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Spells:
Ignite
Flash
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
READ THIS FIRST
The items at the top of the guide are arbitrary. Oh and on that note @MOBAFIRE: **** you I don't want to be forced to put a difinitive 3 items at the top of my guide. Here's a suggestion: GET RID OF THAT MORONIC SECTION. ITS HORRIBLE GAMEPLAY. [/rant]
This build is based off the way I play jungle Nocturne. I picked up Monkey right after Noc and decided not to change much, and its worked really well so far. I haven't actually jungled with Monkey, but this is the build I would use to do it (with masteries along the lines of 16-8-8).
All of these runes work on Monkey, and should really be picked depending on the game (if you have that option).
Tier 1:
|
Marks
Greater mark of desolation ArP Armor-pen on an AD champ. Duh. |
Tier 2:
Greater Mark of Attack Speed-Monkey is more of a burst caster, but this helps last hit.
Greater Glyph of Magic Resist-Not as good as the MR/lvl ones.
Greater Quintessence of Evasion-Meh. You won't notices these as much as the others.
I'm not going to rehash what they all do here. Read the tooltips.
Passive- Stone Skin:Straightforward passive. This makes it safer to initiate teamfights because of all the added armor/magic resist. Teamfighting is when you will notice it the most.
Crushing Blow:Facts:
- Scales with AD
- Reduces armor by 30% for 3 seconds
- Resets the auto-attack timer.
Your basic next hit attack that RIOT likes to put on new champs. Try to use this first in an altercation to use its armor reduction to the full effect.
Decoy:- Gap closer, especially when combined with
Nimbus Strike. - Pro jukes.
- Damage/Ability eater.
- Defense when Initiating.
- Press "s" and you can make the enemy think you've used it.
Nimbus Strike:Wukong's gap closer. Does decent damage and is the ability that meshes the entire kit. It is the first skill in Monkey's initiation combo and can also save your life. Max this by level 9. I actually take this skill first (over
Cyclone:The knockup is critical for fights. Many times you will be the only one able to stop
Why exactly do people build it on him so faithfully? For the massive amounts of stats it gives and the wonderful
The
Defensively it is a very weak item, and you really notice this fact when building to it through the
It also costs 4070 g.
The numbers actually prove the tri-force is not the way to go:
Monkey's base AD at level 18 is 111.6.
111.6 * 150% = 167.4 (base damage with
167.4 - 111.6 = 56.4 (extra damage because of
56.4 + 30 = 86.4 (total extra damage from
Thats 86.4 AD added per hit to
How about that
Or
What about this:
And if you weren't convinced that the tri-force isn't good for a burst caster:
The
These are the items that form the backbone of the damage output. I don't necessarily build these items first, but I do build them every game.
I never build a
I dont buy the
and 5
or
, a sight ward and 2
.If it looks like its going to be one of those games, you may need to start with
and 2
.First trip back:
Buy the bits and pieces:
2nd ALWAYS, a
, a couple of
s or other
/
if your lane requires.Make sure you spend your excess cash on sight ward and lots of
.Mid-Game:
THERE IS NO SPECIFIC ORDER. BUILD TO EACH INDIVIDUAL GAME,
Except when finishing the
and the
; Do that first. Then follow what I said. They will keep you alive and make you a serious threat in combat. You should be able to complete these by the time you need to start building some serious magic resist.If you have picked up a
along the way, you have a few options:
The
The
It isn't necessary to upgrade
right away. You may want to wait to decide which tier 2 boots to buy while building other items.Be sure to pick up a
A
is important to pick up to deal with CC as well as Late Game(ish):
This is the time to finish some serious counter/damage items.
is a great armor item if you don't need the
, especially if you need to counter a champion like
The Force of Nature is one of the best overall items in the game. Generally, my You may opt to go for the
combo. If you haven't had to counter anything significant it works, and quite well actually. Its a weapon in the arsenal even though not every game requires it. I sometimes pick up the Atma's even if I don't have the HP to necessarily back it up.A
is really good for damage and lifesteal, try to get it by mid game to have a chance to max the passive. An
works better if its much later in the game.Lastly, the
is super important if the enemy has you hard countered with a I.E.
->
->patience->
->
->
->
->etc.Practice hitting
In lane, stand about 2x the range of
Close range, you want to use
If your team is full of morons, dont be afraid to pick up the
I make sure i have 4 or 5





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