countered and lose a buff) you will fall behind, and have little chance of catching up.)
Blue (smiteless) > Red > Gank
-Ganking:
(This topic isn't my best, sorry.)
Ganking with Hecarim is intimidating at first, especially when attempting it at a low level, but if you can manage it, you are one of the most terrifying champions your enemies have ever faced.
When ganking with Hecarim, the general strategy uses



If there is more than one enemy in the lane, it's a good idea to ult behind them, to fear them towards your team/turret, and kill from behind. A lot of Hecarim's strategy is pushing enemies toward your allies, so they can help or finish off kills you can't.
I actually usually max my


I actually start with two points in









Teamfights:
-General Teamfights:
Having so much health and damage makes you really great in teamfights. If you can wedge yourself as close to the enemies as possible, and use your




-Post-teamfight:
Hecarim is great at saving team members post teamfight, or picking off the remaining enemies.
-Saving team members (teamfight was lost):
Saving a teammate is actually a lot like ganking in many ways, and a lot of times the enemies don't expect it, because they think you're running.
If your team loses a teamfight, the enemies usually chase down the team member with the lowest health. If they do so, your






-Picking off survivors (teamfight was won):
If your team wins the teamfight, and the enemies start running, Hecarim is great for taking them out. If you're going after a single team member, just turn on your





Any other needed topics for ARAM will be added later.
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