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Choose Champion Build:
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hi there! This build is under construction but I'm publishing it now just because there will be like month long periods where I won't work on it.
Exhaust and extra flash best fit my Ezreal play style. Pick spells that fit yours.
Gives you cc to force people to play your game.
Can help big time when kiting.
It seems a lot of ad carries get this. Great for baiting. So get if you want.
Nope
Nope
Nope
Well maybe.
Good but consider getting Mercury's Treads or Quicksilver Sash instead.
Don't need. Have masteries that give mana.
Can be good instead of exhaust. I'd recommend getting Executioner's Calling instead.
No
Can be good for finishing off enemies with your ult.
Love This. Double flash comes in handy more than you think.
Passive: Rising Spell Force |
Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds (Max Stacks: 5).
Explanation
You're going to want your stacks as high as possible when fighting other people. For team fights just aim your w into a crowd and you will have instant max stacks. I wouldn't worry to much about your passive in these situations.
It's the one on one situations you want to make full use of this passive. Try kiting a little with Mystic Shot to slowly get it up then dive in with Arcane Shift when you are at around three stacks or more.
Remember: For each enemy your Trueshot Barrage hits, you get a stack. Same goes for Essence Flux. These are fast ways to get max stacks.
Q: Mystic Shot |
Ezreal fires a bolt of energy dealing 40 / 65 / 90 / 115 / 140 plus 110% of his attack damage and 20% of his ability power as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cost 30 / 35 / 40 / 45 / 50mana
Range 10000
After harrassing and enemy, run away from creeps or go into bush so the creeps will stop attacking you. Until you get Wriggle's Lantern during lane phase, creeps will deal heavy damage against you.
Sometimes it's best to hold a minion line from getting to your tower by letting them hit you until your minions can come. Since it is harder to last hit minions when they are at your turret, this will help you get higher cs.
If I see an opportunity to take down a turret's health, I like to fire my ult into a minion wave to get max stacks on my passive.
Sometimes it's best to hold a minion line from getting to your tower by letting them hit you until your minions can come. Since it is harder to last hit minions when they are at your turret, this will help you get higher cs.
If I see an opportunity to take down a turret's health, I like to fire my ult into a minion wave to get max stacks on my passive.
Early Game
Very first decision. Buy Doran's Blade or just go for Boots and Health Potions?
Mid Game
Late Game
I took most of the build from AD Ezreal - Official Team EZ Guide by EZ Zythian but made a few changes of my own. I listed them below. I love this way of building Ezreal and I think it is how he should be played.
The changes:
The changes:
- I get a Doran's Blade and the very beginning. I find I need the extra damage early.
- I get Mercury's Treads instead of Ionian Boots of Lucidity because I have cd runes already and tenacity helps on Ezreal a lot.
- Runes are different.
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