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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
This build is mainly directed to 3v3 players. If you 3v3 ALWAYS take the solo lane. You will get really easy kills and be able to gank easy but don't let that fool you. this build is also amazing on a 5v5 :) For proof that this works scroll down to the end and look at the screen shots.

Thursday, March 24th, 2011
-finally decided to change over to the new (not anymore) MOBAfire layout.
-Added Why I like Rylai's Crystal Scepter chapter.
-Added a troll votes chapter!
-Added Singed's Base stats chapter.
-Added The Legend of Singed chapter.
-Rune chapter is up to date
-Added a VERY effective tanking build and added the

Friday, March 25th, 2011
-I added a Fling Priority list and I will be adding more to it later.
Sunday, March 27th, 2011 My Girl friends Birthday :)
-Made my guide look a little better, threw the use of icons.
-Created AP and tank skill priority chapters.
-Fixed some minor spelling errors.
Tuesday, March 29th, 2011
-Added Early Game Items (AP and Tank Build) chapter
-Added Mid Game Items (Tank Build) chapter
Wednesday, April 13th, 2011
Release Notes v1.0.0.115
-

-Removed


Thursday, May 5th, 2011
-Changed the 2nd build's masteries.
Saturday, June 25th, 2011
-Added more to why I like

Monday, November 21st, 2011
-Changed the masteries to the new ones.
-Revamped Items! Most of my items have changed because my play style has changed and called for a rework.
Sunday, December 18th, 2011
-Changed the 2nd builds summoner spell from cleanse to teleport
-Revamped masteries on the 2nd build!
Tuesday, December 20th, 2011
-Deleted the entire troll votes chapter as troll votes do reflect your guide as a whole.
-Changed a few items around in the actual guide itself.
-Fixed some spelling errors.
-Polished the guide a little to make it look a bit more clean.
Monday, January 16th, 2012
-changed the skill order ever so slightly because I made a very small error when setting them up the first time.
-Changed my quints to movement speed.
Mana 1025 at 18 (260 + 45/level)
Speed 320
Armor 93.6 at 18 (22.2 + 4.2/level)
Magic Resist 35
Critical Chance 6.25% at 18 (2% + 0.25%/level)
Health Per 5 Sec 17 at 18 (7.65 + 0.55/level)
Mana Per 5 Sec 10.4 at 18 (4.45 + 0.35/level)
Range 100
''The apprentice has certainly outstripped the master.''
-Very good Farmer
-Slows
-Fling
-Stat increasing Ult and lasts longer than most champions
-VERY FAST
-Lots of Damage over time
-Good survivability
-Great damage
-Can easily carry the team and a must in team fight
-Low CD skills
-Great 1v1
-A lot of Crowd Control Reduction with



-Not very effective against magic resist items (If you are new and don't know about counters)
-Doesn't Jungle well (kills Baron and Dragon pretty slow)
-Slow attack speed (unless you get an Elixir of Agility... ONLY DO THIS LATE GAME!) meaning buildings take longer to go down (Unless you pop ult)
-Mana runs out quick early game (levels 1-5) if played to aggressively (Take 1 Mana potion to help)

Another alternative item would be the

The third boots you could use are the

The 4th boots you can choose from are the




Now here is where the build can branch off leaving you some choices to pick from. If you are doing good and want to kill them pesky champs quicker and be able to make awesome escapes grab

After Rylai's Crystal Scepter, I normaly start working for more AP if the enemy are heavy DPS or have little to no magic resist. Now since you have the option for one more item, the best way to go would be to get




+70 Ability Power +57 Magic Resistance UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20.
The added ability power is always nice and this item gives you better survivability than other ability power items.

+100 Ability Power +50 Armor UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown.
This item is almost a must if you need to fill a more tank role. If you get this item always remember to drag it to your first item slot so you can be ready to use it whenever needed.

+50 Ability Power UNIQUE Aura: Gives nearby allied champions +30 Ability Power and 20% spell vamp.
If you think


+70 Ability Power UNIQUE Passive: +40% Magic Penetration.
Ability power, Magic Pen... Do I really need to say it?

+68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana, this effect can only occur once every 5 minutes.
This is a pretty solid item on any tank and should never be overlooked.

+48 Magic Resistance Active: Removes all debuffs from your character. 105 second cooldown.
This is just another cleanse but better :) Take this when dealing with a heavy crowd control team.

80 Armor, 300 Health, 25 Health Per 5 Sec. UNIQUE Passive: 8% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. UNIQUE Active: Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.
Facing a pretty heavy attack damage team? Then look no further. This super mega awesome item will disable even the most fed Yi's. Just remember to use the items active in those team fights :)

+99 Armor +500 Mana UNIQUE Passive: Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 20%.
More mana means more hp. The armor is also nice and will work well. This is good against any auto attacker.

+100 Armor UNIQUE Passive: On being hit by standard attacks, returns 30% of damage taken as magic damage.
This is also a very good when dealing with auto attackers.

+76 Magic Resist +40 Health Regen per 5 sec +8% Movement Speed UNIQUE Passive: Restores 0.35% of your champion's health every second.
This is a pretty good item when dealing with them ability power champions. The movement speed also helps really nicely with Poison Trail and Fling.

+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.
This is pretty neat because while your enemy is poisoned and you are following them you will be doing additional damage.

80 Ability Power, 350 Mana, 30 Magic Resist, 7 Movement Speed. UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your Ability Power in damage. This effect has a 3 second cooldown.
This item works really well on



NOTE:Leave a comment giving me some suggestions about other situational items you use.







You can choose whatever summoner spells you like but I feel as though both Ghost and Ignite are amazing on Singed. If you don't like Ignite or think its a waste then instead grab Cleanse or flash. Both can help you and your team to survive the most terrible team or solo fights.




HP quintessence are amazing for early game survivability! It will allow you to stay in your lane much longer and survive tough attacks that may of killed you otherwise. You could also get flat AP, magic pen, or movement speed! It depends on your play style really.
Ability power per level runes are really good because at level 18 this will give you 27 more AP. Now this doesn't really sound like a lot but it is. The reason why this is amazing is because of


Defense runes are always a good choice on a tank and they help more than you think.
Magic Penetration runes are good on any champion doing damage with magic damage. they help let your



+30 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: On hit, deals Magic Damage equal to 4% of the target's maximum Health.
Even if I have a lot of HP it doesn't make a difference. No matter how much HP you have it will always take the same amount of time to die when going up against a BloodRazor. Think about it this way. pretend you have 4k hp. 4000*0.04=160 Okay so BloodRazor will give your enemy 160 more damage when attacking you. With this damage it will take 25 normal hits to kill you (excluding other items, natural stats, and the 30 attack damage this item has) 4000/160=25 Now pretend you have only 100 HP. 100*0.04=4 Now BloodRazor will only do 4 damage. That sounds good right? but its not because it will still take 25 hits to kill me excluding other items. 100/4=25. Now that we established that you should now understand that it will ALWAYS take 25 hits to kill someone (With BloodRazor Unique Passive alone) Because of that fact there is no such thing as having too much HP... usually
regarding spell vamp:
Spell Vamp automatically works at 33% of the listed rate for multi-target spells
Hex-Tech Revolver - 10% Spell vamp
3.33333% Spell Vamp with any AoE
Hex-Tech Gunblade - 12% Spell vamp
3.996% Spell vamp with any AoE
Will of the Ancients - 15% Spell vamp
5% Spell vamp with any AoE
-spooon
Thank you for that information man! its really helpful!

Click on the link to see it better. 21 kills 3 deaths 4 assists 202 minion kills 5 buildings destroyed. This is the screen shot from the last game I played. In the end my poison was doing 200 damage every second and my fling was doing about 900. At the same time I had over 100 armor and magic resist. I had about 3k mana and 4.4k HP with an elixir.
http://picasaweb.google.com/sleeplessninja/UntitledAlbum#5547350601858152562

This is the screen shot from the last 3v3 games I played. I was overwhelming ever game I played. Make sure you take the top lane (very important). Good luck and have fun :)
















































































-when combined with



All it takes is a good positioned

I am well aware that slows DO stack to an extent and to a degree.
If you notice I don't get the








Go check out the

DON'T VOTE DOWN IF YOU HAVEN'T TRIED IT OR IF YOU DO TELL ME WHY AND I WILL IMPROVE THIS GUIDE TO THE BEST OF MY ABILITIES.
PLEASE let me hear your feedback because I'm putting a lot of time and Effort into this guide, THANKS!
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