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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction

- The combination of

- Super fast jungle without a jungle item
- True damage works well with attack speed
- Can dodge skillshots
- Can solo Vilemaw early
- Cheap build
Cons:
- Squishy early
- Has many counters like



For masteries I take points in attack speed,




Boots
Boots are very important since you don't want to buy any slow items, Yi can easily chase without slows, he's fast enough and ignores slows.

Best choice by far for early-mid game, you need the attack speed to reduce the cooldown on


Very good boots for late game when you already built attack speed. Yi benefits very much from cooldown reduction.

Good item against auto attackers and AD comps. It can also be the only item in your build that gives armor when you build HP items.

Tenacity is awesome and it can be a good magic resist item. Like ninja tabi it can be the only item in your build that gives magic resist when you have an HP item.
Offensive items
You want to have mostly offensive items and maximum 2 defensive items.

Very important for most Yi builds. The active, attack speed, crit chance and cooldown reduction make it very useful while having a good build path and being comparatively cheap. What you need now is a bigger crit chance, flat damage and lifesteal.


While both items offer crit chance and attack speed I prefer shiv over PD because: 1. It's cheaper 2. The passive is good for the jungle 3. The



Both items are crazily good on Yi. Hydra costs more overall but






Self-explanatory item, build it when enemies build armor.
Good offensive items that are not in my standard build:

Good extra damage, CDR and AD while having a faster jungle start. Since Yi is already super fast at clearing camps, this item becomes useless very fast.

Take this against enemies that can stealth or plant traps, It can replace



Costs soooo much while not having lifesteal. It's a very good item on Yi and you can build it when you have the money for it.

Doesn't give any flat AD which is the reason why I simply leave it out. Also its damage cannot crit (!). Most people forget that only damage from your AD can crit and since Yi is a crit champion, it's bad on him.

You shred armor very fast with it since your





Amazing item on Yi since it gives so many stats that he needs, especially the new


Didn't try it yet but can be useful to assassinate people. Also its passive works well with


Very strong item that can replace boots when you finish your 6th item. All its stats are good on Yi, especially the tenacity.

High magic resistance, AD and the

Defensive items
No melee carry survives with 6 offensive items, not even assassins. You need to add one armor or magic resistance item or instead just HP.

Very much HP which works against hybrid teams. The passive works well with


The main armor item I build on Yi, it's stronger than


Strong item at the moment. I dislike




Get this item when you need the active, not MR. Can be very neccessary.

Yi doesn't need any slows since he is fast enough to compensate that, this item is overrated on him. The reason why you may build it though is because of the HP.
Jungle Creeps [1:40] / respawn after 50 sec
Ghost Relic (Heal) [1:55] / respawns after 90 seconds
Altars unlocking [3:00] / unlock after 90 seconds
Vilemaw [10:00] / respawns after 5 minutes
Jungling is very different in 3v3 than in 5v5. You get very much farm so that you are able to play carries in the jungle. Altars not only give gold and AP+AD over time but also give gold when you capture them. They are important and you should prevent that the enemies take it.
Jungling with
Master Yi
Begin at any camp of choice, it really doesn't matter. Beginning wolves means that you do them again before you take your altar at 3:10 which means that you may get in danger because it is near a brush. Yi is able to do 5 camps with

Skill sequence:
Begin Q because it gives the most damage. Take E secondly because you don't need to heal yet and you heal more efficiently when you are lower. Max your Q first because you can. It will help jungling and ganking. You can max W or E secondly, but make sure that you have your true damage when you need it (when enemies get armor). Maxing E will also increase your overall AD with which you scale very well.

This is used as a gapcloser to be able to get in range to use


I prefer this because you want to reduce the enemies damage output as a squishy, especially when the enemy team has an assassin that likes to jump on you. You will also increase your damage output against the exhausted opponent by taking 1 point in


Useless on Yi, he's fast enough and even counter jungling is very easy without it.


You may have to take



Very efficient ganks but since most people take Ignite you don't really have to.

"That's so troll" Troll summoner when you want to run through the enemy base in 5 seconds without taking damage from towers, yea that is what it's best for. But honestly you are fast enough with


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