This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
Spells:
Flash
Smite
Items
Ability Order
Colossal Smash (PASSIVE)
Galio Passive Ability
Threats & Synergies
Kha'Zix
AD'Zix is a big problem, his understanding of AD concept and damage are pretty complex vague, he can easily make disappear one of your teammates, the 'most'' sad'' such wow part of this story is, well, he can do the same thing to you as well as he did to others. Beware of his high late skill damages as it will melt you, and it's pretty consistent because of high cooldown reductions and low mana costs, don't let him assassin someone and get out like nothing really LUL HAPPENED, make him pay or do not let such a thing, invading him at buffs where he walks with low health, can be incredibly rewarding if succeed properly, he is not hard to snowball, actually perhaps easier than other junglers, but in a Kha 3m challenger 5k elo hand, he may be deadlier than ever. Don't excuse him for his mistakes, his zealotic assassination plans should be stopped by a hero.
Introduction
IN-PROGRESS GUIDE
Hi, welcome, I'm SirEagleEye from Tr server, I'm playing since season 3 (I suppose?) when Lucian released prob, sorry for my poor engrishu :D I have searched for a good Galio build for the reworked one but no, I couldn't even able to find not even only one explanatory build about him. Soo, I'm a support main player and here I'm to give some theoric builds and tips about Galio to you ladies and gentlemen. Feel free to ask or give advice about Galio at comment section :D I'm still updating guide thou, I'm really appreciating Riot's well-done rework on Galio and that is another reason why I wanted to write a guide about him, as I mentioned before feel free to give advice about guide dear Galio mains.
“Make no mistake, little human. You are under my protection now, and I protect what is mine.” ― Danielle Monsch, Stone Guardian
Help me with your comments if you wish, with thoughts on the guide and let us make it a better build with your support.
Pros
|
+ AoE CC + Anti-mage + Big hitboxes, easy skill block + Great eng/disen. with ulti + High base damages |
Galio is a great pick when it comes to solo-duoQ, his almost global presence and high natural stats make him a strong pick in solo or even in the jungle. Almost all tanky stats are benefitable for his skills which make him scale more easily through late game. His AoE knock-up and HP percentage damage is almost always acceptable in every team composition and can be used easy unlike other junglers such as ![]() |
Cons
|
- Very immobile without his ulti - Easy to dodge his skills - Many are strong against him - His ganks are not irrepressible - Doesn't have a reliable sustain |
Galio is weak against AD lords unlike ![]() |


Galio the Colossus
In this part of build, I will try to explain Galio's abilities and possible proper combos for engaging and disengaging and maybe a few lifesaver tips for jungle gameplay of Galio. Galio is a melee mage, his primal role is tank and has some serious cc potential like usual CC battery champions of league, but Galio is a little different from other CC champions because of his mechanics...
HEALTH 550 - 2250 ATTACK DAMAGE 59 - 11918
HEALTH REGEN 8 - 21.6 ATTACK SPEED 0.625 (+ 25.5%)
MANA 400 - 1080 ARMOR 27 - 86.5
MANA REGEN 7 - 18.9 MAGIC RESIST 32.1 - 53.4
MELEE 150 MOVE. SPEED 335
Invisible text!
Invisible text!

Passive
Colossal Smash

Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits a new enemy champion with an ability.
It's your auto-attack buff and triggers on hit with a low cooldown and can be used twice with a combine of other skill because of cdr reduction from landing skills. While clearing jungle it will help you to deal AoE damage easily without a mana cost which is juicy and essential for a jungler.

Q
Winds of War

「 GUST MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 60% AP) 」
Galio sends two gust of winds to targeted location by clapping his winds that pass through enemies, winds dealing magic damage and forming a tornado at the end of the range that lasting only for 1.5 secs, its dealing every 0.5 sec tick damage capped at 100 damage for every tick against monsters.
invisibrus

「 TORNADO MAGIC DAMAGE PER HALF-SECOND: 15 / 20 / 25 / 30 / 35 (+ 13.3% AP) (+ 3% of target's maximum health) 」
It is his main long ranged damage spell and can be used in his signature combo and forms a tornado that dealing damage for 1.5 secs like Shyvana's



W
Shield of Durand

PASSIVE: Galio gains a shield that absorbs up to 8 - 23 (based on level)% maximum health magic damage, refreshing after not taking damage for 12 seconds.
invisibrus

DAMAGE REDUCTION: 20 / 25 / 30 / 35 / 40% (+ 8% per 100 bonus magic resistance)
FIRST CAST: Galio starts to charge while still being able to move but slowed 30% over the duration similar to





SECONDS CAST: Galio taunts all nearby enemies (prob it doesn't work on monsters and minions) for 0.5-1.5 secs. (based on charge time) and refreshes its damage reduction buff for 2 seconds.
This, is now your new taunt skill, unlike old Statue of Durand you can still use flash while channeling and in some situations it becomes your best bet to defend someone or taunt a

When a Lux or Jinx ults you, you can instantly press W and gain almost 50% damage reduction, make sure you use it at the right moment, I saw a Galio that dived under the tower for a kill but he forgets the power of the W and tower really hurt him, you, make sure you used your W at the right moment and become a venerable jungle for your team.

E
Justice Punch

ACTIVE: Galio briefly step backward before charging forward, stopping upon hitting terrain or an enemy champion, dealing magic damage to all hit enemies and knocking them up for 0.75 seconds.
invisibrus










R
Hero's Entrance

ALLIED DAMAGE REDUCTION: 20 / 30 / 40% (+ 8% per 100 bonus magic resistance)
ACTIVE: Galio designates the target allied champion's location at the time of cast as his landing spot, channels for 1 second, and then dashes to them, reducing the damage they take until he lands, while he is in the air he becomes untargetable which is a big bonus for him.
Upon impact, Galio deals magic damage to all nearby enemies while knocking them up for 0.75 seconds like E, it is similar to


invisibrus

MAGIC DAMAGE: 150 / 250 / 350 (+ 70% AP)
This is your ultimate skill, has a long cooldown like


![]() |
One of the reasons we're picking skirmisher is the true damage and 'exhaust'' like the effect that provides for the smitten enemy champion as it can be combined with your ![]() ![]() ![]() |
![]() |
The common jungler blade for most junglers, even itchy totemic Lee-Lee players may sometimes pick that (probably players that doesn't know Lee) since it provides a nice little cc that can guarantee kills and letting your carry score the point becomes easier, sometimes you can execute escaping enemies in instant with that like in the most videos on youtube. An useful alternative to ![]() |
![]() |
A must have against critical strike based champions like ![]() ![]() |
![]() |
Another a must have against full ad teams with many aa based champions such as ![]() ![]() ![]() |
![]() |
Our main cooldown reduction item, you will be building it in most of the matches against ad based teams with like 1-2 mages 3 ads, its synergises with our ![]() |
rylai's crystal sceptre |
Most of times, this item is not needed 'critically'' like you needed in mid-laners such as ![]() ![]() ![]() ![]() ![]() |
filler

Sorry, I couldn't stop the damage done on the picture when I try to change 1-2, firstly take Blue then take Gromp because Gromp is needed for early EXP in start route.
You will usually want to start from


This was a possibility thou when the enemy has an aggressive lane at bottom lane and you have a CC support such as



You will usually want to defend your teammates, and counter-ganks are really can be useful/helpful when playing Galio, 2-3 CC's at early-game can easily turn a fight into your favor, especially when the enemy jungler make it obvious that camping mid or a similar idea. Whenever this chance appears- don't let your teammates die, miss a possible kill-score since Galio/junglers depends and plays around the team, you shouldn't insta-lose a lane which can be an ache in the later game, and will be something like starting 0-1, with such CC champions you can easily outdo most of the enemy easy junglers with this counter gank feature, and is really effective when we reconsider normal ganks, since all-ins and utility of Galio is really strong at early game, can easily make enemy burn their important-useful spells, which opens a further camp chance for you.
If nothing happens seriously; you can possibly go to Golems after getting Red buff, Golem camp gives a noticeable amount of gold, so you can return and take a

Updates
- 30 March 2017 core build has changed again
- 5 December 2017 update, rune changes
Future Plans:
- New gameplay videos as well as explanatory mechanics about Galio
- More detailed explanations for items
- Synergy compositions and counters
- Better builds, tip'sn tricks for Galio
You must be logged in to comment. Please login or register.