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Miss Fortune Build Guide by MrNicholas

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League of Legends Build Guide Author MrNicholas

Miss Fortune- Shock and Awe, In-Depth Guide

MrNicholas Last updated on January 19, 2012
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Miss Fortune


Team 2

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 23

Honor Guard

Defense: 0

Strength of Spirit

Utility: 7

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Thanks goes to JhoiJhoi for the amazing banner! I highly recommend checking out some of Jhoi's work, she does some amazing art and her guides are superb.

Hello everybody, and welcome to my very first guide on Mobafire! This particular guide is about how I play Miss Fortune, the Bounty Hunter. If you have any constructive criticism, please leave a comment below as to how you think I can make this guide better. Please don't downvote unless you have a legitimate reason. And if you think there is any way to improve the guide, please leave a comment about how I can do it before you vote. Hope you enjoy my guide, and hopefully learn a few things.

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Recent Patches

All of this information was taken off of the League of Legends website. I'm only adding changes affecting Miss Fortune after the guide was first published.

  • 10/4/2011 Xerath Patch: Bullet Time now scales with attack damage and ability power
  • 10/31/2011 Shyvana Patch: New Mafia Miss Fortune skin
  • 11/14/2011 Fizz Patch: Bullet Time attack damage ratio increased to .45 from .4
  • 12/14/2011 Ahri Patch: Bullet Time base damage increased to 65/95/125 from 60/85/110

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Pros / Cons

  • Ranged
  • Farms Well
  • AoE ultimate
  • Can take any lane and be efficient
  • Amazing harassing ability
  • Easily shut down if not fed or farmed
  • Squishy
  • Slow without passive
  • Needs to be positioned well

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Offensive Tree


Utility Tree


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Greater Mark of Lethality

Greater Seal of Mana Regeneration

Greater Glyph of Magic Resist

Greater Quintessence of Lethality


Greater Mark of Lethality

Greater Mark of Desolation:Very useful to get that required armor pen for tankier champions.



Greater Seal of Scaling Mana Regeneration

Greater Seal of Scaling Mana Regeneration: Miss Fortune is very mana hungry early game. These help you in the laning phase and allow you to harass more freely.



Greater Glyph of Magic Resist

Greater Glyph of Magic Resist:Helps against those annoying casters you might have to fight mid. Can be used instead of attack speed.



Greater Quintessence of Lethality

Greater Quintessence of Desolation:This, with Greater Mark of Desolation, and Sunder will let you start off with about 30 armor penetration.


Other Options

Greater Mark of Attack Damage

Greater Mark of Attack Damage: Gives you a nice advantage early game, but armor pen is better for late.


Greater Seal of Mana Regeneration

Greater Seal of Replenishment: If you don't have the Clarity seals, these are just fine.


Greater Quintessence of Attack Damage

Greater Quintessence of Health

Greater Quintessence of Attack Damage:Also very nice for an early game advantage, but the armor pen quints are better for late game.

Greater Quintessence of Health: Nice for the extra tankiness early game, but the armor pen is better for late game.

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Summoner Spells

Elaboration: Great spell for any champion. Can be used for getting away by flashing over walls, or even flashing closer to the enemy to pick up a kill with Double Up or your auto attack.

Elaboration: Very good if you can get in range of the main enemy damage dealer, and makes it almost impossible to take you on 1v1 if you're fed. This, and Flash are usually the spells I take on Miss Fortune.

Other Viable Summoner Spells

Elaboration: Useful for getting around the map quickly, and being there for your team when you're needed. I take this if I have to solo top, so I can help out bottom lane quickly if needed.

Elaboration: Nice to get out of those sticky situations where you would have died otherwise. Completely viable, but I feel like it isn't needed if you're positioned correctly.

Elaboration: Good for getting that last tick of health off the enemy, but not needed for the healing reduction due to your Impure Shots having the same effect. I don't get this too often, but if the enemy team has Swain, Janna, Dr. Mundo, Soraka, and Warwick you might want to pick this up.

Elaboration: Very useful on Miss Fortune considering her mobility goes down the drain if you get hit. Can replace Flash, but it isn't recommended.

Elaboration: This spell is actually very nice for AD, or Hybrid Miss Fortune. It's very nice for increasing your damage output.
Not So Viable
Elaboration: Useful for first blood, but falls off completely late game. Not needed if playing safely.

Elaboration: Your whole purpose of being a carry is to not die. So this spell shouldn't be needed.

Elaboration: I've heard of my friend playing jungle Miss Fortune, but until I see it, this spell remains here.

Elaboration: I've been debating about adding this to the viable spells, because Miss Fortune is definitely mana hungry early game. It loses its luster late game, but very useful in the laning phase.

Elaboration: I've seen some AD carries go support, but with the latest nerfs to this spell, I don't really think it's viable for very many champions anymore, especially for Miss Fortune.

Elaboration: This spell really isn't bad, but it's not Miss Fortune's job to push/backdoor. Sure, she can do it, but the purpose of this build is to be a major asset to your team, not backdooring.

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Miss Fortune's Abilities

Passive: Strut
Elaboration: Amazing passive. It makes Miss Fortune have the most mobility out of any AD carry, as long as you don't get hit. The only other carry that can rival Miss Fortune's movement speed is probably Vayne, but that's only when she's running toward a champion. If you're against a skill shot champion like Lux or Anivia, try to run around the lane randomly and they'll have a horrible time trying to target you.

Q: Double Up
Elaboration: One of the best harassing abilities ever. Just stay safely behind your minions, fire at a minion the enemy champion is standing right behind, and you have some easy harass. And if you see the enemy champion running back as you're getting ready to Double Up, try and aim for the minion you know will hit them.

W: Impure Shots
Elaboration: This ability allows you to build less attack speed items without losing too much DPS. The active is also very nice for shutting down champions like Dr. Mundo, Swain, or Soraka.

E: Make it Rain
Elaboration: Miss Fortune's only source of crowd control. This can help you gank and escape from ganks as well. It also reveals the area where you cast it, so it can be used to scout bushes or around corners in the jungle.

R: Bullet Time
Elaboration: Pretty awesome ultimate. If you're fed and get Bullet Time of in a team fight, it's going to be hard not to lose. This does almost 1000 damage to every enemy hit if they stay in it at level three. Ways to use Bullet Time can be found below.

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Core Items

Mercury's Treads
Elaboration: I wouldn't consider getting any other types of boots on Miss Fortune except maybe Berserker's Greaves. The CC reduction is just invaluable and can save your *** many times against teams with lots of CC.

Wriggle's Lantern
Elaboration: This item is just great on any AD carry. It helps rush dragon early, gives you some pretty nice lifesteal to stay in lane longer, a free ward every three minutes, and makes farming a LOT easier. I typically rush this every game.

Ichabod wrote:
  • First, gives you a ward to place in the bushes for those nasty gankers when top and bot fail to call mia (and yes, 3 out 5 times this is the case, lol).
  • Second, it lets you farm much more quickly without having to result to using your abilities and burning through mana, while also helping to ensure more guaranteed last hits, even if you are just auto attacking away. This is because of the occasional 500 extra damage. (which seems to happen much more often than the numbers should allow)
  • Third, the life steal is great off this item. While it doesn't give you as much when fighting champions, the extra 500 damage from minions makes this a HUGE advantage early game. And, if you are like me, I don't rely as much on life steal to keep me alive in a champion fight (MF is just to dang squishy). Once I finish the fight, I just pick up a few minions or monsters to replenish my lost life. Also, when compared to Bloodthirster, the 18% LS may pale compared to the potential 25% LS, but if you happen to die, it drops down to a 15% that then requires you to spend time rebuilding. Come late game, you might sell off WL to buy a BT, but you can't beat the early game advantages of the lantern.

    Nuff said.

    Infinity Edge
    Elaboration: The damage this item will give you is awesome. It works well together with your Impure Shots. The only downside to this item is it takes a while to build.

    Phantom Dancer
    Elaboration: I typically get this after Infinity Edge, since they work so well together. Once you build this you'll have about 57% crit chance, and great damage.

    The Bloodthirster
    Elaboration: Another great item to boost your DPS. The lifesteal is also very nice if you find yourself in 1v1 situations, or in a fight 2v1.

    I know your core items will seem a tad expensive, but I tend to find myself getting fed as Miss Fortune because of careless players, thus carrying us through the game.

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Situational Items-Damage

Last Whisper
Elaboration: I find myself building this item if I notice the enemy team is building a lot of armor. It really helps you do more damage to high armor targets. I get this almost every match.

Madred's Bloodrazor
Elaboration: It takes a while to build, but it really helps shut down high health targets such as Nasus or Dr. Mundo.

Elaboration: This item I use for Hybrid Miss Fortune. It reduces their magic resist making Impure Shots' passive do more damage with each attack. Combined with Guinsoo's Rageblade, you're going to be able to do some crazy damage if you get your AP up, and their magic resist down.

Guinsoo's Rageblade
Elaboration: I use this for hybrid Miss Fortune. Can easily get your stacks up with auto attacks and her spell rotation.

Stark's Fervor
Elaboration: This item is completely viable because of the aura it gives your team, but I find myself building The Bloodthirster a lot more often.

The Black Cleaver
Elaboration: If no one on the enemy team has enough armor to get Last Whisper (100 or more), this can be a nice replacement.

Trinity Force
Elaboration: Extremely expensive item, but the Sheen proc makes Double Up do crazy damage. The attack damage and ability power boost also helps pump up your Bullet Time damage nicely. I use this for Hybrid Miss Fortune, and sometimes regular attack damage Miss Fortune if I'm really fed.

Youmuu's Ghostblade
Elaboration: The active of this item is very nice and so is the armor penetration, but I feel like it can be replaced by The Black Cleaver.

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Situational Items-Survivability

Frozen Mallet
Elaboration: Awesome item. It gives you a great chunk of health, a little bit of attack damage, and a slow with each attack. This item makes your kiting pretty OP, and I get it quite often. More information about this item below.

Banshee's Veil
Elaboration: Amazing item to counter the enemy casters if they're fed. I generally find myself building this almost every match.

Cloak and Dagger
Elaboration: If you decide to not get Mercury's Treads, you can replace them with this. You get some extra attack speed, but you don't get the magic resist Mercury's Treads gives.

Guardian Angel
Elaboration: Great item if you know your team is going to be there for you after you die. But the passive can just go to waste if you die by yourself, so you're going to have to be careful.

Elaboration: This item will completely shut down the enemy AD carry, so build it if they are doing well.

Wit's End
Elaboration: This really isn't a bad item. It gives you some attack speed, an extra 42 damage per hit, and more magic resist as you attack. As long as you have your core damage items, feel free to build this item for some more survivability.

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Frozen Mallet (READ ME)

I know Frozen Mallet isn't on the cheat sheet, because the cheat sheet is just a basic AD carry build for people who accidentally randomed Miss Fortune in the loading screen. But I cannot stress this enough, Frozen Mallet is AMAZING on Miss Fortune. The health and slow is just invaluable when you can't get red buff. And even if you do have red buff it's still really nice. For the people who took the time to read this far, feel free to replace Last Whisper or Banshee's Veil with Frozen Mallet. It's just an amazing item on her 100%. I find myself replacing Banshee's Veil more than Last Whisper, but you can make that decision yourself, based on if their AP carries are carrying, or the tanky dps champions with 500 armor. Always get Frozen Mallet if you can.

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Viable Final Builds

Completely Offensive Builds
-> -> -> -> ->

-> -> -> -> ->

-> -> -> -> ->

Balanced Builds
-> -> -> -> ->

-> -> -> -> ->

-> -> -> -> ->

-> -> -> -> ->

Survivability Builds
-> -> -> -> ->

-> -> -> -> ->
You typically want to stay away from complete survivability builds if you are the only source of consistent damage on your team.

AP Carry Build
-> -> -> -> ->
I have tested AP carry Miss Fortune and it is completely viable as long as you know your team can protect you, and you have some good DPS like Vayne or Kog Maw

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Hybrid Miss Fortune

-> -> -> -> ->


Because of the Xerath patch making Miss Fortune's ult additive, I have been experimenting with hybrid Miss Fortune. The picture below didn't last long enough for me to finish the full build, but I did pretty well. I have only done one match with it so far, but I'm still experimenting. Here are some of my results testing out the build above.

My damage was actually pretty scary, and I was keeping up with the enemy AD Miss Fortune on terms of DPS. Hybrid Miss Fortune is completely viable and fun, but I would stay away from it if you're planning on doing competitive games.

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Laning Phase/Farming

In the laning phase, your job as Miss Fortune is to play pretty passive until you see opportunities to harass with Double Up. Sit back and farm until you get a gank, or can get a kill by yourself by leading the enemy with Make it Rain and pick up a kill. Example below on how to slow with Make it Rain.

Farming with Miss Fortune is pretty easy. She has the standard 550 range auto attack, so she can farm consistently without being harassed. Always remember while farming under your turret:
For caster minions, fire an auto attack, let the turret hit them, then fire another auto attack.
For melee minions, let the turret hit them twice, then fire an auto attack.
For tank minions, you can let the turret get them low enough for you to kill them with an auto attack. Or if you're not sure your auto attack won't be able to kill it, don't be afraid to use Double Up to get them.

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Bullet Time

In this section of the guide I will show you multiple areas where you can use Bullet Time.

First area, you can fire it behind the turret where the enemy could be taking a blue pill. They usually won't expect the sudden bullets out of nowhere, and it might net you a kill. Examples can be found below.

In team fights, you need to find a good spot where you can use Bullet Time without being focused down too quickly. And trust me, you will be focused down quick. I usually try to ult while in brush, so the enemy will have a harder time targeting me.

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Here is a great video of Jawi getting a pentakill :)

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Team Fights

Your role in team fights should look something like this:

No, I'm not telling you to command Miss Fortune to jump in the air and start spraying the ground with bullets. This picture helps represent that Miss Fortune is supposed to stay behind her team, letting them take the brunt of the damage while you continue to destroy the enemy team.


In team fights, your job is to stay behind the tanks, use your Frozen Mallet/Red Buff to kite and slow the enemy team, and keep pumping out consistent damage. Make sure you don't get in range of any of the enemy assassins, because even if you build some survivability, you're squishy and can get focused down quickly. If you see that the enemy team is bunched up, have your tank initiate, then cast Make it Rain and Bullet Time in quick succession. The enemy team should get very low if you can get this combo off. It shouldn't be too difficult to use your Double Up and auto attack to finish off the rest of the team.

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Here are some scores that I've gotten while using this build. If you have any you would like to share, feel free to PM me, or just post them in a comment. Notice: Some of these were taken before I added Wriggle's Lantern to the build.
Some of my scores:

Pro Shaco.

Viewer's Scores

Jayeldog went 21-3-1, and got a quadrakill, using this build!

Here is Procedural's score, using this build!

Here's Taneren's score! :)

Here's Rastaboy's score!

Here's xSilverRosex's score!

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Miss Fortune is in my opinion, one of the best carries in the game. She can be played successfully with several different builds, and is a great addition to any team. I hope this guide helps you successfully play a good Miss Fortune! Good luck!

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Thank-you to Miss Maw for the wonderful picture!

People who Helped Make This Guide What it is:
  • Xorea: In game scren shots :)
  • Force Flex: Supported me all throughout the guide writing process. Also one of my closest friends <3
  • jhoijhoi: Amazing Mobafire contributor in general :D
  • KhoiPhish: Played several matches to help create this guide.
  • Endage: Helped write several sections :)
  • Ichabod: Wriggle's Lantern explanation :)
  • Slizer002: Guide reviewer :)
  • TehSteak: Guide reviewer :p
  • Wayne3100: Amazing review, helped me sound a lot less foolish :)
  • MissMaw: Credits picture!
  • Jawi: Pentakill video!
  • All the People who Posted Scores: Thanks for showing your success with this guide! :)

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Already done:
9/11/2011: Guide Released
9/14/2011: Item Paths section changed
9/17/2011: Added more situational items, viable final builds, and changed Miss Fortune's skills section.
9/22/2011: Added Wriggle's Lantern to the cheat sheet, and added it to the core items section.
9/23/2011: Added columns. EVERYWHERE.
9/27/2011: Added scores
9/28/2011: Added to do list
10/2/2011: Added AP Miss Fortune build under Viable Builds
10/27/2011: Added testing hybrid Miss Fortune section.
10/29/2011: Added some more coding to the Runes section, and edited some of my situation damage items explanations. Also added some more information to the testing hybrid Miss Fortune section. Added more pictures to various sections.
11/2/2011: Replaced Greed with increased buff duration. Added the Frozen Mallet section.
12/13/2011: Huge format update. Added columns and lots of centered text, added Hybrid Miss Fortune build.
12/29/2011: Added Surge and Promote to the summoner spells section.
1/4/2012: Changed up Hybrid Miss Fortune masteries.