
Meowrick - An in-depth Challenger guide for Season 11
By Quinncidence | Updated on February 24, 2021





Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Grasp standard












+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:


Flash

Teleport
Items
Ability Order Ablility level up order


Shepherd of Souls
Yorick Passive Ability
Threats & Synergies






Irelia
If you did not ban Irelia you messed up. Irelia Q oneshots ur cats which makes it impossible to lane vs a good Irelia.


Taliyah
Yorick wall into Taliyah shuffle.



Champion Build Guide
Also note that "ghouls" will be called "cats" in this guide.
I am Quinncidence and I started playing league in season 1, I was a

One day in Season 8 when I played


But after that game my love for the new Yorick started..
OP.GG on all of my accounts.
Peaked 1172 lp on EUW Season10 with mainly



Yorick only account that I started on in preseason to figure out the best build with the new items for him.

Yorick only account in season 11 (11 february).

Yorick was my most picked champ in my official games from 2019-2020 (11 games).
Bellow are my current achievements in my competitive career.

Here is also a video from a session I had with Krykey where I talk about how I am thinking while playing



He also has insane dueling potential when he has his 4 cats and Maiden ready and will win most 1v1's in the mid game.
Pros
+Melt towers
+Can solo Nashor
+Wins most 1v1 duels mid/lategame
+Can push 3 lanes at the same time
+Has cats
+Very different playstyle compared to other champs
Cons
-Cat/Maiden reliant
-Very different playstyle compared to other champs
-Has alot of bugs (full doc of bugs can be found here )
No matter which keystone you pick, the rune shards will be the same.
(if you do not feel like you have this issues, feel free to pick Adaptive).
Grasp of the undying
This page gives us most of the things we need as






As for secondary runes the most consistent and stable choice is





^If you can get away without being punished these are in most cases the best runes you can find, however vs some champions we need to change things up.












You could also change the secondary runes to



^These runes could work really well in lower elo but the higher you climb, the harder it will be to stack



Conqueror
This page is great when you play vs a really tanky comp and you do not need the tankiness from







Same secondary runes as before





You could also change the secondary runes to



Unsealed Spellbook/Glacial Augment
The last runepage which you should only use if you play vs someone who you will never be able to stack








You will have plenty of good options to swap to (











The secondary runes we are looking for here are the ones that gives the most sustain early which are:



![]() |
Best start item stat-wise (80 HP 8 AD 2.5% omnivamp) if you do not need the sustain from ![]() ![]() (Note that you cannot stack the omnivamp from ![]() |
![]() |
Give you alot of value vs champs that will try and bully you early levels (![]() ![]() ![]() |
![]() |
I am not a big fan of this item, but it is a viable option if you play vs a bruiser that wins early fights and you do not feel you can get away with ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() | Pick vs heavy CC comp. |
![]() |
Pick vs heavy AD comp (if enemy top and jungle are both AD ![]() |
![]() |
If you do not think you need ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mythics
![]() |
Give a really underrestimated passive "Swift Strikes" which gives u MS when you attack someone and the most important part, "If the target is a champion, increase your base AD by 6% for 3 sec (stacking up to 30%). Why would this be so good on Yorick you may ask? Well first of all Yorick has fifth highest base AD at level 18 (147 base AD) so the 30% extra base AD is lovely. Second of all the spellblade ( ![]() ![]() |
![]() |
![]() ![]() |



If you face a tank with 300 armor and you need a armor pen item, just buy

![]() |
A viable Mythic for Yorick, if you plan on building it you need to run with ![]() ![]() ![]() ![]() 3% extra MS per finished Legendary item (combined with ![]() ![]() |
Lifesteal items
Now that we have the mythics done, lets jump into the lifesteal items!
Yorick wants some kinda of lifesteal (preferably omnivamp) in his build. So if we do not pick


![]() |
The best lifesteal (omnivamp) item there is for Yorick. The item gives him a big chunk of AD, 20 ability haste and AoE damage which will let him farm minions and monsters even faster. NEW in the last patch they removed 5% omnivamp from this item (currently 10%). There is now even more incentive to look into ![]() |
![]() | Gives crit now so it is kinda useless for Yorick. |
![]() | Not a great item for Yorick. |
![]() |
Now this item looks pretty good on paper, it is a splitpush item and Yorick likes to split, correct? In most of my games (on Yorick), I mainly let my cats or Maiden split the sides while I am farming monsters or grouping with my team for an objective (drakes/Nashor). Even if I would push a lane I usually delete the towers easily with the help of ![]() So with my playstyle ![]() ![]() If you need a lifesteal item when you also have ![]() ![]() |
Viable Items
![]() |
This item synchronises well with other HP stacking items you might build (![]() ![]() ![]() ![]() |
![]() |
Perfect item for ![]() |
![]() |
Great item that synchronises well with ![]() ![]() ![]() ![]() ![]() |
![]() |
Another perfect item for ![]() ![]() ![]() ![]() ![]() |
![]() |
If you play a MS based build (hello ![]() |
![]() |
A viable option as 4th-5th item vs heavy crit enemies. Synchronizes well with ![]() |
![]() |
Cats and Maiden applies the slow from this item, which makes it really good (especially combined with ![]() |
![]() |
A really valuable 4th-5th item (works well with ![]() ![]() |
![]() | Always a viable option as 4th-5th item. |
![]() |
You usually just want to sit on ![]() ![]() |
![]() |
You usually just want to sit on ![]() ![]() ![]() ![]() ![]() |
![]() |
Gives you a big chunk of AD once completed, it could be a viable item for Yorick, but I have not played enough with it to give a fair statement. The cats cannot apply the bonus damage from the item! |
The weakest point in the game for


-
Note that it is not the end of the world if you have to give up some CS early. Even if you are somewhat behind in farm, you will catch up as soon as the midgame arrives!

You can repeat this everytime you have graves ready to spawn and you hit E.
I tend to look for a base as soon as I have a good spot to recall after I've collected a minimum of 700 gold (for

The wave is now hopefully pushing towards you now, so do not waste your

I generally do not focus much on getting plates early, you can maybe get one


As soon as we hit level 6, we have 2 options:
-
a) Spawn the Maiden right away and permashove the wave (you can get the push vs most champs after level 6) and go look for scuttlecrab/jungle camps before next wave arrives.
-
b) Do not spawn the Maiden, keep the lane in a spot near your tower so you can safely farm and be safe from ganks.
If you have been able to kill most of the minions you should have enough gold for


The new goal is to get as many tower plates as possible before they disappear at the 14 min mark. It is also around the 10-14 min time where the toplaners usually decides to


If the enemy laner decides to join the

Hopefully you managed to farm fairly well in the early game, but things will only get easier from now on!
At this stage some towers are hopefully destroyed or atleast very low, once top tower is gone and you are sitting on your


If you do not feel you need the extra tankiness from a



What you want to do now is to farm, farm and farm!
Summon your Maiden and let her spawn cats in the lane so that the cats will push it. Once you have 3-4 cats that are attacking the wave, simply run towards nearest available jungle camp.
Each cat has to hit the wave atleast once in order to stay in the lane.
-
You should be able at this point (with the help of your Maiden and cats) to win most 1v1 skirmishes so if the enemy laner sits on the lane there should not be any issue to force the enemy away and let the cats attack the minions. If you for some reason do not win the 1v1 even with Maiden and cats then you should head towards the jungle and farm the closest camp and let the enemy push the wave towards your tower before you go and collect it.
Push wave, kill closest camp, push wave, kill closest camp..
At this point your 4 cats can kill the




Another imporant thing is to keep track on where your jungler is moving, lets look at this scenario:
"You are playing Meowrick on blueside and just pushed the out the wave on top and will now look to farm the closest camp. Enemy krugs are gone so the closest (and safest) camp would be the Gromp, we head there and we kill it. What we didnt notice is that our jungler went base and was heading towards the Gromp to do a clear towards bot. As soon as he arrives he sees his weird looking teammate in a cat costume (that would be you) killing "his" Gromp. He now types "x9 Yorick stealing my camps" and goes afk.." |
The most important aspect of the midgame is probably the drakes.
If you need to join your team for a crucial

This also depends on game to game on what kind of comp your team and the enemy team has, but unless the enemy has a really tanky comp which your R


In the best scenario will look something like this:
-
"The Drake is about to spawn in 60-90 sec and you need to be there since it is a crucial drake.
-
Summon the Maiden and release her in your base (near top inhib tower so she goes top) , then head straight towards the botlane and spawn some cats there to make sure it will push.
-
It is now 20-50 sec before drake spawns and you go group with your team and have a 5v5 staredown in midlane or drake area."
Since both top and bot will push due to your cats and R

Remember that the mindset on

The more waves you push and camps you take (without making your jungle too angry), the bigger the exp and gold difference between you and the enemy top will grow.
Now we're heading towards the last stage of the game..
The difference from mid to lategame is not that big, but now we have TWO big objectives on the map (


It is not very likely that the teams just try and take Nashor as soon as the 20 min mark hits. It is more important after 25-35 min (depending on how the games goes).
Remember that we also play with

In this video I am gonna set up cats in sidelane (50sec before) for an crucial objective and I then group with my team and finally

Our comp is gonna have a really hard time winning that drake fight (we managed to steal it but it is still very unlikely).
What you can do is to set up the cats prior to the objective. Then as soon as the


The enemy then have to find a way to base and stop me from ending the game, which they did in this clip but in other games the


This is also my first written guide I have ever done. Therefore, I am happy to take any kind of criticism from you, my fellow viewer!
Is something poorly explained, something important is missing or maybe you just do not like that I call the ghouls "cats"?
Feel free to let me know!
I will also stream a lot of Yorick gameplay as soon as Season 11 starts so feel free to jump in and ask any questions you might have or if you just simply want to watch how I play Meowrick on https://www.twitch.tv/quinncidencelol
I hope you learnt something and if you have any questions whatsoever you can always DM me on discord (Quinncidence#7466) or on my twitter!
You must be logged in to comment. Please login or register.