





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Early Burst
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Gustwalker Smite
Items
Threats & Synergies
Katarina
She can counter you in every way. Using her E to avoid your E and endless reset skill. I recommend you to ban her or if you want to fight her easily, buy Everfrost to CC her and play safe, and roam the other lane, so she can't doing her combo. After Level 9 you'll be fight her easily since you have Rylai and Everfrost for Slow+Root but should still beware about your position and after that you should be fine.
Amumu
Stun CC+Tank. Guarantee win Teamfight
Amumu
Stun CC+Tank. Guarantee win Teamfight
Champion Build Guide
I'm playing Taliyah during season 11 as a Jungler

So let's find what she can do and how to play her.

Now her mid laner becomes much stronger in the late game and much CC in kits making her so strong in team fights and easier for new players but still difficult to play
Let's see what her skills look like.
![]() |
|
Threaded Volley (Q): Taliyah unleashes 5 Stone Shards in quick succession in the target direction over 1.5 seconds, each dealing magic damage to the first enemy hit and all nearby enemies. Enemies hit by multiple Stone Shards take 40% damage beyond the first. MINIMUM MAGIC DAMAGE:» 38 / 61 / 84 / 107 / 130 (+ 50% AP) Taliyah can move and cast other abilities while launching Stone Shards and is unable to basic attack until she launches the third Stone Shard. Casting Threaded Volley creates an area of Worked Ground 400 units around Taliyah's location at the time of cast that lasts 30 seconds. While on Worked Ground, Threaded Volley's mana cost is reduced to 20 and refunds 50% of its cooldown, though not below 0.75 seconds. Casting Threaded Volley while on Worked Ground consumes the area to launch a Boulder that deals Critical strike magic double damage to the first enemy hit and normal damage to all nearby enemies, and slows all targets hit for 2 seconds. PRIMARY TARGET DAMAGE: 72.2 / 115.9 / 159.6 / 203.3 / 247 (+ 95% AP) SECONDARY TARGET DAMAGE: 38 / 61 / 84 / 107 / 130 (+ 50% AP) SLOW: 20 / 25 / 30 / 35 / 40% Threaded Volley deals 30 (+ 10% AP) bonus magic damage to monsters per Stone Shard,「 doubled 」against the primary target with the Boulder. This bonus damage is unaffected by the damage modifier from subsequent stones. |
|
![]() |
|
Seismic Shove (W): : Taliyah marks the target location and selects a direction. After 0.759 seconds, a boulder erupts from beneath the area, Airborne knocking all enemies within 400 units in the target direction over 1 second. |
|
Pros
|
+ Extermely Strong in Late Game + DPS Potential + E Stun to deny all dash champion + Insane damage + Slow from Worked Ground + Best waveclears from AOE Q + R no longer get knock you out from any damage + Roaming Potenial |
After rework her skill, she becomes insane DPS, control mage as she should be. With her ![]() ![]() ![]() Her Worked Ground becomes useful more than the old one, makes slow and deals double damage to the primary target. Really good for sure. |
Cons
|
- Very bad early game - Get countered from blink skill - Mana issue - Still difficult to play - Very bad when be behind too much |
Even though she's very good right now, her weakness is even worst as she no longer being a threat to the early game anymore. Because she needs to spam skills for peeling and kiting them, she needs a lot of mana to consistently spam her skill the entire game, this's the biggest issue I found in her. Her early damage is so low that can't duel the other champions in lane and jungler. if you can't reach the mid-late game, really far behind to come back. |
Jungle Role
|
![]() |
New Jungler Item As a new jungler system,depending on the matchups. For,me ![]() ![]() ![]() |
|
![]() |
Doran's ring It give you AP,70HP and Mana regen passive. It's great choice when your Q is still weak,mana issue and you just want to farm. Great early item |
|
![]() |
Corrupting Potion Best Potion in the game. It can regen mana and HP at the same time. It'll be better if you bring ![]() |
|
![]() |
Sorcerer's Shoes This shoes will always best for her since it give ![]() If you want to reduce CD to spam your skill as much as possible, ![]() |
|
![]() |
Luden's Tempest Best for doing DPS damage. It give Mgaic Pen to every Legendary item and massive damage for your kits, But it'll be bad when you just only meet Tank comp. in the game. |
|
![]() |
Liandry's Anguish If you meet so many tank champion in your game, you should buy this to deal more damage when they have high HP along with ![]() |
|
![]() |
Crown of the Shattered Queen After new patch updates, this item is so useful in many game. It gain AP and AH while has a damage reduction shield for 2s instead of 1s. |
|
![]() |
Everfrost For team utility, The best CC item for setting up your combo, making CC, or chasing them easily. Also, you can use this to protect yourself from diver. |
|
![]() |
Zhonya's Hourglass Must buy for every mage in the game. it can makes you untargetable from every skill will come to you but you can't use your skill during stasis. You can cast Q first and press it to surprise them. |
|
![]() |
Seraph's Embrace If you have mana issues during your game, you can buy this to fix that problem and it give you Magic stats too. |
|
![]() |
Shadowflame Massive AP,Magic Pen in passive and good HP for you. Good Choice to fight against shield skill. |
|
![]() |
Morellonomicon Best for Anti-Heal and give you great AP and HP.But if you want to save your gold and fight sustain champion, maybe you should buy ![]() |
|
![]() |
Banshee's Veil So many poke,one combo and hook? Buy this along with ![]() |
|
![]() |
Rylai's Crystal Scepter It give you ![]() It makes you kite them easily and good HP you can receive. |
|
![]() |
Demonic Embrace If you meet so many tank champion in your game, you should buy this to deal more damage when they have high HP along with ![]() |
|
![]() |
Rabadon's Deathcap Massive AP in the game if you can do some lead to buy this. |
|
![]() |
Void Staff You will need to buy this if they have MR(Magic Resistance) items after 2 items. |
|
![]() |
Mejai's Soulstealer Risky Choice. High reward for snowball but if you die, you'll lose a lot of AP you have. It's up to you to decide for yourself. |

1. Your win condition is to be level 9 as fast as possible since you can't do anything at the early game, your passive is reduced after the rework, that's why her movement speed is quite low. So don't die too much in the early game.If you die too much, Just one mistake will punish you, and be far behind to come back.
2. During 9 minutes, you should farm CS until you'll be level 9 since her
![]()
3. If you can win trade-in your lane, you can push your lane and focus to gank the other lane easily. Try to use your
![]()
4. Your
![]()
5. Use Worked Ground to deal a ton of damage and slow them in teamfights, they'll hate you for sure.
6. Help your jungler to get a lot of objectives, making your team snowball potential feel better in mid/late game
7. If your game has a lead better than theirs, try to get Outer Turret as much as possible.
|



1. Your early game as a jungler is quite weaker than the old version because her damage has been nerfed to make her become scaling/DPS/control champion in the mid/late game as a mid-laner. So in the early game, you should clear your full jungle route first. After level 4, you need to gank some lane. If your laner is better than them in their lane, it'll be easy to make your teammate get a free kill.
2. Don't fight another jungler without your teammates because her damage can't duel another jungler that better than her in 8 minutes.
3. After level 6, you need to get some objectives like
![]() ![]()
4. Use your
![]()
5. You can cast your
![]()
6. Use your
![]()
Late Game
|

This is my first time, Writing my own experience about my champions that I love and enjoy so much
I hope I can write like this next time. If there's anything that I can update in this guide, I'll try to fix it later.
See you soon.
Rock Surfing
Fall off timer increased to 3 seconds from 2.5.
Bonus movement speed reduced to 10 / 15 / 25 / 40% (based on level) from 10 / 20 / 35 / 55% (based on level).
Bonus movement speed in ProfileIcon0785 The Thinking Manatee.png URF reduced to 10% − 95% (based on level) from 10% − 110% (based on level).
Threaded Volley
Boulder slow reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
Boulder slow duration reduced to 1.5 seconds from 2.
Boulder damage reduced to 190% from 200%.
Unraveled Earth
Set stun duration changed to 0.75 seconds at all ranks from 0.6 / 0.7 / 0.8 / 0.9 / 1.
Slow reduced to 20% at all ranks 20 / 22 / 24 / 26 / 28%.
V12.11
Stats
Base health reduced to 550 from 570.
Threaded Volley
Cooldown increased to 7 / 6 / 5 / 4 / 3 seconds from 6.5 / 5.5 / 4.5 / 3.5 / 2.5.
Base damage changed to 40 / 60 / 80 / 100 / 120 from 38 / 61 / 84 / 107 / 130.
Unraveled Earth
Damage against monsters increased to 150% from 100%.
Weaver's Wall
NEW EFFECT: Dealing Basic Attack.png basic or ability damage now places the ability on a 3-second cooldown.
BUG FIX: Recast to collapse wall is no longer placed on cooldown due to taking damage from champions or turrets.
V12.13
Rock Surfing
NEW EFFECT: Cooldown no longer resets due to proc damage.
Threaded Volley
Base damage per stone increased to 45 / 65 / 85 / 105 / 125 from 40 / 60 / 80 / 100 / 120.
Base bonus monster damage reduced to 25 from 30.
Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
NEW EFFECT: Boulder now stuns monsters for 3 seconds.
Weaver's Wall
REMOVED: No longer placed on a 3-second cooldown when damaging a ward or trap.
V12.15 - August 10th Hotfix
Seismic Shove
BUG FIX: No longer gains stacks of Tear of the Goddess without hitting an enemy.
Unraveled Earth
BUG FIX: No longer gains stacks of Tear of the Goddess without hitting an enemy.
V12.15
Threaded Volley
BUG FIX: Now has the proper mana cost at ranks 2 and 4.
Unraveled Earth
Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
Weaver's Wall
Wall duration reduced to 4 seconds from 5.
V13.9
Now her R will be cooldown in 3 second if she only gets damage from champions.
V13.15
Threaded Volley
Base damage per stone increased to 50 / 70 / 90 / 110 / 130 from 45 / 65 / 85 / 105 / 125.
Unraveled Earth
Cooldown reduced to 16 / 15.5 / 15 / 14.5 / 14 seconds from 18 / 17 / 16 / 15 / 14.
Monster damage increased to 175% from 150%.
You must be logged in to comment. Please login or register.