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Recommended Items
Runes: Duelist
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Playmaker Trundle
Flash
Teleport
Items
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Azir
Do not dive him under his Shurima's Legacy(Turret). Conquering Sands(Q) allows his soldier to dash dodge it and he will be tradeable. Recommended to fight him without his soldiers. (Recommended Items: Spirit Visage) (Outscaling Edge: Even) (Sustained 1v1 Trades: Azir)
Synergies
Ideal
Strong
Ok
Low
None
Like any other king, Trundle is oppressive. If you’re a tank, he’s going to steal your stats and use his lifesteal to heal up any damage you can do. If you’re squishy, he can deal tons of damage. If you’re slow he’ll run you down like an animal.
If behind, he has great utility with his ult and his pillar. If you harass him, he’ll heal up from simple farming. If ahead, he can 1v2 or assassinate an ADC in a team fight.
Trundle is a fast tanky fighter with great utility, great dueling potential, and good damage.In order to exploit his weaknesses, I’ll be helping you in this guide to stop this troll from ever doing his stupid dance again.
If behind, he has great utility with his ult and his pillar. If you harass him, he’ll heal up from simple farming. If ahead, he can 1v2 or assassinate an ADC in a team fight.
Trundle is a fast tanky fighter with great utility, great dueling potential, and good damage.In order to exploit his weaknesses, I’ll be helping you in this guide to stop this troll from ever doing his stupid dance again.
King's Tribute When an enemy unit dies near Trundle, he heals for a percent of its maximum Health. |
ChompTrundle lunges at his opponent with his next basic attack, dealing physical damage and slowing his target by 75% for 0.1 second. This attack increases Trundle's Attack Damage for 5 seconds, with his opponent losing half of this amount. |
Frozen Domain Trundle coats target location with ice for 8 seconds, gaining Movement Speed, Attack Speed and 25% increased healing and regeneration from all sources. |
Pillar of Ice Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units. |
Subjugate Trundle drains an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends. |
You will start the game with Doran's Shield and a Healing Potion in order to sustain easily in lane. If you are going to roll over your opponent, feel free to pick up Doran's Sword to be more aggressive.
Choose Plated Steelcaps for a high physical damage match-up, or the Mercury's Treads when the opposing team has plenty of controls to immobilize you.
If you want to easily reach mobile carries, you can go for Boots of Swiftness.
Trundle is an off-tank who possesses very heavy damage using his basic attacks, who is able to melt any target if he hits it. His spells make him an extremely good at splitting.
Practicing your CSING against Caster, Melee, Cannon Minions is important when playing Trundle because he has a god-like sustain with King's Tribute.
Trundle is one of the best sustain champions because his kit is centered around sustain and de-tanking the tank. Capitalize on his abilities and try to outsustain your enemy champion in the laning phase and be a aggressive depending on his playstyle.
Save Subjugate for tanky champions, if they have abilities that will enhance their tankiness then save Subjugate after their use their abilities such as Brutal Strikes, Insanity Potion, Eclipse for example.
Frozen Domain and Pillar of Ice are excellent way for initiation on enemy champions especially when it comes to chases. Frozen Domain enhances Trundle movement speed and Pillar of Ice does the opposite to enemy champions.
Choose Plated Steelcaps for a high physical damage match-up, or the Mercury's Treads when the opposing team has plenty of controls to immobilize you.
If you want to easily reach mobile carries, you can go for Boots of Swiftness.
Trundle is an off-tank who possesses very heavy damage using his basic attacks, who is able to melt any target if he hits it. His spells make him an extremely good at splitting.
Practicing your CSING against Caster, Melee, Cannon Minions is important when playing Trundle because he has a god-like sustain with King's Tribute.
Trundle is one of the best sustain champions because his kit is centered around sustain and de-tanking the tank. Capitalize on his abilities and try to outsustain your enemy champion in the laning phase and be a aggressive depending on his playstyle.
Save Subjugate for tanky champions, if they have abilities that will enhance their tankiness then save Subjugate after their use their abilities such as Brutal Strikes, Insanity Potion, Eclipse for example.
Frozen Domain and Pillar of Ice are excellent way for initiation on enemy champions especially when it comes to chases. Frozen Domain enhances Trundle movement speed and Pillar of Ice does the opposite to enemy champions.
Runes
Runes
Press the Attack is just generally easier to execute on targets, while Conqueror has better scaling in theory. Its hard for Trundle to stick to targets if you miss Pillar of Ice. Pillar of Ice is something on those lines but it is is too situational since the slow is so small, so you have perfectly execute his skills. If you have enemy team is melee heavy, more the reason for Conqueror since amplified damage from all sources makes you more relevant overall.
Overall if you feel like you can outscale the other team please Conqueror, if you need to stomp lane take Press the Attack. If you know how to Auto-Attack reset, just take conqueror over Press the Attack.
Chomp is an auto reset so dueling at level 1 with Auto + Chomp + Auto is very potent. Your opponent will typcailly lose the trade just about every time since you steal some of their attack damage, and then you will sustain back up shortly.
Basic Sequence of Combo
Auto + Chomp + Auto
Initiating on Tank
Subjugate + Auto + Chomp + Auto + Pillar of Ice + Auto
Initiating on Marksman or Opposing Carry
Pillar of Ice + Frozen Domain + Chomp + Auto + Chomp + Rinse and Repeat.
Tiamat Combo
Chomp + Auto + Tiamat Active + Auto or Chomp or Chomp or Auto
Blade of the Ruined King Combo
Frozen Domain + Blade of the Ruined King Active + Auto + Chomp + Pillar of Ice + Rinse and Repeat.
Basic Sequence of Combo
Auto + Chomp + Auto
Initiating on Tank
Subjugate + Auto + Chomp + Auto + Pillar of Ice + Auto
Initiating on Marksman or Opposing Carry
Pillar of Ice + Frozen Domain + Chomp + Auto + Chomp + Rinse and Repeat.
Tiamat Combo
Chomp + Auto + Tiamat Active + Auto or Chomp or Chomp or Auto
Blade of the Ruined King Combo
Frozen Domain + Blade of the Ruined King Active + Auto + Chomp + Pillar of Ice + Rinse and Repeat.
Trundle actually has a lot of viable build paths, primarily centered around Tiamat and/or Sheen based items. Generally, you'll almost always have a flexibility. For example Spirit Visage synergizes for King's Tribute.
Early Game Items
Excellent against harass champions |
Hyper Aggressive Early Game. |
For Sustain. |
Boots
Against hard crowd control composition and AP top laners. |
Excellent against physical composition or oppressive AD top laners. |
Good against team with no hard control crowd. |
Early Core
Excellent for auto-pushing the lane if you're top laner is roaming |
Excellent against physical composition or oppressive AD top laners with sustain. |
Pick up against true damage dealers or heavy artillery harass. |
If you want to snowball your lead and place emphasis on split-pushing |
For against magic damage heavy composition or laner. |
Core
Excellent core to make up for lack of push pressure on Trundle. Synergize well with defensive items since they give out health thus increasing damage on Titanic Hydra since the damage is based on health. |
It gives a shield which helps you heal up from your sustain as the shield decays. Also it gives bonus AD and not base AD . It's a comparatively cheap item. |
Excellent synergy with your offensive abilities as it provides CDR and gives it 30% more healing than usual. Good for those pesky AP Carries and Assassins. |
Build Giant's Belt first as it is more cost effective than getting a Chain Vest. This item will definitely allow you to maneuver across the map and go straight for their Marksman. |
Both magic resistance and armor plus the damage reduction makes it a perfect defensive item on any AD champ. Synergize well with Spirit Visage and Trundle abilities. |
Feel free to build this if their team is stacking health. |
Situational Items
Anathema's Chains is a very cheap item that’s accessible to both solo laners and supports. It is also the second-highest single health item (+650 health) in-game after [Warmog’s Armor] (+800 health). Let's you take 1% reduced damage per stack of Vendetta from your Nemesis, up to 30% reduced damage. At maximum stacks, your Nemesis has 20% reduced Tenacity. Situation you should build this item: When you’re up against a split-pusher or if you're dealing with a fed Marksman or Mid Laner. Does not reduce true damage, not blocked by spell shield nor counts as a spell activation. |
Should be must buy if they have sustained champions like Tryndamere Aatrox Ekko for exmaple. |
Should be must buy if they have sustained champions like Tryndamere Aatrox Ekko for exmaple. |
Brought back to life as this item gives extra Ability Haste for champions' Non-ultimate spells along with getting movement speed percentage based on your missing health which is capped at 33% |
Excellent against Critical Damage dealers that are rushing Infinity Edge or any type of critical damage items. |
Excellent against heavy magic damage team composition. |
Supportive Items
Helps your Marksman or AP Carry from dying by healing them and migrating damage. Excellent item due to your sustain. Also consider this item if there is less than two Knight's Vow on your team. |
Excellent to have a AOE slow whilst using Subjugate Chomp allowing to stick on the opposing Marksman and AP Carry. Consider buying this item if the support does not have Zeke's Convergence. |
Legendary Items Extended
[nextcol width=15]
[nextcol] Passive - Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat. Passive - Voidborn Resilience as you gain 2 stacks of armor and Magic Resistance great alternative to Evenshroud although it is a bit more expensive. [/columns]
[nextcol width=15]
[nextcol] Gives you a charge attack just like Deadman's Plate, just think about it like Nasus Siphoning Strike but you get health instead synergizes well with Titanic Hydra and various high armor or magic resistance item that normally would not give too much health [/columns]
Stridebreaker will be the best option for Trundle due to enabling gap closing on the carries. This provides movement speed per legendary item instead of ability haste. Meaning you have 3% movement speed bonus and it will cap at 15% movement speed bonus or 18% movement speed bonus if you choose to sell your boots for a legendary item. |
Very niche item to build if your Marksman is not doing anything as the bonus you gain 10% attack speed per legendary. Potential for being the most optimal item to get on Trundle, but other item definitely has more potentials. |
Overall, This Trundle Guide includes mainly skill sequence, summoner spells, the most important aspect which is the match-up against each champions.I will be constantly updating this guide from now on. I hope that you guys will contribute your comments to make the Trundle Guide better.
Trundle is a powerful champion that fulfills the role of offensive tank and initiator. Trundle is one of the best champions in the game at forcing an engagement and taking people in and out of the fight. Building him offensively/defensively enables you to spread havoc all over the battlefield as you pursue and avoid pursuit yourself.
Will add more content to this guide! Like to give out special thanks to JhoiJhoi for her guide on how to use BBCoding and allowing me to gain special formatting. Shout out to Jilgamesh_ for the banners and her drawings in this guide and you can find her plug at the bottom.
Phrxshn's Trovo
Phrxshn's Twitch Channel
Phrxshn's Discord
Phrxshn's Twitter
Phrxshn's Instagram
Phrxshn's Youtube
Trundle is a powerful champion that fulfills the role of offensive tank and initiator. Trundle is one of the best champions in the game at forcing an engagement and taking people in and out of the fight. Building him offensively/defensively enables you to spread havoc all over the battlefield as you pursue and avoid pursuit yourself.
Will add more content to this guide! Like to give out special thanks to JhoiJhoi for her guide on how to use BBCoding and allowing me to gain special formatting. Shout out to Jilgamesh_ for the banners and her drawings in this guide and you can find her plug at the bottom.
Phrxshn's Trovo
Phrxshn's Twitch Channel
Phrxshn's Discord
Phrxshn's Twitter
Phrxshn's Instagram
Phrxshn's Youtube
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