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Choose Champion Build:
-
AP Offtank *Prefered*
-
AD OffTank
-
Aura Tank
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Diana
Diana's High burst + High Mobility makes her a very formidable opponent and should not be engaged 1 v 1 unless you have an extreme upper hand
Ideal
Strong
Ok
Low
None
Introduction


BEST OF LUCK ON THE RIFT


PROS:
Evelynn can appear without notice into an enemies lane/jungle to quickly secure kills.
- She can quickly chase down almost any opponent - especially with
Dark Frenzy resets.
- The burst that
Agony's Embrace can bring to a team is astronomical.
- 3 of the 4 skills that
Evelynn has can hit up to INFINITE targets.
- A successful flank almost always ensures a dead marksman not the mention mid or any other squishy and vulnerable targets.
Dark Frenzy provides ample chase and run opportunities and removes existing slows.
- Ample damage even from one or two damage items.
CONS:
- Squishy with low tank stats means easy to kill if surprise is not used appropriately.
- Needs to build both Armour and Magic resist to stay alive in almost any team fight.
- Weak farming phase means very reliant on ganks and getting every camp possible.
- Damage spikes early and plateaus quickly.
- If not used immediately
Agony's Embrace exponentially becomes weaker as a fight continues.

(S) = Smite
Light coloured square = back point
__________~~~~~~~~~~**********NOTE**********~~~~~~~~~~__________
Blue side is much harder to clear effectively as





**********~~~~~~~~~_________END NOTE_________~~~~~~~~~**********
GROMP
Clearing



BLUE SENTINEL + 2 SENTRIES
Moving onto















**If clearing


GREATER MURK WOLF + 2 MURK WOLVES
Much like











CRIMSON RAPTOR + 3 RAPTORS
You will be treating this camp like you do with any camp that has more than one jungle creep in it. Dispatching of the three







**Raptors should be cleared after wolves on your first clear so you can have the extra level advantage as they do more damage than wolves -- if needed this is an O.K spot to use your third

RED BRAMBLEBACK + 2 CINDERLINGS
Moving onto

















**If you have Gift of Heavy Hands moving away from


**If clearing


ANCIENT KRUG + NOT SO ANCIENT KRUG
Like any other camp you should clear this one with outing the


TL;DR:
- Smite and clear first camp
- Clear Second Camp with use of one
Health Potion
- Clear Wolves with use of second
Health Potion
- Clear Raptors use one
Health Potion -- if needed -- and smite
- Back




Since you can only place one pink ward it is generally a good idea to communicate with the Mid or top to keep the river warded.
Making sure your lane's know when you are coming for a gank is greatly important. Especially since

FLANKING is


Going around you opponent or walking to them from the opposite side of your teammate(s) will yield the best results. Starting with









A must with







When ganking Mid lane I reccomend coming around the river; along the path between the

If in your opponents jungle hopefully being able to find them in the middle of doing a camp and at low health you will be able to quickly dispatch of them and be able to leave freely. Hunting at their main camps (


When ganking bot its best to make sure your bot lane is aware of who you are targeting. You don't want to be in the middle of chasing down a marksman and have your team focusing the support. Being split up and having you use your burst on a target that everyone else is not focusing on generally leaves both alive and you with a gank that only generates pressure and not gold.
TL:DR
- When ganking make sure your team knows WHEN you are coming and WHO you are targeting.
Evelynn's burst is best used when in a flanking position -- This works for team fights also.
- Be Wary of high burst damage opponents and diving to hard to early.
- Your main job is to kill the main damage of your opponents -- Marksman and Mids.
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