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Taliyah Build Guide by basrty1p

Jungle (Patch 14.13) Taliyah Guide Emerald (Mid Jungler)

Jungle (Patch 14.13) Taliyah Guide Emerald (Mid Jungler)

Updated on July 1, 2024
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League of Legends Build Guide Author basrty1p Build Guide By basrty1p 69 4 181,992 Views 3 Comments
69 4 181,992 Views 3 Comments League of Legends Build Guide Author basrty1p Taliyah Build Guide By basrty1p Updated on July 1, 2024
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Choose Champion Build:

  • LoL Champion: Taliyah
  • LoL Champion: Taliyah
    Mid Lane

Runes: Late Game Scaling

1 2 3
First Strike
Magical Footwear
Triple Tonic
Cosmic Insight

Eyeball Collection
Treasure Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health


1 2 3 4 5 6
For Damage
LoL Summoner Spell: Flash


LoL Summoner Spell: Scorchclaw Smite

Scorchclaw Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

(Patch 14.13) Taliyah Guide Emerald (Mid Jungler)

By basrty1p
Hi,everyone. I'm basrty1p from Garena Thailand Server
I'm playing Taliyah during season 11 as a JunglerNow I'm currently to Gold IV. I still need improved my ranking and gameplay but I think this guide will help everyone who wants to test her or enjoy her make much more easier to play her.
So let's find what she can do and how to play her.
Update Rank(Vietnam Server)
Update Rank(Thai Server)
About Taliyah
After her rework in Patch 12.9, she becomes a DPS, scaling and control Mage instead of being burst Mage she used to be. It makes her return to mid laner and her jungler becomes weaker but still playable.
Now her mid laner becomes much stronger in the late game and much CC in kits making her so strong in team fights and easier for new players but still difficult to play
Let's see what her skills look like.
Skill Details
Rock Surfing (Passive): Taliyah gains up to 10 / 15 / 25 / 40% (based on level) bonus movement speed, which builds up over 1 second if she had been near terrain or structures for at least 0.4 seconds and decays by the same amount if out of range for at least 3 seconds.
Threaded Volley (Q): Taliyah unleashes 5 Stone Shards in quick succession in the target direction over 1.5 seconds, each dealing magic damage to the first enemy hit and all nearby enemies. Enemies hit by multiple Stone Shards take 40% damage beyond the first.

38 / 61 / 84 / 107 / 130 (+ 50% AP)
Taliyah can move and cast other abilities while launching Stone Shards and is unable to basic attack until she launches the third Stone Shard.

Casting Threaded Volley creates an area of Worked Ground 400 units around Taliyah's location at the time of cast that lasts 30 seconds.

While on Worked Ground, Threaded Volley's mana cost is reduced to 20 and refunds 50% of its cooldown, though not below 0.75 seconds. Casting Threaded Volley while on Worked Ground consumes the area to launch a Boulder that deals Critical strike magic double damage to the first enemy hit and normal damage to all nearby enemies, and slows all targets hit for 2 seconds.

72.2 / 115.9 / 159.6 / 203.3 / 247 (+ 95% AP)
38 / 61 / 84 / 107 / 130 (+ 50% AP)
20 / 25 / 30 / 35 / 40%

Threaded Volley deals 30 (+ 10% AP) bonus magic damage to monsters per Stone Shard,「 doubled 」against the primary target with the Boulder. This bonus damage is unaffected by the damage modifier from subsequent stones.
Tip for using Q

Can cast Q during stasis
Her Q now continue to cast even she use Zhonzay's, this can make her outplay them often she used to be.
Flash + Q or Q + Flash
You can surprise them by using Flash first then Q after or Q first then Flash. To me, Q+Flash is faster than Flash then Q. It's good to kill or catch low-hp champions. Also, you can use this trick with Worked Ground Q too.
You should harass enemy with your AOE Q since it deals aoe damage to minions and something that nearby. These will be main clearwave tools for you in the entire game
Seismic Shove (W):
: Taliyah marks the target location and selects a direction. After 0.759 seconds, a boulder erupts from beneath the area, Airborne knocking all enemies within 400 units in the target direction over 1 second.
Tip for using W

1. Since this deals no damage to the enemy, you won't get tower aggro any longer. Even Sleep CC like Zoe and Lillia don't get interrupt. This can help you catch them easily when they get sleep CC without damaging it. Also, you can kill the enemy that is near the tower without receiving damage from the tower.
2. This skill has no use mana at skill level 5, so you can use this skill without mana issues in the late game.
Unraveled Earth (E):
: Taliyah scatters 22 boulders over the ground in a cone in the target direction, dealing magic damage to enemies within the area upon landing.

60 / 105 / 150 / 195 / 240 (+ 60% AP)
The boulders then remain for 4 seconds, slowing all enemies within the area.

SLOW: 20%

Enemies that dash or are knocked through a boulder will cause it to detonate, dealing them magic damage and stunning them for 2 seconds, with the duration being set to an amount for non-monsters after the dash or displacement ends. Enemies can detonate multiple boulders, up to 4, but the damage is reduced by 0% − 75% (based on boulders detonated). This may only affect targets once per cast; the boulders will still detonate but not apply their effects.

25 / 45 / 65 / 85 / 105 (+ 30% AP)

About E rework

1. This skill can interrupt some dash champions suddenly. Like Yasuo Sweeping Blade, Akshan Heroic Swing etc. So if you play as a mid-laner, you can counter them easily.
Example#1 Credit:New Taliyah E vs Akshan E(Ryscu)

Example#2 Credit:New Taliyah E is BROKEN (literally)(Vandiril)
2. This skill can stun only one time per cast. But, if that champion never gets stunned from your E even if your E has been used to stun someone, it still applies the stun effect to that champion that never gets stunned.
3. Some ability can combo with your E. Like Alistar Headbutt, Vayne Condemn etc.


Weaver's Wall (R):
: Taliyah summons a massive wall of spiraling rocks that tear through the battlefield in the target direction, creating impassable terrain along the way and knocking aside allied and enemy champions it passes through as it emerges. The wall lasts for 5 seconds after being fully formed and slowly disintegrates from where it emerged at the end of the duration. Taliyah also channels for 1 second, during which Weaver's Wall can be recast and she reveals herself. Weaver's Wall can also be recast while the wall has yet to expire after reaching maximum range.

RECAST: Upon completing the channel, Taliyah surfs on the wall as it emerges, Sight revealing herself in the process. After 0.75 seconds, she may input a movement command to manually jump off the wall to the target location. If recast after the wall has reached maximum range, Taliyah destroys it instantly. Taliyah can surf the wall without having to destroy it early, and vice versa.

Taliyah will automatically jump off of the wall during the surf once it has reached maximum range and is forced to when she is immobilized or polymorphed.

Weaver's Wall is placed on a 3-second cooldown upon taking champion or turret damage.
About New R

1. No damage can make you drop from your wall except CC.
2. You can click the point you want to drop correctly in this patch, more forgiving.
+ Extermely Strong in Late Game
+ DPS Potential
+ E Stun to deny all dash champion
+ Insane damage + Slow from Worked Ground
+ Best waveclears from AOE Q
+ R no longer get knock you out from any damage
+ Roaming Potenial
After rework her skill, she becomes insane DPS, control mage as she should be. With her Threaded Volley, she can clear jungle paths or wave in lane faster than the older version. Unraveled Earth can stun them when they dash through them,making her counter many dash champions in the game. Weaver's Wall now stable as before, she can ride her wall without any damage making her knock-up from the wall anymore. this'll make her outplay and roaming potential even stronger in mid-game.
Her Worked Ground becomes useful more than the old one, makes slow and deals double damage to the primary target. Really good for sure.
- Very bad early game
- Get countered from blink skill
- Mana issue
- Still difficult to play
- Very bad when be behind too much
Even though she's very good right now, her weakness is even worst as she no longer being a threat to the early game anymore. Because she needs to spam skills for peeling and kiting them, she needs a lot of mana to consistently spam her skill the entire game, this's the biggest issue I found in her.
Her early damage is so low that can't duel the other champions in lane and jungler. if you can't reach the mid-late game, really far behind to come back.
Skill Order

Jungle Role

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

You need to Q.lv2 at level 3 since it makes her jungle paths faster but if you want to sustain your hp during the early game you can use skill order from below.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


> >


> >


> >

Full Combo(Q+W+E+WG(Q)

> > >

Gank with R+W+E

> >

Play around WG

> > >
Item Choice (Season 14)
New Jungler Item
As a new jungler system,depending on the matchups. For,me Gustwalker Hatchling will give you more mobility in bush or help laner faster in late game. Scorchclaw Pup allow you to deal more damage than before if you want to oneshot someone in late game. you will only use this Mosstomper Seedling when you need to get longer teamfights
Doran's ring
It give you AP,HP and Mana regen passive. It's great choice when your Q is still weak,mana issue and you just want to farm. Great early item
Corrupting Potion
Best Potion in the game. It can regen mana and HP at the same time. It'll be better if you bring Time Warp Tonic too. Great choice for every matchups
Sorcerer's Shoes
This shoes will always best for her since it give Magic penetration to deal more damage.
If you want to reduce CD to spam your skill as much as possible, Ionian Boots of Lucidity is also great for you
Luden's Companion
Best for doing DPS and brust damage. Massive damage for your kits, But it'll be bad when you just only meet Tank comp. in the game.
Liandry's Torment
If you meet so many tank champion in your game, you should buy this until you have a core item.
Zhonya's Hourglass
Must buy for every mage in the game. it can makes you untargetable from every skill will come to you but you can't use your skill during stasis. You can cast Q first and press it to surprise them. But in patch 14.1,this item has a high cost, that means you need to be careful more than ever when you meet a lot of assassins.
Seraph's Embrace
If you have mana issues during your game, you can buy this to fix that problem and it give you Magic stats and low hp,shield passive too.
Massive AP,Magic Pen and Massive passive that deal more damage for low hp, Must buy for brust damage and one kill combo.
Best for Anti-Heal and give you great AP. But if you want to save your gold and fight sustain champion, maybe you should buy Oblivion Orband leave like that until you have more gold to buy full version
Banshee's Veil
So many poke,one combo and hook? Buy this along with Zhonya's Hourglass
Rylai's Crystal Scepter
It give you slowpassive to your skill.
It makes you kite them easily and good HP you can receive.
Rabadon's Deathcap
Massive AP in the game if you can do some lead to buy this.
Void Staff
You will need to buy this if they have MR(Magic Resistance) items after 2 items.
Mejai's Soulstealer
Risky Choice. High reward for snowball but if you die, you'll lose a lot of AP you have. It's up to you to decide for yourself.
Cosmic Drive
Best for kitting and movement speed when you have a longer fight or trying run away from enemy.
Another brust item for full brust build. you can one-shot the entire game with Luden's Companion and Shadowflame
Don't ever buy this item. It's completely useless item for Taliyah because her wall(R) didn't deal any damage.
Great item for sustain and a lot of hp. this item will grant you with gain 2% of your bonus health as ability power. You should buy this if you want to sustain your own, fight ***sasin and make a battle mage build. But honestly,it's a rare situation.
Lich Bane
This item will only good if you can poke your AA(Auto attack) to your enemy. Not a bad choice.
It has 30% magic penetration,act like a Void Staff but can heal for your team. After enemy dies,create a healing nova at their location and heal allies who stay in the healing nova. If you want magic pen(Percent) like void staff but can support your team, perhaps this item can help you that point. But it has a long cooldown.
Rod of Ages
Best sustain for battle mage build and late game potenial win. Great passive for restore your mana(equal to 7% of premitigation damage taken from champions) and health(equal to 25% of Mana spent) and lots of hp you can get.
You'll be tanky and can't be killed easily in the late game. But it's too slow for getting full stats and deal low damage in the early game. If you want to end game quickly, not recommend this item.
Hextech Rocketbelt
Rarely use but extrmely fun to play with. It allows you to have a dash and deal damage too. So you have a lot of option to play around with this item.
Blackfire Torch (14.10 item)
Burn item version as a Mana item but extrmely useful in Jungle Role because it give her faster clear. Must buy in every game she's palyed as a Jungler.
Early/Mid/Late Game(Mid Laner)
Early/Mid Game
1. Your win condition is to be level 9 as fast as possible since you can't do anything at the early game, your passive is reduced after the rework, that's why her movement speed is quite low. So don't die too much in the early game.If you die too much, Just one mistake will punish you, and be far behind to come back.
2. During 9 minutes, you should farm CS until you'll be level 9 since her Threaded Volleyis extremely weak in the early game.
3. If you can win trade-in your lane, you can push your lane and focus to gank the other lane easily. Try to use your Weaver's Wall to increase your ganking success.
4. Your Unraveled Earth is the main CC tool for your kits and team utility, Try to use it to peel and kit in teamfights. Another use is to stop their dashing skill and make them vulnerable.
5. Use Worked Ground to deal a ton of damage and slow them in teamfights, they'll hate you for sure.
6. Help your jungler to get a lot of objectives, making your team snowball potential feel better in mid/late game
7. If your game has a lead better than theirs, try to get Outer Turret as much as possible.
Late Game
1. After you get 3 items during 20 minutes, you can one combo into someone and kill them with your teammates.
2. Don't go alone since their team may want to get you first before teamfights.
3. Another thing is to use your skill to zone for your team to get Baron
4. Use your Threaded Volley to kite them during teamfights, especially your Worked Ground because of insane damage and 50% slow.
Early/Mid/Late Game (Jungler)
Jungle Route Full Clear
Blue Side

> > > > >
Red Side

> > > > >

Early/Mid Game
1. Your early game as a jungler is quite weaker than the old version because her damage has been nerfed to make her become scaling/DPS/control champion in the mid/late game as a mid-laner. So in the early game, you should clear your full jungle route first. After level 4, you need to gank some lane. If your laner is better than them in their lane, it'll be easy to make your teammate get a free kill.
2. Don't fight another jungler without your teammates because her damage can't duel another jungler that better than her in 8 minutes.
3. After level 6, you need to get some objectives like Dragon or Rift Herald to make snowball potential easier but you need your team to get the help you too.
4. Use your Oracle Lens to check in bush before ganking.
5. You can cast your Threaded Volley to the bush to check the enemy,if your Q is hit and make a sound, that must be someone in a bush for sure.
6. Use your Weaver's Wall to gank the other lane as much as possible and get their turrents.

Late Game
1. Group up with your team and try to assassinate someone in the bush with W+E+Q since your damage must be high right now after you get your core items.
2. Take baron if you see opportunity to get it.
3. Play safe and try to kite and peel for your team with Threaded Volley and Unraveled Earth
My gameplay footage

Thanks for reading my guide
Thank you for reading my guide.
This is my first time, Writing my own experience about my champions that I love and enjoy so much
I hope I can write like this next time. If there's anything that I can update in this guide, I'll try to fix it later.
See you soon.
Update Patch
V12.10 - May 25th Hotfix
Rock Surfing
Fall off timer increased to 3 seconds from 2.5.
Bonus movement speed reduced to 10 / 15 / 25 / 40% (based on level) from 10 / 20 / 35 / 55% (based on level).
Bonus movement speed in ProfileIcon0785 The Thinking Manatee.png URF reduced to 10% − 95% (based on level) from 10% − 110% (based on level).
Threaded Volley
Boulder slow reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
Boulder slow duration reduced to 1.5 seconds from 2.
Boulder damage reduced to 190% from 200%.
Unraveled Earth
Set stun duration changed to 0.75 seconds at all ranks from 0.6 / 0.7 / 0.8 / 0.9 / 1.
Slow reduced to 20% at all ranks 20 / 22 / 24 / 26 / 28%.
Base health reduced to 550 from 570.
Threaded Volley
Cooldown increased to 7 / 6 / 5 / 4 / 3 seconds from 6.5 / 5.5 / 4.5 / 3.5 / 2.5.
Base damage changed to 40 / 60 / 80 / 100 / 120 from 38 / 61 / 84 / 107 / 130.
Unraveled Earth
Damage against monsters increased to 150% from 100%.
Weaver's Wall
NEW EFFECT: Dealing Basic Attack.png basic or ability damage now places the ability on a 3-second cooldown.
BUG FIX: Recast to collapse wall is no longer placed on cooldown due to taking damage from champions or turrets.
Rock Surfing
NEW EFFECT: Cooldown no longer resets due to proc damage.
Threaded Volley
Base damage per stone increased to 45 / 65 / 85 / 105 / 125 from 40 / 60 / 80 / 100 / 120.
Base bonus monster damage reduced to 25 from 30.
Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
NEW EFFECT: Boulder now stuns monsters for 3 seconds.
Weaver's Wall
REMOVED: No longer placed on a 3-second cooldown when damaging a ward or trap.
V12.15 - August 10th Hotfix
Seismic Shove
BUG FIX: No longer gains stacks of Tear of the Goddess without hitting an enemy.
Unraveled Earth
BUG FIX: No longer gains stacks of Tear of the Goddess without hitting an enemy.
Threaded Volley
BUG FIX: Now has the proper mana cost at ranks 2 and 4.
Unraveled Earth
Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
Weaver's Wall
Wall duration reduced to 4 seconds from 5.
Now her R will be cooldown in 3 second if she only gets damage from champions.
Threaded Volley
Base damage per stone increased to 50 / 70 / 90 / 110 / 130 from 45 / 65 / 85 / 105 / 125.
Unraveled Earth
Cooldown reduced to 16 / 15.5 / 15 / 14.5 / 14 seconds from 18 / 17 / 16 / 15 / 14.
Monster damage increased to 175% from 150%.
Threaded Volley
Base damage increased to 60 / 78 / 96 / 114 / 132 from 50 / 70 / 90 / 110 / 130.
Unraveled Earth
Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
Threaded Volley
Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75.
Bonus monster AP ratio reduced to 5% AP from 10% AP.
Boulder bonus monster AP ratio reduced to 9.5% AP from 19% AP.
Threaded Volley
Base damage decreased to 56 / 74.5 / 93 / 111.5 / 130 (+ 50% AP) from 60 / 78 / 96 / 114 / 132 (+ 50% AP)
Threaded Volley
Monster additional damage decreased to 10 from 25 per rock, no longer have 5% AP.
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