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GP Build - Obsolete with Deny Change






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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Gangplank is one of the most dangerous heroes I have come across for providing team support, crowd control and map control. On top of this, he has his own cleanse and heal, increasing his early game staying power, and making him more effective during team fights.
+Very high damage Nuke, High Damage Overall
+Global Nuke, Acts like a much greater

+Can DENY CREEPS. Only hero in the game that can.
+Has a very large amount of movement speed.
+His Passive is great for harassing/fighting heroes. One hit will totally ruin a health pot.
+Has a healing

-Is a melee hero
-Takes a decent amount of feed to get dangerous. Helps to have appropriate runes etc.


Optional Summoner Spells:





Poor Summoner Spells:














These runes were chosen to maximise Gangplanks damage throughout the game. Gangplank's early game deadliness is based on

A lot of Gangplank players prefer to use



The

An extra 2% chance to critical strike adds up very nicely by the end, trying to get as close as possible to do 100% critical strike. Extra CD and the 15% magic pierce means that Gangplank can use his moves more oftenly.
But the main reason we want 21 points in Offense is:
Lethality and Havoc. These reward massive extra damage, 5% from your Havoc mastery, and 10% for every crit (and you should be critical striking almost constantly by the end game).
The last 9 points in Utility go towards Good Hands, Awareness, and a point in Meditation.
For why Good Hands is much better than Perseverance, go to my Veigar build.
I take Meditation because Gangplank does not need the extra gold from Greed. An hour long game rewards you with a whooping 360g extra with Greed, enough for a pair of Boots. Instead, that point towards mana regen, even if only 1mp/5, helps you that little bit extra during the early game, when you are at your most mana heavy.
You can opt to take Utility Mastery instead, and it is a fine choice, getting an extra 15% more time out of any runes you acquire. This is up to you.
Core Items:






That is why I start with




I usually aim to recall after 1210g, so I can also pick up

For boots, we want

As soon as you can afford to, go back and pick up a Philosopher's StonePhilosopher's Stone. This item is your early game staying power, with massive hp/5 and mp/5. You will be able to cast

Then, buy 2

Now you want to finish your

You will have 1 slot empty at this point, which will be filled by a


Now you should be aiming to get your Infinity Edge. This item is where Gangplank starts hitting hard, and his Parley will hit like a Tank. Sell one of your avarice blades, which should have refunded itself fully by now, and buy this item (Go for the

At this point your items should look like:





At this point, there are 2 items you want to get rid of, the remaining Avarice Blade first, then replace the Philosophers Stone last.
Options:









Be aware that if you do not take a critical strike giving item as your last 2 items, you will finish up on 85% chance to crit. This is OK, especially when you start using

Preferred Final Build:











Just one glance at Gangplanks abilities and you should see amazing potential. For those of you that have for some reason missed me pointing it out a thousand times,

His Grog Soaked Blade is not to be underestimated. If anything, its one of the best harassment passives in the game, and allows fights between you and a DPS hero to be very one sided, by crippling their heal rate.
He also has a Cleanse ability that heals himself,




Skill Sequence:
At level 1, take



At level 4, take

Upgrade Raise Morale whenever you can't upgrade Parley, it will allow you to hit harder in general, and make you move faster. Remember that this ability is a team boosting one as well, take advantage of it when you can.
And obviously take your Ultimate whenever possible, it is completely worth it.
Denying:
Assuming you took

After that, always shoot your Cannon Minion if it is coming, otherwise, shoot melee minions. Cannons are the most valuable, then melee, then ranged.
Early Game Harassing:
Gangplanks most underappreciated ability is



This ability does (at first level)5 damage per second for 10 seconds, and halves the targets heal rate during it. For the 10 seconds its active, instead of 100health from the pot, they receive 50, which is then reduced to 0 from the dps it causes. The 100health the pot restores is probably the damage you caused them just hitting them.
Fortify:
Your ult is a single tower fortify. If none of your allies can protect a tower from a push, or if your team is preoccupied and someone is backdooring, drop your ult in front of the tower (When the creeps are there). This will kill all the creeps and hurt the champion, thwarting his backdoor attempt.
Early Game Fighting/Farming:
Parley is an incredibly useful move for both inflicting damage and farming gold, since it gives a lot of extra gold on a target it kills (Up to 16g per minion extra). However, you will not have a decent amount of mana until you get your Philosopher's StonePhilosopher's Stone. There are a few steps to what you should be doing with your mana early on:
Start of game up to getting Sheen: Try to only use Raise Morale, only use Parley if you need to (or you want to and have a good amount of mana to spare)
After getting Sheen: Use Parley whenever an enemy hero gets too close.
After getting Philosopher's Stone: Use Parley on heroes AND low HP creeps.
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