Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Guide to accidently doing that
-
Really Bursty Build
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
1.1 - Introduction

Hey guys, I started playing League of Legends just as season 3 started, and finished Platinum for season 3.
I main in adc and I have over 1000 ranked wins and am hoping to share some of my knowledge and insight with you guys.
I live In Australia and I play on Eune Servers.



Alright now that the formalities are over, I hope my guide can be some assistance of you into becoming a great


Pros: + Awesome escape and chase mobility with her passive ![]() + Her Unlimited Range Ultimate ![]() ![]() ![]() + Long ranged harassment possible with ![]() ![]() + Her snare ![]() + ![]() + As an adc with a snare ( ![]() ![]() + Can snowball easy with a good start, which is very possible due to her early game strength. + Easy to farm with, even from long distances. + Really epic quotes !! |
SPACESPACE |
Cons: - ![]() ![]() ![]() - Needs to have good farm/kills to be effective in fights. - Doesn't have a great escape like ![]() ![]() - ![]() - ![]() - Doesn't do very well up in up close battles. - Her Rocket Launcher Harassment from ![]() SPACESPACE SPACESPACE |

Overall


Offense: 21













Defense: 9






Alright now for the second set of masteries I would consider using:

Note: * I would use these runes for the second build I have provided *
- 8x

- 1x

- 9x

- 9x

- 3x

The 9x Marks I use in this passive play on the bot lane consists of mainly attack damage to last hit properly, (killing the minions for gold) and a small chance of critical strike, just so it's possible to do some big damage in trading hits early game. The 9x Seals are great with armor, and adc's need armor to reduce the damage from enemy adc's, not recommended to ever change the armor seals. The 9x Glyphs of Magic Resist (or Scaling Magic Resistance for level 18) are both acceptable, and will help take less damage against the AP carry pokes (meaning long ranged moves doing damage) and if the enemy


Note: Also worth noting is a few




Runes





Note: * I would use these runes and mastery page for the second build I have provided *
However I have a second rune page for my adc characters. The rune page I use depends on what enemy adc and

- 9x

- 9x

- 9x

- 2x

- 1x

As seen it's rather similar to the previous one, except it's designed more for early game pressure as you have more Attack Damage. (It will also help farm [last hitting minions] better).
Note: Also worth noting is a few






At the beginning of the game everyone gets to take 2 summoner spells as I'm sure you're well aware of. I'll list the ones I think need to go on

Compulsory:

-


Great spells:
![]() - ![]() ![]() |
|
![]() - ![]() ![]() ![]() ![]() ![]() |
Okay at best spells:
![]() - ![]() ![]() |
![]() - ![]() ![]() ![]() ![]() ![]() |
|

Get Excited!
![]() p |
SPACE |
Jinx's passive ![]() |

Note:


This is a few examples of cool escapes from


Switcheroo!![]() Q |
Cooldown: 1 (second) Mana Cost: 0 (To Transform Weapon) ![]() ![]()
|
Note: So the main purpose of upgrading this up first instead of






Zap!![]() W |
SPACE |
Cooldown: 10 / 9 / 8 / 7 / 6 (seconds) Mana Cost: 50 / 60 / 70 / 80 / 90 Range: 1450 ![]() |

Note:




Flame Chompers!![]() E |
SPACE |
Cooldown: 20 / 19 / 18 / 17 / 16 (seconds) Mana Cost: 50 Range: 950 ![]() |
Note:






Super Mega Death Rocket!![]() R |
SPACE |
Cooldown: 90 / 75 / 50 (seconds) Mana Cost: 100 Range: Unlimited ![]() ![]() |
Note:


The order I get

- Start with Q (
Switcheroo!) so it's possible to harass the enemy really early game.
- Upgrade first point in W (
Zap!) on lv 2 for another type of strong harassment + for another strong ability if it comes to a early game fight.
- Proceed to upgrade E (
Flame Chompers!) on lv 3, not for the damage, but for the snare that comes with it that will allow you to safely escape from enemy jungler or highly pressuring enemies early game (or if you're very aggressive to trap them and take the kill).
- Upgrade Q (
Switcheroo!) now at any time available excluding when you can upgrade R (
Super Mega Death Rocket!).
- Upgrade R (
Super Mega Death Rocket!) whenever possible (lv's: 6, 11, 16).
- Whenever you can't upgrade Q (
Switcheroo!) or R (
Super Mega Death Rocket!), upgrade W (
Zap!).
- Once Q (
Switcheroo!) and W (
Zap!) is maxed upgrade E (
Flame Chompers!) to max (despite lv 16 upgrading R (
Super Mega Death Rocket!)).

You may be thinking "what's the best way to do maximum damage as jinx?" Ideally, you want to try build these 5 items as fast as possible (also in order):
Item Sequence

Bloodthirster
3400

Berserker's Greaves
1100

Infinity Edge
3400

Phantom Dancer
2800

Last Whisper
1450
But before we get to the end game build let's begin with the early game builds. My first item is 99.9% of the time






An alternative to the above start is the








Ideally you want to back when you can complete an item or get an item that will help you much more such as


Your first back you really want to try get the


- 1st Back:
All goes well:B. F. Sword +
Boots (if possible) + 1-2
Health Potions
B early/die:Vampiric Scepter and/or
Boots +
Health Potions
Horrible Start:Doran's Blade +
Health Potions
- 2nd Back:
All goes well:Bloodthirster +
Berserker's Greaves
B early/die:B. F. Sword +
Berserker's Greaves +
Health Potions
Horrible Start (again!!):Doran's Blade +
Health Potions (
Doran's Blade's help keep up in a struggling lane with more hp and life-steal).
Continue in a similar process buying the recipe items, until you've got the final 5 items listed above (in order).
Now I will explain why I think these 5 items are effective on Jinx:
Bloodthirster: Great Attack Damage + Life Steal, great for doing damage as it's the item with the most Damage in the game (100 Attack Damage) (excluding useless overrated
Sword of the Occult at 20 stacks). The life-steal is effective for regenerating health when kiting (basic attack, run, basic attack, run, etc). The item is essential for almost any adc, and
Jinx scales with Attack Damage for 3 of her abilities (yay for us! :D).
Berserker's Greaves: Grants movement speed and attack speed, essential for kiting in teamfight's and moving around the map faster once the lane-phase is over.
Infinity Edge: Grants an awesome 70+ Attack Damage, 25% Critical Chance, with a passive of 50%+ Critical Strike Damage! By Late game you will have a minimum of 55%+ Critical Strike Chance so prepare to see some awesome damage !! The reason I get this item before
Phantom Dancer is because I like to scale my abilities to do more Attack Damage quicker, and
Jinx's passive from her minigun Pow-Pow, already gives her a fair amount of Attack Speed, so I feel it's better to go for the damage first for a much better midgame effectiveness.
Phantom Dancer: This item is where if you kite correctly you should be able to really give the enemy a hard time to kill you. The 50% Attack Speed goes really well with the massive Life-Steal from your runes and
Bloodthirster making it hard to kill you in 1v1 fights. Also giving a 30% Critical Strike Chance means you'll really start to do great damage to enemies. The 5% Movement Speed this item gives along with the passive of your champ ignoring unit collusion is a great tool for kiting effectively.
Black Cleaver: The Black Cleaver is a much more tanky item than the
Last Whisper. It grants +55 Attack Damage, 10% Cooldown Reduction, and 200 Health. It's passive grants 10 Armor Penetration + when doing physical damage to an enemy grants an additional 5% Armor Penetration for four seconds stacking up to a maximum of 25% Armor Penetration. This item is great for
Jinx Attack Speed which rises to over 2.0 late game, while the health and cooldown help her kite more effectively as she can use her W slow
Zap! and her E stun
Flame Chompers! more often. However
Last Whisper is also a very great replacement item, as although it gives -15 less Attack Damage, no cooldown reduction and no health, it does however raise the Armor Penetration to 35%. Not only is the
Last Whisper cheaper it can be just as effective, and there is no reason to not get this item as substitute if you have good positioning and the enemy can't/isn't focusing you in teamfights.
Differentiation from

-





-




Final Item (Dependant)
Guardian Angel: In team fights you get focused by the whole enemy team or get nuked (champs like
Veigar that can unleash all moves on you and kill you in one combo)? This item is for those situations as it grants Armor, Magic Resistance and revives you once slain (5 min cooldown) Good vs champions like
Veigar +
Zed.
Randuin's Omen: The enemy forgot to pack an Ability Power champ or you are only being focused by enemies with Attack Damage in teamfights?
Randuin's Omen grants good health, Armor and a passive which slows enemies + basic attacks. Good vs champions like
Kha'Zix +
Zed
Maw of Malmortius: Grants a good amount of Attack Damage and Magic Resistance, also grants a shield which absorbs 400 magic damage once you reach less than 30% of your hp. As a bonus effect, it grants +1 Attack Damage for every 2% of health you are currently missing. Good to get this item for pokey Ability Power champs, and if the AP carry or Ability Power champion effectively reaches you in team fights. Good vs champions like
Diana or harassy champs like
Lux.
Zephyr: Zephyr is a good item to get if the enemy has alot of slows or crowd control in general, as the passive reduces the time for debuffs by 35%. This item also gives some Attack Damage (25) and a Big amount of attack speed too (50%), with some cooldown reduction to boot (10%). Good vs champions like
Nasus +
Xin Zhao or any champion you're having trouble kiting against.
Mercurial Scimitar: A really nice item that gives a big 60 Attack Damage and 45 magic Resistance (for those annoying pokes) and every 90 seconds it can be activated to removes all de-buffs on your champ! awesome! Good vs champions like
Leona +
Rammus or any champion with a stun, especially if the stun is magic damage.
Last Whisper: You arn't getting focused much or are really well protected by your team? Getting
Last Whisper will mean you can tear through the enemy much faster with more Armor Penetration. It gives 40 Attack Damage, and also is good if your team took no Ability Power champions and the enemy is stacking Armor. Although not recommended as a last item (assuming u have
Black Cleaver already, it can be useful, I think the others are more useful though. Good vs champions that stack Armor such as
Jarvan IV +
Nasus.
Frozen Mallet: This is a nice item that gives +700HP and +30 Attack Damage with the passive to slow enemies Movement Speed by 30% for 1.5 seconds, so another item great for kiting and allowing you to survive many more attacks. Good vs champions such as
Kha'Zix +
Nasus.
T3 Boots + Elixirs + Totem
After you have completed your six items, it's time to finish off your build with the final upgrade of your






- If you are having trouble kiting enemies you should go for
Enchantment: Furor as it gives additional 12% movement speed for every basic attack which decays over 2 seconds. This will allow you to hit and run away easier (kite) without getting caught.
- Else getting
Enchantment: Homeguard is a good idea to push you into the fields of justice quicker or catch fleeing enemies from your base. It is also not a bad purchase to get the upgrade of
Enchantment: Homeguard any time after buying
Zeal (which is a recipe item of
Phantom Dancer), as you will already be extremely powerful.
Finally after having all these items the last things to buy are Elixirs + Totem Upgrade! Remember to only buy one as they don't stack, and to re-buy them everytime you return home ! Get them in this order if you have insufficient money for them all:
Elixir of Fortitude: This item is the most beneficial for an adc granting 120-235 Additional Health, and 15 Attack Damage for three minutes (or when you replenish it once you go home). You will probably be level 18 by then so you'll get the full 235 Health, however it is possible to buy this item before your last item (6th item). If you feel you need a little more HP before your last item and will have enough gold for your last item the next time you return home then buying this item then is also not a bad choice.
Greater Stealth Totem: Upgrading this item means the ward will remain longer on the map. You might want to consider upgrading this item earlier if your team is losing due to lack of map control (after laning phase), as the ward lasts 60 seconds longer from it. However I wouldn't really do it until completely necessary.
OR
Greater Vision Totem: Also an applicable upgrade, as adc might always be a good idea to have this ward incase of stealth enemies like
Akali or
Evelynn so you can see them in teamfights. It's also a good idea to have for baron as
Oracle's Elixir no longer exists.
Elixir of Brilliance:
Jinx only has one magic damage ability which is her
Flame Chompers!. However this item does provide some cooldown reduction making it more useful for her to kite with. As it is the least effective Elixir for
Jinx abilities and well being, this item should only be bought if you've bought every other item you need to and have some spare gold.

Alright well i've been experimenting a bit more with the


Item Sequence






Berserker's Greaves
1100

Statikk Shiv
3000

Infinity Edge
3400

Runaan's Hurricane
2800

Last Whisper
1450
![]() ![]() |
So it's the same as the first build in the sense of the starting items and having the first two final items as ![]() ![]() |
![]() |
However the third item is different, as we will be building the ![]() ![]() ![]() ![]() |
![]() |
The fourth item in this build is the ![]() |
![]() |
The fifth item is quite dependent. I personally wanted to make a build with ![]() However there are some obvious times when to not get the item, they include: - Being focused in team fights heavily with no cc on your team. - When the enemy has fed assassins. - When you are falling behind in gold / levels in comparison to the enemy team (as you will be really easy to kill). - When you feel like you hardly make a difference in team fights from instant dying. Some indication when to get the item: + When you have fairly good amount of cc on your team. + When your support is successful in team fights at peeling for you. + You don't get focused much from your good positioning. + You're ahead in gold and are fed. |
Note: Getting



I actually got a pentakill in ranked using this build and was so damn close from a legendary kill at one point too. However it's all about experience and realizing when it's okay to buy the item. (Technically speaking it's much more recommended to have 5 aggressive items and one defensive item, so be careful when buying this item)
Substitutes as fifth item for

![]() |
|
![]() |
|
Note: Of course in most cases you will already do heaps of damage and



![]() |
The last and sixth item for this build is without a doubt ![]() ![]() |
![]() ![]() |
![]() ![]() |
Don't forget to upgrade your trinket, boots (![]() ![]() |

Farming (last hitting minions to receive the gold for the kill) is very important for the adc and especially







Alright so teamfights! Firstly seeing as you are most likely the biggest damage dealer in the team (exception AP carry/mid laner), it is obvious the enemy team will be focusing you in teamfights, just as your team will try to be focusing the enemy adc.





In this video I have 3 different types of teamfights where I am


1st Clip:
So teamfights can happen in the laning phase, especially when the both teams are competing for the dragon. In this clip



















2nd Clip:
This teamfight occured when we were chasing the enemy and









3rd Clip:
In this clip the enemy catches us off guard and tries to focus our ap carry









Alright time to reveal the difficulties I think of against enemy adc's for


(Also keep in mind supports make a world of difference exclusive from rating.)
![]()
Ashe:
|
VERSUS
1/5 ![]() |
![]()
Caitlyn:
|
VERSUS
3.5/5 ![]() |
![]()
Corki:
|
VERSUS
4/5 ![]() |
![]()
Draven:
|
VERSUS
3/5 ![]() |
![]()
Ezreal:
|
VERSUS
3.5/5 ![]() |
![]()
Graves:
|
VERSUS
3/5 ![]() |
![]()
Kog’Maw:
|
VERSUS
2/5 ![]() |
![]()
Lucian:
|
VERSUS
3.5/5 ![]() |

![]()
Miss Fortune:
|
VERSUS
2.5/5 ![]() |
![]()
Quinn:
|
VERSUS
3/5 ![]() |
![]()
Sivir:
|
VERSUS
5/5 ![]() |
![]()
Tristana:
|
VERSUS
4.5/5 ![]() |
![]()
Twitch:
|
VERSUS
2/5 ![]() |
![]()
Urgot:
|
VERSUS
1/5 ![]() |
![]()
Varus:
|
VERSUS
4/5 ![]() |
![]()
Vayne:
|
VERSUS
2.5/5 ![]() |

Alright so here i'll write the main supports I usually encounter and how effective they are with


In general i'd say any high cc to prevent


![]()
Alistar:
|
ALLIED
2/5 ![]() |
VERSUS
2/5 ![]() |
![]()
Annie:
|
ALLIED
4/5 ![]() |
VERSUS
2/5 ![]() |
![]()
Blitz:
|
ALLIED
4/5 ![]() |
VERSUS
2/5 ![]() |
![]()
Fiddle:
|
ALLIED
1.5/5 ![]() |
VERSUS
1/5 ![]() |
![]()
Galio:
|
ALLIED
2/5 ![]() |
VERSUS
2.5/5 ![]() |
![]()
Heimer:
|
ALLIED
2.5/5 ![]() |
VERSUS
1/5 ![]() |
![]()
Janna:
|
ALLIED
3/5 ![]() |
VERSUS
4/5 ![]() |
![]()
Jarvan IV:
|
ALLIED
2/5 ![]() |
VERSUS
1.5/5 ![]() |
![]()
Karma:
|
ALLIED
3.5/5 ![]() |
VERSUS
2/5 ![]() |
![]()
Kayle:
|
ALLIED
2/5 ![]() |
VERSUS
1/5 ![]() |
![]()
Leona:
|
ALLIED
4.5/5 ![]() |
VERSUS
5/5 ![]() |
![]()
Lulu:
|
ALLIED
3.5/5 ![]() |
VERSUS
3.5/5 ![]() |
![]()
Lux:
|
ALLIED
2/5 ![]() |
VERSUS
1/5 ![]() |

![]()
Morgana:
|
ALLIED
4/5 ![]() |
VERSUS
4/5 ![]() |
![]()
Nami:
|
ALLIED
4/5 ![]() |
VERSUS
4.5/5 ![]() |
![]()
Nidalee:
|
ALLIED
4.5/5 ![]() |
VERSUS
2.5/5 ![]() |
![]()
Nunu:
|
ALLIED
3/5 ![]() |
VERSUS
2/5 ![]() |
![]()
Shen:
|
ALLIED
1/5 ![]() |
VERSUS
1/5 ![]() |
![]()
Sona:
|
ALLIED
5/5 ![]() |
VERSUS
5/5 ![]() |
![]()
Soraka:
|
ALLIED
2.5/5 ![]() |
VERSUS
2/5 ![]() |
![]()
Taric:
|
ALLIED
3/5 ![]() |
VERSUS
4/5 ![]() |
![]()
Thresh:
|
ALLIED
5/5 ![]() |
VERSUS
5/5 ![]() |
![]()
Volibear:
|
ALLIED
2.5/5 ![]() |
VERSUS
1/5 ![]() |
![]()
Zilean:
|
ALLIED
3.5/5 ![]() |
VERSUS
2/5 ![]() |
![]()
Zyra:
|
ALLIED
4.5/5 ![]() |
VERSUS
4.5/5 ![]() |

Phew, finally the end of the guide! Here you can see some inspiration from my results to see how good you too can be if you learn

Here are some of my results and damage from some games:

Here is my match history for some previous games I had while making this guide:

Finally, here is a 5min montage to help inspire you to hit those fun epic ulti's! This took awhile so enjoy :) !

Practice hard and don't give up! Everyone has bad rounds! Please feel free to leave comments of bits you liked, didn't like, feel like I need to explain more, something I missed, questions you have of me, or results of your match history from

People who have benefited from this guide and provided match history:


02/12/13 - Added differential bursty build with

02/12/13 - Added different purchase's to

02/12/13 - Descriptions of alternate items to

04/12/13 - Made the Rating's /5 fit under the image and look neater.
04/12/13 - Centralized the video's in the spoilers for neatness.
06/12/13 - Added situational items for the second build.
08/12/13 - Added

08/12/13 - Added

09/12/13 - Added explanations and a section for my second build (bursty build) [Incomplete].
09/12/13 - Separated runes + mastery pages to their own build.
09/12/13 - Added numbers in chapter titles (1.1, 1.2 etc) to help reader find what they're looking for.
09/12/13 - Made Runes actually link to the appropriate runes.
10/12/13 - Separated different starting items into two different boxes.
10/12/13 - Added "Survivability Options" to the item listing.
10/12/13 - Added more explanations to the mastery page as to why they were picked.
11/12/13 - Fixed


11/12/13 - Added more description for the second bursty build.
11/12/13 - Changed chapter order into more of a sequence.
11/12/13 - Moved "Pentakill Video" to introduction.
11/12/13 - Massive modifications of coding involved with adc's and support's to make them more easier to read 11/12/13-- / convenient for the reader.
11/12/13 - Separated Runes and Masteries into two separate chapters.
12/12/13 - Finished full description for second 'bursty build'.
12/12/13 - Added extra information on

12/12/13 - Added an 'Overall' at the end of 'Skill Order'.
13/12/13 - Updated second build.
13/12/13 - Fixed spelling errors in second build.
13/12/13 -

15/12/13 - Moved "Alternatives To Phantom Dancer" closer to the "Late Game Core Build".
17/12/13 - Remodeled the "summoners spells" section.
17/12/13 - Added more spells and description to the "summoners spells" section.
18/12/13 - Added heaps of images as well as headers for each topic!
18/12/13 - Added proper dividers!
24/12/13 - Fixed some grammar and spelling errors.
29/12/13 - Removed overused color in Pros/Cons section.
01/01/14 - Removed overused color in Masteries section.
01/01/14 - Removed overused color in Runes section.
01/01/14 - Happy New Year!
04/01/14 - Swapped ">" and "<" signs in the build.
06/01/14 - Due to a display issue, removed all dividers and images at the present time. (In progress..)
06/01/14 - Fixed all images and dividers and re implemented into guide.
15/01/14 -

15/01/14 -


15/01/14 -


15/01/14 - A bug was fixed that would cause


15/01/14 - Patch 4.1 notes.
22/01/14 - 100,000 Views!
You must be logged in to comment. Please login or register.