Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction

When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.
The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer…on the Fields of Justice.
"If that's just hungry, I don't want to see angry."
Tryndamere, the Barbarian King
The Mouth of Abyss, The Void Eater, Cho'Gath's Friend, whatever,



Best Passive ever, with this you can revenge your own death, DEAD! I will not say when to use it because it's pretty obvious e.e

(Active): Kog'Maw launches a corrosive projectile at a single target which deals magic damage and reduces its armor and magic resist for 4 seconds.
I don't like to use this skill after feeded (probably u'll focus on



This is your



This is a great skill, especially if you are making AP/DPS Kog'. This skill slow the enemy and has a great area/range.


If






Pros / Cons
spaaaaaaaaaaaaaace |
Pros
![]() + DPS Carry + Semi-Autoattacker + Null Cooldowns + Great Ult + Explodes *-* |
space |
space |
Cons
![]() - Squishy if ganked - Mana dependent (Ult spends a lot of mana) - Hard to skill - Prefer to be killed first |
Credits to jhoijhoi for the template, which you can find here.
Well,
Kog'Maw is a "thousand-and-one-uses", you can make AP, Damage, DPS, whatever. But I think that Kog' needs a fix starter build, to be specific, a DPS starter build. But why this? Sample, Kog' and
Bio-Arcane Barrage together are like a
Master Yi and his sword, they cannot live apart. So, after the Core Items, you can made a Kog' with your own way, DPS/AP, DPS/AD, DPS/Critical, DPS/DPS(what? o.o)... ok ok:
Ok,
Malady and
Madred's Bloodrazor are old, almost every
Kog'Maw do this, but... what about
Rod of Ages? Well, this item is normally used for full AP characters(and
Singed), so, why do not put it? '-' It's good, gives to Kog' more survivability, mana (for ult every time) and AP. This is good *-*.
Now, the other situations, you can make with my build DPS/AP Kog', DPS/Critical Kog', DPS/AD Kog' and DPS/DPS(?) Kog'Maw. Let's see them one by one.
Focusing on this build, You'll need to know how to use the skills (that scheme to predict where the opponent will be there and aim, I don't know how to explain this, but whatever). The 3 AP items are to focus on 3rd and 4th skill (and the 2nd, but whatever²). The
Sorcerer's Shoes and
Void Staff are good for all skills, because they increase magic penetration, great against Tankers/Offtankers. Rabadon's is just the last item, just the most expensive AP item, but worth the price.
Ok Ok, this is a DPS build. Whatever, I don't care. DPS = Damage Per Seconds. This term doesn't specify nothing about critical damage per seconds. If you want, call this CDPS(Cops Doin Police Stuff LOLOL). After Core Items and
Berserker's Greaves, Critical is your focus. With this build,
Bio-Arcane Barrage is your card-key to win, so, crit a lot with it :D.
Youmuu's Ghostblade and
Phantom Dancer do this job(or 2x
Phantom Dancer). Kog' Turns on his auttoattack with this build.
This build is good against weak champions (ranged and mage types), and is good too if you like to 3hit-KO. After "Feed Time",
Bloodthirster will increase your damage progressively and gives survivability(lifesteal). The
Infinity Edge is just to finish it. These boots is just to chase enemies(and hunt them to explode after death *-*).
Think about it. I said earlier that the last build is DPS/DPS KOG'MAW, but if 2/2=1, DPS/DPS=1 too. In other words, this last build is the "1" way to play with
Kog'Maw.
Oh, I love this build. Combines all "extra attacks" items with attack speed and cooldown reduction, giving to Kog' larges amounts of damage with
Bio-Arcane Barrage and low cooldowns with ALL of his skills. And
Madred's Bloodrazor and
Wit's End increase Kog' survivability with them Armor/Magic Resist.
SITUATIONAL ITEMS
EXTRA!!! DOMINION KOG' BUILD
I made this build in parts, so... get a pen!
If you got Top: Start with
Boots of Swiftness or
Zeal. You'll need to go top Fast, so... another items isn't a good option. Then, make
Frozen Mallet. After this, finish
Phantom Dancer and start the DPS items.
If you got Bottom: Start with
Phage. You won't need to get there fast, this would be a good item to start killing the minions of bottom. Then, go back and make
Boots of Swiftness, then goes to what you want.



CORE ITEMS



Ok,





Now, the other situations, you can make with my build DPS/AP Kog', DPS/Critical Kog', DPS/AD Kog' and DPS/DPS(?) Kog'Maw. Let's see them one by one.
DPS/AP KOG'MAW
Focusing on this build, You'll need to know how to use the skills (that scheme to predict where the opponent will be there and aim, I don't know how to explain this, but whatever). The 3 AP items are to focus on 3rd and 4th skill (and the 2nd, but whatever²). The


- If you want to switch
Void Staff for
Mejai's Soulstealer, go ahead, but keep in mind to do it after the boots, because this is an item for long games.
DPS/Critical KOG'MAW
Ok Ok, this is a DPS build. Whatever, I don't care. DPS = Damage Per Seconds. This term doesn't specify nothing about critical damage per seconds. If you want, call this CDPS(Cops Doin Police Stuff LOLOL). After Core Items and





- NOT RECOMMENDED: If you want, switch
Rod of Ages and
Youmuu's Ghostblade for ATMOG combination (
Warmog's Armor and
Atma's Impaler, to increases Kog' survivability and turn this build into a DPS/TANK/CRIT? Build.
DPS/AD KOG'MAW




bug? '-'
This build is good against weak champions (ranged and mage types), and is good too if you like to 3hit-KO. After "Feed Time",


- Depending the situation, switch
Rod of Ages for
Frozen Mallet, for extra AD and slow.
The Real way to play with KOG'MAW.






Think about it. I said earlier that the last build is DPS/DPS KOG'MAW, but if 2/2=1, DPS/DPS=1 too. In other words, this last build is the "1" way to play with

Oh, I love this build. Combines all "extra attacks" items with attack speed and cooldown reduction, giving to Kog' larges amounts of damage with



- IN MY OPINION, this is the best build for
Kog'Maw, please don't offend me e.e
- Again,
Rod of Ages can be switched with
Frozen Mallet.
SITUATIONAL ITEMS
Frozen Mallet: Can be used against hunters and runners:
Vayne,
Twitch,
Gangplank,
Ashe and
Master Yi(except when he ults).
- Boots: Use each boot for each situation.
Force of Nature: Great against
Singed
Archangel's Staff: Switch
Rod of Ages with this ONLY if you are making an DPS/AP KOG'MAW and don't like survivability.
Health Potions are good against mid lane/solo top champs:
Katarina,
Akali,
Xerath etc. If you'll mid, they are waiting for you. So, feed fast!
Thornmail: You know when you need to use this. (if you don't know, use this against feeded autoattackers, like
Master Yi,
Tryndamere,
Jax and
Gangplank).
EXTRA!!! DOMINION KOG' BUILD
I made this build in parts, so... get a pen!
Frozen Mallet: Increases
Kog'Maw survivability and slows de enemy. In my opinion, survivability is the key to win on dominion.
Frozen Mallet Is a good item, because isn't a tank item but gives a lot of life and slows the enemy!
Boots of Swiftness: These boots are good on Dominion, because if Dominion is a Fast Game, get a Fast Boots! But... what about
Mobility Boots? These boots are good for
Evelynn and
Twitch, because you can get out/get on a battle easly with their invisibilities. Besides, after kog's death,
Mobility Boots doesn't give to
Icathian Surprise the same speed of
Boots of Swiftness(to get Mov. Speed lv5, 5 seconds. Kog' explosion, 4 seconds).
Wit's End: Gives some Magic Resistance to
Kog'Maw, and the extra damage and attack speed are good.
Kitae's Bloodrazor: The substitute of
Madred's Bloodrazor. 2,5% damage based on enemy current health. Isn't good? '-'
Sanguine Blade: Great item, gives AD and Lifesteal, increasing kog' lethality.
Phantom Dancer: Blah blah blah...
If you got Top: Start with




If you got Bottom: Start with


Well, I don't like to talk so much about runes, because I can't made a real good rune page e.e... All of these rune pages are improvised and I just follow 2 rune pages. These 2 rune pages are good, because I'm not a RPbuyer (And I guess that so many people aren't too) and I need to improvise with only 2 rune pages. Lets do it:
PHYSICAL RUNE PAGE
I use these runes for all my physical champions and offtankers. This offers extra armor penetration and extra Armor/MR, for survivability.
Recommended Champions:
I use these runes for all my physical champions and offtankers. This offers extra armor penetration and extra Armor/MR, for survivability.
Recommended Champions:
MAGICAL RUNE PAGE
Focusing only in Magic Penetration, This rune page offers extra damage against tankers and another of resistance champions.
Recommended Champions:
I made this rune page for the guys who doesn't like so much the other 2 ways... This build is good combinated with
Ninja Tabi, to increase the dodge chance.
Recommended Champions:
PS: This "recommended champions" are just IN MY OPINION. For the sake of Anubis, this is my opinion, each one has its. e.e
I use this rune page just for DPS/DPS
Kog'Maw(I still haven't, but is good.). Maybe you don't like it, but this build is just focused on attack speed and extra survivability with armor and MR.
Focusing only in Magic Penetration, This rune page offers extra damage against tankers and another of resistance champions.
Recommended Champions:
Morgana
Xerath
Malzahar
Heimerdinger
- And all AP Champions/ Magic Penetration Champions...
- Maybe
Shyvana can use it too.
ALTERNATIVE RUNE PAGE
I made this rune page for the guys who doesn't like so much the other 2 ways... This build is good combinated with

Recommended Champions:
PS: This "recommended champions" are just IN MY OPINION. For the sake of Anubis, this is my opinion, each one has its. e.e
KOG'MAW RUNE PAGE
I use this rune page just for DPS/DPS

These masteries are simple, but I'll explain all of then one each one, for details... '-'
This mastery page is classic for
Kog'Maw and DPS/AD characters. Combines critical (
Lethality
and
Deadliness
), AD and Armor Penetration (
Brute Force
,
Havoc
and
Sunder
), Atk speed (
Alacrity
). This vertent of 21/0/9 is focused on Magic penetration (
Archaic Knowledge
), because kog' is a magic champion e.e, so, why did not use it?
UNIVERSAL MASTERY PAGE (21/0/9 Vertent)
This mastery page is classic for








DPS/AP KOG'MAW MASTERY PAGE (9/0/21)
DPS/CRITICAL KOG'MAW MASTERY PAGE (19/0/11)
DPS/AD KOG'MAW MASTERY PAGE (21/9/0)
Another KOG'MAW MASTERY PAGE (11/19/0)(?)
PS: I don't have a REAL KOG'MAW MP, so... I put this another MP on the REAL KOG' build... '-'
First, Summoner Spells each one has his own taste, I'm just putting my opinion... If you don't like, I DON'T CARE.
This is my core SS, I use it almost 99,9% of times.
Exhaust slows the enemy and weak him, giving to
Kog'Maw extra attacks to kill the enemy (well, if he's running, slow him and.. bye bye \o).
This is my another common options...
Flash will be nerfed soon(if you didn't know ) so I'll start to use
Ghost with more frequency.
Ghost and
Flash can help
Exhaust or help you to run away/catch.
This is my last option. I use it only when I made DPS/AP
Kog'Maw or when I crazy. In part, this is good, because
Ignite deals the extra damage that you need to kill the runner enemy e.e.
This is my core SS, I use it almost 99,9% of times.


This is my another common options...





This is my last option. I use it only when I made DPS/AP


This sequence of skills is only a base, because depending on the situation you can start with








After





After


CAUTION!!!



V1.0.0.120:
- Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
Mercenary is a new type style to game, that dramatically increases your money received. Ok Ok, many people do this '-'... BUT, the same people that use it don't know the new clause of League of Legends.
All of these items are temporary, in other words, after getting a lot of gold, sell them. (if you want, upgrade them).
Avarice Blade creates
Youmuu's Ghostblade (doesn't give extra gold per 10)
Heart of Gold creates
Randuin's Omen (doesn't give extra gold per 10)
- kage's lucky pick creates
Deathfire Grasp (doesn't give extra gold per 10)
- philosopher's stone creates
Eleisa's Miracle and
Shurelya's Battlesong (don't give extra gold per 10)
This play style is good to carry champions. May take longer to create your core items, but is good. AND DON'T BE CRAZY, don't start with all of them, merge it with your core items (for example: I'm a




You must be logged in to comment. Please login or register.