Click to open network menu
Join or Log In
Smitefire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Lulu Build Guide by Idleangelo

Support gold

Guardian Lulu Guide | Biggest shields and peel | 1mil points

By Idleangelo | Updated on February 18, 2021
54,175 Views
33 Votes
3 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Lulu
    Guardian (Biggest shields and heals)
  • LoL Champion: Lulu
    Aery (More CDR)

Runes: Main runepage (Item CDR)

1 2 3 4
Resolve
Guardian
Font of Life
Conditioning
Revitalize

Domination
Zombie Ward
Ingenious Hunter
Bonus:

++8 ability haste
+6 Armor
+6 Armor

Spells:

1 2 3
Main summoner spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
Support Role
Ranked #17 in
Support Role
Win 52%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
💜About Me
Hi! My name is Angelo and I'm from Indonesia. I'm currently in Australia to study for university. I play on the OCE server, and started playing league in late 2019. I'm a support main and Lulu is my favourite and most played champion. I currently have around 1 million points and I still want to improve on her. I don't play ranked often as it stresses me out but currently I am Gold 4. This is my first guide and any criticism is highly appreciated.

Add me on discord if you have any questions or want to talk!
idleangelo#1231

Thanks for reading my guide!
💜Summoner Spells Back to Top
Most important spell in the game, can help with repositioning, engaging, and disengaging.
Most efficient spell to bring, as it has synergy with runes and items.
More defensive summoner spell, bring this when going against bursty team comps.
Standard support summoner spell, bring this when you can play aggressive have kill threat.
💜Guardian VS Aery Back to Top
Guardian
+ Makes Lulu more tanky
+ Access to Revitalize rune
+ Harder to punish postioning mistakes
+ Nice to bring against All-in/Hard engage comps ( Draven & Pantheon
+ More popular option to bring right now due to the dominance of burst damage teams.
+ Stronger shields than aery.

- Your trades will deal less damage due to not having Aery and/or scorch
- Not as big of a mana pool and less mana regen.
- Less ability haste than the Summon Aery tree.
Summon Aery
+ Summon Aery is good early for the poke and later on for the shields
+ Can proc Ardent Censer with Whimsy to ally
+ Will make more use of Imperial Mandate and Moonstone Renewer passives
+ Nice to bring in lanes where you can trade without dying
+ Trades will be stronger.
+ More CDR than Guardian

- Squishier than Guardian as you won't get any defensive stats from your runes and items.
- Will have less shield value than Guardian.
- Aery is hard to control in teamfights where you would be switching up doing damage and shielding allies
- It feels like they nerfed Transcendence, which used to be the reason why you would take this tree
💜Guardian Runes Back to Top
This is the main rune page I take on Lulu as it has stronger shields than aery does.
Guardian is a great rune when you think you're going to have a hard time in lane. It is especially useful when going against long range supports like Lux or Vel'Koz, and when going against hard engage botlane combos ( Tristana and Nautilus, or Draven & Leona, etc.)

Guardian can proc when you ally cast Help, Pix!, Whimsy and Wild Growth
Font of Life is the only viable option, enemies hit with Glitterlance, Whimsy, or Wild Growth's AOE will be marked and allies who attack the marked enemy will get a small heal.

Conditioning will give you extra armor and magic resist after 12 minutes, with locket as your mythic item, you will get a nice amount of armor and magic resist which will make this rune more valueable.
VS
Overgrowth will give you more health, which means better scaling on font of life and guardian.
Revitalize is a good alternative rune that increases your shields by 5%, and an additional 10% when the target is below 40% hp. Works with: Summon Aery. Guardian, Mikael's Blessing, Redemption, Locket of the Iron Solari.

Secondary runes

Domination
VS
Zombie Ward more wards are always helpful for the team. Has really good synergy with Ingenious Hunter's cooldown reduction on Oracle Lens.

Ghost Poro is a viable choice, but it feels worse than Zombie Ward
VS
Ingenious Hunter is a really good rune to bring for Lulu as the reduced item cooldown helps with teamfights and skirmishes( Locket of the Iron Solari, Redemption or Mikael's Blessing), and reduced trinket cooldowns lets you clear out vision more often, forcing the enemy to have to facecheck bushes/give control of objectives.

Relentless Hunter gives 45 movement speed on 5 stacks which makes up for lucidity boot's low movement speed of 45, giving you 90 total while out of combat, which is just 25 less than mobility boots. Don't buy Mobility Boots if you have Relentless Hunter as youre not going to get the full value of it due to diminishing returns (50% value on movement speed > 490)
Inspiration Magical Footwear gives you free 300g. You get the boots 45 seconds earlier for each takedown. The +10 movement speed is always welcome.
Biscuit Delivery is useful against poke, gives sustain as you will lose health while trading and the bonus 150 max mana will allow you to cast your spells more often.
💜Aery Runes Back to Top
Summon Aery is the classic enchanter rune you should take. The damage part of it is helpful in laning phase as Lulu can poke or trade insanely well (vs enchanters or easy engage). The shielding part is better in the mid-late game where your damage becomes more irrelevant.
Manaflow Band gives you 25 mana per ability hit on a cooldown, up to 250 bonus mana, Lulu uses quite a bit of mana in laning phase so more mana sustain is always helpful.

Transcendence is important for the CDR as having Whimsy and Help, Pix! cooldowns lowered makes you able to make plays more often.

VS
Scorch helps with trading in laning phase but has really bad scaling.

Gathering Storm is my go to rune as it looks like it's the best option out of the 3 choices.

Secondary runes


Domination
VS
Zombie Ward is more reliable the higher elo/mmr you go, as most people below gold dont ward as often. After clearing 10 wards you get a total of 30 AP, which is a good bonus.

Ghost Poro is the alternative to zombie ward, but only if you didnt take ingenious hunter.
VS
Ingenious Hunter is a really good rune to bring for Lulu as the reduced item cooldown helps with teamfights and skirmishes( Shurelya's Battlesong, Redemption or Mikael's Blessing), and reduced trinket cooldowns lets you clear out vision more often, forcing the enemy to have to facecheck bushes/give control of objectives.

Relentless Hunter gives 45 movement speed on 5 stacks which makes up for lucidity boot's low movement speed of 45, giving you 90 total while out of combat, which is just 25 less than mobility boots. Don't buy Mobility Boots if you have Relentless Hunter as youre not going to get the full value of it due to diminishing returns (50% value on movement speed > 490)
Inspiration
Magical Footwear gives you free 300g. You get the boots 45 seconds earlier for each takedown. The +10 movement speed is always welcome.
Biscuit Delivery is useful against poke, gives sustain as you will lose health while trading and the bonus 150 max mana will allow you to cast your spells more often.
Resolve
VS
Bone Plating against hook lanes ( Thresh. Nautilus, Leona, etc).

Second Wind for poke lanes ( Lux, Vel'Koz, Xerath, etc).
Revitalize is a rune that increases your shields by 5%, and an additional 10% when the target is below 40% hp. It's also the main reason why you take the Resolve tree
💜Ability Tips and Tricks Back to Top
Pix, Faerie companion (Passive)
  • For Spellthief's Edge: If safe to do so, stay clear of enemy minions so that your passive can hit the enemy champion, giving you +40 gold per auto.
  • Using E (enemy cast) before using your auto will also accomplish the same thing, as pix will be located around the enemy champion you targeted.


Glitterlance (Q)
RANGE: 925
COST: 50/55/60/65/70 mana
COOLDOWN: 8 seconds
  • Hitting both bolts of Glitterlance now deals 25% extra damage.
  • Damage doesn't decrease when it hits minions before your target!
  • Dealing full damage is made easier by using E (enemy cast) on the enemy champion beforehand, though doing so costs more mana.
  • Q + Flash makes for a good engage towards a low health enemy.


Whimsy (W)
RANGE: 650
COST: 65 mana
COOLDOWN: 16/15/14/13/12 seconds
  • Most of your W casts will be on the enemy (polymorph) as it is a very valuable skill used to make them vulnerable for your team to burst down. Keep checking the scoreboard to see who in the enemy team is fed and keep a mental note on who to prioritize the usage of polymorph in a teamfight.
  • W (ally cast) is mainly used for chasing down an enemy, usually when it's safe, or when the enemies near your carry are just tanks.
  • Fed assassins have a higher priority to get polymophed than fed bruisers, but usually you can get away with polymorphing the fed enemy that gets to your carry first.
  • Another use for this ability is to interrupt channeled enemy abilities ( Samira's Inferno Trigger, Miss Fortune's Bullet Time, etc).
  • W (enemy cast) is a projectile so it can be blocked by Yasuo's Wind Wall and Samira's Blade Whirl.


Help pix (E)
RANGE: 650
COST: 60/65/70/75/80 mana
COOLDOWN: 8 seconds
  • E (enemy cast) is mainly useful in the early game for the extra damage. After laning phase it's primary use is to counter stealth champions such as Akali, Senna, or Shaco preventing their stealth as E (enemy cast) gives true sight when cast on an enemy.
  • E (ally cast) will get stronger the later the game goes. Ally cast will be your main way to use Help, Pix! after laning phase.
  • E (ally cast) on minions then using Glitterlance is possible to interrupt an enemy recall who is far away, or even a sneaky way to get a kill on a low health enemy. It is not recommended (especially early game) as it uses a lot of mana. You're wasting a shield/true sight you can use to help your team.


Wild Growth (R)
RANGE: 900
COST: 100 mana
COOLDOWN: 110/95/80 seconds
  • Dash-canceling/interrupting channeled abilities with the knockup will be the main thing you use this ability for.
  • The remaining bonus health will "heal" your target for that amount.
  • Using it on a fed ally melee champion can help chase enemies down due to the aura slow.
  • Using it on an ally when there's an enemy right on top of them can give space between your target and the enemy champion so you can aim your polymorph easier.
  • Can be used to bait enemy champions to diving you when you or the ADC is low health under tower.
💜Items (optional item set) Back to Top

My Item Page (and optional code for import):


Spoiler: Click to view



Mythic Items

Locket of the Iron Solari 💚
(Best with Guardian rune page) Locket of the Iron Solari feels really good on Lulu, the active will help your team immensely in teamfights, combine that with the consecrate passive, will make your ADC harder to burst down by the enemy assassins. The extra tanky stats will also save you from getting bursted. You can also give a teamwide Ardent Censer proc from the item active.
Moonstone Renewer 💜
Moonstone is better than than Imperial Mandate if you think you can get away with auto attacking champions in teamfights and it synergises a lot more with your other items ( Redemption, Mikael's Blessing, etc). Overall healing is more than mandate's damage. I love the Mythic passive of this item, which really helps in achieving more CDR for Whimsy and Help, Pix!.
Imperial mandate
Mark activates on Glitterlance, Whimsy, and Wild Growth. Also gives a little bonus damage on each skill, and the same amount of damage when an ally procs it. It has a relatively short cooldown too (6s per champion). The movement speed helps with kiting in teamfights.
Shurelya's battlesong (Niche pick)
Shurelya's Battlesong's active will help your team with engage/disengage, and also help your ADC kite the enemy in a skirmish. The movement speed passive is a nice little bonus to your kit, allowing you to move around the map more for vision control.
It feels like Locket of the Iron Solari does a better job at peeling than Shurelya's Battlesong

Summary: Locket of the Iron Solari against heavy burst/Assassins/divers, Moonstone Renewer against sustained damage/Damage over time teams, Imperial Mandate Snowball early leads or you expect enemy team to buy lots of anti heal, Shurelya's Battlesong works when your team is heavy melee for engage/disengage.

Boots

Ionian Boots of Lucidity
As of preseason 11, ability haste is uncapped, so it would make sense to just stack up on cdr, as it is a very important stat for Lulu. With 53%(Lucidity, mikael, Redemption, Wardstone, 9 AH flex rune) you can have a 5.64 seconds on Whimsy and 3.76 seconds on Help, Pix!.
Boots of Mobility
The out of combat movement speed really helps with roaming and vision control, although it drops down to only +25 while in combat, so be cautious of your teamfight positioning.
Boots of Swiftness
As slows are also appearing more often (Vs Senna or Ashe, etc]], this item could help with trading in lane/positioning in teamfights.
Plated Steelcaps
Only really worth buying when enemy team is 4+ AD champions. More effective with Guardian (extra bonuses from Conditioning) than Summon Aery.

Common items

Mikael's Blessing
A decent option if the enemy has a lot of CC (crowd control). Could potentially be bought first if the enemy botlane combo relies on cc to engage ( Ashe and Thresh for example). If they don't have a lot of CC , just skip this item.
Important tip: it also cleanses CC that happens 0.2 seconds after it has been used! Making hard CC self cleanses possible.
Redemption
This item can just turn teamfights around. The range on the active is also pretty long, so you can give your team heals from across the map! Always find an opportunity to use this item even after you're dead. Don't hold it for that "perfect teamwide heal", it's still fine if you use it on 2-3 people. I also like to use this item to check the status of baron/dragon, when it's not safe to walk in or you have no vision.
Ardent Censer*
Go for ardents early only if your ADC/Attack speed teammate is doing well. I usually go this after Mikael's Blessing/[[redemption] if needed.
Chemtech Putrifier
After 11.3, You can now give allies grievous wounds by healing/shielding them. It doesn't have the 10-20% bonus extra heal/shield, but it will save your carry an item slot as you're the one with the anti heal.
Staff of Flowing Water*
10 less AP than Ardent Censer, but the passive is better suited for APCs like Syndra, Swain, Veigar, or non attack speed based ADCs like Ezreal or Jhin.

*= can synergise with Locket of the Iron Solari, Moonstone Renewer, Font of Life, and Summon Aery, Guardian, and ally cast Whimsy (with aery).

Note: Redemption + Mikael's Blessing + Revitalize can give you 55% stronger healing (compared to 35% from Ardent Censer + Staff of Flowing Water + Revitalize), which will make Locket of the Iron Solari and Moonstone Renewer shield and heal for more!

Item Priority: Mikael's Blessing> Chemtech Putrifier> Redemption. Ardent Censer/ Staff of Flowing Water when an ally is fed/doing well.

Situational

Zhonya's Hourglass
This item is good when the enemy team tries to focus you down first or when they have a fed assassin. Get this as a 5th item.
Knight's Vow
Gives 400 health, 10 AH, and 300% base health regen. The passive is what makes this item worth getting, 15% of damage taken by your carry is redirected towards you. Get Knight's Vow when you have a win condition carry in your team, and the enemy team has assassins that can burst your carry down.
Vigilant Wardstone
For the price of a full enchanter item, 40 AH is good but a bit underwhelming (compared to the other items that costs 2300), we get this item for the Unique passive, where we can hold 3 control wards, and place an extra stealth and control ward on the map. Remember, We are still playing as a support!
💛Loading Screen Back to Top

- In this stage you want to look for enemy abilities that you can Polymorph/Knock up.

  • It will help you decide which abilities to use for which enemy abilities.
    -Keep an eye out for channeled AOE abilities/ultimates, like Katarina's Death Lotus, Samira's Inferno Trigger, etc.
  • Look at your botlane and the enemy botlane and see what the win conditions are for both sides.

-Decide if you can play aggressive/trade and buy the proper support item for that situation. Relic Shield for hard matchups, Spellthief's Edge for when you can play aggressive.

  • Majority of the time if youre playing with a hypercarry, or if the enemy botlane is an all in combo ( Lucian Braum or really long range ( Caitlyn Vel'Koz), just stay back and play safe (Try not to be behind your ADC).

Look at the enemy team comp.

💛Early Game (and warding) Back to Top

As Lulu you generally want to look to trade with the enemy (preferabbly ADC)

(skip this if you went Relic Shield for when the botlane looks like hard all in lane)
  • Try to get level 2 before the enemy does (by autoing the wave and/or using skills on it) which will allow you to play more aggressive and maybe even zone them off CS.
  • Poke the ADC when they are going for CS.
  • Poke melee supports (if safe to do so) when they're going to last hit minions
    Unsafe examples: Leona, Pantheon, Alistar, when their main engage ability is up.
  • Poke ranged supports when they used their main poking tool (ie Brand's Pillar of Flame, Janna's Zephyr)

Decide to do 3E W max or just E max

  • If you started E at level 1, when you reach level 2, you can hold off leveling your W or Q if youre unsure of the lane state. I usually level Q if I land an E on the enemy, and W when the enemy support dives you/ADC, or when your ADC has level 2 advantage and is starting to run them down.
  • Go to is usually 3E W max, but if enemy botlane has annoying poke, max E first.
  • 3Q W is only when you can win trades and have the pressure to do so, although it is quite rare to max it this way.

Pink circles are control wards.
Green circles are normal wards.

Blue side:


Spoiler: Click to view

Red side:


Spoiler: Click to view
💛Mid-Late Game (and warding) Back to Top

Protect your carry! 💜

  • Use your spells on your carry (doesn't have to be ADC when he isn't fed/doing well) when in teamfights
  • Make sure to polymorph the strongest member of the enemy team. Interrupting channelled AOE abilities is also important.
  • You can leave your ADC alone if he is farming/freezing safely under his turret, but when he starts pushing make sure to ward the surrounding areas and/or accompany him in pushing.

Ward objectives at least 1 minute 30 seconds before it spawns, as your support item wards lasts 2 mins and 30 seconds

  • Control Wards will be crucial here to deny vision. Make your enemies facecheck their way into the objectives/bushes and delay their advance!
  • If possible, ask someone nearby to help you ward (escort) when you dont know where the enemies are.
  • With map awareness you can definately pull off solo ward/deep warding missions.
  • Mikael's Blessing will help you ward against high cc/global ults (TF, Panth) when solo warding.

Pink circles are control wards.
Green circles are normal wards.

Blue side:


Spoiler: Click to view


Red side:


Spoiler: Click to view
💛Support Matchups Back to Top
General Rules:
  • Get level 2 first when you can, it lets you zone the enemy off / win a trade / start an all in with your adc.
  • Against engage you'll want to try to freeze the wave under your own tower so they cant engage on you or your ADC. Getting your wave frozen under enemy turret will give them many opportunities to engage and get ganked by the enemy jungler.
  • Start Q Glitterlance against melee and E Help, Pix! against ranged.
  • Get boots first (tier 1 / tier 2) if it's a lane where you need to dodge skillshots.
  • Mikael's Blessing first if enemy sup + adc + jungler has lots of cc. (ie: Ashe+ Leona+ Lillia

Alistar
  • Getting level 2 first is important here as Alistar is useless until he gets his W+Q combo. You can zone the enemy botlane out once you get the level 2 lead.
  • Beware his Flash + W combo under enemy turret.
  • Some alistars will bring Hextech Flashtraption so keep wards up in bushes and maybe ward the alcove if he keeps hex-flashing from there.
  • He will likely roam alot so remember to ping missing and use that opportunity to zone the enemy ADC from farming.
  • You can use input buffering to polymorph his Headbutt+ Pulverize combo at max range, but only his Pulverize will still go through.
  • Focus the enemy ADC when he engages.

Ashe

Bard
  • Bush control will give you an advantage here. you can start Oracle Lens to be even more annoying.
  • Shield yourself when youre trading with him, unless you know that his Q Cosmic Binding is down, then using E auto Q on him will chunk a decent amount.
  • Deep wards in the enemy jungle will help spot out bard when he is roaming. When you know that he is nowhere near botlane, zone the ADC.
  • Don't stick too close to your ADC, as a double stun from bard usually means that you will lose the trade.

Blitzcrank
  • If the enemy ADC is also strong early game, like Lucian / Samira, consider starting Relic Shield.
  • Keep bushes warded and hide behind minions.
  • Freezing the wave under your tower will deny Blitzcrank opportunities to engage.
  • Ideally when they engage, your carry gets hooked. That way, you can polymorph the enemy ADC and shield your carry before too much damage is done.

Brand
  • You can manipulate brand to push the wave by standing inside your minions when you are trading with him. then as soon as the wave freezes, get away from your own wave.
  • He is actually squishy so you can trade back with him. Try to dodge his Q.
  • Recommend going tier 1 or 2 boots into Locket of the Iron Solari.

Braum
  • Really easy matchup, but if Lucian is the ADC, start Relic Shield.
  • Bait out his Q Winter's Bite by dancing around your minion wave and you can trade or all in him.
  • He can block your polymorph so be careful where you position yourself.
  • If his stuns are proving to be annoying for you, you can rush Mikael's Blessing.

Janna
  • Shield yourself when she tries to trade. Combo: Shield self - Q - Auto.
  • Deep wards will help spot her when she roams to mid / your jungle.
  • Her shield cooldown ( Eye Of The Storm) is 16 seconds at level 1 while yours ( Help, Pix!) is just 8 seconds, you can look to trade with her more often when you have your own abilities up.

Karma
  • You can make her push the wave if you stand around your minion waves (dont do this without your shield).
  • Your shield will negate her Q Inner Flame damage, even her R Q combo (not the second proc).
  • Her Shield cooldown is 10 seconds.
  • Try to take control of bushes when her Q is down.
  • You will outscale her mid-late game.

Leona
  • Recommend going Relic Shield.
  • Leona's E Zenith Blade has 900 range, so you cant trade with autos/ Help, Pix! until she uses it.
  • If she hides in a bush and you ward it, she will most likely just auto-Q-auto your ward, instantly killing it. You have to predict which bush she will camp beforehand (Consider your ADC and enemy ADC waveclear potential.)
  • Freeze wave under your turret if possible, and put deep wards/river wards to spot her roaming.
  • Recommend Mikael's Blessing first unless your ADC already has cleanse.

Lux
  • Shield her E Lucent Singularity, your shield is cheaper so she should run out of mana faster than you.
  • if she uses her Q Light Binding and misses, you can use ally Whimsy on yourself or your ADC, and start all inning or trading.
  • if your ADC keeps getting hit by her Q, rush Mikael's Blessing.

Maokai
  • His W Twisted Advance range is 525, I recommend poking him with your Q.
  • Stay clear of bushes, very likely for him to toss a couple saplings there.
  • If his E Sapling Toss hits you or your carry, your shield will negate all the damage.
  • Mikael's Blessing will make him miss his W Q combo if you use it the instant his W hits, also helps deny his ult. Recommend rushing it.

Morgana
  • You will outrade her with your combo. If she misses her Q Dark Binding, she is just a walking target.
  • Her auto range is also really short, at 450 units (vs Lulu's 550).
  • Same with Brand, playing around your minion wave will make her push the wave to you, making it easier to freeze.
  • Deep/River wards will spot her when she roams.
  • Her Black Shield will block polymorph and the knockup from your ult Wild Growth. You can wait for her to Black Shield her carry/herself then focus the other.
  • Reccomend rushing Mikael's Blessing.

Nami
  • Annoying matchup, her E ( Tidecaller's Blessing) + auto/W ( Ebb and Flow) + Q Aqua Prison is deadly if you or your ADC gets hit.
  • Nami will win trades with just her W if it bounces back to her. Try to damage the ADC or herself to force a defensive W.
  • Nami's Q cooldown is 12 seconds and E is 11 seconds. Keep track of these to decide whether you want to trade or not.
  • Get early boots tier 1 or Boots of Swiftness (optional) so you can have a better chance to dodge her Q.
  • You can mikaels her Q stun! (even when it says Airborne)

Nautilus
  • Easy to try and poke, though it's just to get your spellthief quest done.
  • Play around your minion waves, makes you harder to hit.
  • Poly enemy ADC if the hook hits you or your ADC.
  • At level 6 he can force an engage with his ult Depth Charge, so make sure your wave is in a good spot by then.
  • Getting early tier 1 boots should be enough.

Pantheon
  • Relic Shield start is recommended due to his reliable point and click engage ( Shield Vault).
  • W Shield Vault is 400 units with a cooldown of 13 seconds.
  • You can cancel his W with your knock up from Wild Growth.
  • Deep/River wards to spot him roaming/ulting to midlane and back.
  • Zone off ADC when he's not in lane. Back off when you see him start walking back to botlane as he can engage with his ult.

Pyke
  • You can cancel his Q Bone Skewer with your polymorph.
  • Your ult counters his ult Death from Below if timed right before he uses his.
  • deep/river wards and control wards to spot him roaming mid. Zone enemy ADC if he isnt in lane.

Rakan
  • Ward the lane bushes or take control of it.
  • You can cancel his W Grand Entrance if you input buffer your polymorph at him or by using your ult's knockup.
  • If he finishes using his W, polymorph the enemy ADC instead.
  • Rush tier 2 boots.

Rell
  • Start Q Glitterlance and dont overcommit to trades until you know what she levels first, Q Shattering Strike or W Ferromancy - Crash Down / Mount Up.
  • Play more aggressive if she gets Q first.
  • Can't find the range of her W but I'm sure it's higher than your auto range, so be careful when you want to trade with her. Try to bait it out first.
  • She will be stuck in dismounted form for 11 seconds, and has really slow movement speed, 250 without boots, so that's the best time to trade/all in her.
  • Cancel her W with polymorph or Ult.
  • highly recommend tier 2 boots first.

Senna
  • you can start Oracle Lens in this matchup and play around bushes, that way you will have the first strike when trading with her.
  • Shield yourself when trading.
  • Without her W Last Embrace, she is weak to all ins.
  • You can also get free poke when she is autoing the souls.
  • Recommend taking Ignite

Seraphine
  • Reccomend taking Relic Shield, she really outranges you.
  • Try baiting out her E Beat Drop before continuing to trade with her.
  • E cooldown is 13 seconds.
  • take tier 2 boots first and it is possible to take Mikael's Blessing second if needed.

Shaco
  • Take Oracle Lens to lane.
  • Always buy control wards in this matchup. It will deny his W Jack In The Box from sitting in a bush.
  • Face towards him when he casts his E Two-Shiv Poison so that the backstab damage wont proc.
  • Get mikaels after your mythic to deny his W and Ult Hallucinate.

Sona
  • You can start Oracle Lens to take control of bushes, her Q Hymn of Valor can't hit if she has no vision of you.
  • Shield yourself when trading with her, but if she has no Q then you want to E-auto-Q her instaed.
  • Very squishy, recommend taking Ignite
  • Force her to use W Aria of Perseverance as it is very costly and she will run out of mana very fast.
  • Target her in 2v2s if possible.

Soraka
  • Very important to dodge her Q Starcall as if you get hit often, Soraka and her ADC will constantly be topped up.
  • Trade with her when her Q is down. Cooldown is 8 seconds.
  • Get tier 2 boots first.
  • Recommend going Ignite in this matchup.

Taric
  • Easy to poke out.
  • Main thing to be worried about is his E Dazzle + Flash combo.
  • Keep bushes warded so he cant sneak an engage.
  • Recommend tier 1 / 2 boots first to match his speed to dodge his E.

Thresh
  • Play around your minion wave, and he will have a hard time hooking you. Keep bushes warded.
  • Thresh's Q Death Sentence cooldown is 20-12 seconds and his E Flay is 9 seconds with a range of 400 units.
  • Be wary of his Flash + E combo, That's usually the way for him to get a guaranteed hook.
  • Deep/River wards will spot him out when he roams and prepare you for junglers to come in with his W Dark Passage. Zone enemy ADC when he's not in lane.
  • Tier 2 boots first. Get mikaels only if you/your ADC keeps getting hooked.

Yuumi
  • Respect her Empowered Q Prowling Projectile damage. 13-6 second cooldown.
  • Focus down ADC so shes forced to use her E Zoomies, it has a very high mana cost.
  • Play around minion waves to avoid getting hit by her Q.
  • When she trades with her passive ( Bop 'n' Block) up you have to shield yourself.
  • Reccomend bringing Ignite

Zilean
  • Can manipulate him to push the wave(2-4 bombs), when that happens try to freeze.
  • E Time Warp range is 550, so it is recommended to poke him with just Q until he uses it.
  • Early tier 1 boots into Mikael's Blessing rush as his E + Double Q Time Bomb combo will win fights.

Zyra
  • Your Q Glitterlance will 1 shot her plants unless theyre the empowered version.
  • Bait out her abilities by dancing around her seeds and trading back when she misses.
  • Can go all in / extended trade if her E Grasping Roots is down.
  • Get tier 1 / 2 boots first.

💜Changelog Back to Top
PRESEASON 11
19 Feb- 11.4 update, moonstone nerf, still a viable item.
17 Feb- Moved some items and changed their text.
7 Feb- New item page and import code, Added note for common items chapter.
3 Feb-11.3, Chemtech Putrifier change, 10 less AP on Staff of Flowing Water. Added text and explanation for each.

31 Jan- Text changes for pros and cons and some matchups.
26 Jan- Changed title of guide, Finally added matchups (will change/add more in the future), and revised builds. There will be a more changes by the time 11.3 comes out.
21 Jan- 11.2 update, nothing of note for Lulu. Changed text for Ardent Censer. removed currently testing for guardian build. Added summary for mythic items.
10 Jan- formatting for some text.
7 Jan- 11.1 update, Moonstone Renewer and Ionian Boots of Lucidity buff, Imperial Mandate nerf. Updated text for the 60% CDR build. Lucidtity boots might be a must buy now.
4 Jan- Working on matchups.

Spoiler: Click to view

League of Legends Champions:

Teamfight Tactics Guide
Help Support Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free