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Kassadin Build Guide by TheSecretsWithin

Middle Hybrid Kassadin : The Balance Keeper

Middle Hybrid Kassadin : The Balance Keeper

Updated on August 14, 2021
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League of Legends Build Guide Author TheSecretsWithin Build Guide By TheSecretsWithin 12,275 Views 9 Comments
12,275 Views 9 Comments League of Legends Build Guide Author TheSecretsWithin Kassadin Build Guide By TheSecretsWithin Updated on August 14, 2021
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Runes: Standard Laning Kassadin

1 2 3 4
Precision
Fleet Footwork
Presence of Mind
Legend: Tenacity
Coup de Grace

Domination
Taste of Blood
Ultimate Hunter
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Standard Kassadin Runes
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Hybrid Kassadin : The Balance Keeper

By TheSecretsWithin
About Me
space Hello, I'm TheSecretsWithin, a Kassadin main. I am a 19 y/o, currently studying Engineering. I have been playing League of Legends since Season 6 but only picked up Kassadin on patch 9.23, Pre-season 10. I managed to reach platinum in the Garena server while grinding with Kassadin. I have managed to get over 1,000 games of Kassadin with 600,000 points on Kassadin and counting as I do not plan to stop. I'm the kind of player that doesn't like to play the basic build and playstyle. I would rather play off-meta or non-traditional concepts to have fun. And with how I play this game, it is about time I had a unique build for my boy, Kassadin. Let me show you what I have come up with, share my experience, thought process and knowledge with you and maybe, just maybe, convince you to start playing the way I do.

Why do I play Kassadin?

I used to main Singed as I am not that good at skillshots and just wanted to mess with the enemy by running laps around them. I have varying degrees of experience playing different roles as I like testing out random builds and testing my skills on other champions. Then I watched a clip of a Kassadin blinking around the enemy Nasus, cancelling each Q-auto while slowly whittling down Nasus's health. I was amazed at the way Kassadin was able to dance around then enemy. So on my next league game, though it was a normal game, I picked Kassadin and got a pentakill on my first game on the champ. I immediately knew that he was the champ for me, and I have played him ever since.
Champion Overview
Kassadin has been one of the most infamous champions for many seasons, due to his high carry potential in the late game from his level 16 powerspike. Many toxic players have played him giving him a bad reputation, but this is not the whole story. Kassadin is a champion that may seem braindead at first sight, but the tiny decisions you make in the laning phase really rewards you in the late game.
The Item Purge
With the item changed that came in at patch 10.23. The Preseason 2021 update was dubbed as the Item Purge. Many items were removed, some changed, and a whole new mechanic for items have been added listed as "Mythic Items". With all the changes, some were minor but, some hit champions hard. Hextech Gunblade, a fan-favourite item among champions such as Akali and Katarina was removed, and this was one of many.....

And with the changes to Presence of Mind
  • OLD EFFECT:
    • Champion takedowns, after a 1-second delay, restore 20% of your maximum mana or 20% of your maximum energy and increase maximum mana by 100 or maximum energy by 10, stacking up to 5 times for a maximum of 500 maximum mana or 50 maximum energy.

They removed the increase of the maximum mana cap and reduced the percentage of maximum mana restored from 20% to 15%. Removing a lot of mana items, either the item itself, such as Rod of Ages and Righteous Glory, which has now been changed to Turbo Chemtank. Or just changed whether the item provides any mana, such as Lich Bane, Abyssal Mask and Iceborn Gauntlet, which has now been changed to Iceborn Gauntlet.

So currently, there are very limited options to your mana items which limit the number of times you can use your Riftwalk at maximum stacks. They did compensate by changing it so that it consumes less mana and increase his mana growth in the same patch
  • Riftwalk
    • Initial mana cost reduced to 40 from 50.
    • Mana cost reduced to 40 / 80 / 160 / 320 / 640 (based on Stacks) from 50 / 100 / 200 / 400 / 800.
  • Stats
    • Mana growth increased to 87 from 67.

But this isn't even the worse part...
The Falling of an Angel
Archangel's Staff, an item beloved by Ryze, Anivia, Orianna and many more, was cast out of the item haven and got its wings removed in the purge.

Seraph's Embrace received a massive change to its overall stats, passive and removal of its active.
  • Old:
    • STATS: 50 ability power, 1400 mana, 10% cooldown reduction.
    • UNIQUE PASSIVE - HASTE: Grants an additional 10% cooldown reduction.
    • UNIQUE PASSIVE - AWE: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent from abilities.
    • UNIQUE ACTIVE - MANA SHIELD: Drains 15% of your current mana to Shield yourself for an equal amount plus 150 for 2 seconds (120 second cooldown).
  • New:
    • STATS: 60 ability power, 850 mana.
    • UNIQUE PASSIVE - AWE: Gain ability power equal to 5% of bonus mana.
    • UNIQUE PASSIVE - EMPYREAN: Increase your maximum mana by 5% (+ 2.5% per 100 AP).

Many problems arise from the falling of Archangel's Staff:
1. Cooldown Reduction
- The past Seraph's Embrace provided 20% Cooldown Reduction, which now has been completely removed from the item. It is true that with the implementation of "Mythic Items", the Lost Chapter items provided ability haste. But the ability haste provides to the Lost Chapter items is nothing compared to the past Cooldown Reduction provided by Seraph's Embrace.

2. The Active Shield
- These were the wings of Archangel's Staff, but after it was removed. The item never felt the same. Being able to "Drain your mana for a shield" is like having a 5th ability using up a percentage of your mana for a shield for squishy champions. This was the downfall of many users of Archangel's Staff. Most relied on this shield so much that they can no longer go for risky plays without it. Having a protective shield was really ensuring that you didn't have to rely on your teammates healing or shielding. Or you can confidently go in on a 1v1 without a doubt in your mind since you have Seraph's Embrace's shield ready to save up from any danger.


Though some may argue that this new Seraph's Embrace is superior to the old one in the fact that it does increase your maximum mana, I have crunched the numbers, so you don't have to,
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League of Legends Build Guide Author TheSecretsWithin
TheSecretsWithin Kassadin Guide
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Hybrid Kassadin : The Balance Keeper

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