Akali has huge amount of harass. If you take full combo from Akali then you will not be able to trade. You will have to dodge her harass to be able to trade back.
If you dodge her Five-Point Strike(Q), you should be able to trade. Your Pillar of Ice cancels out her Dash AKA Shuriken Flip(E). Nonetheless difficult match-up.
(Recommended core items: Spirit Visage, Force of Nature)
(Pillar of Ice Stops Perfect Execution)
(Sustained 1v1 Trades: Akali)
(Outscaling Edge: Even)
Amumu
Dodge his Bandage Toss(Q) and you will easily be able to trade. Take Flash or Ghost along with Ignite. Chase him down and you should be good. (Recommended core Items: Spirit Visage)
In team fight use Pillar of Ice to peel Amumu off prevent your ADC or Mid laner from getting crowd controlled by him.
This match-up will mostly skilled base if you can dodge the Darkin Blade(Q), Infernal Chains(W). As most of his damage if not all comes from his Q.
(Recommended core Items: Thornmail , Plated Steelcaps)
(Sustained 1v1 Trades: Aatrox) (Outscaling Edge: Trundle)
Ahri
Use Minions to block her Charm(E). Her Orb of Deception(Q), Charm(E), and Spirit Rush(R) is dodge-able. Focus on dodging her skillshots and do use Pillar of Ice on Ahri to negate her Spirit Rush(R). (Recommended core Items: Spirit Visage)
(Sustained 1v1 Trades: Even)(Outscaling Edge: Even)
Annie
Her damage is tankable early as you can run down Annie. Do consider taking a full trade against her as her auto-attack harass is not as potent as other champions. (Recommended Items: Spirit Visage) (Sustained 1v1 Trades: Trundle without Annie Fire Shield)(Outscaling Edge: Trundle)
Anivia
Flash is mandatory if you want to win against Anivia or gap close due to her Crystallize Wall(W). Pillar of Ice cancels Anivia's Glacial Storm.
(Recommended core items: Force of Nature, Spirit Visage)
(Outscaling Edge: Even) (Sustained 1v1 Trades: Anivia with Glacial Storm)
Aurelion Sol
Aurelion Sol is rare match-up that you do not see often. This game will be dependent if you can dodge his Center of the Universe(Passive) as it is a rotational ball that damages you. Aurelion Sol can either expand or constrict his passive. Also you need to dodge his Celestial Expansion(E) which is his stun. Make sure you attack him if he has active flight which is his Comet of Legend(R) which interrupts him. (Recommended Items: Spirit Visage) (Outscaling Edge: Trundle)
Azir
Do not dive him under his Shurima's Legacy(Turret). Conquering Sands(Q) allows his soldier to dash dodge it and he will be tradeable. Recommended to fight him without his soldiers. (Recommended Items: Spirit Visage) (Outscaling Edge: Even)
(Sustained 1v1 Trades: Azir)
Camille
Try to fight her without Precision Protocol(Q) as she will get significant extra damage. Dodge her Tactical Sweep(W) which is frontal cone AOE and trading should be bearable. (Recommended Items: Plated Steelcaps, Thornmail) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Cassiopeia
3 of her skills are skillshot based. Will be up to you if this will be easy or hard match-up. Noxious Blast(Q) which is a poison blast, must be dodged to be able to trade. Miasma which is 5 second AOE that should be avoided as it can apply slow + grounding. Petrifying Gaze(R) can be avoided if you face away from Cassiopeia. (Recommended Items: Spirit Visage, Force of Nature) (Sustained 1v1 Trades: Cassiopeia or Trundle if he dodges all skillshots) (Outscaling Edge: Even)
Cho'Gath
This can be either a easy or hard-match up if you cannot dodge his skillshot. Juke out his Rupture(Q) and Feral Scream(W). Avoid fighting Cho'gath if you are low health as his Feast(R) can execute you. (Recommended Items: Blade of the Ruined King) (Sustained 1v1 Trades: Trundle or Cho'gath if he lands everything) (Outscaling Edge: Even)
Darius
Hard match-up. You will definitely need to mirror his Summoner's Spell(Flash/Ghost). Decimate(Q) needs to be dodged or juked out, but if you can't go to his handle of his Axe as it does not apply Hemmorhage nor heal him. Fight him after he casts his Crippling Strike(W) and duration goes away. Save your Pillar of Ice for his Apprehend(E).Avoid fighting him with 5 stacks of Hemorrhage. (Sustained 1v1 Trades: Darius) (Recommended Items: Deadman's Plate) (Outscaling Edge: Even)
Dr. Mundo
Fight him without his buff Blunt Force Trauma(E) as this is where majority of his damage come from. Kite his Heart Zapper(W) as Mundo gains Magic Damage/Heals, but he can be tradeable if he is low. Take Ignite or Executioner's for his Maximum Dosage(R) to reduce his ultimate.(Recommended Items: Spirit Visage, Blade of the Ruined King, Executioner's) (Sustained Trades: Trundle) (Outscaling Edge: Even)
Ekko
A rare pick, but should be noted. Timewinder(Q) should be dodged, Parallel Convergence(W) aka his Shield/AOE Stun should be dodged and pretty much avoided as this is the only thing that will prevent Trundle from out-trading. Avoid staying near his image from taking too much damage. (Recommended Items: Bramble Vest, Spirit Visage) (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Even)
Fiddlesticks
Very straight-forward match-up. Avoid trading until you know it is the real Fiddlesticks. Use Pillar of Ice on his Crowstorm(R) away from your teammates. Use Pillar of Ice on his Bountiful Harvest(W) aka Drain as most his damage is at the end. (Recommended Items: Executioner's, Spirit Visage) (Outscaling Edge: Even) (Sustained 1v1 Trades: Trundle)
Fiora
Very difficult lane as she has true damage as Riposte(W) negates your any of your offensive skills. Must bait it out. It will have to be a complete hit and run match-up. You will have try to make her work for that vital point(Passive) for the trades. (Recommended items: Thornmails or Plated Steelcaps) (Riposte overrides offensive skills) (Riposte blocks Ignite) (1v1 Sustained Trades: Fiora) (Outscaling Edge: Even)
Gangplank
Fight him without his Powder Keg as he can dish tremendous amount of damage. Try to Pillar of Ice him out of Powder Keg(E) range then auto-attack the Powder Keg.
(Recommended Items: Deadman's Plate) (1v1 Sustained Trades: Gangplank, Trundle without Powder Kegs) (Outscaling Edge: Trundle)
Garen
Use your Pillar of Ice and watch for his Decisive Strike(Q). Avoid his Judgement(E) and trade him. Do not trade with him if you're low as Demacian Justice is a execute. (Recommended Items: Blade of the Ruined Blade, Plated Steelcaps, Deadman's Plate) (Sustained 1v1 Trades: Even) (Outscaling Edge: Trundle)
Gnar
Fight him if he is in Mega Gnar form pre-6 or without his GNAR!(R). Dodge his Boomerang Throw(Q) then trade with Gnar. Try to dodge his Hop(E) from preventing him from Double-Hopping. (Recommended Items: Deadman's Plate, Plated Steelcaps or Swiftness Boots) (Sustained 1v1 Trades: Gnar in Yordle Form, Trundle against Mega Gnar) (Outscaling Edge: Trundle)
Hecarim
Trade with Hecarim under your Pillar of Ice as the slow reduces his damage. Try to avoid trading with Hecarim with 2 stacks of Rampage(Q). Trade with Hecarim without his Spirit of Dread which is his sustained DPS buff cooldown interval is 22-18 seconds. Use Mega Adhesive for reducing his Devastating Charge(E) and stopping his Onslaught of Shadows(R). (Recommended Items: Blade of the Ruined King, Plated Steelcaps) (Sustained 1v1 Trades: Hecarim) (Outscaling Edge: Trundle)
Heimerdinger
Consider roaming across the map.Try to kill Heimerdinger if you chose to lane against him. Dodging his skillshots will determine if you can trade or not. (Recommended Items: Force of Nature for laning; Spirit Visage, Mercury's Treads) (Sustained 1v1 Trades: Heimerdinger, Trundle without turrets) (Outscaling Edge: Trundle)
Illaoi
Destroy her Tentacle around her to prevent additional damage or awkward pathing. Dodge her tentacle as the tentacle attack pathing is pretty linear. Her Test of Spirit(E) needs to be dodge to be able to trade against her, but you cannot dodge feel to run out of the tether. To be able to trade with her Tether avoid stacking on your Vessel and Pillar of Ice Illaoi away from the Vessel to prevent extra damage. You will have to most likely run out of her ultimate or use Pillar of Ice to delay it. (Sustained 1v1 Trades: Illaoi, Without Tether then Even) (Recommended Items: Executioner's, Blade of the Ruined King) (Outscaling Edge: Even)
Irelia
Predict her Flawless Duet(E) and Vanguard's Edge(R). Doing so will make this a easy trade and will prevent her from refreshing her Bladesurge(Q) AKA Dash. If you do get caught by her skillshots do use Pillar of Ice and Subjugate to reduce her damage. (Recommended Items: Thornmail, Plated Steelcaps) (Sustained 1v1 Trades: Even) (Outscaling Edge: Even)
Jarvan IV
Time the Demacian Standard(E) and Dragon Strike(Q) combo as your Pillar of Ice should be able to override it. Take Flash to negate his Cataclysm effectiveness. Trade with him when his Golden Aegis(W) is down. (Recommended Items: Blade of the Ruined King) (Sustained 1v1 Trades: Dr.Mundo) (Outscaling Edge: Dr.Mundo)
Jax
I would say it would be a "Even" match-up if Jax doesn't build Blade of the Ruined King. For Jax you will have to constantly kite him on a constant basis. Consider building Deadman's Plate to help out with the kiting. Avoid his Counter-Strike(E) and you should be able to trade easily. Avoid doing sustained trade against Jax especially if he has Grandmaster's Might(R). Priortize core item against Jax and build tank items afterward. (Recommended Items: Thornmail) (Sustained 1v1 Trades: Even, Jax if he has Blade of the Ruined King) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Jayce
Fight him in a Hammer Stance, you can easily out trade him, but if in Mercury Cannon Stance(R) you will have to make short and quick trades. To trade with his Mercury Cannon Stance make sure you stay in between Jayce and his Acceleration Gate(E) to mitigate his Shock Blast(Q). Short trade against Mercury Cannon Stance and long trade against Hammer Stance. (Recommended Items: Plated Steelcaps, Thornmail, Deadman's Plate) (Sustained 1v1 Trades: Trundle, Jayce's Mercury Cannon Stance) (Outscaling Edge: Trundle)
Kalista
Will have to make short trades against Kalista especially if she builds Blade of the Ruined King. This match-up will have to be reliant on your Chomp and Pillar of Ice. Kalista will be constantly dashing if she auto-attacks due to Martial Pose(Passive). Avoid letting her stack her Pierce(Q) debuff by making short trades. (Recommended Items: Bramble Vest, Deadman's Plate, Plated Steelcaps) (Sustained 1v1 Trades: Trundle) (Outscaling Edge: Even)
Karma
You will have to get out of her Focused Resolved(W) aka tether to prevent snaring. Dodge her Inner Flame(Q) and you should be able to make even trades. Make note when she activates her Inspire(E) aka shield as she gains extra movement speed. (Sustained 1v1 Trades: Karma) (Recommended Items: Spirit Visage, Mercury's Treads) (Outscaling Edge: Trundle)
Kayle
To be honest, Kayle is consider both "Tiny" and "Extreme" threat as she can either feel like a pinch or a nuclear bomb. Dodge her Radiant Bomb(Q) and you should be able to out-trade her. Use Pillar of Ice to migrate her Celestial Blessing(W) which give her movement speed. Avoid fighting her whilst in Divine Judgement(R) which make her invulnerable and does AOE damage. (Recommended Items: Deadman's Plate, Mercury's Treads, or Boots of Swiftness) (Sustained 1v1 Trades: Trundle Early, Kayle Late) (Outscaling Edge: Kayle)
Kennen
Dodge his Thundering Shuriken(Q) and you will be able to make even trades. Save Pillar of Ice for his Slicing Maelstrom(R) and to Lightning Rush(E). Avoid getting stacks of Mark of the Storm(Passive) or it will stun you. (Sustained 1v1 Trades: Kennen) (Outscaling Edge: Even) (Recommended Items: Spirit Visage, Mercury's Treads or Plated Steelcaps)
Kled
Dodge his Bear Trap on a Rope(Q) and you make out-trades with Kled. Avoid fighting him while he has Violent Tendencies as it buffs his attack speed and damage and the buff last 4 seconds. Prepare yourself to juke out his Charge!(R). (Recommended Items: Deadman's Plate, Plated Steelcaps) (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Kled)
Lillia
Dodge his AOE Blooming Blow(Q) by going out of the circle or flinging her out. Avoid being in front of Lillia as she has a Watch Out! Rush(W) that deals frontal damage. Dodge her Swirlseeds(E) to prevent from being slowed. Her Lifting Lullaby(R) is applicable if she auto-attacked you for the past 3 seconds. Her R will put you to sleep if have her auto-attack debuff. But without the debuff her R will only slow you. (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Trundle) (Recommended Items: Spirit Visage, Force of Nature)
Lucian
Dodge his Ardent Blaze(W) aka "Cross Attack Buffer" so he doe not gain movement speed buff and attack speed buff. Move sideway or out of range for his Culling(R). Time Pillar of Ice to counteract with Relentless Pursuit(E) or dash. (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Lucian) (Recommended Items: Plated Steelcaps, Thornmail, Deadman's Plate)
Lulu
Dodge her Glitterlance(Q), Nothing can be done for Polymorph(W) unless you're getting Mercury's Treads. If you have Help, Pix! debuff, dodge her Glitterlance or you will take an additional slow. (Recommended Items: Mercury's Treads, Spirit Visage) (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Lulu)
Malphite
Malphite will outdamage if he has Arcane Comet keystone active, but will not with any other keystone. You out trade him with any other keystones or if his Arcane Comet Keystone is inactive. (Recommended Items: Mercury's Treads or Boots of Swiftness, Blade of the Ruined King) (Sustained 1v1 Trades: Trundle) (Outscaling Edge: Even)
Malzahar
Save Pillar of Ice for Malzahar's Void Shift(Passive) which will disable his Crowd Control Immunity. Dodge his Call of the Void(Q) by avoiding his Portals and Laser to prevent damage or silence. Kite his minions. Avoid going near targets afflicted with Malefic Vision(E). Save Pillar of Ice for his Nether Grasp(R). (Pillar of Ice can override Nether Grasp if he has no passive and if Trundle is in close range) (Any offensive spells disables Void Shift) (Sustained 1v1 Trades: Trundle) (Outscaling Edge: Even) (Recommended Items: Spirit Visage, Force of Nature)
Maokai
This is a fair match-up for Maokai so not too hard nor too easy. Dodge his Bramble Smash(Q) by avoiding the front of Maokai. Avoid his Sapling Toss(E) as it deals "Maximum Health Percentage". Dodge or get out of range of Nature's Grasp(R) to avoid snare. (Outscaling Edge: Even) (Recommended Items: Spirit Visage, Force of Nature, Mercury's Treads) (Sustained 1v1 Trades: Even)
Nasus
This champion will outscale you regardless if you stomp or lose to him. In team fight peel off Nasus via Pillar of Ice. You will either have to freeze your lane or roam one of your choices here. (Recommended Items: None besides Swiftness or Mercury's Treads) (Outscaling Edge: Even) (Sustained 1v1 Trades: Trundle Early, Even Mid/Late Game)
Neeko
AD or AP Neeko are both extreme threats as they can out-kite you and out-DPS you. Avoid her Tangle-Barbs(E) and you can trade evenly. Get out of Pop Blossom(R) to prevent damage and snaring. Avoid wasting resources on her Shapesplitter(W). (Recommended Items: Mercury's Treads, Spirit Visage) (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Neeko)
Nocturne
If Nocturne used his Umbra Blades(Passive) on minions consider trading against him. Dodge his Duskbringer(Q) and avoid fighting him in the Duskbringer AOE as he gains extra movement speed along with ghost effect and extra physical damage. Get out of his tether of Unspeakable Horror(E) or received damage along with fear debuff. Bait his Shroud of Darkness(W) or your Subjugate nor Chomp won't activate and you get punished due to his double stats on his passive and attack speed. (Recommended Items: Plated Steelcaps, Bramble) (Sustained 1v1 Trades: Even) (Outscaling Edge: Trundle)
Olaf
Dodge his Undertow(Q) or Axe. Try to avoid going near his Axe on the ground or path towards it because if he picks it up it refreshes his Undertow. Reckless Swing(E) deals true damage, but also damages him try to take advantage of that in a trade. Use Ignite or buy Thornmail to counter his Vicious Strikes(W). Save Pillar of Ice until his Ragnarok(R) is down. (Sustained 1v1 Trades: Olaf) (Recommended Items: Thornmail) (Outscaling Edge: Trundle)
Ornn
What make Ornn a moderate to somewhat difficult match-up is due to his Living Forge as it deals percent health. Dodge Volcanic Rupture(Q) to prevent getting combo by his Searing Charge(E). Bellows Breath(W) needs to be waited out before you use your Pillar of Ice(Wait for 1-2 Seconds). Dodge his combos and you will win trades. Time your Pillar of Ice to negate his recasting of Call of the Forge God. (Recommended Items: Spirit Visage, Blade of the Ruined King) (Sustained 1v1 Trades: Even) (Outscaling Edge: Trundle)
Pantheon
Beware of his stack of Mortal Will(Passive) as it will enhances his skills based on his indicator. Dodge his Comet Spear(Q). Watch out for his Shield Vault(W) or stun for setting up his full combo. Stay behind Pantheon whilst he is using Aegis Assault(E) which is a frontal cone attack. Push or follow his Grand Starfall(R) if he sets up ganks. (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Pantheon) (Recommended Items: Plated Steelcaps)
Riven
Dodge her Broken Wings(Q) as it has 3 dashes. Juke out her Ki Burst(W) to prevent stun. Try to avoid her if she uses Valor(E) as she gets a shield and the shield only lasts for 2 seconds. Dodge her Blade of the Exile/Wind Slash(R). (Recommended Items: Plated Steelcaps) (Outscaling Edge: Even) (Sustained 1v1 Trades: Riven)
Rumble
Avoid fighting Rumble if he has moderate to high heat. Do fight Rumble if he has maxed out heat since he cannot cast any abilities. Avoid staying in front of Rumble's Flamespitter(Q). Electro Harpoon(E) needs to be dodge if you want to make good trades. Avoid staying in his Equalizer(R) as it does damage overtime. (Sustained 1v1 Trades: Even) (Outscaling Edge: Even) (Recommended Items: Force of Nature, Spirit Visage)
Ryze
Dodge his Overload(Q) so he does not fully combo you. If you do not dodge his Q he will have a debuff off it called Flux which will enhance his Rune Prison and Spell Flux(E). You have Ryze against you and this game will have to be very team dependent to win. (Recommended Items: Force of Nature, Mercury's Treads) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Sett
Sett will have more range than you typical melee champions that you fight thanks to his Pit Grit(Passive). Kite his Knuckle Down(Q) then fight him when it is down. Dodge his Haymaker(W), if you can't avoid his center or you will true damage from him. Juke out his Facebreaker(E) AKA pull. Try to peel off Sett in team fights. (Recommended Items: Blade of the Ruined King, Plated Steelcaps) (Sustained 1v1 Trades: Even) (Outscaling Edge: Trundle)
Shen
You will have to make short trades against Shen as he can out trade majority of top laners due to his immense defense and maximum percent damage. Dodge his Shadow Dash(E) to prevent him from trading. It is up to you if you want to let him use his Stand United(R) or not. If he does use it, do push. (Sustained 1v1 Trades: Shen) (Outscaling Edge: Trundle) (Recommended Items: Tiamat, Blade of the Ruined King, Mercury's Treads)
Sion
To out trade him dodge his Decimating Smash(Q) or if you can't interrupt his channel. Avoid being in front of Sion to dodge majority of his Damage. Dodge his Roar of the Slayer(E) to prevent from being slowed. If you dodge his skills, you should be able to out trade him. Consider flashing or be in front of his Unstoppable Onslaught to either prevent escape or his impact in team fights. (Recommended Items: Go your typical build route) (Sustained 1v1 Trades: Even) (Outscaling Edge: Even)
Sylas
This match-up will be dependent if you can dodge his skillshots or not. Dodge his Chain Lash(Q), Kingslayer(W), Abscond/Abduct(E), and Hijack(R). All of his skills are linear. Take note that his Kingslayer(W) will heal him if not avoided. (Sustained 1v1 Trades: Even) (Outscaling Edge: Even) (Recommended Items: Bramble Vest or Exeuctioner's, Force of Nature, Spirit Visage)
Tahm Kench
Prevent yourself from getting 3 stacks of An Acquired Taste or his Tongue Lash(Q) and Devour(R) will gain enhanced effects. Avoid making long trades with Tahm Kench. Stop trading with Tahm Kench if he activates Thick Skin(E). Dodge his Tongue Lash (Q).(Recommended Items: Mercury's Treads) (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Tahm Kench)
Teemo
You will need your Pillar of Ice to trade with Teemo. You can also consider going Phase Rush or Predator rune against Teemo. Let him using his Blinding Dart(Q) then consider trading against him. Buy Red Trinket to counteract with his Noxious Trap. (Any combat abilities stops his Move Quick passive, but not his active) (Recommended Items: Mercury's Treads or Boots of Swiftness, Force of Nature, Spirit Visage) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Tryndamere
Save Pillar of Ice to prevent trades. Kite out his Undying Rage(R) then kill him. Avoid fighting him with full stack of Battle Fury(Passive) aka red indicator. If you're farming beware of Tryndamere's Mocking Shout(W) as it will give him a bounty. Make sure you are not facing away from Tryndamere to prevent the slow from his Mocking Shout (Recommended Items: Thornmail or Executioner's) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Udyr
He out trades you early game. It is not recommended to fight, but if you have to make short trades. Take note when Udyr uses Blazing Stampede(E) he will have the ghosted effect and will lunge on you. (Recommended Items: Deadman's Plate, Bramble Vest) (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Udyr)
Urgot
Dodge his Corrosive Charge(Q) or get slowed then get fully combo by Urgot. Take note of his Purge if he uses it as he will be slowed whilst casting it. Juke out his Disdain(E) or his Dash. Dodge his Fear Beyond Death(R) to prevent yourself from getting executed or heavily slowed. (Sustained 1v1 Trades: Urgot) (Outscaling Edge: Trundle) (Recommended Items: Bramble Vest, Plated Steelcaps)
Vayne
Has maximum percent health damage due to his Silver Bolts(W). You can trade with Vayne, but try to avoid getting 3 stacks of Silver Bolts. Avoid staying next to walls due to her Condemn(E). Force her to chase you in the brush to place her in a awkward position. (Outscaling Edge: Vayne) (Sustained 1v1 Trades: Vayne) (Recommended Items: Plated Steelcaps or Boots of Swiftness, Bramble Vest)
Vladimir
You will have to make trades early game and stick on Vladimir. Juke or kite out his TIdes of Blood. Avoid fighting Vladimir while he has Bloodthrist(Q) passive or he will able to heal. Dodge or juke out his Hemoplague and he will lose majority of his damage. (Outscaling Edge: Even) (Sustained 1v1 Trades: Even) (Recommended Items: Spirit Visage, Force of Nature, Executioner's)
Volibear
Save Chomp for his Thundering Smash as he comes ghosted. Avoid getting full stacks of Wounded via Frenzied Maul or take extra damage and let Volibear gain healing. Dodge his Sky Splitter(E) and Stormbringer(R). Kite out his Storm Bringer(R). (Recommended Items: Bramble Vest, Mercury's Treads) (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Volibear)
Warwick
If he uses Jaw of the Beast(Q) try to be unpredictable with your direction as his Q can dash behind you. Kite out his Primal Howl to prevent being feared by him. (Sustained 1v1 Trades: Even) (Outscaling Edge: Even) (Recommended Items: Thornmail or Executioner's)
Wukong
Avoid wasting your skills on his Warrior Trickster(W) or his Clone and just kite his Cyclone(R) to prevent any more impact from Wukong. Slow Wukong with Pillar of Ice out of team fight if he uses his Cyclone. (Recommended Items: Plated Steelcaps) (Sustained 1v1 Trades: Even) (Outscaling Edge: Even)
Xin Zhao
Out-trades you early game. Make short trades against him. If he uses his Audacious Charge(E) use your Infected Cleaver. You will have to constantly make short trades until you out item him. (Recommended Items: Bramble Vest and Plated Steelcaps) (Sustained 1v1 Trades: Xin Zhao) (Outscaling Edge: Trundle)
Yasuo
You win trades early game before Yasuo late game power spike. All in Yasuo while dodging his Steel Tempest(Q). Avoid getting knocked up by his Q or he can use Last Breath(R) which let him blinks to you and knock you up while your airborne for 1 second. (Sustained 1v1 Trades: Trundle) (Outscaling Edge: Even) (Recommended Items; None)
Yorick
Dodge his Mourning Mist(E) and majority of his damage will be gone. Avoid fighting him while he has Maiden of the Mist(R), if you can try to kill the Maiden if Yorick is not nearby. Avoid getting caught by Dark Procession(W) or feel the wrath of his full combo. (Sustained 1v1 Trades: Yorick) (Outscaling Edge: Trundle) (Recommended Items: Bramble Vest, Plated Steelcaps or Boots of Swiftness)
Zac
Step on Zac's Blob Chucks to prevent him from healing via his Cell Division(Passive). Dodge his Stretching Strikes(Q) and trade with him. Juke or Dodge his Unstable Matter(W). Should be noted his W gives him extra movement speed if cast next to minions or monster camps. Dodge or Juke his Elastic Slingshot(E). Step on his Blobs with your Frozen Domain on while he casting Let's Bounce(R) as he will gain extra Blob spawns. (Recommended Items: None) (Outscaling Edge: Trundle) (Sustained 1v1 Trades: Trundle if he steps on Blobs)
Yone
Dodge his Mortal Steel(Q) it acts similar to Yasuo's Steel Tempest and majority of his damage will be negated. Avoid his Spiritual Cleave(W) by avoiding the front or sidestepping as it deals Maximum Health. If he casts Soul Unbound(E) keep track of his main champion along with that you can also kill him in Soul Unbound form. Dodge his Fate Sealed(R) which is a large red box indicator or get knocked out and stunned taking 200-600 worth of damage. (Outscaling Edge: Even) (Sustained 1v1 Trades: Trundle) (Recommended Items: Plated Steelcaps)
Akshan
Akshan can generate his shield from his Dirty Fighting(Passive) based on his auto-attack(Cooldown: 16/12/8/4 (Based on his level). Dodge his Avengerang(Q) it is a boomerang projectile that deals damage and allows him to gain movement speed if it hits your champion. Try to catch Akshan first in a team fight so he does not active Going Rogue(W) which let him ressurect up to 4 champions. Try to body block his Heroic Swing(E) to prevent him from escape. Comeuppance(R) can be blocked by minions, structures, champions, and monsters. (Sustained 1v1 Trades: Akshan) (Outscaling Edge: Even)
Like any other king, Trundle is oppressive. If you’re a tank, he’s going to steal your stats and use his lifesteal to heal up any damage you can do. If you’re squishy, he can deal tons of damage. If you’re slow he’ll run you down like an animal.
If behind, he has great utility with his ult and his pillar. If you harass him, he’ll heal up from simple farming. If ahead, he can 1v2 or assassinate an ADC in a team fight.
Trundle is a fast tanky fighter with great utility, great dueling potential, and good damage.In order to exploit his weaknesses, I’ll be helping you in this guide to stop this troll from ever doing his stupid dance again.
King's Tribute When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
ChompTrundle lunges at his opponent with his next basic attack, dealing physical damage and slowing his target by 75% for 0.1 second.
This attack increases Trundle's Attack Damage for 5 seconds, with his opponent losing half of this amount.
Frozen Domain Trundle coats target location with ice for 8 seconds, gaining Movement Speed, Attack Speed and 25% increased healing and regeneration from all sources.
Pillar of Ice Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units.
Subjugate Trundle drains an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.
You will start the game with Doran's Shield and a Healing Potion in order to sustain easily in lane. If you are going to roll over your opponent, feel free to pick up Doran's Sword to be more aggressive.
Choose Plated Steelcaps for a high physical damage match-up, or the Mercury's Treads when the opposing team has plenty of controls to immobilize you.
If you want to easily reach mobile carries, you can go for Boots of Swiftness.
Trundle is an off-tank who possesses very heavy damage using his basic attacks, who is able to melt any target if he hits it. His spells make him an extremely good at splitting.
Practicing your CSING against Caster, Melee, Cannon Minions is important when playing Trundle because he has a god-like sustain with King's Tribute.
Trundle is one of the best sustain champions because his kit is centered around sustain and de-tanking the tank. Capitalize on his abilities and try to outsustain your enemy champion in the laning phase and be a aggressive depending on his playstyle.
Press the Attack is just generally easier to execute on targets, while Conqueror has better scaling in theory. Its hard for Trundle to stick to targets if you miss Pillar of Ice. Pillar of Ice is something on those lines but it is is too situational since the slow is so small, so you have perfectly execute his skills. If you have enemy team is melee heavy, more the reason for Conqueror since amplified damage from all sources makes you more relevant overall.
Overall if you feel like you can outscale the other team please Conqueror, if you need to stomp lane take Press the Attack. If you know how to Auto-Attack reset, just take conqueror over Press the Attack.
Chomp is an auto reset so dueling at level 1 with Auto + Chomp + Auto is very potent. Your opponent will typcailly lose the trade just about every time since you steal some of their attack damage, and then you will sustain back up shortly.
Trundle actually has a lot of viable build paths, primarily centered around Tiamat and/or Sheen based items. Generally, you'll almost always have a flexibility. For example Spirit Visage synergizes for King's Tribute.
Early Game Items
Excellent against harass champions
Hyper Aggressive Early Game.
For Sustain.
Boots
Against hard crowd control composition and AP top laners.
Excellent against physical composition or oppressive AD top laners.
Good against team with no hard control crowd.
Early Core
Excellent for auto-pushing the lane if you're top laner is roaming
Excellent against physical composition or oppressive AD top laners with sustain.
Pick up against true damage dealers or heavy artillery harass.
If you want to snowball your lead and place emphasis on split-pushing
For against magic damage heavy composition or laner.
Core
Excellent core to make up for lack of push pressure on Trundle. Synergize well with defensive items since they give out health thus increasing damage on Titanic Hydra since the damage is based on health.
It gives a shield which helps you heal up from your sustain as the shield decays. Also it gives bonus AD and not base AD . It's a comparatively cheap item.
Excellent synergy with your offensive abilities as it provides CDR and gives it 30% more healing than usual. Good for those pesky AP Carries and Assassins.
Build Giant's Belt first as it is more cost effective than getting a Chain Vest. This item will definitely allow you to maneuver across the map and go straight for their Marksman.
Both magic resistance and armor plus the damage reduction makes it a perfect defensive item on any AD champ. Synergize well with Spirit Visage and Trundle abilities.
Feel free to build this if their team is stacking health.
Situational Items
Anathema's Chains is a very cheap item that’s accessible to both solo laners and supports. It is also the second-highest single health item (+650 health) in-game after [Warmog’s Armor] (+800 health). Let's you take 1% reduced damage per stack of Vendetta from your Nemesis, up to 30% reduced damage. At maximum stacks, your Nemesis has 20% reduced Tenacity.
Situation you should build this item: When you’re up against a split-pusher or if you're dealing with a fed Marksman or Mid Laner. Does not reduce true damage, not blocked by spell shield nor counts as a spell activation.
Should be must buy if they have sustained champions like Tryndamere Aatrox Ekko for exmaple.
Now a legendary item as it still provides Health and Armor, but as a flat stats. Provides tank stats against physical damage dealer. The lack of magic resistance, might not be ideal to build this item against very heavy magic damage composition.
Should be must buy if they have sustained champions like Tryndamere Aatrox Ekko for exmaple.
Brought back to life as this item gives extra Ability Haste for champions' Non-ultimate spells along with getting movement speed percentage based on your missing health which is capped at 33%
Excellent against Critical Damage dealers that are rushing Infinity Edge or any type of critical damage items.
Excellent against heavy magic damage team composition.
Supportive Items
Helps your Marksman or AP Carry from dying by healing them and migrating damage. Excellent item due to your sustain. Also consider this item if there is less than two Knight's Vow on your team.
Excellent to have a AOE slow whilst using Subjugate Chomp allowing to stick on the opposing Marksman and AP Carry. Consider buying this item if the support does not have Zeke's Convergence.
Legendary Items Extended
Legendary Items Extended
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[nextcol] Passive - Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat. Passive - Voidborn Resilience as you gain 2 stacks of armor and Magic Resistance great alternative to Evenshroud although it is a bit more expensive. [/columns]
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[nextcol] Gives you a charge attack just like Deadman's Plate, just think about it like Nasus Siphoning Strike but you get health instead synergizes well with Titanic Hydra and various high armor or magic resistance item that normally would not give too much health [/columns]
Stridebreaker will be the best option for Trundle due to enabling gap closing on the carries. This provides movement speed per legendary item instead of ability haste. Meaning you have 3% movement speed bonus and it will cap at 15% movement speed bonus or 18% movement speed bonus if you choose to sell your boots for a legendary item.
Passive - Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat. Passive - Voidborn Resilience as you gain 2 stacks of armor and Magic Resistance.
Very niche item to build if your Marksman is not doing anything as the bonus you gain 10% attack speed per legendary. Potential for being the most optimal item to get on Trundle, but other item definitely has more potentials.
Now, Flash is almost guaranteed to be chosen as one of your primary Summoner Spells, with very few moments calling for a replacement. Flash gives your champion a boost forward, allowing you to escape sudden death, or for you to initiate a team fight. You can Flash through certain barricades, like into the Nashor's Pit or out of abilities that could lead to your death. You can also use Flash offensively, gap closing to an enemy champion to engage on them, or close enough to an ally to support them. You can use Flash to escape in sticky situations, Flashing into a bush that your enemy may not have expected can help you get away safely. When using Flash offensively, be sure that you are not just sending yourself to the intentionally feeding report list. The enemy's team could be just around the corner to stop you, or you could get too far away from the assistance of your allies.
Ghost is in excellent spot at the moment in the current meta. The usefulness of Ghost in the past was especially relevant on champions that dealt a sustained amount of damage. Ghosting passive that allows you to walk through minions is available through Phantom Dancer and other champion abilities. Still, when an enemy has Ghost you should focus on your health in encounters more than with other spells, as you’ll find it more difficult to disengage with a champion chasing you down with 10 seconds of 28-45% increased movement speed (based on their level).
In the current meta, Teleport presents itself as a excellent secondary summoner spell for solo laners across the Rift. By simply taking Teleport, you generate a gargantuan amount of threat that your opposing team need to consider when making a play. A 4v5 at Drake can quickly turn into an even teamfight with the use of a smart Teleport from a split-pushing top laner.
When going Top, Ignite can be useful for 1v1 match-ups that Ignite could help you win with the kill edge, especially if your champion is not an effective split pusher, and does not benefit from Teleport in comparison to other champions. Ignite is a execution summoner spell when your enemy is escaping, is low HP, and you have no cooldown nor mana left to use on them. You should not use Ignite at the start of the fight, and at the earliest, it should be used when the enemy is at half HP. Using Ignite at half HP is helpful when your target is being constantly healed by their items or their teammate's abilities, as it will make those heals less effective.
Overall, This Trundle Guide includes mainly skill sequence, summoner spells, the most important aspect which is the match-up against each champions.I will be constantly updating this guide from now on. I hope that you guys will contribute your comments to make the Trundle Guide better.
Trundle is a powerful champion that fulfills the role of offensive tank and initiator. Trundle is one of the best champions in the game at forcing an engagement and taking people in and out of the fight. Building him offensively/defensively enables you to spread havoc all over the battlefield as you pursue and avoid pursuit yourself.
Will add more content to this guide! Like to give out special thanks to JhoiJhoi for her guide on how to use BBCoding and allowing me to gain special formatting. Shout out to Jilgamesh_ for the banners and her drawings in this guide and you can find her plug at the bottom.
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