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Choose Champion Build:
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Mid Burst
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Mid AP Tank
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Mid AD Tank
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Top AP Tank
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Top AD Tank
Thank you for viewing this guide! (PLEASE READ BEFORE CONTINUING)


Please comment if you have any questions. Although, I do ask you to wait on voting after your comment so that if you have any questions after reading the whole guide, I can answer them with a more in-depth explanation in the comments.
(I have put this thank you up here not only because I do want to thank you for your time, but also because people have ignored the thank you below the chapters of my other guides. Please have the respect to let me answer questions you may have before voting the guide down or up.)
- No Mana
- Amazing farming ability
- Can control a lane
- High amount of sustain due to


- Can turn team fights around with

Cons
- No escape abilities
- No crowd control abilities
- Normally focused by champions with crowd control abilities
- Little Utility


Here is a review of his current abilities:

35% of the damage dealt from abilities is converted into a temporary absorption shield. Shield generated is only half as effective against minions and mosnters. Maximum shield strength is 90 + (Current level x 30). The shield decays by 3% per second.

Active: On next auto attack, Mordekaiser swings his mace with such force that it echos out, striking up to 3 additional targets, dealing magic damage. If the target is alone, the ability does 65% more damage.
Range: 600
Cooldown: 8 / 7 / 6 / 5 / 4
Cost: 25 / 32 / 39 / 46 / 53 health
Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 40% AP) (+ 100% Bonus AD)
Single Target Magic Damage: 132 / 181.5 / 231 / 280.5 / 330 (+ 66% AP) (+ 165% Bonus AD)

Active: Mordekaiser unleashes a protective cloud of metal shards to surround a near by ally or himself, increasing the target's armor and magic resistances, and dealing magic damage to surrounding enemies for 6 seconds.
Range: 750
Cooldown: 20 / 18 / 16 / 14 / 12
Cost: 26 / 32 / 38 / 44 / 50 health
Magic Damage Per Second: 24 / 38 / 52 / 66 / 80 (+ 20% AP)
Maximum Magic Damage: 144 / 228 / 312 / 396 / 480 (+ 120% AP)
Armor and Magic Resist Bonuses: 10 / 15 / 20 / 25 / 30
Diameter of AoE: 500

Active: Mordekaiser afflicts all enemy targets in a cone in front of him, dealing magic damage.
Range: 700
Cooldown: 6
Cost: 24 / 36 / 48 / 60 / 72 health
Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)

Active: Mordekaiser deals magic damage to the target and curses it for 10 seconds with a damage-over-time effect. The damage is equal to a percentage of the target's maximum health. Mordekaiser heals himself for the damage done.
In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 20% of their ability power and attack damage. The spirit in turn gains 75% of Mordekaiser's adjusted damage, ability power, and health totals.
Range: 850
Cooldown: 120 / 105 / 90
Cost: None
Initial Magic Damage: 12% / 14.5% / 17% (+ 2% per 100 AP)
Magic Damage Per Second: 1.2% / 1.45% / 1.7% (+ 0.2% per 100 AP)
Total Magic Damage: 24% / 29% / 34% (+ 4% per 100 AP)
Leash Range: 1125

Here is my rune set up for all of my mid lane builds:

Rune set up:




Here is my rune set up for all of my top lane builds:

Rune set up:





Here is my mastery set up for all of my mid lane builds:

Here is my mastery set up for all of my top lane builds:

Even though I do have a top lane mastery page, I normally stick with the first page for mid or top. The only reason why I would go with the second page is if we don't have any other tanks. Reason for this is because

I always go with

First Back:
This all depends on what you are going for in your full build but one of these three outcomes is what you want on your first back:

This would be used for the Mid Burst build.

This would be used for the AP Mid Tank build.

This would be used for the AD Mid Tank build.
No matter what, you should have 2nd tier boots and

Full build for Mid Burst:

or

Choosing to build either




Situational Items for Mid Burst:












Full build for Mid AP Off-tank:

or

Choosing to build either




Situational Items for Mid AP Off-tank:








Full build for Mid AD Off-tank:

or

Choosing to build either




Situational Items for Mid AD Off-tank:













I always go with

First Back:
This all depends on what you are going for in your full build but one of these two outcomes is what you want on your first back:

This would be used for the Top AP Tank build.

This would be used for the Top AD Tank build.
No matter what, you should have 2nd tier boots and

Full build for Top AP Tank:

or

Choosing to build either




Situational Items for Top AP Tank:















Full build for Top AD Tank:

or

Choosing to build either




Situational Items for Top AD Tank:


















If you have any questions or suggestions, please post a comment. Please DO NOT vote until all your questions are answered and you have no doubt in your mind how you want to vote.
Again thanks for reading and good luck on the battle field.

The 4/6/9 game I was actually going to build my Top lane build but our mid, Kassadin, wanted to switch because he couldn't handle Zed. Ended up dying a few times because he was 600 gold (2 kills) ahead of me. I built:






The 9/1/5 game I built:






The 8/2/7 game I built:







The 11/2/5 game I built:







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