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Spells:
Exhaust
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction


The only primary mark for mages. Your ball deals more damage with these.

Increases your survivability in early-game. You can stay longer in fight and buy necessary early-game items during first visit in base.

Simply gives you more AP in mid- and late-game.

Some AP to start with in early-game.
Of course it is not the only set of runes that will work.
WARNING: ITEM ORDER ABOVE IS NOT SO IMPORTANT, REMEMBER TO CHANGE IT IF NEEDED, READ BELOW
Starting items
I recommend:



This also will work:



Orianna need plenty of mana so don't start with






Use potions


Early-game items
Unless the situation is critical (low HP) try not to go back to base unless you have enough gold to buy


Why it's important to get

Next items
The order of next items you buy varies. Here's what you need and why:

Orianna's attack gets stronger as she build AP (due to her passive,



If you need more HP, buy this item early. It gives you 500 HP. Also 80 AP is great bonus. With


Everybody needs boots! These pair gives you 20 magic penetration. It's great bonus against non-tanky champions and minions. Less useful against champions with high magic resistance (if you don't know why look how it's counted). Warning: do not buy



Gives you very much AP! Buy it rather in late-game, because it increases your AP by 30%, so it becomes more useful when you build some. Other items are more important than this.

It's upgrade of your early-game










Use it when fighting against mages.

Gives bonus HP and MP as well as helps fighting against mages.
Catalyst the Protector upgraded to

Gives HP and MP and restores then on level up. Although I don't like these items, some people prefer to buy Catalyst the Protector instead of



It's good armor that increases your survivability. You revive after death so it'll rescue you near turret, but in other place enemies might kill you the second time unless they have low HP!

It gives some HP, AP and magic penetration. It's cheap and not upgradable item so buy it only if game isn't going to be too long.

Pretty useful item! It gives mana, AP, magic resist and movement speed. It's passive is also good - after using an ability (and you use abilities constantly as


If you're doing good in game buy this to get much AP. But if you don't kill much and die once in a while, sell it!

AP and magic penetration. Use if you like it.

Gives much AP but most important is it's Active. Not so useful on

CDR items
You don't have to use






Your main ability. Level it up early, max it on lv 9. It does heavy damage to champions (may be used against single target). It also may help you quickly clear minions' waves.

Creates a field that speeds up allies and slows down enemies. If Orianna has the Ball she can use it to go faster. This ability also hits enemies in the area of effect. Since


Almost as important as




The Ball pulls the enemies, it disables them for a moment. Most people don't know that if enemies are pushed against wall they are stunned. This command should be used only against champions, don't waste it on minions! Read more in the next chapter.
If you like, replace Q > E > W order by Q > W > E. They both are good.

Against minions
Q - E - Q
or: Q - W - E - Q
Escaping
E - W (repeat while in safe place)
If you have your ulti ready, use it. It may seem as a bad idea (it'll pull enemies to you) but they will be disabled for a moment, then you can use W - E to run. With a little of luck, the enemy will have this low health after your ult that he'll stop chasing you.
Quick champion's harrasment
Q - R - W - E, then

If you're in base use following skills:
Q in direction where you're going to go, then W. You'll get speed boost going through field of W, it'll be free because in the base your mana will replenish instantly, and from




These spells have their improved version that you can pick without problem.
Other useful spells:





Don't take this:








Main runes are AP and AP/lv (both types) to give you much AP in early-, mid- and late-game.
Masteries
9-0-21. Offense - magic penetration, CDR, AP. Utility - mana, mana regen, CDR. Improve spells.
Items
Start:






Early-game:


Core items:








There are also other good items.
Skills
Q > E > W or Q > W > E. Practise your combos.
Spells






and

Good luck!
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