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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
I decided to cover

Also

However, in this guide I'll be focusing on solely 3 roles: Top Lane, Bot Lane (as an AD Carry) and Jungle.
Top lane is undeniably

Throughout the Guide I'll talk about each build separately.
spaaaaaaace |
Pros
+ Her ![]() + Her ![]() + Great Counter to solo-top bruisers + She’s a hyper carry, shines late game and does pretty decent early game + Invincibility Ultimate + Versatile (can do more than top lane) |
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Cons
- Somewhat squishy (compared to bruisers at least) - Not that much range which doesn’t let her keep that much of a distance -Has 6-7 solid top lane counters - Will get focused, sometimes even before the carry - Somewhat item dependant |
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A pretty decent slow that also amplifies the damage you do on a single target. When on a 1vs1 duel open up with Recknoning and then follow with ![]() |
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The skill that makes ![]() |
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This ultimate is great. You can target it on any allied champion or yourself. Just don’t use it on the support. Save it for the enemies’ high-target priorities such as the AD carry, the AP mid or even yourself. Remember though a good ![]() |
Summoner Spells
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I use the same seals and glyphs for all 5 builds, so writing it 5 times would make it redundant.
Greater Seal of Armor: A solid choice to fight against enemy carries or AD bruisers. Plus it’s one of the only viable seals for
Kayle. Sure you could get mana regen but
Kayle isn’t too mana hungry
Greater Glyph of Scaling Magic Resist: You probably won’t be facing AP casters early on, so this will help you more later on.
Build 1 - Normal AD
Greater Quintessence of Attack Damage and
Greater Mark of Attack Damage:
Kayle already has the highest base AD of all ranged AD champions. Combine this with these runes and you'll do some serious early game damage.
Optional:- greater quintessence of desolation and greater mark of desolation: You can always use armor penetration instead. You can also mix both of these setups.
Build 2 – Crit
Greater Quintessence of Critical Chance and
Greater Mark of Critical Chance: The builds aim is to get as much crit. chance as possible. Marks and Quints combined will give you 14% crit chance.
Build 3 – Hybrid
Greater Quintessence of Health: These runes will make
Kayle less squishy and giving her more room to maneuver. If you feel like the sustain is unnecessary you can always go for more attack damage or ability power.
Greater Mark of Magic Penetration or
Greater Mark of Attack Speed. Magic penetration will help you early game, especially since you’re building hybrid. Attack speed is equally valid or if you want something more late game oriented, armor penetration is alo good choice.
Build 4 – AD shredder
Greater Mark of Attack Speed. Attack speed is simply awesome on
Kayle. It’s useful on any time of the game. Combined with Beserker’s Greaves you’ll have a lot of attack speed early game
Greater Quintessence of Attack Damage. 3 of these beauties will make you hit very hard, especially when combined with your base damage, which is the highest of all the ranged AD champions.
Build 5 - Jungle
Greater Mark of Attack Speed. You’ll need the attack speed to put in more hits in less time on the jungle creeps. I have already tried without these runes and I can’t do the whole jungle in one go. It’s an offensive option but it’s a way to counter your low sustain. If you hit faster you kill minions faster, which means they’ll get less hits on you
Greater Quintessence of Attack Damage. Again, AD will make you hit harder. Another good choice would be more move speed to synergize with
Divine Blessing and to make ganks better.
Greater Quintessence of Healthare a good choice as well, to give you more sustain.


The only downside to


Builds one and two can be used for both Bot and Top lane.
I decided to include this because many people play
Kayle with a normal AD carry build and whether it's on top or bot lane, it sure works.
No need for a description on this build because it's pretty self-explanatory.
Runes are also what you would see on a typical AD carry, with either Greater Mark of Desolation or
Greater Mark of Attack Damage.
As for masteries, just remember if you're taking
Heal be sure to allocate points on your mastery tree accordingly.

No need for a description on this build because it's pretty self-explanatory.
Runes are also what you would see on a typical AD carry, with either Greater Mark of Desolation or

As for masteries, just remember if you're taking

So lets move on to the good stuff, and what make or break a good
Kayle.
Starting with the Items, this build is an adaptation from the ever so famous SIV HD guide, Critamat Kayle. His build itself works really well but I've made a few tweaks so it is usable for ranked games and games where you want to play more seriously.
Anyways here's the link:
These are the general items, I will also talk about other good items that can be used.
Late Game:
Pretty standard 21/9/0 page for an AD carry type champion.
If you take
Heal instead of
Ignite or
Exhaust make sure to change masteries accordingly. Allocate a point to the improved Heal and on the offensive tree put a point on extra minion damage.
The thing about
Kayle is that in most cases she really doesn't have a defined skill order. You can max
Reckoning first for damage amplification or
Righteous Fury for more overall damage with this ability.

Items
Starting with the Items, this build is an adaptation from the ever so famous SIV HD guide, Critamat Kayle. His build itself works really well but I've made a few tweaks so it is usable for ranked games and games where you want to play more seriously.
Anyways here's the link:
These are the general items, I will also talk about other good items that can be used.
Core Items
-
: Pretty obvious, the best boots for Kayle
-
: It's a crit build, this gives you 12% crit that combined with your masteries will give you 26% crit chance early.
-
: Almost mandatory for nearly every carry, especially if you're stacking crit chance.
-
: Move Speed, Attack speed and Crit Chance. Need I say more?
Late Game:
- Damage
-
A great item that will give you some more tankiness, a perma slow and damage. I go for it many times, as my 5th slot
-
Not so great anymore, but for a crit build it's still good, giving you armor, crit chance and damage. You can place a
Guardian Angel here if you prefer
-
Late game sell
Avarice Blade and buy this, it's awesome because it gives you crit, life-steal and an
Ignite type active ability.
-
If you're willing to give up some crit and gain damage instead, go for it. This is also to buy after selling
Avarice Blade
- Survivability
-
This is a great item that will give you the needed Armor and Magic Resist. Not to mention it's passive which is great and will make enemies focus you less.
- Other Items
-
Tiamat is awesome, you can add it on early game, after your
Avarice Blade or
Infinity Edge. It makes you a split pushing god(dess). I put it in other items because a lot of people seem to see it as a troll item.
SIV HD will probably kill me if he see's this off the main build
Masteries
If you take



Ability Sequence Order
The thing about









Why?
Well they have instant gap closers (not Malph but he's a pain in the a**) and as



Items
Core Items
-
: Stacking these early game is nice for survivability and AP
-
: Standard boots for Kayle, nuff said
-
: Kayle's dream item if you're playing Hybrid. You use all the stats, AD, AP and increasing AP and attack speed per hit.
-
: A good item on
Kayle. It gives you a lot of useful stats, especially when played hybrid
Late Game:
- Damage
-
: Attack Damage, Life-steal, active slow, Ability power and Spellvamp... This a very good item on Kayle
- Survivability
-
: I put this on the survivability items because of the magic resist. It's a good item overall for
Kayle because it gives her massive attack speed. You can also trade this for an
Ionic Spark
-
See info from build 2.
Masteries



Ability Sequence Order
In this case we max


Another build for top lane! I find this build really good if your enemies are stacking armor.
Late Game:
Pretty standard 21-9-0 Masteries for AD champs...
Again, maxing your Q or E are equally viable, it goes down to personal preference.
Items
Core Items
-
: Stacking these early game is nice for survivability and Damage
-
: Standard boots for Kayle
-
: It gives you AD, Attack Speed and reduces your enemies armor for 5 seconds, up to three times. This paired with your passive
Holy Fervor will completely shred your enemies armor and some magic resist and you will hit them really hard.
-
: See build 2 for info about it.
Late Game:
- Damage
-
: Attack Damage and Lifesteal, it's just awesome on
Kayle
-
: A good item on Kayle, maybe not so good as before.
- Survivability
-
: See build 3 for more information
-
See info from build 2.
Masteries
Ability Sequence Order
Again, maxing your Q or E are equally viable, it goes down to personal preference.
At first I was not going to cover this, but I did a lot of games and I've been testing it out and now I can say for sure I found the right build and how to jungle
Kayle successfully. Picking Kayle jungle is a very smart pick. Your enemies will expect you to go top lane and will try to counter you. Then your real top can counter them.
Start with
Cloth Armor and 5
Health Potion. Start at wolves and ask for some damage. Then do blue buff, ask for a generous pull. More damage = more sustain for the other camps. On the wraith camps, always try to place yourself in the middle of all 4 wraiths before you start attacking. This way you'll splash attacks on all 4 of them
Ganking is pretty simple. Use
Divine Blessing to close in on the enemy and then use
Reckoning to slow them down. Then you can activate
Righteous Fury and kill them easily, especially if you have Red Buff.
Late Game:
Masteries are pretty similar to the ones from my AD top lane, just allocate points to improve smite, and remove from improved exhaust, ignite etc, because you won't use it.
I run 21/9/0, focusing on AD on offense and Armor, Mres and HP on Defense.
EDIT: I've been trying an alternative 15-15-0 and I find it a lot more solid than the 21-9-0, so I changed the masteries accordingly.
Since you're jungling, your skill sequence should be a bit different from the usual. Here you will focus on maxing out your
Reckoning and
Righteous Fury equally.
Why?
Well
Reckoning is your main skill for ganking and you'll need
Righteous Fury for the damage both inside and outside the jungle.
Plus
Reckoning amplifies the damage you deal. This includes
Smite, so before using
Smite, use
Reckoning for an amplified
Smite.

Start with


Ganking is pretty simple. Use



Items
Core Items
-
: Again, standard boots for
Kayle but you can also go with Mercury Treads
-
: This item gives you attack damage, armor, lifesteal and that awesome smite type passive. Kayle's an aggressive jungler and she needs to clear quickly, so this is a solid pick
-
: As a jungler you'll be one of the champions on the front lines so being able to take some damage without dying is important. With
Wit's End you get attack speed and magic resist, so it's a very complete item to finish your core, along with
Wriggle's Lantern that provides armor.
-
: Perma-slow and attack damage. Plus now you can let your other team-mates grab the red buff.
OPTIONAL:
: You may want to get one of these after
Wriggle's Lantern and
Berserker's Greaves for extra tankiness and the nice gold per 5
Late Game:
- Damage
-
: A very good AD item. Late game buy this and sell Wriggles Lantern
-
: A good item for more offensive purposes, although it still has that much needed armor
-
: As stated before, a dream Item on
Kayle since she benefits from every stat
- Survivability
-
See info from Build 2.
Masteries
Masteries are pretty similar to the ones from my AD top lane, just allocate points to improve smite, and remove from improved exhaust, ignite etc, because you won't use it.
I run 21/9/0, focusing on AD on offense and Armor, Mres and HP on Defense.
EDIT: I've been trying an alternative 15-15-0 and I find it a lot more solid than the 21-9-0, so I changed the masteries accordingly.
Ability Sequence Order
Since you're jungling, your skill sequence should be a bit different from the usual. Here you will focus on maxing out your


Why?
Well


Plus








I’m going to approach 2 different routes for

Route 1:
- Start at wolves, ask for your teammates to damage them so you can do them and get to blue buff before it spawns.
- Ask for a generous pull on the
Ancient Golem. After you finish you can gank top/mid (purple team) or bot/mid (blue team). If no lane looks gankable, head to the wraiths
- On the wraith camp make sure that you’re standing in the middle of all 4 wraiths so your
Righteous Fury hits all of them.
- Do the red buff or golems (depending if
Smite is up or on cooldown.) After one or both of these camps you should gank if you haven’t already.

- Start at wolves, ask for your teammates to damage them so you can do them and get to blue buff before it spawns.
- Ask for a generous pull on the
Ancient Golem. You want to be quick so you can get to the enemies red buff early. You can take either one of the routes presented. If you’re on blue team be careful with the tri-bush route, as the enemy support may have already placed a Sight Ward there and will see you coming in. If you’re on purple team both routes are pretty safe.
- When you arrive at the enemy red buff you can do one of 3 things.
- Do the buff quickly before he appears (if it’s a slow jungler).
- Wait for him to come and
Smite the buff to steal it. You can after flee or try to kill the enemy jungler.
- Wait for him to kill the buff and then kill him for first blood.
These combinations are to be used when you’re playing
Kayle as an AD carry.
1.
Nunu & Willump. I absolutely love
Nunu & Willump as a support, he’s really solid since he can give you an attack speed and movement speed buff which go really well with any carry and he has 2 slows, his
Ice Blast and his ultimate
Absolute Zero. Plus he’s really tanky and his
Consume help him keep his health up.
Combined with Kayle's slow you can stop the enemy carry completely, forcing him to stay and fight, not to mention Nunu’s
Ice Blast will diminish the enemy carry’s attack speed.
From level 6 onwards, you can afford being aggressive.
Nunu & Willump has his all-mighty
Absolute Zero that slows and does massive damage, will many times grow aggro from the enemy (
Alistar,
Vayne,
Sona etc) to stop him from doing so. Even if they do stop this, it gives you enough time to kill them while they’re busy. If something does go wrong you always have your ultimate to shield from incoming damage.
2.
Leona is an excellent support since she can keep the enemy completely immobilized for a quite long period.
Kayle has a lot of sustain, partly due to
Divine Blessing so she goes well with any type of aggressive support.
3.
Nautilus. Just like
Leona he will keep the enemy carry/support in one place for a very long time.
Nautilus has 4 Crowd Control effects, more than any other champion so you can probably picture why he’s good with
Kayle. He’s basically an improved version of
Leona in my opinion.
4.
Volibear. Yep,
Volibear. Believe it or not, this is such a fun combo. It’s a complete rape-train, especially when you’re facing a defensive support like
Sona or
Soraka. I have a friend that plays
Volibear and we once decided to try this. Needless to say, with so much combined CC and burst damage you’ll get your opponent killed pretty quick. Your lane mate should start with boots and 1 health potion and only a ward. Securing an early kill is very important to gain early lane dominance.
5.
Alistar. Alistar is pretty solid as a support and also very flexible, you can play him with many AD carries, but he shines especially with
Vayne. He’s pretty good with
Kayle though since just like other supports I’ve mentioned, he can keep a target immobilized for a long time. Another benefit is his heal, which boosts even more Kayle’s sustain in lane.
6.
Janna. A defensive option, but she has a slow and a knock-up. If you’re playing with a good
Janna that hits her tornado’s you’ll be successful. Not my favorite pick, but it’s doable.
7.
Soraka. If you’re new playing with
Kayle or with any type of AD carry for that matter,
Soraka is a good pick. This combo has a ridiculous sustain with 3 heals (plus your summoner spell
Heal if you decide to take it). If you’re experienced and you feel safe enough with
Soraka take an
Ignite. If you feel like surviving a brutal 3 on 2 tower dive every single time, take
Heal. Combined with Soraka’s heal and you’re ult I’d say your chances of survival are pretty high.

1.





Combined with Kayle's slow you can stop the enemy carry completely, forcing him to stay and fight, not to mention Nunu’s

From level 6 onwards, you can afford being aggressive.





2.



3.





4.





5.



6.


7.








Her kit allows her to harass from afar and run with her [[divine blessing]in case of emergency.
Furthermore she always has her ultimate that can help her safely tower dive taking little to no damage, survive a gank or even turn around a 1 on 1 turret dive (If you take

Counter picks are a huge part of the game, especially on top lane, where you can find the best 1vs1 duellists.
I’ll talk about the most frequent top champions vs.

Use Ctrl+F to find the champion you’re facing, it’s easier to find.
Duel difficulty:
• Braindead
• Easy
• Medium
• Balanced (will depend on player skill, jungler activity etc)
• Hard
• Impossibru






Cho’gath – Easy. You’ve got range, just stay away from his knock-up and you can easily harass. A good [[Cho’gath] ]will resort to bushes so he can use his combo on you. DON’T fall for it! If he stays in the bushes last hit minions and if you push the lane too much ask your jungler if you can go do golems or even wolves if you’re on the bottom base.



















































































































































Warding takes on a big role in the game, with correct warding you can successfully stop a gank and ensure that you don’t get shut down, it can protect you from ambushes or help you steal a buff, whether it’s red or blue buff or even a dragon or baron.
As a top laner, you should always have at least ONE active ward near the river, to prevent ganks. But since
Kayle is a champion that should be played aggressively in lane, I usually have 2 wards, to ensure maximum security in lane.
However, global ultimates like
Pantheon’s
Grand Skyfall,
Twisted Fate’s insert here,
Nocturne’s
Paranoia can easily get through your defenses. Stealth champions like
Shaco,
Evelynn and
Twitch are also very dangerous, so you should consider having Vision Wards instead.
Here’s a map with the most commonly used warding spots on the top lane:
When I have enough gold I’ll usually buy 2 wards to put in the places marked with a Blue and Purple circle.
These wards will cut off nearly any gank attempts. If you pay enough attention you’ll always see the enemy jungler coming up from the river/blue jungle and you’ll always see him coming from the purple jungle with the tri-bush ward.
As for the orange wards they represent other optional wards you can put.
The one on the tri-bush near the blue turret is to prevent tower-dives if you’re on blue team.
The ones in the top lane bushes are to control a certain champion that is using it way too much, whether if he’s hiding from your sheer power and dominance or if it’s to lure you to then counter attack like
Teemo or
Garen. It can also prevent a lane gank if you’re being pushed, but that shouldn’t be the case because
Kayle is a natural pusher.
If you only have enough gold for 1 ward, I’d advise putting them in one of the places marked with a yellow circle.
The one on the left will grant you some vision if he comes from the river or from tri-bush, but it won’t give you much time to run whilst the one on the right will give you more time to react if the enemy jungler comes from tri-bush to the river.
However these wards give you very little time to run from a gank and if you’re dealing with a fast jungler it’ll be very hard to escape. Furthermore, if you’re playing against a smart jungler and you’re on blue team, he can easily do this if you’re only using one ward:


Now, let’s talk about how one should lane as
Kayle.
I can’t stress enough how important it is to play aggressively as
Kayle. If you’re not playing against a counter like
Irelia or
Jax you should be always harassing your opponent whilst last hitting the enemy minions. You should try to negate the enemy’s farm as much as possible.
Kayle is also a natural pusher, so take care when playing her. You’ll want to leave the lane balanced so your jungler can aid in early ganks. You won’t always need the junglers help though.
If you’re playing as an AD carry on bot lane you should also be careful not to push too hard. You have the advantage over most of the other AD carries so use it. You have more base damage and more base health, however you have low range and also a 5 second gap in which you can’t activate
Righteous Fury, so you may have some trouble against high range carries like
Tristana,
Caitlyn or Kog’maw.
As a top laner, you should always have at least ONE active ward near the river, to prevent ganks. But since

However, global ultimates like








Here’s a map with the most commonly used warding spots on the top lane:

When I have enough gold I’ll usually buy 2 wards to put in the places marked with a Blue and Purple circle.
These wards will cut off nearly any gank attempts. If you pay enough attention you’ll always see the enemy jungler coming up from the river/blue jungle and you’ll always see him coming from the purple jungle with the tri-bush ward.
As for the orange wards they represent other optional wards you can put.
The one on the tri-bush near the blue turret is to prevent tower-dives if you’re on blue team.
The ones in the top lane bushes are to control a certain champion that is using it way too much, whether if he’s hiding from your sheer power and dominance or if it’s to lure you to then counter attack like



If you only have enough gold for 1 ward, I’d advise putting them in one of the places marked with a yellow circle.
The one on the left will grant you some vision if he comes from the river or from tri-bush, but it won’t give you much time to run whilst the one on the right will give you more time to react if the enemy jungler comes from tri-bush to the river.
However these wards give you very little time to run from a gank and if you’re dealing with a fast jungler it’ll be very hard to escape. Furthermore, if you’re playing against a smart jungler and you’re on blue team, he can easily do this if you’re only using one ward:

…and lane gank you.
And if you’re on purple team, this:

Now, let’s talk about how one should lane as

I can’t stress enough how important it is to play aggressively as




If you’re playing as an AD carry on bot lane you should also be careful not to push too hard. You have the advantage over most of the other AD carries so use it. You have more base damage and more base health, however you have low range and also a 5 second gap in which you can’t activate




- Solo-top: If you’re playing
Kayle on top lane you’ll almost always function as a second AD carry late game (somewhat more tanky though). This means that you should have a jungler that can take a beating like
Rammus,
Shen,
Lee Sin,
Dr. Mundo,
Skarner,
Nautilus etc so you can attack from afar. Your positioning in teamfights should be similar to the AD carries. The main focus should go for the enemy AD carry and AP mid. With two AD carries you can probably take the squishies down pretty fast, provided you don’t get killed too soon.
I wouldn’t advise having someone likeShaco or
Fiddlesticks in the jungle because late game you’ll have difficulties due to the absence of a bruiser/off-tank. If this happens, you’ll probably have to build tanky and function as a the frontline champion, although it’s not recommended
- Bot-lane: If you’re playing as an AD carry your positioning is behind your tanky teammates, like the solo-top/jungle bruiser and behind the support if it’s someone like
Leona
Nunu & Willump
Nautilus or
Alistar. Focus is pretty much the same, AD Carry and AP mid first.
- Jungle: If you’re jungling, you may have to take a more frontline position in battle, especially if your solo-top is someone like
Teemoor
Kennen (which I wouldn’t advise). Anyhow you’ll need to protect your AD carry from the enemy team as much as possible.
Thanks for reading my guide, I hope you enjoyed it and from now on you can use
Kayle proficiently.
In the future I will post some scores and clips using
Kayle. I just haven't had enough time to do so.
In the meanwhile you can enjoy this almost Pentakill I got the other day, playing
Kayle as an AD carry.
Good Luck Summoner!
Shakarez

In the future I will post some scores and clips using

In the meanwhile you can enjoy this almost Pentakill I got the other day, playing

Good Luck Summoner!
Shakarez
I wanted to thank jhoijhoi for her Making a guide
My coding improved a lot and thus, so did the presentation of this guide, making it easier for the reader.
I also wanted to thank PluckinPenguin, TehAsian and Icecreamy for the very constructive criticism that has also helped me improve this guide
My coding improved a lot and thus, so did the presentation of this guide, making it easier for the reader.
I also wanted to thank PluckinPenguin, TehAsian and Icecreamy for the very constructive criticism that has also helped me improve this guide
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