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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Master Yi, The Wuju Bladesman

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.
After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.
''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.'' -- Soraka, the Starchild
Welcome. This is a hybrid
Master Yi guide. I was bored, so I made this build from scratch.
Fed up of playing characters the conventional way? If yes, read on!
This guide is still under construction so please be patient for the final result :)
All critisms and pointers are appreciated.

Fed up of playing characters the conventional way? If yes, read on!
This guide is still under construction so please be patient for the final result :)
All critisms and pointers are appreciated.
Pros
Cons
-
Burst Damage
Constant Sustain / Heal
Fast Movement Speed
Excellent Lane Control / Harass
Great Farming / Jungling
Initiator / Escapist
Never Mana-starved
Cons
-
No Crowd Control
Lacks In-fight Sustain Early Game
Often Focused For Revenge ***ults / LOL ;)
Flamed By Newbs
Alpha Strike Displacement*




Primary

Early magic penetration allows your

Optional

If you decide to include ability power runes in your yellow or blue slots then these can give you that extra damage on your

___
Primary

Since you will be harassing a lot with


Optional

As above, if you decide to use ability power runes as marks or glpyhs or want to be more damage oriented, these will give your


___
Primary

These will give you the ability to use your abilities a lot more early game, allowing you to control the enemy in lane, and get that last


Greater Glpyh of Celerity x 4
As above, yet these will allow you to gain more cooldown reduction mid game as they outscale the glyphs of focus.
Optional
Greater Glpyh of Potency
You can decide to go full ability power runes in all slots for a strong early game


If you can't dodge skill shots then these are your friend for that firstblood.
___
Primary

As stated above, these will give you that early edge with your abilities.
21/0/9
Taking both of these is important as throughout the whole game both your attack power and ability power will be scaling roughly the same amounts, making both of these choices very useful.
Remember that you gain an additional 6% damage on low health targets, with this you can secure more last hits with
Alpha Strike on enemies.
Optional choices in the Ulility Tree:
or
You can choose between these two, however remember that the extra mana is going to provide extra attack power through your
Manamune
If you so decide on
Good Hands
then you can put full points in
Swiftness
and place the final point in
Runic Affinity
if you often go for buffs.


Taking both of these is important as throughout the whole game both your attack power and ability power will be scaling roughly the same amounts, making both of these choices very useful.

Remember that you gain an additional 6% damage on low health targets, with this you can secure more last hits with

Optional choices in the Ulility Tree:


You can choose between these two, however remember that the extra mana is going to provide extra attack power through your

If you so decide on















Also, if you must kill a single target, use














Why not

You will gain the required slowing mechanism from










These are you most important items to get early. They provide all the necessary stats early game which hybrid






The order of these items are not solid. You can get



Also, if the enemy team has lots of fast moving or squishy champions such as



















Primarily, this is the item you will want, however if your team consists of AP champs such as



Yet, if you do not require defensive items such as


Optional Attack Speed Items:














If you must build defensive items, these are the two items which you will be replacing. You will have to decide on sustain vs damage based on your team composition and the enemies.





These are the most viable counter-build items you will take. You must evaluate the higehst and most consistant threat which you wish to counter-build.



















This section will give you tips on how to properly use

What can you do with

1. Damage
2. Gap close
3. Escape
4. Farm
5. Heal
6. Dodge
Damage
Gap close
Escape
Farm
Heal
Dodge
With correct timing and proper execution, you can use




Now lets take an overall look on what

<under construction>

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