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Choose Champion Build:
- Hide and Seek
- Item Restriction (WIP)
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
DISCLAIMER
If you are looking for Teemo's Build, please leave this page.
Please don't downvote this as an improper build.
EDIT 27/7:
The game is modified a bit to match with the new "Definitely Not Dominion" map
Hi, I'm FattyMieo. Today I am bringing you something very cool!
This is amini game to play inDefinitely Not Dominion Game Mode.
I hope Colours and Pictures will attract you to through!
The game is modified a bit to match with the new "Definitely Not Dominion" map
Hi, I'm FattyMieo. Today I am bringing you something very cool!
This is amini game to play inDefinitely Not Dominion Game Mode.
I hope Colours and Pictures will attract you to through!
Hide and Seek
Basic Rules:
- Each team consists of 1-2 Hiders and 2-4 Seekers.
(Click for specific rules for each role)
- On start, Hiders have 2 minutes to hide, afterwards, Seekers go out their base to find Enemy Hiders.
- If a Hider is killed once, the killing team is scored and able to capture/neutralise one Turret.
(Click for more information)
- All Seekers canRecall to their base anytime. Hiders canRecall to their base only when they have obtained Ultra Minion Relic.
(Click for more information)
- Nexus' Health Percentage will affect the gameplay.
(Click for more information)
- All players are able to grind Gold from Minions and should prevent them from capturing Turrets.
- All players are not able to buy Special Items:
Hextech Sweeper | The Lightbringer | Oracle's Extract
- When a Nexus is destroyed, the team loses.
- If a player fails to follow the rules, it is considered as a Foul Action, the Opposite Team scores and can capture/neutralise Turret(s).
Hiders can be chosen from these champions:
Champions
Hiders must not Attack Enemies with basic attacks and restricted abilities.
Exceptions:
- Nexus' Health is or below 50%.
- Can Attack Minions, Monsters and Summoned Units etc
Hiders must notRecall to their base.
Exception:
- If a Hider has captured the Ultra Minion Relics, he can choose toRecall to his base as long as he holds Ultra Minion Relics. Furthermore, he can stay at his base safely while having Ultra Minion Relics.
This is the Ultra Minion Relics, located at the ends of the lane. Requires 3 seconds to capture, Hiders are extremely vulnerable when capturing if enemies are camping there.
If the game is too hard, Hiders can choose to give hints to their enemies for their hiding location.
Seekers can be any champion except Hiders' Champions
Seekers' objective is to kill Enemy Hiders to score Turret Captures and protect Ally Hiders from enemies' attack.
Seekers can Attack Enemies when:
Recommended Seekers can be found at "Threats" section above.
Seekers' objective is to kill Enemy Hiders to score Turret Captures and protect Ally Hiders from enemies' attack.
Seekers can Attack Enemies when:
- They attack an Ally Hider.
- You found an Enemy Hider.
- Unable to attack Enemy Seekers if your team is Dominating.
(Click for more information).
Recommended Seekers can be found at "Threats" section above.
Turrets have to be captured from the nearest to the furthest, to prevent Minions from capturing more Turrets at a time.
If a Turret is accidentally captured by Minions, the other team must neutralize the Turret.
The team is able to capture one Turret under these circumstances:
The team is able to neutralize one Turret under these circumstances:
If all Turrets already belong to a team, the team is Dominating.
(Click for more information)
If a Turret is accidentally captured by Minions, the other team must neutralize the Turret.
The team is able to capture one Turret under these circumstances:
The team is able to neutralize one Turret under these circumstances:
If all Turrets already belong to a team, the team is Dominating.
(Click for more information)
Nexus' Health acts as a Time Bomb
It accelerates losing Health when Enemy Team scores.
It decelerates losing Health when Ally Team scores.
When Nexus' Health is or below:
It accelerates losing Health when Enemy Team scores.
It decelerates losing Health when Ally Team scores.
When Nexus' Health is or below:
- 75% : Double Point
All further scores won by the team are Doubled.
- 50% : Offensive Hiders
Ally Hiders can attack and kill Seekers(able to use other restricted abilities).
- 25% : Constant Domination
Enemy Team is now always Dominating.
(Click for more information)
When a team is Dominating:
- Ally Seekers are forced not to kill Enemy Seekers, but may assist Ally Hiders to kill them.
If an Enemy Seeker is killed by Ally Seekers, Enemy team scores and can capture/neutralise one Turret.
- Ally Hiders cannotRecall or capturing Ultra Minion Relic.
The team can choose to protect Ally Hiders from enemies' attack, or suicide to break Dominance.
EDIT 27/7:
The chat macro is not working for now, since the number of turrets has been changed in the new map.
You can use this Macro to announce important messages while in the game.
IMPORTANT: Run the program as Administrator to work in the game.
Each button color represents its type.
Macro's Latest Version: V6.1 [Download]
The chat macro is not working for now, since the number of turrets has been changed in the new map.
You can use this Macro to announce important messages while in the game.
Instructions
IMPORTANT: Run the program as Administrator to work in the game.
Each button color represents its type.
- Purple: Application Controls (Used to control the macro application)
Application Controls
- Orange: Lobby Macro (Used while in the Game Lobby)
Lobby Macro
- Yellow: Start Game Commands (Used in the beginning of the game to Announce Reminding Messages)
Start Game Commands
- Blue: Blue Team Event Macro (Used to record and announce events on Blue Team)
Red: Red Team Event Macro (Used to record and announce events on Red Team)
Team Event Macro
- Green: Global Event Macro (Used to record and announce game events)
Global Event Macro
Macro's Latest Version: V6.1 [Download]
Changelog
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