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Spells:
Flash
Ignite
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction



I will be using formatting copied from my Tryndamere Jungle Guide.

-:Community Message:-
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Thanks ahead of time for the thumbs up/comments/and reps!!!
P.S. Did you get the cookie?



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Pros>> Can build tanky and damage at once. >> Strong from early to late game. >> Has very short cooldowns. >> Has both burst and sustained dmg. >> Can carry entire teams if fed. |
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Cons>> Cannot stray far from core build. >> Weak without items. >> Snare has a short range. >> Does not have good mobility. >> Has no stun/silence. |

If you get fed as Ryze, you can deal ridiculous damage and take lots of damage as well.
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Ryze 1v4 Quadrakill!








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Pick a combination of these that suit you or the enemy best. I usually go flash+ignite


FLASH
Your primary spell for mobility and surprise attacks.
- Flash and Combo to catch an enemy off guard.
- Flash to escape dangerous situations.
- Flash and Snare to catch a fleeing enemy.
- Flash and Dance to troll.

- Used to secure kills.
- A must have against healing enemies like
Swain or
Vladimir.
- Enhances your combo for easier first bloods.

- Gives more sustained mobility than flash.
- Useful for your sustained kiting combos.
- Can be taken instead of Ignite if you feel you need more mobility.
- Can be taken instead of flash if you prefer as well.

- Heal is pretty OP right now.
- Useful for surviving sticky situations and baiting enemies.
- Con: You will have to make the choice of getting the mastery or not.
- Con: Vulnerable to ignites, which virtually all ap mids have.

- Very good if you have map awareness.
- Use it to help your team from anywhere on the map.
- You can also use it for a quick recall in lane.

- If you have lightning fast reflexes, this can be an amazing skill.
- Use it when you get stunned or silenced to pull off your combos offensively.
- Use it when you get in a sticky situation and run away.
- Recommended for highly skilled players as it can be very difficult to use effectively.


Runes









Greater Seal of Replenishment (3.7 Flat Mana Regen) - Gives you the much needed mana regen early game for harassing.






Other runes to Consider if you don't have these.
SPACERunes




Runes




Runes








9-0-21 is the best mastery tree for ryze. It gives you your magic pen, 10% CDR, and various other buffs for Ryze. You can change some of the masteries according to your preference.













Core Items
Item Sequence






Banshee's Veil
3000

Frozen Heart
2500

Will of the Ancients
2300

Void Staff
3000

Archangel's Staff
2900
This is my core item build for Ryze. This means that I almost always go for this build in every game. These items synergize with Ryze and usually apply to every situation. Keep in mind that build order changes a lot.

Build Order - When to Build What?
Your item sequencing should vary game to game depending on your lane and the enemy team. These are some guidelines to help you choose what to build.


Laning Against a Magical Hero.
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When laning against a magical hero, you will need to focus on building health, damage(mana), and magic resist. If you are mid, mobility is usually not a big issue, as the tower is close by.
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When laning against a magical hero, you will need to focus on building health, damage(mana), and magic resist. If you are mid, mobility is usually not a big issue, as the tower is close by.

Starting Items
![]() ![]() ![]() ![]() Take boots and three health pots if you are up against a champion that needs to make skillshots to hit you, such as ![]() ![]() |
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SPACE![]() ![]() ![]() Take a Sapphire Crystal if you are up against champion who you don't need the mobility against, such as ![]() ![]() |

Items to Rush
![]() If you are not in need of mobility or defense, rush a ![]() |
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Catalyst the Protector If you need the survivability and sustain ASAP(i.e. ![]() ![]() |
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SPA![]() ![]() Special Case, if you are in dire need of magic resistance to stay alive, then get this along with Catalyst Protecter ASAP. (i.e. ![]() |

Got Those^^^? Now Get These.
SPA


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Polish Off Your Build
SPA
SPA
![]() If you haven't gotten this yet because you were able to sit on a Catalyst the protector amd a ![]() |
SPA |
![]() If you didn't need to upgrade your ![]() |
SPA |
![]() By now, it's late game and everyone has magic resistance for you to penetrate. |


Laning Against a Physical Hero.
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When laning against a physical hero, you will need to focus on building armour. Also, you will most likely be in top lane, which means you will also need mobility.
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When laning against a physical hero, you will need to focus on building armour. Also, you will most likely be in top lane, which means you will also need mobility.

Starting Items
![]() ![]() ![]() ![]() Take boots and three health pots if you are up against a champion that needs to reach you to hit you, such as ![]() ![]() |
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SPACE![]() ![]() ![]() ![]() ![]() ![]() Take cloth armor and five pots if you are up against champion who you have to trade hits with, such as ![]() ![]() ![]() |

Items to Rush
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Got Those^^^? Now Get These.


This will explain the core item build

Now You Are Good to Go
![]() A better hextech revolver? Let's go baby. |
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![]() They got magic resistance? No problem, now you've got 46% magic pen. |
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![]() Now their ap carries don't scare you either. |


Item Explanations and Details
This will explain the core item build




- Read the below section "Other Items" for alternative boots.





- A good alternate item for this can be
Rod of Ages.


- Most importantly, it gives 20% CDR, giving you a total max CD of 40%.
- Also gives you much needed armour and mana for defense and damage.
- To put icing on the cake, it gives an AS reduction aura.


- Much of Ryze's damage comes from spammable single target spells, making spellvamp very efficient on him.
- Synergizes with
Desperate Power for even more spellvamp as well as extra AOE vamp.
- If someone else on your team gets another
Will of the Ancients, you will receive that passive bonus in addition to your own, giving you 50% spellvamp total.


- With the mastery, it gives you a total of 46% magic penetration. Important against anyone with >100 mr.



- Taken last to maximize ap gain and because other items are more useful.


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Other Items
These are other items that you may consider in special situations. This does not list all possible items, just those I feel worth mentioning. Keep in mind that much of the core build is very important for Ryze, so you will only be able to get 1 or 2 at most, alternate items.






- Synergizes with
Spell Flux



- This lets you roam the map to gank lanes or run away from ganks.
- You have to get within fairly close range of enemies to catch them and deal the most damage. This will help you close that gap.
- This is an aggressive item, so get it only when you know that closing the gap will benefit you and not them.


- Most efficient item in terms of stats for Ryze (other than Tear). However, it doesn't give any other benefits.
- For most games, I prefer to upgrade my catalyst the protector into a
Banshee's Veil for the magic resistance and spell shield.
- In in any high level game, the enemy will be building magic resistance, which makes
Void Staff a better option than
Rod of Ages for that last slot. I've tested this out, having the magic penetration will let you spell vamp off of the increased damage, which gives you both more damage and sustain than rod of ages.




- Added per Acrol's comment: "Is Rylai's Crystal Scepter good to ryze? Is the slow prefered?"
- However, it doesn't give you much more damage for the price. Slowing enemies isn't your role as the carry. Your job is to dish out damage.
- I've personally never gotten this, as I prefer a void staff or better defensive items to fulfill my role.
- If you were to get this, I would take it against a melee team that you can kite.





- It gives you a nice boost to your mana, gives magic resist, more ms, and a passive that has synergy with your low CDs. Basically, everything benefits you in some way.
- The only problem is that you don't stack ap with
Ryze, so the passive is slightly worse. However, you do get ap items, and most notably,
Archangel's Staff gives you >150 ability power. I like to think of this as getting a 3-4 second CD 1:1 ap ratio nuke, which is not bad at all. The actual CD is is 2 seconds, but taking in account the time it takes to attack, it is roughly 3-4 seconds at best, considering the time it takes to attack and cast spells.
- This also makes you a much better pusher against towers.
- The problem is that this item is extremely expensive and is usually bought after you finish your core build (especially
Archangel's Staff) to achieve the most out of the passive. This means that you will have to save up 3470 gold outright in most cases.



- You can get this if the enemy is not building heavy magic resistance and has a lot of magic damage.
- You will be getting this mostly for the mr, then the mr reduction passive, then you have some bonus ap as well.




- I prefer this over
Randuin's Omen because it's 1075 gold cheaper, which means I can usually get it whenever I need it. I've also found that it deters those heavy ad carries better than Randuin's due to the passive being more of a danger to them than an annoyance.
- Another alternative item for a physical heavy team would be
Zhonya's Hourglass



- When to get this rather than
Thornmail? When you feel that you need the 2 second stasis. This works well against heroes with bursts than you can dodge with a well-timed stasis-see a few examples below.
- Times when you might use stasis include when you are about to die, when you are getting attacked and the majority of your spells are on CD, or when the enemy uses an 'I win ability' such as undyring rage,
Highlander,
Curse of the Sad Mummy,
Soul Shackles.
- Be smart and creative with your Zhonya's! Try to maximize the 2 second damage negation.
- One of the best reasons stasis is so effective is that it disrupts the enemy focus during team fights. They see a low hp ryze and tunnel vision on you, you respond with stasis, and the enemy is briefly disrupted for a second while they register who to target next and decide if they should start attacking you again after the stasis. This is effectively a 1 second CC against the enemy team.
- The ap is a slight boost to your damage, but it's not the reason you would buy this.


- The reason you get this is for the active. It removes all debuffs, including suppressions, stuns, silences, etc.
- Notable heroes that you might want to get
Quicksilver Sash against are
Malzahar,
Warwick,
Mordekaiser(usually he prefers utling ad carries though),
Cassiopeia,
Fiddlesticks, etc.

Other Build Options/Examples
Item Sequence






Rod of Ages
2600

Frozen Heart
2500

Will of the Ancients
2300

Void Staff
3000

Archangel's Staff
2900
If they don't have any dangerous ap carries/damage, you can choose



Item Sequence






Rod of Ages
2600

Frozen Heart
2500

Will of the Ancients
2300

Thornmail
2450

Archangel's Staff
2900
If they are a physical heavy team without much magic resistance. With this build, you will be able to sustain through ad damage while cutting off their sustain and killing them.

Item Sequence






Banshee's Veil
3000

Frozen Heart
2500

Will of the Ancients
2300

Abyssal Mask
2650

Archangel's Staff
2900
If you are up against a magical heavy team, without excessively large amounts of magic resitance, this build will protect you while still providing a lot of damage.

Item Sequence






Rylai's Crystal Scepter
2600

Frozen Heart
2500

Will of the Ancients
2300

Lich Bane
3200

Archangel's Staff
2900
This build is a fun kiting build. Great against melee teams. The slow from







- Stagger your spells to take advantage of this passive. You can pull off many combos, which are included in the section below.


Overload
This is your primary spell with many uses. Note that it scales off of MANA much more than AP.
- Max this first so that you can trade hits with the enemy.
- This is the reason you build MANA on Ryze instead of AP.
- Use this spell as your primary harassing tool.
- Use this as much as possible in your combos to deal the most damage possible.
- You can use it on creeps that you can't get with an auto attack, but be careful not to run out of mana.

- Take this at lvl 2 so that you can escape ganks or help your jungler gank. If your team is engaging in a lvl 1 fight, then take this at lvl 1.
- This is a snare, which means enemies CAN attack and cast most spells if they are in range. Be aware of this.
- This has a shorter range than all your other abilites, which makes it harder to land, and may require a
Flash.
- You may choose to level this over
Spell Flux if you feel the need to hold targets in place in exchange for more damage.


Spell Flux
This spell has huge damage potential, especially in conjunction with your ult

- This deals the most damage if there are two enemy heroes side by side without any minions.
- The bounce range is roughly a little bit less than the range for your
Rune Prison. Try it out and get a feel for it.
- This spell can also bounce to you at random. This is good and bad. Good if there is only one enemy. In this case, stand close enough for it to bounce to you and back to them. Don't worry, it won't damage you! Bad if there are two+ enemies standing near each other. In this case, try to avoid standing near them so that it won't bounce to you for maximum damage.
- When you activate
Desperate Power, each bounce will deal the extra AOE damage, which multiplies its original damage even more, especially if the above circumstance is true.
- This move does not scale off of MANA, but AP instead.
- This is taken over Rune Prison because the mr reduction is most effective early-mid game.

- Even though the CD looks long, with Ryze's passive, it refreshes much sooner than you would think.
- One etra tidbit you can keep at the back of your head is that if you activate this spell while your overlaod or spellflux projectile is still travelling to your target, the spell will gain the benefits of your ult on contact. This adds to the importance of casting your spells quickly.
- The AOE damage range is 200, which isn't that large (about the diameter of a normal line of 3-5 caster minions). It has also has a separate AOE proc for each bounce of spell flux. This is what gives
Spell Flux such great damage potential.
- Feel free to use it on a large creep wave to farm or regen health if you are not about to engage in a fight.
- Sometimes you want to save it for that extra global 1 sec CD from your
Arcane Mastery.
- However, don't hesitate to initiate with it if you see a clump of enemy heroes.



To unlock the full potential of Ryze, you need to be familiar with these Spell Combos and know when to use them. Here is a video of his basic combos. If you master these, you can start to mix them up, keeping in mind that every time you cast a spell, it reduces your other cooldowns.

Basic Combo List
Make sure you watch the video above first for the basics. It will help clarify these combos.


Basic Combo List
Make sure you watch the video above first for the basics. It will help clarify these combos.























































Basic Laning Information
Your preferred lane is mid because you have a nearby tower to protect you. If you need to, you can also go top. Try not to go with a dual lane, because you will desperately need the levels and farm to be effective.
In order of importance, whenever applicable, your priorities should be to 'Not Die/Kill the Enemy', 'Help Your Team Not Die/Kill the Enemy', 'Last-Hit Minions', 'Harass the Enemy'.
Your preferred lane is mid because you have a nearby tower to protect you. If you need to, you can also go top. Try not to go with a dual lane, because you will desperately need the levels and farm to be effective.
In order of importance, whenever applicable, your priorities should be to 'Not Die/Kill the Enemy', 'Help Your Team Not Die/Kill the Enemy', 'Last-Hit Minions', 'Harass the Enemy'.
- LVL 1: You can use
Overload occasionally to last hit when you need, but try to save your mana for enemy heroes. Whenever possible, use
Overload to harass the enemy when they get in range. Try to hit them without getting hit yourself to trade with an advantage.
- LVL 2-3: If you can get free
Overloads on them, do it. Use
Rune Prison if you need it for the snare.
- LVL 4-5: Now you can use your full burst combo. Still, a single
Overload is the most mana efficient form of harass, while your full combo will deal more damage. Keep this in mind as you use your spells.
- LVL >6: Harassing will still be the same, but this is the time when enemies will have their ultimates as well. Most ultimates are still better than yours at this point in terms of damage, so be more careful when dueling now, as you don't want to get bursted. Now you can use your ultimate to farm and heal if you have low hp or to fight.
Tear of the Goddess: Once you get this, you can use
Overload whenever you want to charge the passive.
- Whenever you go back to base, buy a ward if you have the gold, and place it according to the warding map below. For mid, you can just put it on one side (red spots) and stand near that side of the lane to avoid ganks while saving an extra ward gold.

Lane Matchups
Want to know who Ryze is strong or weak against in lane and how to beat them? You have come to the right place! This section is still incomplete as of the moment, so
Volibear with me por favor.
Strong Against
Malzahar
Simple lane, your biggest worry is that he will push too hard and make it hard for you to farm under your tower.


Weak Against
Want to know who Ryze is strong or weak against in lane and how to beat them? You have come to the right place! This section is still incomplete as of the moment, so









- You counter
Veigar in many ways. You use MANA instead of AP, reducing the damage of his
Primordial Burst
- You build tanky enough to survive his burst and have enough spellvamp to gain it back.
- Push your advantage from lvl 1, and spam
Overload on him whenever you are in range.

- Stand behind creeps or run sideways so that he can't use his
Thundering Shuriken on you.
- Spam
Overload whenever you can and punish him with your combos if he tries to come too close.
- If he becomes aggressive and
Lightning Rush past the creeps, you can either
Rune Prison him and run, or stay inside your creeps and kill him. By staying in your creeps, it makes it difficult for him to land
Thundering Shuriken on you, which is a large portion of his damage.

- If she stays within range, you can easily out harass her.
- Make sure you dodge her
Dark Binding by staying behind creeps or moving side to side.
- You may have trouble killing her, as she might sit out of range and farm using
Tormented Shadow

- You can easily zone her. Zone her with your harass and don't let her farm. She has to choose whether to use
Bouncing Blades to harass you or to get those precious last hits.
- If she decides to
Shunpo onto you, just kill her.
- Although you have nothing to stop her
Death Lotus, you should be pretty far ahead already. Either you can
Rune Prison and try to get out of range, or you can just activate your ult and kill her. If she her ult isn't up, she is useless against you.


Malzahar
Simple lane, your biggest worry is that he will push too hard and make it hard for you to farm under your tower.
- Don't stand near your creeps if they are about to die under
Malefic Visions.
- Don't get caught in his Call of his Void. Move forward/backwards to dodge this instead of side to side.
- You have a better poke, so if he gets in range, punish him. However, make sure you don't get lower than 60-75% of your health if he is lvl 6+. If he lands a combo on you, you are in danger.
- If he gets all of his spells and uses
Nether Grasp on you, you have a good chance of dying. With that said, make sure not to get caught in his
Null Zone and you should be able to survive and counter attack after his ult ends.

- How to dodge his skillshots: Keep moving side to side/forward and back to keep him guessing. Don't stand right next to your creeps, or else he will
Pillar of Flame/
Conflagration and harass you while farming. Make sure not to get stunned by his
Sear If you get stunned, there is a much higher chance of you dying, so move side to side or behind creeps if he looks like he is trying to stun you.
- Spam
Overload whenever you can and punish him with your combos if he tries to come too close as usual.
- If you see that he used his spells, it will be a while until they come off CD, so that's your chance to punish him.


Weak Against





- Simply put, a
Cassiopeia will eat you for breakfast. If you go in to try to harass her, she will out trade you. When you cast a spell on her, you temporarily stop due to casting time, giving her time to poison you.
- If you have to lane against her, get boots first and play passively. Unless she is bad or your jungler ganks, you won't be able to win this lane. Just survive, farm, and wait till mid-late game to kill her.
- When she hits lvl 6, it gets even worse. You don't have any spells to disrupt her combos, as
Rune Prison will only snare her, while her
Petrifying Gaze will completely disable you. It isn't hard for her to hit you with the stun because of your casting time.

- You have to establish an early lead if possible, harassing from the very start. If she gets ahead once, you are basically screwed.
- You need to cast your spells lightning fast to snare her before you are silenced. If you can survive her inital round of bursts, you have more damage until her CDs come back up, so try to get her before she escapes out of range.
- You cannot afford to rush a
Tear of the Goddess against her. You will need a catalyst the protecter,
Negatron Cloak, and
Mercury's Treads as soon as possible.
- The good news is that once you get your
Banshee's Veil and
Mercury's Treads to survive her burst, you can beat her for the rest of the game.

- First of all, she will able to heal back most of your damage, until you run out of mana.
- You will not be able to
Rune Prison her before she
Bladesurge onto you, from which she will be in range to stop you from escaping with her
Equilibrium Strike.
- You cannot counter her just by building armour, because a lot of her damage is dealt with true damage from
Hiten Style.
- The most you can do in this lane is to try to farm and use your tower for protection or ask for ganks.

- If you dodge his skill shots and don't get poked and stunned, you shouldn't have a problem.
- At lvl 6, Xerath does not rely on hitting his skill shot anymore due to his high percentage ult. He also out-ranges you. This means that it will be very difficult to reach him without getting heavily damaged.
- In fights where you can reach him, you should be fine.
- Consider rushing a
Banshee's Veil to disrupt his combo.

- If you are dominating a lane, you will most likely be pushing. This means that you are in more danger of junglers.
- Make sure you buy a sight ward and place it on one side of your lane according to the warding map below. Stand near the side that you have vision so that you have more time to escape.
- Whenever possible, don't go past your half, and never go too close to their tower for an extended amount of time unless you are certain the jungler isn't nearby.
- Fortunately, you have a jungler as well, and your
Rune Prison makes ganking easy for them. Unfortunately, you can't always depend on your jungler.




sight ward
SP

SP
Here is a basic warding map. Make sure to buy wards whenever you go back to base if you are pushing past your side of the lane.

SP |
![]() |
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![]() |

Legend
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OOOOOOOOOOOOOOOOOOOOOOOO {Red} - Protects Mid from enemy jungler and protects Bot from when enemy Mid roams. OOOOOOOOOOOOOOOOOOOOOOOO |
SPACE |
OOOOOOOOOOOOOOOOOOOOOOOO {Blue} - Protects Side Lanes from enemy jungler and from enemy Mid. Doesn't always provide full coverage. OOOOOOOOOOOOOOOOOOOOOOOO |
SPACE.. |
OOOOOOOOOOOOOOOOOOOOOOOO {Green} - Wards enemy Buffs for stealing/ganking. OOOOOOOOOOOOOOOOOOOOOOOO |
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OOOOOOOOOOOOOOOOOOOOOOOO {Yellow}{Orange} - Wards Dragon/Baron. Use orange if enemy has a pink ward. OOOOOOOOOOOOOOOOOOOOOOOO |



What to do in team fights?
Your job in team fights is to deal as much damage as possible and disable primary targets. Remember, you are not the tank!!! You are dps who builds tanky to stay alive. Make sure you deal as much damage as possible before you die!
- Pre Fight: Try to catch any stragglers in your
Rune Prison, preferably not the tank. Don't separate from your team to do this though, or it will defeat the purpose of catching someone. If you manage to catch a squishy, your team should follow up and maybe kill them before the fight even starts.
- Positioning: Stay on the edge of the fight if possible. Don't go too far in unless you are not in danger of dying. If you stay on the edge, your tankiness should be enough to keep you alive. If you dive in too far, 9/10 times they will just CC you and kill you before you can cast any spells.
- Who to Target: Try to snare and kill primary targets closest to you, such as their ad or ap carry. If none are a safe distance for you to reach, just dps whoever else you can.
- Secondary Role: Sometimes, you have to make it your job to protect your teammates, namely your ad carry. If this is the case, save your snare for enemies that try to catch them.
- When to use your ult: You basically have 3 options of when to ult. Choose according to the situation.
- When you are about to die and need the extra spell vamp to stay alive.
- When you see a cluster of enemies and need the aoe damage.
- When you need to proc the
Arcane Mastery CDR.


This could be you in here! Leave a comment of your prowess, and you may find yourself on this wall!

holyfelipe: Pentakill!
albableat: went from a 'noob that plays him using "faceroll the keyboard" way', to a good Ryze!
ThaKinetic:
wondermuffinLove your guide! I joined a ranked game a few days ago as Ryze and got 20/0/8!



Thanks for reading my Ryze Guide and I hoped it helped!
I will update this guide if it gets popular and add more information.
Please leave a comment if you have questions, suggestions, or mistakes to point out!


I also recommend smiLiwaT's Lee Sin Guide!




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