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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Pantheon
Ideal
Strong
Ok
Low
None
Introduction
I'm Cruxard and this shall gonna be my first serious guide on mobafire.
My main account is placed in the diamond tier at the moment; feel free to add or talk to me. I'm always up for finding guys to discuss strategies. I'm streaming aswell from time to time. You can find a link to it right here:
EUW Diamond Cruxard Solo-Q
I'll try keeping it compact but still detailed enough for you guys and will update it rather fast due to update- and patch-changes. Keep sure you read the whole guide and have at least tried it in several games before rating. This introduction should not be long though, that's why i'll just start with the keyfacts right after now. The champion i'll going to show you is my mainly picked toplaner: Riven.

In addition, this guide is called a guide because it shall guide you. Sounds logic, but is still worth to mention. A guide determines the direction, never forces you to play exactly what's written here.
At it's best, you'll just do your own experiences.
I will never consider myself to be a pro, regardless to the elo I am in. And i wish you guys out there will not consider me to be one either. Still, this guide is based on all my experience and all the knowledge I can affort. Based on the hours of work I put into making this guide fact-based and as accurate as i can, please don't judge before reading completly.
This guide is still under progress, followed you'll get a look at what i'll add next to it.
- A huge section about math on Riven.
- Map Overview about Q-Jumps
- Creeping/Farming/Placement
- Ranked Games
- Shown Statistics with this build
- Conclusion and summary
- Whatever you miss...
- A huge section about math on Riven.
- Map Overview about Q-Jumps
- Creeping/Farming/Placement
- Ranked Games
- Shown Statistics with this build
- Conclusion and summary
- Whatever you miss...
There are several things you got to admit with while playing Riven or even laning against her.
+
Riven got loads of damage if played as the real bruiser.
+ She got barely low cooldowns.
+ She is tanky either way and/or got a huge sustain even if damage builded.
+ She is a farming beast and will be able to pick CS which no other champ could pick in those situations.
+ Her abilties synergisez very well with each other due to the fact that they can all be used situational either defensive or aggressive.
+ She offers great CC into every teamfight she engages in.
+ She is able to poke her opponent in 1on1 lanes without taking any damage back.
+ She is - just like Nidalee for example - one of the most mobilty and flexibilty based champions of the whole league. Even without boots.
+ She got no ressource.
+ She is one of those called "Duel-Champs" and will rather own most of the champs in a 1v1, even after an equal lane.
+ She got a battle-bunny-skin. Enough said.
-
Riven got a few but still strict counters.
- She gets countered by hard-cc.
- Her sword is broken.
- She got a weaker pre3 game then many other toplaners. (Don't take this point wrong. She got a great and strong early for sure, but there are some kind of champs who'll always go for an all-in against
Riven.
Darius is a great example for that. Check out the match-up section for further information.)
- Playing 'good' with her, requires much kind of skill and experience. There's a huge difference between a bronze/silver/gold Riven and a higher related one.
- She's surely too hot to concentrate and focus on the game.
+

+ She got barely low cooldowns.
+ She is tanky either way and/or got a huge sustain even if damage builded.
+ She is a farming beast and will be able to pick CS which no other champ could pick in those situations.
+ Her abilties synergisez very well with each other due to the fact that they can all be used situational either defensive or aggressive.
+ She offers great CC into every teamfight she engages in.
+ She is able to poke her opponent in 1on1 lanes without taking any damage back.
+ She is - just like Nidalee for example - one of the most mobilty and flexibilty based champions of the whole league. Even without boots.
+ She got no ressource.
+ She is one of those called "Duel-Champs" and will rather own most of the champs in a 1v1, even after an equal lane.
+ She got a battle-bunny-skin. Enough said.
-

- She gets countered by hard-cc.
- Her sword is broken.
- She got a weaker pre3 game then many other toplaners. (Don't take this point wrong. She got a great and strong early for sure, but there are some kind of champs who'll always go for an all-in against


- Playing 'good' with her, requires much kind of skill and experience. There's a huge difference between a bronze/silver/gold Riven and a higher related one.
- She's surely too hot to concentrate and focus on the game.
Starting Items
In 50% of all cases you'll start your game with a


Never the less, there may be a few champs which you're able to


Another option might be chosing




The next option to start with is



First Back
This is quite the hardest step of the game, since you organize and determine your whole game with this shopping tour. There are several ways you could've dealed so far. Let's get into details:












There may be many other cases you dealed your lane with, but this will be the most common ones. Get a feeling for items you need, try it out. You'll will just learn to get used to the synergys between Riven and these items the more you play her.
Core Set
This Itemset determine your mainly core items.





Defensive Addition
These items are very based on the way your team fits in the game. Mostly, this will help you to stand against if your team's losing lanes and or enemyteam got high-burst champions to harrass you.












Enchantments
Finally, there are three enchantments worth to mention at this point.





Trinkets
For







Various Items Often Seen On Riven
I've watched many Rivens playing so far. And for real, you can argument for nearly every AD-item at least.


Don't know if that's worth the gold. Riven is simply more based on flat AD.

Many



Offensive
For starting this section we put one skillpoint in
Double-Edged Sword
. Due to
Riven is not really tanky in lategame anyway, we can afford that increased incoming damage for more damage output of ourself. Should be a pretty standard-skill for bruisers and all-in-offtanks.
Next one to mention is called
Sorcery. Just like n season 3, this talent offers us cooldown reduction, which should be chosen over attack-speed on
Riven of course. Anyway, the amount of CDR in season 4 got increased a little (from 4% if maxed to 5% now), making this an even stronger choice for us.
Put another skillpoint in
Butcher
. Pretty basical ability helping us farming in the very early game and in the jungle.
Brute Force
gives us a scaling amount of AD, which is pretty fine and got increased in comparision to season 3 aswell. The amount is fine and definatly worth to spend three skillpoints for this.
Followed, we put one point into
Martial Mastery
. One skillpoint for 5 AD is the best trade we could get and combined with the scaling AD out of the pre-talent, we're doing a big deal anyway.
Executioner
is a pretty cool new talent and is replacing the old ultimate in my eyes. This ability buffs our autoattacks, all of our skills and our ultimate at least. It's worth to put all three points needed into this talent, 'cause if you take a look at the math behind it, 5% is a huge increase at any stance of the game. As
Riven we want to all-in for sure and this talent is a great step in finishing off enemys very fast.
The next chosen talent is called
Warlord
. (This ain't got nothing to do with your World-of-Warcraft-Vanilla-PvP-Rank at least...) This talent does not require an explanaition in my eyes: 5% of AD overall, seems like a fair trade to me.
This is again a rather new type of talent in season 4 called
Dangerous Game
which allows us to regenaret 5% of our maximum life after killing an enemy. The mana shouldn't take a big role here, but I can really imagine of situations where this 5% regeneration can safe your life. Keywords for this talent should be
Ignite,
Noxious Trap,
Blaze and all other kind of burning stuff.
Devastating Strikes
combines magic- and armor-penetration since season 4 changes.
Riven get no benefit from the magic-penetration in any way, but we can't afford playing versus tanks and bruiser without the armor-penetration. Take these talent, three points for 6& armor-pen aren't wasted.
The new ultimate offensive talent is called
Havoc
and gives us 3% increased damage at any time. Take it, that's just logical.
Defensive
For the defensive tree there are again a few changes since season 4 and we need to think a bit about that at this time. Two points for
Block
may help our early even though it does not sound as much.
The next talent is
Enchanted Armor
. This talent was placed very deep in the defensive tree before the current changes in season 4. There's no really chance for us to skill down the flat amount of armor anymore, so we need to take this talent. It is a more allrounding one for sure, but still worth the points.
Unyielding
is the talent which results out of
Block
and is common for bruiser already.
Veteran Scars
needs no explainaition. Flat amount of health-increase is good for
Riven and gives us a little more sustain in laning phase.
Before season 4 this talent was very deep in the skilltree aswell. It replaced that old one with a huge flat-amount of health now. 3% maximum life is still fine for us.
Juggernaut
adds up to 3 HP per 100 life. Basicly if we got 2000 life near to endgame with
Riven, we got about 60 health, which is 30 more then the old talent did. Can be called a little buff at least.
For starting this section we put one skillpoint in


Next one to mention is called


Put another skillpoint in


Followed, we put one point into



The next chosen talent is called

This is again a rather new type of talent in season 4 called






The new ultimate offensive talent is called

Defensive
For the defensive tree there are again a few changes since season 4 and we need to think a bit about that at this time. Two points for

The next talent is





Before season 4 this talent was very deep in the skilltree aswell. It replaced that old one with a huge flat-amount of health now. 3% maximum life is still fine for us.


Runes






There's always a great point to discuss about at this point. Again i got admit: These runes are my personal preference and i can just recommend it. Try it befor judging about.
Seals
The chosen seals are in common use at mostly all lanes and champs. You need flat armor to avoid the power of autoattacks in earlygame and you need to bonus armor even in mid- and lategame. Due to this runes are pretty standard at the moment, i won't explain much about that now.
Marks
Again, this part of the runebuild is very common and a huge flat amount of AD just increases

Glyphs
This is the common part for stacking either flat magic resist glyphs or scaling ones. On

Quints
As quints take flat AD with you.


Primary Skill-SequenceSecondary Skill-Sequence
This is actual the point many builds start telling different things about. I just consider that you just take this sequence as a guide, not as a rulebook. I usually use the two skill-sequences shown above, anyway you may of course skill slightly different from time to time.
I'll finally try to explain the reasons for my decisions so far.
The Primary Sequence
I formerly chosen this sequence to get all the farm
Riven needs as soon as possible. If you're a good laner (based on your positioning, lasthitting and so on) you may be able to skip this part and will further go for kills/pokes while still getting a huge or at least moderate farm. If notm this is the far safer option in my opinion. Due to
Riven got no mana and no other kind ressource she is very flexible in using her abilities. Your shield offers a great scale with AD and is a very well option to go for damage-trades very early. Your shield saves you from ignites, your shield saves you from bleeding. Use it wise. You're able to poke without taking ANY damage if you position well. Most common for
Riven is to lasthit minions with the first and second use of your
Broken Wings just to save the last one in near to your opponent. You'll deal a few damage with that, may lasthit creeps aswell, knock him up for a very little time and finally you're able to dash out easily with your shield. If the enemy is prepared for that poke-'n-dash-tactic (let's take
Nasus for example) you're just able to make it a worth trade for you with the bonus-health you gain from your shield.
Nasus
Siphoning Strike is able to burst your health down very quick, but he can't do anything against your shield. Use it whenever it makes sense. It is recommended to even lasthit with it.
The Secondary Sequence
This skill-sequence is probably far more common on Riven. Anyway it's the far more aggressive sequence aswell. You'll increase your damage to a maximum, caused by the fact that your
Broken Wings and your
Ki Burst are your main damage sources in every stage of the game. In comparison to the primary sequence you'll lose some kind of defense for getting a stronger burst and consistent damage aswell. The stun duration of your
Ki Burst will always stay the same, so in fact by upgrading this ability you'll just be able to increase and damage and reducing the cooldown.
Conclusion
Your skill-sequence should always fit to your playstyle and your enemys. Not just to a strict rule to follow and even not just for the champion you directly play against on a lane. At least, the best way to find out how to use the might of your skill-sequence is playing games. Go for it.
This is actual the point many builds start telling different things about. I just consider that you just take this sequence as a guide, not as a rulebook. I usually use the two skill-sequences shown above, anyway you may of course skill slightly different from time to time.
I'll finally try to explain the reasons for my decisions so far.
The Primary Sequence
I formerly chosen this sequence to get all the farm







The Secondary Sequence
This skill-sequence is probably far more common on Riven. Anyway it's the far more aggressive sequence aswell. You'll increase your damage to a maximum, caused by the fact that your



Conclusion
Your skill-sequence should always fit to your playstyle and your enemys. Not just to a strict rule to follow and even not just for the champion you directly play against on a lane. At least, the best way to find out how to use the might of your skill-sequence is playing games. Go for it.
This point should be very common at least and pretty solid aswell. Even though that's the case, there are some viable options to talk about in this section, so let's see.
This is for sure the most taken summoner spell for
Riven regardless to the lane you're playing at with her. It may secure your kills even if enemys get behind their towers. Many enemys underestimate the combined strength of your burst-combo, your finishing
Blade of the Exile and your
Ignite. If you want to finish someone off with the final ultimate strike, make sure to use ignite right in the moment before you hit the ultimate. The 5 bonus stats out of
Summoner's Wrath
may sound like nothing, but gives a very little extra damage for you. Ignite is helpful versus all kind of health-regenerating champions. Due to that fact it is a must-have against champs like
Nasus or
Yorick. Remember to take out the mastery point in
Summoner's Wrath
if NOT taking
Ignite with you.
Is the most common way to be combined with
Ignite. It can rather be used offensive or defensive and should be used wisely. I guess there's no further need to explain what
Flash is used for, because that is honestly very basic knowledge.
To avoid wasting a summoner-spell-spot for
Flash - caused by
Rivens strong mobility in every state of the game - many players taking
Teleport instead. This spell can be a game-changing thing. With a well warding support and jungler in your team you might have no problems ganking all kind of other lanes or secure towers. This spell is flexible as hell. If your enemy forces you into long laning phases you're able to recall without any further downtime due to it.
















This section is about the priority order of using your skills in teamfights and even in duels.
I'll split this in two little parts: 1on1 and Teamfights in general.
1on1:
Usually your priority in duels should be the following
Blade of the Exile >
Broken Wings >
Ki Burst >
Valor >
Ignite >
Blade of the Exile (ACTIVE)
OR
Blade of the Exile >
Valor >
Broken Wings >
Ki Burst >
Ignite >
Blade of the Exile (ACTIVE)
Furthermore, this can be explained easily.
Blade of the Exile is always your strongest self-buff. Be sure just to use it if you are really able to reach your enemy, because using it too early might cause your enemy to run away directly.
Your goal in every engage is of course to land one of your crowd control on the enemy champion. So in fact, we talk about your
Broken Wings-jumps (most lovely the third or even all of them) here or your
Ki Burst. Don't waste your skills randomly. You may have very low cooldowns of course, but you still should be able to have no 'downtimes' between your abilities.
The first combo above is used for squishy champions or weak ones due to your good game.
The second one is used for rather stronger opponents and tanks.
Don't forget: Not every Burst Combo you're doing might be used for a secure kill, they keyword remembering at this point is called poking. If you're able to land a rotation above in complete and prefect you did not have taken any damage so far. If that's the case you can even just force your enemy to recall. Doing this twice or more gives
Riven a huge advantage in laning, cs, farm and gives you the opportunity to steal their buffs or jungle camps meanwhile. The longer
Riven gonna be alone on the lane, the harder she'll be to kill afterwards.
Check the upcoming lane-up-section for detailed information and specific champions.
Teamfights:
Let's get into teamfights now.
Blade of the Exile >
Ki Burst >
Broken Wings > (
Valor) >
Ignite >
Blade of the Exile (ACTIVE)
The reason for this variant burst-combo is pretty simple. You got two main goals for teamfights and that's what makes it so different to the duel ones:
It's important following this rules, since all you play for in League of Legends is the team.
If you can land your cc, it'll always offer your team the possibility to land their cc aswell.
When the enemys team is getting stronger and stronger, just remember that you're no tank at all. You may be able to engage and you may be able to pick up a secure kill, but you ain't nothing in comparision to a full-tank like
Rammus or
Shen whos job it should be to got in right before you're doing. Nevertheless check up the situation, you'll get a sense of when to engage and where. Still:
Rivens strenght is based in her duel-ability. If you pick out an roaming carry in the jungle in a 1on1, you might be able to carry the whole teamfight. Simply ALL about
Riven makes her a carry-destroyer, you should make use of that ability.
I'll split this in two little parts: 1on1 and Teamfights in general.
1on1:
Usually your priority in duels should be the following






OR






Furthermore, this can be explained easily.

Your goal in every engage is of course to land one of your crowd control on the enemy champion. So in fact, we talk about your


The first combo above is used for squishy champions or weak ones due to your good game.
The second one is used for rather stronger opponents and tanks.
Don't forget: Not every Burst Combo you're doing might be used for a secure kill, they keyword remembering at this point is called poking. If you're able to land a rotation above in complete and prefect you did not have taken any damage so far. If that's the case you can even just force your enemy to recall. Doing this twice or more gives


Check the upcoming lane-up-section for detailed information and specific champions.
Teamfights:
Let's get into teamfights now.






The reason for this variant burst-combo is pretty simple. You got two main goals for teamfights and that's what makes it so different to the duel ones:
-
1. Landing your hard-cc to either enemy APC or ADC.
-
2. Focussing either the enemy APC or ADC and burst him down and igniting him.
It's important following this rules, since all you play for in League of Legends is the team.
If you can land your cc, it'll always offer your team the possibility to land their cc aswell.
When the enemys team is getting stronger and stronger, just remember that you're no tank at all. You may be able to engage and you may be able to pick up a secure kill, but you ain't nothing in comparision to a full-tank like




Since Riven as a Midlaner gets common more and more due to Faker's games, I've decided to split this kind of topic into two different parts. This one's about the match-ups on toplane. The following's about midlane. I'll order the enemy picks alphabetical, giving you a little help to find champs faster. (Otherwise, just use STRG + F to type in and search for the champions name.)
A little more detailed upgrade about the facts given in this chapter. The match-up will always start with the icon of the match-up itself while they keyfacts - like difficulty and focus goal - will be placed in the header. The main part is a little description followed by the conclusion and item suggestions.
In addition, I'll mainly fill the most common toplaners first. Never the less: There are many champs who can be played either top or mid,
Kennen or
Vladimir for example and I've managed to put these champs down in the mid-lane chapter.
VS.
| Difficulty: Average - Focus Goal: Roaming/Ganks |
| Item Suggestions:
Guardian Angel
Randuin's Omen
Ravenous Hydra
This match-up might not be the easiest and you need a well based knowledge of game and
Riven-mechanics to master it. Anyway
Aatrox will surely try to kill you early to snowball off. If you manage to survive the very early - especially pre6 - you gotta have an easy option to kill him. Make him waste his passive, make him waste his ultimate as soon as he gets it. If no passive available he's easy to gank, easy to kill. Your jungler should barely take care of you, 'cause you never want a pure farming lane with
Riven. It's pretty sure that
Aatrox will try to dive you very early due to his passive. Maybe he'll combine that with his jungler. Use all you got to avoid this situation. You don't wanna throw a game that early. Call your own jungler for help. If well ganked a few times, you can easily hold your lane, push it and roam to mid or bot.
Conclusion:
Rivens and
Aatrox' mechanics are very similiar: low cooldown, no ressource, ad-based damage and survivability. This match-up is just about the knowledge of positioning and teamplay.
VS.
| Difficulty: Hard - Focus Goal: Roaming/Ganks |
| Item Suggestions:
Maw of Malmortius
Guardian Angel
Ravenous Hydra
This monster is hard to deal with as
Riven. His
Rupture is annoying as hell for you and disturbs your mechanic all the time.
Rupture and the silence
Feral Scream comes along with, keeps down your
Broken Wings and
Valor. This makes you unable to escape from ganks or for
Cho'Gath himself. In worst cases, you should take a laneswitch with your midlaner or even taking the junglers part. Remember: A lane with
Riven is NOT won, if you just farm. You need the kills to stay in game and a fed
Cho'Gath is game-changing. That's why you should really take care of him. Of course, there might be players who can deal with a good
Cho'Gath, still anybody needs to admit: this is not one of those kinda lanes
Riven snowballs off.
Conclusion: Avoid this match-up in champ-select if possible. If it isn't, ask your mates for ganks and try to bring him down early. If he did not die pre6, he can get unkillable very soon - even without kills or feed.
VS.
| Difficulty: Average - Focus Goal: All-In |
| Item Suggestions:
Black Cleaver
Guardian Angel
Ravenous Hydra
Just one word: Run. No, joke. In comparision to many other toplaners who can't, you ARE able to deal with him. Pre6 and afterwards. In this case offense is the best answer to his all-in. He will try to poke you out in lane - even if he's just level 2. Poke him back at your strongest early-game level: At 3. Ignite him, poke him, autoattack him. You need all damage which can be dealt to him, cause otherwise he'll get too tanky. Darius ability to deal insane damage even if build fully tank is enormous, that's why bringing him down early is so important. You should be able to deal him 1on1, but ganks are never wrong, so call for it.
Conclusion: It's by far not your best match-up, but there's no way to really lose this lane. Stay awake and dodge his
Decimate with your
Valor. Use
Valor anyway to avoid bleeding.
VS.
| Difficulty: - Focus Goal: |
| Item Suggestions:
Conclusion:
VS.
| Difficulty: Hard - Focus Goal: Laneswitch |
| Item Suggestions:
Guardian Angel
Maw of Malmortius
Spirit Visage
There's simply no point in playing this lane.
Elise is one of my personal most feared enemys. Even though you may understand her mechanics pretty well, a
Riven got simply nothing to avoid the poke and harrass
Elise can put out in a very short amount of time. You should think about a laneswitch as soon as it is clear that you'll lane versus her.
Conclusion: Please don't be silly or waste your time, you can't snowball this matchup.
VS.
| Difficulty: Easy - Focus Goal: All-In |
| Item Suggestions:
Ravenous Hydra
Black Cleaver
Bloodthirster
This is an kinda easy match-up for
Riven. Fiora can't avoid your poke in any form and will rather not dealing enough damage into trades due to your
Valor. At least she's by far more farm-based as you are and will wether get kills nor farm against you. Make sure to poke her right; you can even overextend a bit.
Fiora got 2 gap-closers, yeah, but she's fully useless afterwards.
Riven can dash out like 24/7 without even wasting
Flash.
Conclusion: The only way to lose this lane is probably a camping jungler. Still, if you grabbed a kill before his first gank, you'll just finish off both of them.
VS.
| Difficulty: Hard - Focus Goal: Roaming/Ganks |
| Item Suggestions:
Randuin's Omen
Ravenous Hydra
Thornmail
We're taking down this very simple now.
Gangplank got that one thing you does not have. Range. This might sound weird, because he just got that one
Parrrley-ability but he'll own with that. Since this is his only 100% offensive skill it's that as it needs to be. Combined with
Statikk Shiv and/or
Iceborn Gauntlet/
Trinity Force/
Sheen he can offtrade unlimited damage and poke. Playing versus
Gangplank really requires skill.
Remove Scurvy breaks your cc and is a well trade for your
Valor aswell. Try outplay him with the help of your jungler, every
Gangplank got a pretty weak early-game and this is your strength.
Conclusion: Prefer maxing
Valor over
Ki Burst and try avoiding his early
Parrrley. With the help of your team you're able to finish him off. Once he get's too hard for
Riven, no problem, you're already in lategame.
VS.
| Difficulty: - Focus Goal: |
| Item Suggestions:
Conclusion:
VS.
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
VS.
| Difficulty: - Focus Goal: |
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Conclusion:
VS.
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Conclusion:
VS.
| Difficulty: - Focus Goal: |
| Item Suggestions:
Conclusion:
VS.
| Difficulty: Impossible - Focus Goal: Nerf |
| Item Suggestions:
Guardian Angel
Guardian Angel
Guardian Angel
Nothing to mention here.
Conclusion: You sir, are a ******* troll.
VS.
| Difficulty: - Focus Goal: |
| Item Suggestions:
Conclusion:
VS.
| Difficulty: - Focus Goal: |
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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Conclusion:
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| Difficulty: - Focus Goal: |
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Conclusion:
VS.
| Difficulty: - Focus Goal: |
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Conclusion:
VS.
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VS.
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A little more detailed upgrade about the facts given in this chapter. The match-up will always start with the icon of the match-up itself while they keyfacts - like difficulty and focus goal - will be placed in the header. The main part is a little description followed by the conclusion and item suggestions.
In addition, I'll mainly fill the most common toplaners first. Never the less: There are many champs who can be played either top or mid,




| Difficulty: Average - Focus Goal: Roaming/Ganks |
| Item Suggestions:



This match-up might not be the easiest and you need a well based knowledge of game and




Conclusion:




| Difficulty: Hard - Focus Goal: Roaming/Ganks |
| Item Suggestions:



This monster is hard to deal with as











Conclusion: Avoid this match-up in champ-select if possible. If it isn't, ask your mates for ganks and try to bring him down early. If he did not die pre6, he can get unkillable very soon - even without kills or feed.


| Difficulty: Average - Focus Goal: All-In |
| Item Suggestions:



Just one word: Run. No, joke. In comparision to many other toplaners who can't, you ARE able to deal with him. Pre6 and afterwards. In this case offense is the best answer to his all-in. He will try to poke you out in lane - even if he's just level 2. Poke him back at your strongest early-game level: At 3. Ignite him, poke him, autoattack him. You need all damage which can be dealt to him, cause otherwise he'll get too tanky. Darius ability to deal insane damage even if build fully tank is enormous, that's why bringing him down early is so important. You should be able to deal him 1on1, but ganks are never wrong, so call for it.
Conclusion: It's by far not your best match-up, but there's no way to really lose this lane. Stay awake and dodge his





| Difficulty: - Focus Goal: |
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Conclusion:


| Difficulty: Hard - Focus Goal: Laneswitch |
| Item Suggestions:



There's simply no point in playing this lane.



Conclusion: Please don't be silly or waste your time, you can't snowball this matchup.


| Difficulty: Easy - Focus Goal: All-In |
| Item Suggestions:



This is an kinda easy match-up for





Conclusion: The only way to lose this lane is probably a camping jungler. Still, if you grabbed a kill before his first gank, you'll just finish off both of them.


| Difficulty: Hard - Focus Goal: Roaming/Ganks |
| Item Suggestions:



We're taking down this very simple now.










Conclusion: Prefer maxing






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Conclusion:


| Difficulty: Impossible - Focus Goal: Nerf |
| Item Suggestions:



Nothing to mention here.
Conclusion: You sir, are a ******* troll.


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Conclusion:
07-10-2013 Written introduction and the core-build.
09-10-2013 Guide published with rather just the major and core details.
14-10-2013 Added Chapter Runes and added chapter Masteries.
15-10-2013 Added Chapter Items and Build-Orders.
22-10-2013 Added Chapter What to add next...
23-10-2013 Fixed minor bugs in spelling.
25-10-2013 Added Chapter Skill Sequence.
27-10-2013 Added Chapter Summoner Spells.
28-10-2013 Verified Diamond-Account.
29-10-2013 Added Chapter Burst Combos.
02-11-2013 Updated the Item-Build and the Chapter of it.
13-11-2013 Added Chapter Match-Ups Top and Mid.
14-11-2013 Updated Chapter Match-Ups Top and Mid.
16-11-2013 Fixed minor Bugs in Item-Chapter and changed the Introduction.
21-11-2013 Updated Mastery-Chapter based on Changes to S4.
09-10-2013 Guide published with rather just the major and core details.
14-10-2013 Added Chapter Runes and added chapter Masteries.
15-10-2013 Added Chapter Items and Build-Orders.
22-10-2013 Added Chapter What to add next...
23-10-2013 Fixed minor bugs in spelling.
25-10-2013 Added Chapter Skill Sequence.
27-10-2013 Added Chapter Summoner Spells.
28-10-2013 Verified Diamond-Account.
29-10-2013 Added Chapter Burst Combos.
02-11-2013 Updated the Item-Build and the Chapter of it.
13-11-2013 Added Chapter Match-Ups Top and Mid.
14-11-2013 Updated Chapter Match-Ups Top and Mid.
16-11-2013 Fixed minor Bugs in Item-Chapter and changed the Introduction.
21-11-2013 Updated Mastery-Chapter based on Changes to S4.
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