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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Threats & Synergies
Irelia
It's next to impossible to beat a skilled Irelia. The main reason being she can use her Q on a minion to gap close on you, meaning she'll still have another Q for you. Also, flat true damage is broken against mages, and she's too tankish for you to burst her down.
Introduction
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About me
Hello everyone. I'm a diamond player on EUW since season 3, having peaked at 16 LPs D1 in season 3 and 55 LPs season 4. I main mid, but I play everything except for jungle. I have over 500 rankeds as Viktor and more than 700 matches with him overall. I've played with him since he was releases and I still play him. You can check my stream if you want to see me play Viktor or learn about anything else in general :p |
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Reasons for this build
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At first, I hated the new Viktor and I used to die an enormous amount of times. I hated that they reworked every other AP mid to have 4 damaging skills, while Viktor still only had 3. I also thought absurd that it was required for an AP Carry to stay in range to auto attack, since by doing so, you're putting yourself in danger.
However, after letting go the old Viktor and embracing the new one, I actually prefer the new Viktor (mainly due to the fact that you can now have all the different upgrades and you get several bonuses from the hex cores, making it a very viable item and not a late-game waste like the old augment system).
Although the gameplay remains similar to the old one (remain far and poke with
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In terms of augments/hex cores, the changes are decent, being quite good for the
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The
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1st Update (February 12, 2015)
- I deleted the Golden rule section and sections related to Toplane Viktor, since the gameplay is similar now.
- Completly updated the item list, and explanation behind.
- Updated the Mark runes. (I use Magic Pen, although Ad ones are still decent)
- Modified a bit the general gameplay, since this is season 5.
- Updated the skill descriptions and skill order explanation.
- Added some counter and countered champions by Viktor.
2nd Update (March 14, 2015)
- Updated the latest masteries
- Updated and added several runes
- Updated and explained more summoner spells.
- Added
Abyssal Mask
3rd Update (August 6th, 2015)
- Fully updated the item section, explaining each item.
- Updated the main item build.
- Added new possible builds and explained each.
- Added a matchup section (not complete atm but has alot of champions).
I was going to talk about Viktor in the LCS and about the builds, when he was still being picked rarely and by the weakest teams, which resulting in Viktor almost always losing. However, by now people have realised how broken he is and he's a complete top tier pick, which means he's very often played in the LCS. So I'm problaby not going to make the LCS Viktor builds now.
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Pros
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+ Very good scaling + Very flexible + Has an AoE stun + Can burst entire teams |
With the ability to get all three augments, now viktor went from a mid-game monster to a late-game beast, making people sad for not joining the glorious evolution. |
Cons
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- Shorter range than other AP carries - Can be manna hungry - Not easy to master - Not as good against melee champions early-on. |
By maxing the old ![]() ![]() |
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This are the AP masteries most LCS players have been using.
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Offense Tree![]() ![]() Tier 2 - Same as the 1st tier, we get 3 points in ![]() ![]() Tier 3 - ![]() ![]() Tier 4 - We only get 2 points in ![]() ![]() Tier 5 - ![]() ![]() ![]() ![]() Tier 6 - ![]() |
Utility Tree![]() ![]() Tier 2 - ![]() ![]() ![]() Tier 3 - Since the buff duration was nerfed, ![]() ![]() |
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Greater Mark of Magic Penetration: Viktor is an AP Carry, and the damage he does with Discharge is magic damage, so having magic pen. helps.
Greater Seal of Scaling Health: This are problaby the best seals, since at level 18 you'll get 216 HP from them (
Ruby Crystal costs 400 and gives 150 HP). The armor seals only give 9 armor, while a
Cloth Armor (300 gold) gives 15.
Greater Glyph of Scaling Cooldown Reduction: This runes give 15,03% CDR at level 18, which is absolutely insane, since there are few CDR itemms, and most give 10% CDR. This makes this runes almost a must-have, since Viktor combined with max CDR is one of the highest DPS machines (Very short cooldown on
Siphon Power). Since this build doesn't have
Morellonomicon, this runes are the best choice.
Greater Quintessence of Ability Power: You need some AP tho. 15 extra AP is very useful early with a
Doran's Ring and the masteries.
Get this runes instead
Greater Seal of Armor: Most likely, your enemy will rush
The Brutalizer. To counter this, you'll need this runes to survive, or he'll be close to deal true damage.
Get this runes instead
Greater Seal of Health: You won't be a beast late-game if you die too much at the early-game. Therefore, you'll need flat health to help your early laning phase.
Greater Glyph of Magic Resist: Since you're against an AP Assassin (Hello
LeBlanc), you'll most likely lose 1v1 (unless you poke). Therefore, it's better to have some magic resistance to survive.
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![]() Ghost Your champion gains mov. speed and passes by any unit. Viktor is problaby the AP Carry most based on moving around in battles, since his ![]() ![]() |
![]() Exhaust Reduce the enemy damage, mov. speed and resistances. ![]() ![]() ![]() |
![]() Barrier Gain a shield for 2 seconds. However, if you're playing to survive, then ![]() |
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Glorious EvolutionViktor starts each game with an exclusive ![]() ![]() |
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Extra Info
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Siphon PowerRange: 600 || Cost: 45 / 50 / 55 / 60 / 65 mana || CD: 10 / 8.5 / 7 / 5.5 / 4Active: Viktor blasts a target enemy unit, dealing 40 / 60 / 80 / 100 / 120 (+ 20% AP) magic damage. Additionally, Viktor instantly receives both a damage-absorbing shield (30 / 50 / 70 / 90 / 110 (+ 20% AP)) for 2.5 seconds and the Discharge buff. Discharge:Viktor's next basic attack within 3.5 seconds converts to magic damage, dealing 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 70 / 80 / 90 / 110 / 130 / 150 / 170 / 190 / 210 (15 + 5 / 10 / 20 at each level) (+ 50% AP) (+ 100% AD) magic damage. |
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Extra Info
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Gravity FieldRange: 700 || Cost: 65 mana || CD: 17 / 16 / 15 / 14 / 13Viktor deploys a gravitational imprisonment device at a target location, which arms after a brief delay. For 4 seconds, the trap slows all enemies that pass through its field, even briefly slowing those who leave it. Slow: 28 / 32 / 36 / 40 / 44% |
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Extra Info
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Death RayRange: 525 || Cost: 70 / 80 / 90 / 100 / 110 mana || CD: 13 / 12 / 11 / 10 / 9Viktor uses his synthetic arm to fire an energy beam down a chosen 500-unit long path, dealing 70 / 115 / 160 / 205 / 250 (+ 70% AP) magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt Viktor's previous command. Extra damage from upgrade : 70 / 115 / 160 / 205 / 250 (+ 70% AP) Reduced damage: 28 / 46 / 64/ 82 / 100 (+ 28% AP) Total damage: 98 / 161 / 224 / 287 / 350 (+ 98% AP) |
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Extra Info
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Chaos StormRange: 700 || Cost: 100 mana || CD: 120 / 110 / 100First Cast:Viktor conjures an arcane singularity at a target location, dealing 150 / 250 / 350 (+55% AP) magic damage to every enemy it hits and interrupting channeled abilities. The singularity remains active for 7 seconds afterwards, dealing 15 / 30 / 45 (+ 10% AP) magic damage to all nearby enemies every 0.5 seconds. Second Cast: Viktor directs the singularity toward the mouse cursor. Once the singularity damages an enemy champion, it will automatically follow them until the enemy champion dies or escapes it. The singularity moves faster depending on its proximity to Viktor, but will always move at maximum speed when moving towards him. |
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Extra Info
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No need to explain why to max your ultimate. Also, even tho your ultimate is AoE, it has great sinergy with your ![]() |
→
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Reaasons to max ![]()
While ![]() ![]() Also, you need ![]() |
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At last, you max your W. This is particully useful due to the fact that the bigger the slow is, the easier it is to stun an enemy because they can't get out of the field in time. This is viktor's main safety spell, so be careful using it. |
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The reason you never or at least almost never max your ![]() ![]() |
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Hex Core |
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Boots |
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Core Item |
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Usual Must-Have |
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Pen. Item |
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Situational item |
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Hex Core
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↓
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↓
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↓
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Build order :
Rush ![]() ![]() ![]() ![]() The only time when you should not upgrade ![]() ![]() Personally, nowadays I always upgrade ![]() |
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Boots
In my opinion, the best boots an AP mid can have early. As Viktor, your objective is to one-shot the enemy champions, and since people don't usually have alot of Magic Resist in early-mid game, this boots help alot. |
I buy this boots if the following conditions are met:The enemy squishy champions have magic resist items.I have Void Staff.If your enemies have Magic Resist items, flat pen is useless. Also, 15% CDR is really useful for Vitkor to survive with the ![]() ![]() |
If the enemy team has alot of Crowd Control and they're focusing you hard, get this boots. You have no damage if you're dead. Also, 25 Magic Resist is really good against enemy AP Mids, since if they get ![]() |
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Core Items
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Offensive |
Strongest build late-gameBased on |
Decent Late-game (Due to 20% CDR)Based on |
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Balanced |
Early Late Need Option |
Weakest of the cores late-gameBased on |
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Poke |
Old New Why buy it Why I don't buy it |
Slightly below average late-game(In my opinion)Based on |
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Usual Must-Have
I did some math using a site which was slightly buggy, but I believe the results to be quite accurate: |
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| ![]() | | Ult T.D. | | | Burst | | | Full | | |
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543 |
556 |
366 |
1081 |
1465 |
2180 | |
377 |
556 |
366 |
1081 |
1299 |
2014 | |
435 |
669 |
429 |
1305 |
1533 |
2409 |
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Combo Burst Full Note #1 Note #2 |
I'm going to mainly compare
is 166 damage on ![]() ![]() because the difference between ![]() ![]() ![]() Now, let's compare the damage between Lich's ![]() ![]()
Let's compare now the burst damage between both items.
Viktor complete damage:
Catch someone / force a fight, and they'll use an escape ability, which'll means your ![]() In team fights, if you do manage to ultimate a carry, either they die or they fall back and you can't chase unless your team is winning the fight, which means your ![]() It is quite good to do some DoT on the enemy front-line tho.
Small note #1 :
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Small note #2 :
There are some games in which getting ![]() ![]() ![]() |
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Pen. Item
(Get after![](/images/spacer.png)
Your go-to penetration item. Nothing much to be said. This is the equivalent of ![]() If you see your enemies getting MR and your enemy support has ![]() ![]() |
In the very low chance you're facing an AP-Heavy team with very low MR, then you can get this item as your Magic Pen. item. I very rarely buy this tho, because I'd rather get another of the 6th slot items. |
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Situational item
(Get after 3rd slot, 4th slot or normally, 5th slot)
Offensive
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Good to catch peopleVery strong after item update400 HP is good against AP and ADI used to get this item very often in the old ![]() Since the new AP items, this item became very good, because ![]() Definitely worth now. |
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Balanced
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Still goodActive can change fightsUseful 50 ArmorThis item is quite straightfoward. When you feel like you're getting focused hard or if the enemy team has AD assassins, don't be afraid to drop everything and buy this. A dead ![]() |
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Defensive
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Useful HP, useful MROne of the best item passives of the gameCan stop hard engages on youNow this is an item which I don't buy often, but when I do, I really need it. A good example is ![]() ![]() ![]() If the enemy team has a serious amount of AP and you're dying too fast, get this. |
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In each matchup, i'm going to talk about the advantages of each champion towards Viktor and Viktor's advantage towards them.
My rating is going to be as follows:
1/10 = Viktor completly wins against the enemy.
5/10 = Skilled match, balanced.
10/10 = Your objective is to farm. Be careful of trades.
Pre-6 is before the players have their ultimate.
Pos-6 is mostely focused on the moment they have their ultimates until mid-game, but usually until level 9 (after first back).
Scaling is about how well they scale against each other in a 1v1 scenario, who wins against who if both are 0-0-0.
Champions to be added (I'll be adding them daily) :
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Pre 6 : 4/10 | Pos 6 : 5/10 |
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Pre 6 : 3/10 | Pos 6 : 7.5/10 |
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Pre 6 : 4/10 | Pos 6 : 6/10 |
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Pre 6 : 4/10 | Pos 6 : 6/10 |
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Pre 5 : 4/10 | Pos 4 : 5/10 |
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Pre 6 : 4/10 | Pos 6 : 4/10 |
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Pre 6 : 6.5/10 | Pos 6 : 5/10 |
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Pre 6 : 3/10 | Pos 6 : 4.5/10 |
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Pre 6 : 3/10 | Pos 6 : 8/10 |
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Pre 6 : 5/10 | Pos 6 : 4/10 |
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Pre 6 : 2/10 | Pos 6 : 2.5/10 |
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Pre 6 : 3 - 5/10 | Pos 6 : 7/10 |
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Pre 6 : 4/10 | Pos 6 : 4/10 |
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Pre 6 : 3/10 | Pos 6 : 2/10 |
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Pre 6 : 7/10 | Pos 6 : 3.5/10 |
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Pre 6 : 3.5/10 | Pos 6 : 1/10 |
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Pre 6 : 3.5/10 | Pos 6 : 5.5/10 |
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Pre 6 : 3/10 | Pos 6 : 3/10 |
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Pre 6 : 6.5/10 | Pos 6 : 7/10 |
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(The difficulty level would be higher pre-nerf)
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Pre 6 : 5/10 | Pos 6 : 5/10 |
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- Early-Game:
Also called laning phase, it usually lasts until around level 9-13. This phase usually ends when one or two towers are destroyed and people leave their lanes. (Usually bot)
- Mid-Game:
This is when there are small skirmishes, usually 4v4 around drake and mid. Suffering a defeat in a teamfight here isn't very penalizing. Most players have 1 or 2 complete items. (Not counting boots and low price items)
- Late-Game:
This is when fights are 5v5, most players are over level 14-15 and unlike Mid-Game, which is around mid and drake, Late-Game is usually around mid and baron. Losing a fight here could mean the end of the game.
Laning
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Outside The Lane |
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Items
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- Get Towers:
The enemy mid tower is usually still up when mid-game starts, so it's one of the main objectives. The normal target is the mid towers, with bot roaming to mid to get it.
- Get drake:
This is something that can be obtained early game, but it's more contested during mid-game. Getting mid-tower and getting drake are two objetives of high importance, although when drake spawns, both teams try to get it as soon as possible
- Catch an enemy:
When the previous options aren't possible, this is usually what happens. Players go farm the sidelanes and the jungle. You can also do this, or try to catch an enemy doing this.
Getting Towers
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Get Drake |
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Catch an enemy |
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The late-game is almost the same thing as mid-game, being the difference that Baron is now the target instead with Drake. Everything that I said in mid-game also applies here.
NEW VIKTOR : Full build, your Discharge does over 1k damage, meaning it's almost as good as smite!
Season 5 : The 5th drake is more important than baron, so be careful. The most important drakes are the 1st and 5th, and the 3rd is also very important.
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Important factors to know:
- If you can't get in range to kill the enemmy carries, don't try. You are like an AD carry by now, so your team should peel for you and you should melt the tanks.
- Viktor is
not the bestone of the best late-game champions. - Viktor is very good at protecting, but if given the chance, he
canwill burst down the enemy carry - Viktor
always needslikes to have blue, although now he has a good mana pool lategame.
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I hope you learned something from reading this build. I'd say the most unique part of my build is the explanation of the phases of the game, and the fact that I don't get morello like most viktors nowadays.
If you did enjoy the guide, please vote and comment. If you have any questions, I'll gladly answer them. If you did not enjoy the guide, then tell me what is it that you didn't enjoy so I can explain better or let me understand or your of view. Also, if you see any mistakes here, please tell me, so I can fix them ASAP.
Either way, please follow my stream if you want to learn more about League, watch how amazing Viktor is (diamond yolo queue) and have fun <3
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