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Runes: Default Teemo
1
2
3
4
5
6
7
8
9
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
For Kiting
Exhaust
Flash
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Cho'Gath
Very tanky late game, and just heals back from his passive makes it hard to abuse him
Cassiopeia
She empowers your poison from your E
Ideal
Strong
Ok
Low
None
Cassiopeia
She empowers your poison from your E
Champion Build Guide
Chapter 1 Introductions
I would consider
Teemo to be a very unique champion compared to pretty much every other champion in League.
Teemo is an honest champion, he doesn't have the amount of **** in his kit to make up for the lack of player skill.
The Player controlling Teemo has to actually be able to kite just using his/her own micro/macro to succeed well.
If you are going in with
Teemo expecting the easiest experience in all roles going from Iron to Diamond overnight don't expect something like this to happen so quickly. The misconception people have is that he is a very easy champion to climb with. But in truth is he is very difficult to climb if you simply do no wish to take the time to know all of your flaws and weaknesses. Teemo requires a lot of knowledge to play well. He isn't as simple as playing
Veigar nor is he similar to
Karthus there isn't anything brain dead about him.
Teemo is a diverse champion he can built into practically anything you put on him. He isn't held down to full AP alone, but just because you can, doesn't always mean you should. Proper itemization of the game to meet what is needed at the time as a whole can really save you the headache of making a silly fatal mistake and winning games.
PROS
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-Can abuse melee champions heavily
-Hard counters champions that auto alot
-Great at zone control with Ult
-Great at demoralizing the enemy team LOL
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CONS
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-No easy escapes
-Squishy target
-short ranged compared to other ADC's
-Requires distance to be more effective
Chapter 2 Keystones explained
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HERE I'LL BE EXPLAINING EVERY SINGLE RUNE AND WHY AND FOR WHAT REASON OR SITUATION YOU SHOULD USE IT
PRECISION RUNES
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Press The Attack
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This is
Teemo's most ideal Rune set up as it gives you extra early game damage but it doesn't mean it'll be useless Mid to Late game, getting
Press the Attack only means you'll do more damage early on and it helps
Teemo to punish his opponents whenever they make a mistake like wasting an ability like yasuo's tornado from his Q
Steel Tempest or attempting to grab a minion
Teemo is insanely good against melee champions as his play style is to kite and remain distance making your opponents life miserable, with
Ignite,
Press the Attack, Q
Blinding Dart and E
Toxic Shot
Teemo is most likely to have frst blood if the enemy isn't careful
"Prioritize punishing or poking your opponent (if they're melee) and always keep in mind that you're insanely capable killing them early if they aren't careful
Lethal Tempo
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Now if
Press the Attack is strong early game but mediocre Mid to Late game
Lethal Tempo is mediocre early but powerful after buying your
Nashor's Tooth and
Guinsoo's Rageblade these two items are good enough for
Lethal Tempo to be ...well lethal, having
Lethal Tempo allows you to break the attack speed cap, so it means the maximum attack speed is 2.5 but when
Lethal Tempo is activated it'll reach to 3.1 attack speed or 3 auto attacks per second
this will also make
Teemo powerful at extended 1v1's cause when
Lethal Tempo is activated you'll on auto attacks alone,this will force the enemy to think twice about fighting you cause you'll basically have more attack speed than your opponent
"
Lethal Tempo is powerful when used correctly so make sure there is space between you and your opponent"
DOMINATION RUNES
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Dark Harvest
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Dark Harvest allows your poison damage to deal more when the enemy is below 40%HP when getting
Dark Harvest expect your Q
Blinding Dart to increase its burst damage and your Ult
Noxious Trap to be even more deadly, but there are two things to note about
Dark Harvest no.1 it heavily requires you to have some stacks if you only have a few stacks or failed to get some then the rune is pretty much useless you should have at least have around 7-8 stacks at 15minutes so do not play passive with this rune, and no.2 this rune is only strong late game so its a bit of a gamble cause some games end quickly thus making
Dark Harvest wasted
but overall
Dark Harvest is just a powerful rune in general just as long you're always trying to get more stacks, and since nobody buys
Oracle Lens, team fights happen more often which is a good opportunity to acquire some stacks and the increase poison damage to your Q
Blinding Dart and ult
Noxious Trap is a good thing to consider if you want to take this rune
"Revolve your playstyle with your Ult
Noxious Trap make sure to plant it on where you think the enemy will go, make every shroom count and don't just waste them on minions
"Revolve your playstyle with your Ult
Noxious Trap make sure to plant it on where you think the enemy will go, make every shroom count and don't just waste them on minions
Electrocute
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A specific Burst rune , Grabbing
Electrocute on
Teemo gives you more burst potential especially with a Full Ap build but it also good with
Nashor's Tooth and with the help with your E
Toxic Shot it helps activating
Electrocute more easily by simply doing this: (Auto > Q > Auto > Electrocute), and when the enemy falls between 40 to 30% Hp doing this: (Auto > Q > Ignite > Auto > Electroccute) is mostly enugh to kill an enemy
Because of this rune being a short cool-down burst rune, it is no surprise that you would really want to maximize your amount of damage dealt to an enemy champion by maxing your magic penetration with primary items like
Sorcerer's Shoes,
Morellonomicon and
Void Staff which all stack together nicely to take out anyone trying to build a moderate amount of magic resistance against you. You should never be prioritizing enemy tanks, because squishy targets should be your one and only main concern while fighting in a team fight.
"Unlike champions that use
Electrocute this usually falls off Late game like
Zed except for
Teemo as not only he uses
Electrocute to burst enemies but to also widdle them to at Low Hp which forces them to back off
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Hail of Blades
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It's primarily only useful for champions that benefit from very short trades due to their abilities to stun or lock you down in place or slow you and who simply want to fight then retreat immediately while leaving very little room for you to react due to a lack of attack speed. due to the recent changes with
Hail of Blades it synergizes well with your E
Toxic Shot
another thing to note about this rune is that it's similar to
Lethal Tempo but stronger early game and on a lower cooldown compared to
Lethal Tempo but i'd recommended getting this rune if your going to build full Ap as it gives you an extra agency to land three quick auto attacks
"use this rune also against other ranged toplaners who will heavily out damaged you with auto attacks like
Lucian,
Quinn, and
Vayne but in my opinion
Lethal Tempo is much better as it ensures your mid to late game"
another thing to note about this rune is that it's similar to
Lethal Tempo but stronger early game and on a lower cooldown compared to
Lethal Tempo but i'd recommended getting this rune if your going to build full Ap as it gives you an extra agency to land three quick auto attacks
"use this rune also against other ranged toplaners who will heavily out damaged you with auto attacks like
Lucian,
Quinn, and
Vayne but in my opinion
Lethal Tempo is much better as it ensures your mid to late game"
"use this rune also against other ranged toplaners who will heavily out damaged you with auto attacks like
Lucian,
Quinn, and
Vayne but in my opinion
Lethal Tempo is much better as it ensures your mid to late game"
Sorcery Runes
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phase rush
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this rune however is specifically used when against a
Nasus due to his E
Wither which slows for an incredible amount, but doesn't mean it won't work well against other champions where you have enough time to back off like when
Yasuo is trying to get to you with his E
Sweeping Blade,
Darius suddenly pulling you with his E
Apprehend then tries to hit you with Q
Decimate or a
Master Yi trying to get to you and many more
this rune basically gives you some extra escapes without being heavily reliant with W
Move Quick, this is also similiar to
Summon Aery but with less poking power as this allows you to: Auto > Q > Auto this immediately activates
Phase Rush allowing you to either run away or continue to auto attack your opponent
"This rune allows you either catch or remain distnace from your opponent, this revolves around you kiting/orb walking as teemo has a short auto attack range and
Phase Rush solves that problem
Summon Aery
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Do you like constantly poking your opponent with Q
Blinding Dart and E
Toxic Shot then consider adding
Summon Aery to the mix and you get max poke damage, taking
Summon Aery is good with
Ignite than
Exhaust which is more of a dueling based summoner but
Ignite is all about you crushing your opponent and winning in lane
Your playstyle revolves around you well POKING your enemy getting them to low health this will make your opponent think twice about coming closer to grab a minion
cause if they do you'll poke them again and again and possibly even killing them in the process allowing you to snowball and turning the game into a 4v5 then possibly winning the game early
"do note that
Summon Aery won't be useful late game and are only viable in the early and mid game so make sure to take advantage of
Summon Aery's early game damage as much as possible and win your lane
Inspiration runes
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Glacial Augment
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This is more of a Support and Jungle rune but that doesn't mean it's only meant for the two roles its just that there are more good keystones to use in mid and top than
Glacial Augment, this keystone basically creates an ice path that slows enemies when hit by a slowing item or ablity so items like
Bilgewater Cutlass,
Everfrost,
Twin Shadows and many more
when taking
Glacial Augment do note that
Teemo doesn't have a slow until lv.6 where he has Ult
Noxious Trap so buying
Everfrost,
Twin Shadows or
Hextech Gunblade
are important to make use of
Glacial Augment in the first place, as a support your goal is to buy
Twin Shadows then buy an item of your choice preferably
Zhonya's Hourglass then head straight for
Hextech Gunblade then after that you can pick any item you want
"buy
Blade of the Ruined King for beefy champions like
Garen or
Darius, buy
Hextech Gunblade for a mix of AD and AP damage as well as lifeteal, buy hextech glp if you want mana regen and lots of extra mana, or buy
Twin Shadows if you're too lazy to hit
Everfrost cause
Twin Shadows acts like a homing missile then slows the selected target activating
Glacial Augment in the process
Omnistone
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Prototype: Omnistone is at a bit of an akward spot at the moment as this rune requires champions that can at least use a variety of keystone one of the champions that can use
Prototype: Omnistone are
Sett,
Nasus,
Draven, and
Teemo, he can almost active at least 13 keystones which makes
Prototype: Omnistone viable for him
having
Prototype: Omnistone means you have to switch your playstyle with each new rune you get, play defensively when you have,
Fleet Footwork, or
Phase Rush, look for poke when you have
Summon Aery,
Arcane Comet,
Grasp of the Undying,
Dark Harvest or
Electrocute, look for plays or flank/gank the enemy with
Predator or if you can activate
Glacial Augment, and then look to fight when you have,
Conqueror,
Lethal Tempo,
Press the Attack or
Hail of Blades
"the way
Prototype: Omnistone works is that after 9secs after using a keystone example: (after you used
Fleet Footwork wait 9seconds then randomly re-rolls into
Electrocute) it'll give you another different keystone to use, your current keystone also re-rolls after 40secs of being out of combat
Here are the TLDR versions of every keystone
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attack speed for 3-6secs, also allows to break the attack speed cap
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champions (requires 10 stacks to activate) each stack gives you extra damage
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on your ap
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