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Choose Champion Build:
Spells:
Teleport
Ghost
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
Okay, so this is gonna be similar to my older build, because I made it when I first joined moba, i didnt have c2v and any knowledge of the site, so I got a bunch of troll votes. I hoped to get a better rating, so I'm here again to refine my old build and see if people would like it more :3

Alright, well, I've been playing LoL for quite a while now, and though I'm not a pro player, I think I know a thing or two about this game. I currently main Irelia, as she is my favorite character. She fits into many roles for the team and can really change the tides of a battle.
I included 3 different ways of playing Irelia here, if you don't like one of them, please dont downvote :P, it is my 1st build. (not anymore but whatever)
-Great solo top or bot
-amazing damage all game
-deals massive amounts of damage while being extremely tanky (offtank build)
-often turns the tides in a teamfight
-awesome ganking abilities -


Cons:
-Her jungle isn't the fastest nor the greatest
-You need a decent amount of gold, so either farm really well or get lots of kills.
That's all I can think of. IMO, Irelia is great in general
if you can think of something, PLZ comment and let me know :D
My favorite choices:


Other Viable (They are still Great) Options:







Not-so-Great options:









1 Champion: 10%
2 Champions: 25%
3 Champions: 40%
Radius: 800 (estimate)
This is a great passive, as it makes you basically unaffected by CC along with Mercs. IMO, one of the best passives in the game. But be careful, because you need to be able to see the opponent to be able to activate the passive, so don't think that a bush is safe if your passive doesn't light up.

Range: 650
Cooldown: 14 / 12 / 10 / 8 / 6 seconds
Physical Damage: 20 / 50 / 80 / 110 / 140 (+1.0 per attack damage).
This is your burst/epic chase/farm/everything skill. You can chase, dash away from ganks, burst down people, and farm with it all at once :D To master Irelia, you need to be able to master when and how to use bladesurge first,

(Active): Irelia's autoattacks deal additional true damage for 6 seconds.
Cost: 40 mana
Cooldown: 15 seconds
Heal: 10 / 14 / 18 / 22 / 26 .
True Damage: 15 / 30 / 45 / 60 / 75.
It's a very good, maybe even OP skill, i quite failed to realise it before, this is the skill that let's irelia go almost full tank and still do crazy amounts of damage.
This skill is what makes you such a great fighter dispite being tanky, and also, the passive gives great lane sustainability. Don't you love true damage?

Cooldown: 8 seconds
Range: 425
Cost: 50 / 55 / 60 / 65 / 70 mana.
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power).
Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
This is a great utility skill, and because I do not choose to max it first, I do not burst as hard with this. I tend to burst with


Cost: 100 mana
Range: 1200
Cooldown: 60 / 50 / 40 seconds
Physical Damage: 85 / 135 / 185 (+0.5 per ability power and +0.6 per bonus attack damage)
This is a really useful ult, as it can help you sustain, farm, and do lots of damage late game because it also scales with AD. You can also have a decent heal from it, and it can save your *** more than a couple of times. It is a low cooldown ult, so dont be afraid to use it.



And obviously, get a point in you're ult whenever you can.
tl;dr:




Laneing:
start with a Regrowth Pendent and a

Philosopher's Stone - This is a great item for laning. This gives you great sustain by giving you both HP and Mana regen, and also, the GP10 will allow you to get gold a lot faster for items. Sell it later for tanky items.







Jungling:
start off with a


"But Jak, you don't even get wiggles for jungling!!!"
Yeah, well, its a good item, but I find that I just end up selling it. I keep the razors and build it into a bloodrazor, because late game it will definately help you a lot more. Personal preference. You can build it into a

The rest of the build is basically the laneing build except with Madred's.
BOOTS:

For Boots, I think that's it. I cannot think of better boots than Merc Treads, regardless of situation.
KIND OF IN THE MIDDLE ITEMS:









DEFENSIVE ITEMS:










OFFENSIVE ITEMS:








Ideally, you want a solo lane, but duo lanes are okay as well.
In a solo lane, you just want to last hit as much as possible, because Irelia really depends on farm. If you can get kills, go for it. You can rest a bit on the farm, but if you can't, then just focus on last hitting instead of harassing. If you get harassed a bit, it's okay to harass back.


Duo lane should be easy for Irelia, Harrass with the Q+E combo, run back. If you want to throw

The most important thing is PRACTICE PRACTICE PRACTICE. The more you play Irelia, the more you will get a feel for what she can do and when to do it.
There are a few ways to jungle with Irelia, but i prefere to start at blue. (remember to drink potions when nessessary.)
You don't need a leash, but you should get one anyways because you will be a LOT more healthy after you finish the route, but that's no big deal unless you're in super high elo or something.
After you finish Blue, Go to wolves. Spam skills, "E" the big wolf for a stun.
Go to wraiths. "E" the big wraith for a stun
Go to double golems, kill those (you might need to smite one of them)
At lvl 4, with all 3 skills ready, go gank.
If there are no opportunities, go get red buff. Or, you can get red buff and not golems, then go gank.
Simply wait until your teammate is ready, Q, E (hopefully it stuns, if not, it will slow) and W and just auto attack. If you're teammate is competent, then you should get a kill, or at least burn the opponent's spells.
To sum it up:
-Blue buff
-Wolves
-Wraths
-Golems
-Red buff
When your the assassin or the anti-carry, wait for your team to initiate. Try to not take any damage before you go in the fight. After the teamfight starts, run though their team (with 75% CC reduction, it should be easy) and bladesurge onto that squishy carry at the back. (ie: ashe, cait, ez) and burst them down. If you have a competent team, you should win the teamfight 90% of the time. If your team lets you down, well... That's not my fault.
If you were jungling, it depends how you build. If you built into offtank, read the 1st one.
If you built into assassin, then read the 2nd.
Oh, and I will add scores and stuff as I get them. I never bothered saving old scores, so expect some updates :D
~JakofAllSpaydes~
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