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Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
I want to say sorry in advance, for my relatively bad english.
This Guide will cover some of aspects on my main character Blitzcrank, so i hope you can learn something about him :)
Blitzcrank can be played in many different way (Pure AD ,Pure AP ,Pure Tank, AD/AP Hybrid, AD/Tank Hybrid etc.)
In this guide i will be covering three ways of playing Blitzcrank :
AD-Fighter
AP-Fighter
Pure Tank
11-16-2011 Updated this Guide to Season 2, meaning the Masterys, Items and Summoner spells got changed
11-17-2011 Added the Updates section, and fixxed some bugs
There will follow some more updates, where pictures will be added and a section where readers of this guy can post their score with this build(s).
- Tanky
- Even if built fulltank, still good damage output
- Hybrid
- Good Pusher
- Great ammount of CC with


- In lategame you basically grab free kills for your team :)
- Has the awesome

- AMAZING burst damage on AP
- 1:1 AP Ratio on

- Is a motherf*cking robot!
Cons of Blitzcrank :
- Out of Mana pretty fast early- and midgame
-> Mana*****!
- Low escape mechanism (Overdrive only)
-> Vulnerable to CC
- Relies on Rocketgrab pretty much
- I can't really think of any more cons for Blitzcrank
Marks
Greater Mark of Desolation My favorite runes on AD-Blitzcrank, if you are going to play him as a AD-Fighter you probably want to choose them.

Greater Mark of Vitality Also runes that work well on Blitzcrank, this is your choice if you want to have some more endgame-survivability. This are the ones I use when i play Tankcrank.

Seals

Greater Seal of Replenishment If you want to have some more earlygame manaregeneration, you will be fine using them]]


Greater Seal of Defense For some more lategame tankyness.
Glyphs





Greater Glyph of Knowledge If you want to have more lategame mana (and some more damage, due to Manamune and Archangel's Staff)


Quintessences
For the Quintessences i gotta say, you can pretty much use all the Runes I mentioned before, but i highly recommend


With Season 2 the Masteries got a complete rework. Some characters get nerfed in some way, while others get buffed with this. And I gotta say Blitzcrank definetly got buffed :)
While i went 0/9/21 in Season 1, i now go with 0/21/9. You may be asking now why i changed. First of all I LOVE



How i skilled exactly can be seen above and highly recommend going this way now. But i don't want to say that other skillways are bad, please don't play with these masteries if they don't fit your playstyle.









The OK-Ones







The Bad Ones













AD-Blitzcrank :
Here I suggest maxxing



AP-Blitzcrank
When playing AP-Blitzcrank I always max



Tank-Blitzcrank
As Tankcrank I max



The Core :
There are two items you ALWAYS want to buy with Blitzcrank :





Boot's choices :





All the other Boot's work too in some way, but these are the only one I really recommend.
AD-Blitzcrank
The Build I use:











Other Great items on AD-Blitzcrank:





AP-Blitzcrank
The Build I use:










Other Great items on AP-Blitzcrank :






Zhonya's Hoursglass A nice item if their team is AD-Heavy + this provides an awesome active effect that should not be unterestimated.
Tank-Blitzcrank: (Side Note: You always want to get as much CDR as possible, this build will almost reach the cap with around 38%)
The build I use:









Other Great Items for Tank-Blitzcrank:





Situational Item's :









champion.


The perfect Initiationspell. If you are using



This is your only spell, which gives you some escape-mechanism.
You can simply spam this skill lategame, there is nothing you really need to know about this. Just make sure you don't use it earlygame unless you are going for a kill, since it consumes a lot of Mana.

Always look if you can knock up a channeling champion, because this will interrupt their channel and prevent damage for your team. Like with


If you chase down a single enemy never use the active, unless it will kill it. Otherwise you just loose too much damage, that could have been done. In a team fight, try to use on many enemys as possible. Don't be afraid to use it for farming/pushing a minion wave. The cooldown is extremely low.


Thanks for reading this guide and I hope you enjoyed it (at least a little bit).
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