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Spells:
Ghost
Exhaust
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction

Of course im gratefull to Jhoijhoi, for allowing me to use her lane separators :) her guide to making guide helped me alot - you ROCK!
So you want to harness the power of our newly announced Ghost Rider? Well read about pros and cons i found out about him first.
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Pro's + Relatively high damage ouput early game + Great cc's with ![]() ![]() + Spamable skill ( ![]() + Skills like ![]() ![]() + High sustain in teamfight + Along with high damage, due to aoe's + Hard to catch up to + Good to chase fleeing opponent |
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Con's - Vulnerable to early game bursters like ![]() ![]() - Low magic resist - Slows lower also his damage output - Wulnerable to slows - Item dependant - His cc's have really long cooldown ( ![]() |
Expecting something original? WRONG :) Actually my runes for Hecarim are almost not diffrent from other solo toppers. My advice is (like on champion spotlight - yes i know):
Precision
Fleet Footwork
Phase Rush
You still ask why? Okay then:
Greater Mark of DesolationBecause the majority of your damage comes from autoattacks and your q (which is physical ofc). Althou your mian goal is making enemy panic so your carry's can kill them easily, you still want to be a force, to be reckoned with. With those marks, they surely won't ignore you
- You're supposed to get into enemy team, rape 'em and not die in the process :) Also very helpfull early game against melee ad on top (Tryndamere is easy-peasy).
- Same reason as above. I prefer those rather than flat ones, as it scales of better lategame, as the damage of casters significantly raises.
- Not only buffs your passive, by alot but also makes your job as a chaser/initiator so much easier! The more movement speed, the longer you can stick to the retreating enemy and spam with your q, keep range for your w skill DoT and knock him back with your e AND (yes, there's more) the more damage you deal, due to passive. In my opinion these are a MUST for any Hecarim player.
Runes




You still ask why? Okay then:
Greater Mark of DesolationBecause the majority of your damage comes from autoattacks and your q (which is physical ofc). Althou your mian goal is making enemy panic so your carry's can kill them easily, you still want to be a force, to be reckoned with. With those marks, they surely won't ignore you



I assume, by looking at your face with big "WTF?" on it, that this seems kinda weird masteries - not going 21 in tanky, dps nor even utility tree, but believe me - there IS a good reason behind this!
And here comes the explanation:
Brute Force
,
Alacrity
and
Weapon Expertise
give you that edge, you need at the begining to harass and eventually kill your opponent, as well as increased dps lategame with your AA and Q spam, making you a real killing machine.
Resistance
,
Hardiness
,
Durability
and
Veteran's Scars
gives you great early game sustain, aswell as some bonus hp at late game - you have to admit, that it happened few times that you survived teamfight at around 30 or less hp :)
Due to Hecarim's small mana pool, if you're spamminq his q, you may find yourself OOM.
Expanded Mind
and
Sheen solve this problem and give you extra ~ 16 swings.
Now the question - why the hell do I put 1 point into
Vigor
, 1 into initator and 4 into
Swiftness
? why not go 21 in def? Well, the answer is pretty simple - Hecarim has to be fastest. Why not 3 points in
Initiator
then? Well, at teamfights, you propably gonna (and should be) in the middle of this madness. Do you think you can keep your hp over 70%? i think NO - you gonna loose this bonus at the begining of most of tf's. 4 points in
Swiftness
and 1 into
Initiator
gives you extra 3% (that's still 2 quintessences) to initiate and 2% during teamfight.
Also keep in mind, that if you're running away with low health, you dont have this 3% bonus movement speed, which may save your life (even if it seems not much). So you need all of possible movement bonuses both to chase and run away.
And here comes the explanation:







Due to Hecarim's small mana pool, if you're spamminq his q, you may find yourself OOM.


Now the question - why the hell do I put 1 point into





Also keep in mind, that if you're running away with low health, you dont have this 3% bonus movement speed, which may save your life (even if it seems not much). So you need all of possible movement bonuses both to chase and run away.
I believe Hecarim is the first champion, for which i do NOT take
Flash as one of summoner spells. Reasone behind this is that ghost not only gives you movement speed (which with Greater quint of Swiftness and masteries is sick), but also increases your damage output due to
Warpath. Combined with
Devastating Charge makes Hecarim faster Than
Master Yi! That's an achievment ;) So my propositions are:
and
Why
Exhaust instead of
Ignite when going top? Because you're so fast, that during exhaust, you propably will do 2 times more damage, than
Ignite would. On early levels its usefull to slow and push enemy away from his turret Also in my opinion it is better in teamfights, because it shuts down carries for few seconds.

The most frequently used summoner spell. It can be used to flash away or to the enemy - briliant gap closer/maker and good juking skill, but Hecarim is so fast, that doesnt need this. If it's really bad he can use
Onslaught of Shadows through wall
very good summoner spell, which gives you that little extra damage you need to finish your opponents, that are low on health. Also reduces the healing effects, so its pretty good against solo toppers with build in heal like
Irelia
opposite of
Ignite gives you that little extra health, to sustain in lane, or win low lvl exchange :) Also known by some game abusers as "LOL NOOB HEAL ***"
always good to take off that slow from you and chase down that running bastard :)
if you need to go back to base frequently, or want to have map presence, althou due to Hecarim's outstanding movement speed, its not really THAT good.






Why




Other viable spells









Pretty unique passive, which makes many people wanting to stack 6 atma's on Hecarim - believe me, that melee ad glass cannon is not an option :). With this build only items, which give you movement speed are obviously





The second part is even more important - no unit collision! What does it mean? Imagine you're chasing an opponent - he is close to running into his turret range, so you activate your e, run THROUGH him and knock him away from his turret, while dealing damage from autoattacks and spamming q. Another example - imagine how many times u died, because friendly/hostile minion was blocking you under turret. Guess what? no more things like that! you can just run through them and whats more - your enemy cannot (unless its fizz). Pretty self explanatory.
Tips and tricks
- While escaping an enemy try to run through minions - it will slow them down, because they have to run around them


This skill, is what makes Hecarim so powerfull. A spamable aoe skill, with pretty decent range, dealing lot of damage. As it is your main source of damage (together with autoattacks, with




This skill has also another use - you can run, while using it, so even if enemy is SOMEHOW as fast as you (


Tips and tricks
- Use this while chasing, as you dont have to stop to cast
- Spam this like a madman during 1v1, 2v3, 5v8 or teamfights - it doesn't stop you from autoattacking
- Dont use it on minions early game, as it does little to no damage, wasting your low mana pool
- if you're going for heavy exchange with your lane enemy, try to gain stacks, by attacking 1 minion with this skill 2 times, so you reduce the cd of skill


Okay everyone lets make something clear - this skill is insane! Not because of damage dealing capabilities, but because of the massive heal you gain. You heal from EVERY source of damage, the enemies suffer, including stuff like heavy burst from your ap carry, ad carry attacks, turrets, smite, baron attacks (if managing to steal baron), items for example


Tips and tricks
- Use this to heal on large creep wave, while spamming your q
- This skill gives you great sustain in teamfight, but lasts only 4 seconds - use it wisely
- Remember that it heals you from any source of damage done to the enemies - even from turrets


A very good skill, which also procs



Tips and tricks
- Try to use this skill in last second, to maximize the damage output
- Never push enemies in direction, they are running - run through them and push them away from their destination
- Don't forget to use your q, during charge


I believe, wise usage of this ultimate splits player into good and bad Hecarim's. This ulti has such a devastating teamfight, utility and ganking possibilities, that i have no words for it. It deals damage, almost teleports you to targeted location, has great range, it's double AoE, fears enemies, disorganizing their team (feared enemies flee directly away from caster) and by combinig this skill with your


Tips and tricks
- Always try to aim your ultimate slightly behind your enemy - it will force them to run away from their destination point and will allow you to push them further away with your e
- Try to fear as many enemies as you can
- Remeber, that it is your last lifesaver, as it can take you through thick walls

Due to what i've said earlier my skill sequence looks like this:
As always max out your

Im maxing


Secondary i take

lastly i max out

Remember then:
R>Q>W>E




I prefer building Hecarim as an offtank as you can see, BUT as always remember - tiems are only my advice to you, because mostly it depends on enemy team composition - you won't win, following build mindlessly. Watch what enemies are building and counter them. Of course i have some core items in my build. These are:
I like to start with boots and 3 health potions. From passive you gain around 6-7 bonus ad, which is nice and you're faster than opponent, can dodge skillshots (like
Dr. Mundo's
Infected Bonesaw) and have something to heal.
Next item is
Phage - it gives you extra hp, bit of ad and on-hit slow effect, very helpfull while chasing enemy. Then you go
Sheen for its awesome passive, and extra bit of mana (thats 10 extra swings with your
Rampage).
After that i usually get
Giant's Belt or
Mercury's Treads - if you want to roam take
Mercury's Treads, if staying on lane, or had a hard time
Giant's Belt for survivability.
By now its possible that 1 turret is fallen and some players leave their lanes to gank. To give extra edge over ap casters i usually buy
Hexdrinker - it gives you some more ad, magic resistance and temporary "lifesaving" shield. You dont have to upgrade it to Maw of Malmortus, as ap shouldn't be too powerfull yet.
And now i finally rush
Trinity Force. I'm not big fan of this item, but it works so well on Hecarim! u take bonuses from everything, even movement speed bonus gives your extra ad, due to
Warpath. If you're having problems with ad enemies i strongly suggest to buy
Chain Vest before
Trinity Force.
The time has come! to buy
Chain Vest for extra survivability against ad carries (you can also swap and get
Chain Vest instead of
Hexdrinker if ad's are pain in your ***)
and now here's the hook. Many players would say - buy
Warmog's Armor if you're going
Atma's Impaler. Yeah warmog is pretty funny item, but lets be serious its not OHSOMUCHBETTER than other any item. Let's see - it gives you 1270hp with max stacks, and 40hp regen/5. Wow that's alot of hp but... thats all. In my opinion,
Warmog's Armor is very good item BUT on characters, who benefit from large health pool like
Shen or
Dr. Mundo. Let's make some calculations about so called "effective health".
According to lol wikia every point of armor requires a unit to take 1% more of its maximum health in physical damage to be killed.
If that's so, then let's compare 3 items:
now let's say, thet you're lvl 18, have 3000HP and 150 armor
Warmog's Armor gives you +1270hp, so that gives us a whooping number of 4270hp and 150 armor. every 1% of armor is like 1% of effective health, so 2,5*4270 is 10675 effective health. That much damage is required to kill you.
Sunfire Aegis gives you +450hp, so now we have 3450hp and 45 armor, what gives us 195 armor. Now same mathematic: 2,95*3450 is 10177,5 effective health. But that's still lower than warmog.
Randuin's Omen gives you +350hp, so it's 3350 now and 75 armor , which gives us 225 armor in total. Same as above: 3,25*3350 is 10887,5 effective health. So we have a winner. What's more randuin's passive makes you even harder to kill (due to lowering dps of enemies).
NOW another thing. Every good dps got at least 9 Greater Mark of Desolation, and can buy a
Last Whisper, which can shred your armor horribly. So let's count again:
Warmog's Armor = 4270hp and 150 armor - 31 armor from quints, marks and full ad masteries (6 armor pen) = 129 armor -50% from
Weapon Expertise
and
Last Whisper = 64,5 armor. Now we have 1,645*4270 = 7002HP
Sunfire Aegis 3450HP and 195 armor - 31 = 164 - 50% = 82 armor. 1,82*3450HP = 6279HP
Randuin's Omen 3350HP and 225 armor - 31 = 194 -50% = 92 armor. 1,92*3350HP = 6432HP
Conclusion? Of course damage done to you depends of many more stuff, but you have the general idea - if enemy got
Last Whisper Health>Armor, if not then Armor>Health. For those who say "What about
Atma's Impaler passive? the more health, the more dmg, well diffrence between
Randuin's Omen and
Warmog's Armor is around 10 AD, but count the dps lowering ability from
Randuin's Omen, and you'll see, that its much better than 10 bonus AD. Whoever got here must be a serious maniac :)
Now that you've alredy choosen what to buy, we can continue our item section. After previous item i complete my
Atma's Impaler for a insane ammount of damage, and also usefull critical rate. My next goal is to complete
Maw of Malmortius. YES i'm completly for this item. It has nice flat and bonus AD (per health missing)(your abilities scale with BONUS ad), magic resisitacne (hecarim is pretty low on this) and a BRILLIANT passive, which saved my *** dozen of times. A must-have for me if enemy team got ANY caster.
Now we've got to the part, where you choose the last item. Don't be scared, i have some propositions for you:
Another brilliant item, against an heavy caster team. Not only gives you the hightest magic resistance in game, but also whooping 8% bonus movement speed, which works with your
Warpath and extra health regen. Very viable choice in my opinion.
Classic counter for heavy dps team. If you gonna buy Thornmail i strongly advise you to build
Warmog's Armor instead of
Randuin's Omen or
Sunfire Aegis. Buy only if there are 2 or more heave ad's.
Good item, against balanced enemy team. Provides both armor and magic resistance, as well as trolling passive (most of enemies will wait over your dead body for you to revive rather than chasing your teammates) which you can use also to escape with ulti if not on cd.
if your team is doing good, and you want some more damage output, this iten is what you're looking for. Totally underused, works great with hecarim (you just have to remember to use its active). 15% cdr allows you to spam your q every second, while 30 AD, 20 armor pen and 15% crit chance increase makes your attacks DEAL TONS OF DAMAGE. Count +50% attack speed and +20% movement speed (which increases your AD due to
Warpath) and dont tell anything Riot, or they'll nerf it ;) It is builded from
Avarice Blade, so you can buy it early game and be happy with increased income (it refunds itself at around 20 minutes) or build
The Brutalizer and enjoy 10% CDR.
Gotta try this out before saying anything :) seems legit, but i think Youmuu's much better. You're offtank, so you propably will die most and stacking is iritating after a while.
For heavy casters or sons of a ******* like
Veigar's
Event Horizon. Together with passive from
Maw of Malmortius you're almost unkillable, for busters like him or
LeBlanc.
Zeke's Herald Bit of health and great aura for team. Everyone gains Attack speed and life steal. Let's see - the faster you attack, the faster you heal - okay. The faster allies attack, the faster you heal. W00t? Why u ask? U forgot about his
Spirit of Dread? :) more hits land on enemies, more health you gain. Simple as that. Not best item but still viable, if you have like 2 strong AD apart fo\rom you ofc :)
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I like to start with boots and 3 health potions. From passive you gain around 6-7 bonus ad, which is nice and you're faster than opponent, can dodge skillshots (like


Next item is



After that i usually get




By now its possible that 1 turret is fallen and some players leave their lanes to gank. To give extra edge over ap casters i usually buy

And now i finally rush




The time has come! to buy



and now here's the hook. Many players would say - buy





According to lol wikia every point of armor requires a unit to take 1% more of its maximum health in physical damage to be killed.
If that's so, then let's compare 3 items:
now let's say, thet you're lvl 18, have 3000HP and 150 armor



NOW another thing. Every good dps got at least 9 Greater Mark of Desolation, and can buy a






Conclusion? Of course damage done to you depends of many more stuff, but you have the general idea - if enemy got





Now that you've alredy choosen what to buy, we can continue our item section. After previous item i complete my


Now we've got to the part, where you choose the last item. Don't be scared, i have some propositions for you:

















Zeke's Herald Bit of health and great aura for team. Everyone gains Attack speed and life steal. Let's see - the faster you attack, the faster you heal - okay. The faster allies attack, the faster you heal. W00t? Why u ask? U forgot about his

So it's all for now :( i hope u want more thou :) if yes, then please say it. It is my first guide on mobafire and im not familiar with codes, althou i did what i could and learned alot (Thanks again to Jhoijhoi). If you'll like it im gonna add more sections, as
Hecarim really suits me and may even be my main (bye bye
Riven :O). If i did mistake ANYWHERE in this guide (like grammar spelling, wrong infos, calculations etc.), please leave a feedback, so i can correct it. I would also appreciate so called "constructive criticism" for i'm a newbie :) Hope u had as much fun reading this guide as i had writing all of this wall'o'text ;). If i'll recieve some positive voices, i'm going to add Early, Mid and Lategame sections soon. I also ticked require comment to vote, because i really want to know what's good/bad and what could be done better.
If you have any questions ask me and i'll try to answer as good as i can


If you have any questions ask me and i'll try to answer as good as i can
Good luck my Horsebrothers/sisters
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