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Choose Champion Build:
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A Reaper Never Sleeps
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What if u mix Blue and Red?
Spells:
Ignite
Teleport
Items
Ability Order

The Darkin Scythe (PASSIVE)
Kayn Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Tahm Kench
Tahm Kench's Q and passive makes him not only incredibly hard to burst down, but also nearly impossible to trade with. Until late game thank him for letting you farm freely in lane whenever it feels uneventful in top lane. Once you have ult consider shoving hard and roaming to the enemies jungle to steal camps and then returning. Do not feed the catfish. Later on of course your ult will deal with him easily, but his cc can still make you fish to the cats on the enemy team.
Synergies
Introduction (and a little about me!)
Whenever a new champion came out, I'd always be excited to figure out the build for him, and I always explore the champion on my own whenever i decide to learn someone new, before going to say Mobafire to see what players post here.
So, for the first time, I feel like I have the experience and I'm super excited to post my very first guide on this website which I respect so much! Hope this guide helps you that one time you actually can lock Kayn top by some miracle ;)
By the way, Kayn's weapon is just a kane, and the little sharp thing at the end? don't worry about it, it's not important (wink)
NOTE: This guide is under visual construction and I am constantly looking for more new content to add especially to the laning chapter. Some things I'm currently working on include video clips with demonstrations and gameplay! I have ambitions to make this a very in-depth guide covering every important relevant detail (including the scythe's moving eye, uggh!) so check back! I also intend on updating this guide regularly as the patches continue!
Don't miss my Blue Build Kayn! First ever! #EagleXs :p
summoner: nerf darkin! it's op! help!
rito: mk, i guess next patch...
Playmaker
Many playstyles and build paths
Strong mid and late game
Adaptable to particular teammate and enemy team comp
New champion and most people don't know what he does/how he works
Who doesn't love playing a carry top lane
Super cool auto effects and passive animation
Cons
Ban, First Pick, and sometimes Dodge (hard to get in queues)
Difficult to master
Can't Juggernaut the laning phase
Heavily positioning, skillshot and timing oriented/dependent
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I find that Kayn is a carry so farming is very important for him. His power spike comes mid-game once he has chosen a form and after he has lvl6 and a few more points in other abilities. |
Usually max
Leveling
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I go |
Cunning
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Other options and why Kayn Kan't Kane that:
Seal of Armor is pretty standard for top. Because you have so much mobility and juking potential, the only thing you can't out-maneuver is an auto attack if you're in range of one and this is especially relevant later in the game when the adc will start trying to gun you down in fights and skirmishes.
I take all CD glyphs: 6 flat, 3 scaling. This is in order to have 10% from runes and then 5% from masteries (
(TEAR? LET ME EXPLAIN!! D:)
Building Manamune can be a game saver and a game changer in special cases and matchups. This is not something to do every game as your vanilla go-to, but it is a viable path and an option I would sometimes consider taking:
Spoiler: Click to viewBut
Here's my opinion on it if you'd like to read on:
Spoiler: Click to viewMoving on into more familiar places:
Kayn's Core items work on both Darkin and Assassin: the
By the time this one is finished, you should know which path you're going.
The Darkin path usually guarantees that once you have 2 of these items, you can 1v1 and win against pretty much anyone you were laning against that match.
Get
Other Darkin Options:
With Darkin there are many options. It all depends on what you want to be able to do and what your team will do for you.
The
Other Assassin Options:
There aren't many other options if you've chosen the assassin path.
Lastly, about elixirs.
The most usual reason to go this would be if you're up against a heavily snowballing top laner (especially an AD heavy one) and the enemy team has a lot of sustain and has very strong sieging/split pushing power or is very strong late game. Here's the breakdown:
First of all, you always go Darkin when going this build, (hence the mixing red and blue).
Starting: If you can safely invest right away towards your early items, do it and there are a few option for this and you can always replace Fearie Charm with potions if you like. I prefer the mana regen as you have TP and you can rely on
First Backs:
Core: Icy Gauntlet is the cheaper final item of the set and gives you 45 armor for just 750 gold with an enhancement to
Final Build has 5 items that are blue (in case you didn't know).
MATH:
Spoiler: Click to viewThe idea behind this build is to exploit Kayn's incredible sustain in Darkin form by going tank and CC on both autos and aoe, making him capable of diving and taking tons of AD damage poke and harass while providing CC and enough disruption to allow the team to engage safely and dish. This also allows Kayn to fight a 1v2 and disrupt any siege attempts. Because you take so many items that provide a big amount of bonus mana, your
You can replace boots with items like
Another very interesting item to consider is
(more on this coming soon!)
Wall Hop - One technique that is incredibly useful for disengage and mitigating damage is the wall hop. Even though
Wall Run - Here you're using
Important things to know about how Kayn's Kane Kanes (how his abilities work dummy, did I really have to spell it out? ;)
- Your ult makes you untargetable, which is pretty much the same effect as
#2 ults you (
#1) and then you as
#1 attack say a
#2 will run out of time on his ult and will jump out of where both you and
#1) will take no damage from
#2. Got it? :D- Untargetable doesn't mean invulnerable for
- In addition to being able to go on walls and there being a 1.5s timeframe for doing so between being on normal ground and being in combat after the enhanced cast, knocks you out within 1.5s, there is more.
If anyone has vision of you while you are on a wall, if they are in range to aa or cast a targeted ability on you, they will be able to do so even though you're on the wall because
- You may use your Q, W and R while Shadow Stepping in either form, but as soon as you're on normal terrain for 1.5 seconds or you've made an AA, or if you ulted, your Shadow Step goes on cooldown.
- The previous point means that you (unfortunately) can't do this combo: use
- You cannot ult while rooted, so beware of champions like
- You cannot use
- There's a trick you can do, I call it the Shadow Leap - Some gaps on Summoners Rift and on Twisted Treeline and just barely too large to walk over, making you lose
Mobility
Kayn's
Here's a summary of the map with all gap pathings that will not cause you to lose

Animation details on Shadow Stepping (advanced)
One of the hardest Shadow Leap's to pull off is across the river from one wall to the other next to the mid lane. The key to not losing
The thing is that the rhythm of his walk stays constant whether he is on a wall or not, even though when he's on a wall, it does not show him stepping on the ground.
Leaving a wall right at the start of the ~.5 second step having the step happen and then be instantly out of the wall will delay the step on the ground by up to ~.4s giving you technically more time on the ground than if you came off and a foot would instantly land on the ground.
Getting back on a wall doesn't have as much leeway. As soon as you've made the 3rd step, the foot that is about to make a 4th must reach the highest point above the wall, otherwise on the way down it will count as though you will be walking onto the ground anyway, and will deny you a little distance. Kayn's foot must be on it's way down already above the wall and land beyond it, not step/land onto the edge, so the animations fools you into thinking you have more distance a little than you actually do.
So, how is knowing all this helping? Well, when you Shadow Step, try to feel the rhythm of his steps while he's on land and keep track as he's on walls. This way, with practice and patience, you can learn to get off walls with a little extra distance before the 1st step giving more time to spend on the ground between wall walking.
If you nail this down, you can cross the mid lane river wall to wall without any boots at level 2 onward without losing
(video coming soon for this!)























































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