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Introduction

Yo guys, It's Joxuu here and I'm proud to introduce you my second build guide, this time
about

I find

I have played him quite a while now and I've really got awesome results with the builds above, but it may not fit for everyone. It is quite agressive build and not really meant for soloing, but I will mention how to play defensive in the guide.

Champion Spotlight


Runes







Greater Quintessence of Strength This will give you a lot of damage in early game along with the masteries and


This really blackouts enemies during duels and helps chasing enemies a lot. It also makes your Sonic Wave / Resonating Strike hit easier, while the enemy is slowed so you can burst him. |
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Well I guess it's not even needed to explain this spell, certainly must have for a jungling build. It's the bread and butter of jungling. |
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This helps you for the last hits against champions for the kills early-game and why not late-game ? |
Jungle
Lane
Some may prefer more defensive build like for soloing. You should max out


Flurry: After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return 15 energy each.
Very important skill on


Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Resonating Strike (30 energy): Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage plus 8% of their missing health as physical damage.
This ability is REALLY good! I mean just take a look at the damage at level 1. It can make enemies



Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40 / 80 / 120 / 160 / 200 (+80% of ability power) for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will (30 energy): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 9 / 13 / 17 / 21 % lifesteal and spell vamp. He also gains 10 / 15 / 20 / 25 / 30 armor.
This gives


It can get your healths back up quickly.

Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple (30 energy): Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Very strong ability on AD carries and you can max this earlier, if you are facing opponent like

The slow and the attack speed reduce are just amazing. Cripple has longer range than Tempest, so keep that in mind. This will really help you chase down enemies, escape or just make their attempts to kill you useless.

Dragon's Rage: Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 200 / 400 / 600 (+2.0 per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
This does a bunch of damage! 600 damage (+2.0 AD) when maxed. That's insane with the cooldown when maxed.
You can land your kicks to get kill, save yourself or teammate and keep in mind that if you kick a champion and he collides with other champions, they are knocked up and take damage also. Very useful in team fights.
Core Items
Item Sequence











Your main jungling item and it's simply must have. Get it as fast as you can,
because it's passive (20% chance to deal 425 dmg to minions) helps you jungle a lot faster.
After this item, you don't really need to worry about your health, since




I love these boots, but they're also costly. It gives you early magic resistance until you hit later game, where you can plan your items. These boots are also very useful in team with a lot's of stuns, fears etc. because you get 35 tenacity.


It's a very nice item for



This gives


This item also kinda makes


Situational Defensive items
You can consider these, if you don't like the items above, or they don't fit for the situation. I will shortly explain few items.


You can buy these boots instead of



You may not want to save up for

It gives you nice amount of health for sustain and passive slow. Really helps you out while chasing enemies with the possible buffs you have.


Awesome item against ap carries, just like


Other Defensive items
You can consider these, if you don't like the items above, or they don't fit for the situation. I will shortly explain few items.


Buy this for the same reason as you would buy

Really awesome counter against AD focusing team, who are stacking attack speed.
Champions like





Pick if you are facing AD team, with lot's of champion who deal high DPS damage. They will find themselves taking bunch of damage from



If you really want to charge in the fights and you're facing AD-AP team, without lot's of sustain. The passive which can save your life many times is very useful and if enemy team is targetting you, the better it is for your team, because this gives your team bunch of time to kill your opponents while they're smacking you without grabbing a kill.

Situational and other offensive items
I explained most of the semi-aggressive items in defensive items, so I don't find it useful to type them once again, so I'll just get straight to it and mention other offensive items also after



Really nice item, which gives you even more lifesteal along with




Awesome early-game item, buy this really early, for the nice armor penetration and cooldown reduction. Also consider, if you're facing tank in your lane.
NOTE: This is a laning item, I don't see it useful for jungler.


Simply pick this if you are facing tanky team. That armor penetration is just insane and it's attack damage is not bad either.





Explanation; You close the gap first > Kick the enemy towards your side, so he cant escape to turret > Dash to your minions / selfcast for some extra armour > Slow your enemy and finish him off with your basic attacks or just do the abilities all over again.
You set your ward, possibly over a wall and use your


EDIT FOR QUICK S3 ROUTE
(First of all, gank always, when you can!)
-Wraiths
-Red
-Wolves
-Wraiths
-Blue
Outdated below;
I usually go for
-Wraiths ( Do first hit so minions don't start running with

-Red ( Get a pull, use your

-Tiny Golems ( Possibly gank before or after, in that case pick


-Clear the rest camps
You can also do like this
-Blue (Get pull)
-Wolves
-Wraiths
-Tiny Golems
-Red
Here is a video, credits to stonewall008

Use shield on your teammates often and you're slow can really help you and your teammate to harass and pick up the kills.
When you get to level 6 and get your


Use your




Try to use your ultimate

Try to land


Here is my first gameplay with

(So big that its blurry, if put in IMG mode, so here's link instead)
imgur.com/Jnpf3.jpg
here is a nice score from cruxes:

and from Kandler16

I'm hoping for constructive comments how to improve my guide, instead of just the vote :)
I hope you liked it and you're going to give it a try, possibly a like. I'm still working on the guide for small improvements. I will add "Pictures, Changelog" if I improve something or I get screenshots of your scores with

Thank you in Advance!
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