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Riven Build Guide by Azaaelo

Top Riven - The Guide Of The Broken Sword

Top Riven - The Guide Of The Broken Sword

Updated on March 17, 2015
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League of Legends Build Guide Author Azaaelo Build Guide By Azaaelo 36 14 320,579 Views 33 Comments
36 14 320,579 Views 33 Comments League of Legends Build Guide Author Azaaelo Riven Build Guide By Azaaelo Updated on March 17, 2015
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hey and hello out there,

I'm Cruxard and this shall gonna be my first serious guide on mobafire.
My main account is placed in the diamond tier at the moment; feel free to add or talk to me. I'm always up for finding guys to discuss strategies. I'm streaming aswell from time to time. You can find a link to it right here:
EUW Diamond Cruxard Solo-Q
I'll try keeping it compact but still detailed enough for you guys and will update it rather fast due to update- and patch-changes. Keep sure you read the whole guide and have at least tried it in several games before rating. This introduction should not be long though, that's why i'll just start with the keyfacts right after now. The champion i'll going to show you is my mainly picked toplaner: Riven.


In addition, this guide is called a guide because it shall guide you. Sounds logic, but is still worth to mention. A guide determines the direction, never forces you to play exactly what's written here.
At it's best, you'll just do your own experiences.
I will never consider myself to be a pro, regardless to the elo I am in. And i wish you guys out there will not consider me to be one either. Still, this guide is based on all my experience and all the knowledge I can affort. Based on the hours of work I put into making this guide fact-based and as accurate as i can, please don't judge before reading completly.
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What to add next...

This guide is still under progress, followed you'll get a look at what i'll add next to it.

- A huge section about math on Riven.
- Map Overview about Q-Jumps
- Creeping/Farming/Placement
- Ranked Games
- Shown Statistics with this build
- Conclusion and summary
- Whatever you miss...
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Pros / Cons

There are several things you got to admit with while playing Riven or even laning against her.

+ Riven got loads of damage if played as the real bruiser.
+ She got barely low cooldowns.
+ She is tanky either way and/or got a huge sustain even if damage builded.
+ She is a farming beast and will be able to pick CS which no other champ could pick in those situations.
+ Her abilties synergisez very well with each other due to the fact that they can all be used situational either defensive or aggressive.
+ She offers great CC into every teamfight she engages in.
+ She is able to poke her opponent in 1on1 lanes without taking any damage back.
+ She is - just like Nidalee for example - one of the most mobilty and flexibilty based champions of the whole league. Even without boots.
+ She got no ressource.
+ She is one of those called "Duel-Champs" and will rather own most of the champs in a 1v1, even after an equal lane.
+ She got a battle-bunny-skin. Enough said.

- Riven got a few but still strict counters.
- She gets countered by hard-cc.
- Her sword is broken.
- She got a weaker pre3 game then many other toplaners. (Don't take this point wrong. She got a great and strong early for sure, but there are some kind of champs who'll always go for an all-in against Riven. Darius is a great example for that. Check out the match-up section for further information.)
- Playing 'good' with her, requires much kind of skill and experience. There's a huge difference between a bronze/silver/gold Riven and a higher related one.
- She's surely too hot to concentrate and focus on the game.
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Items and Build-Orders

Starting Items


In 50% of all cases you'll start your game with a Doran's Blade. That's a good choice overall; you're adding offensive, defensive and utility attributes to your champion with it. Riven fully profits out of every single stat in here. The one and only reason speaking against this start is the fact that you can't build any further item out of it. But I guess that's the problem with all of doran's items. Still worth all of the money.

Never the less, there may be a few champs which you're able to Long Sword + double Health Potion start with. This may take it's place if you know that the enemys toplaner got a pre-6-champ and you'll just hug your tower more or less.

Another option might be chosing Stealth Ward, Rejuvenation Bead and 5x Health Potion. This is a quite solid and allrounding start and well taken if you are sure about a level-2-gank from your enemys jungler. If your opponent jungler is Shaco for example and they're starting purple side, this start might be pretty useful.

The next option to start with is Doran's Shield and a Health Potion. I tried this several times now and it's a well working start. Especially against strong ad-based early-game champions. Still, i can't really recommend this kind of start, 'cause you're wasting too much of Rivens potential with this. That might be just personal preference, so please feel free to try it out.


First Back


This is quite the hardest step of the game, since you organize and determine your whole game with this shopping tour. There are several ways you could've dealed so far. Let's get into details:
1. (This point is meant for normals only and otherwise pretty outdated. If you're playing ranked, go directly to point 2.) You'll in most cases dominate your lane. You'll got a huge farm based on your skilllevel and you'll have much gold to spent. Go for a B. F. Sword in normal games then. The damage and shield increase at this level (you may be about 6 or 8) is amazing. Take it and own. If you got gold left, take Stealth Ward and Health Potion with you. Not as if you would need them really, but you'll can be much more aggressive with these. Rather, i would not really doing this in any competetive way nor game. Bloodthirster is too hard to rush and Ravenous Hydra overall gives more benefit to you.
2. You'll have an average lane, you're farming good, you may have took a kill, but so does your enemy. If you see you opponent is on mostly the same skilllevel as you are, just take a bit of the agression out and pick an Pickaxe or even a Vampiric Scepter and an Elixir of Fortitude. This may help keep you in lane while still being able to stay equal to your opponent. Don't forget sight wards.
3. You got countered or simply drop your health to fast? Just take a recall earlier and grab a second Doran's Blade. It'll pass you a good overall stat. Just keep on farming. Remember, always: Objectives are always better then kills. And: 18 CS are equal to one slained enemy. Otherwise, if you managed to recieve a few more gold before recalling you should rather go for Hexdrinker versus ap-based champions and for Warden's Mail versus ad-based ones. This might help you to stay in lane longer, which is pretty important for Riven. Anyway, based on the main-stat you're enemys midlaner got, you should grab one of those items and going to gank mid fast and often, to deal with the lack of farm and kills you got on your lane.


There may be many other cases you dealed your lane with, but this will be the most common ones. Get a feeling for items you need, try it out. You'll will just learn to get used to the synergys between Riven and these items the more you play her.

Core Set


This Itemset determine your mainly core items.
1. Take Bloodthirster if you're doing very very well while being aggressive.
2. Go for Ravenous Hydra if you need a good overall item with an included lifereg. This may helps you if jungling golems or wolves aswell as playing more passive in lane and if your opponent got a range poke. Nidalee for example is a great enemy for trying this item.
3. Black Cleaver is beast. Simply as it is. It's defensive with its health boost, but still hurts your enemy with that AD, Armor-Pen and at least it helps your adc with its debuff.
4. Last Whisper will helps you against very armor related and tanky teams.


Defensive Addition


These items are very based on the way your team fits in the game. Mostly, this will help you to stand against if your team's losing lanes and or enemyteam got high-burst champions to harrass you.

Maw of Malmortius is a great item to compensate a well doing enemy ap-carry. It'll grant enough magic resist so stand along most of the burst coming into if focussed while the AD is still pretty well for a defensive item overall. At least the triggered shield-procc can turn a 1on1 or even a teamfight.

Spirit Visage is rather a pure defensive item for all other champs. But Riven gets too many profits of cooldown reduction for this. 20% CDR is heavy. The health-regen is pretty solid aswell and for real the magic resist and health gives this sort of extra tankyness riven needs against hard ap-carrys. You'll still dealing fine knockups and stuns for your team, but you'll take out some of your damage. Be prepared to get more and more into a lategame tank while grabbing this.

Frozen Mallet is still a little viable on Riven, even though other champions got by far more benefit. I prefer not taking this mallet, nevermind how tanky i shall get. Your mobility is awesome enough for chasing and escaping and the health does not really gives survivability.

Guardian Angel is probably one of the most common latest item on Riven. Due to your health-regen and lifesteal you'll be able to get up health very fast again. If you're death is sure, try to die next to a wall or something. A high-skilled Riven is able to escape through that after a revive.

Randuin's Omen is a very defensive item and caused by its armor it'll mostly help against ad-carrys or junglers. But: If they carry honestly focus on YOU for first, he shouldn't be skilled enough for that game and simply a Guardian Angel would grant more usability to yourself and for your team.

Sunfire Aegis is a fine way to deal damage into an armor-buying team. The magic damage is low, but important. Keep this item in mind if you're a bit behind. All in all, Randuin's Omen is always the better choice for stacking up armor.

Enchantments


Finally, there are three enchantments worth to mention at this point.

Enchantment: Homeguard is most common in here and will do its job anyway. If you're behind in pushes this is the right option for sure. Saving turrets, saving inhibitors, saving your nexus: homeguard offers various choices for its use.

Enchantment: Captain adds great utility in endgame. With this enchant you'll be able to push the hell out of your enemys. Riven is very well at splitpushing anyway, but with the help of you whole lane minions you just gonna force your enemys to react faster and faster while disturbing their own push maybe.

Enchantment: Furor isn't that common, but viable. Due to the fact that Riven tries to keep autoattack-contact most of the time, you're able to chase every enemy for real.

Trinkets



For Riven basicly there's just one way to go with these new trinkets. Stealth Ward, Greater Totem, Greater Vision Totem/ Greater Stealth Totem, that's the way it goes. As Riven you need the vision at river or at your tri. In effect of your aggressive laning, you should hold wards up every time, make it impossible getting ganked. A safe but aggressive lane is the key for a snowballing Riven.

Various Items Often Seen On Riven


I've watched many Rivens playing so far. And for real, you can argument for nearly every AD-item at least.

Infinity Edges AD and crit are very aggressive, but gives you no sustain nor you really benefit from crit. We don't even skilled the improvements in masterys for it.

Trinity Force is more common. Since you got low cooldown on basicly all of your skills this item may help you bursting down enemys. Still, due to the fact that it's an allround item, Tri-Force got its bad sides. Riven got no mana. You don't need any crit. The ability power given sclaes with mostly nothing.
Don't know if that's worth the gold. Riven is simply more based on flat AD.

Sword of the Occult is a tricky one. It may be unbelievable strong at full stacks or even near to this. Still, you need a perfect game for that and getting killed in teamfights 3 or more times in a row throws you far behind. Even in lategame.

Many Rivens builds more then one Bloodthirster, which is even more aggressive then just one, but still viable. Seen a Riven with 6 BT's once. Just imagine this 800 AD scales with your Valor (800 + 190 = about 1000 bonus-shield everytime.). I still need to admit, that i would never play this in a competetive way nor game.
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Masteries

Offensive

For starting this section we put one skillpoint in Double-Edged Sword . Due to Riven is not really tanky in lategame anyway, we can afford that increased incoming damage for more damage output of ourself. Should be a pretty standard-skill for bruisers and all-in-offtanks.

Next one to mention is called Sorcery. Just like n season 3, this talent offers us cooldown reduction, which should be chosen over attack-speed on Riven of course. Anyway, the amount of CDR in season 4 got increased a little (from 4% if maxed to 5% now), making this an even stronger choice for us.

Put another skillpoint in Butcher . Pretty basical ability helping us farming in the very early game and in the jungle.

Brute Force gives us a scaling amount of AD, which is pretty fine and got increased in comparision to season 3 aswell. The amount is fine and definatly worth to spend three skillpoints for this.

Followed, we put one point into Martial Mastery . One skillpoint for 5 AD is the best trade we could get and combined with the scaling AD out of the pre-talent, we're doing a big deal anyway.

Executioner is a pretty cool new talent and is replacing the old ultimate in my eyes. This ability buffs our autoattacks, all of our skills and our ultimate at least. It's worth to put all three points needed into this talent, 'cause if you take a look at the math behind it, 5% is a huge increase at any stance of the game. As Riven we want to all-in for sure and this talent is a great step in finishing off enemys very fast.

The next chosen talent is called Warlord . (This ain't got nothing to do with your World-of-Warcraft-Vanilla-PvP-Rank at least...) This talent does not require an explanaition in my eyes: 5% of AD overall, seems like a fair trade to me.

This is again a rather new type of talent in season 4 called Dangerous Game which allows us to regenaret 5% of our maximum life after killing an enemy. The mana shouldn't take a big role here, but I can really imagine of situations where this 5% regeneration can safe your life. Keywords for this talent should be Ignite, Noxious Trap, Blaze and all other kind of burning stuff.

Devastating Strikes combines magic- and armor-penetration since season 4 changes. Riven get no benefit from the magic-penetration in any way, but we can't afford playing versus tanks and bruiser without the armor-penetration. Take these talent, three points for 6& armor-pen aren't wasted.

The new ultimate offensive talent is called Havoc and gives us 3% increased damage at any time. Take it, that's just logical.


Defensive

For the defensive tree there are again a few changes since season 4 and we need to think a bit about that at this time. Two points for Block may help our early even though it does not sound as much.

The next talent is Enchanted Armor . This talent was placed very deep in the defensive tree before the current changes in season 4. There's no really chance for us to skill down the flat amount of armor anymore, so we need to take this talent. It is a more allrounding one for sure, but still worth the points.

Unyielding is the talent which results out of Block and is common for bruiser already.

Veteran Scars needs no explainaition. Flat amount of health-increase is good for Riven and gives us a little more sustain in laning phase.

Before season 4 this talent was very deep in the skilltree aswell. It replaced that old one with a huge flat-amount of health now. 3% maximum life is still fine for us. Juggernaut adds up to 3 HP per 100 life. Basicly if we got 2000 life near to endgame with Riven, we got about 60 health, which is 30 more then the old talent did. Can be called a little buff at least.
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Runebuild

Runes

Domination
Electrocute
Predator
Fleet Footwork
Phase Rush

There's always a great point to discuss about at this point. Again i got admit: These runes are my personal preference and i can just recommend it. Try it befor judging about.


Seals
The chosen seals are in common use at mostly all lanes and champs. You need flat armor to avoid the power of autoattacks in earlygame and you need to bonus armor even in mid- and lategame. Due to this runes are pretty standard at the moment, i won't explain much about that now.

Marks
Again, this part of the runebuild is very common and a huge flat amount of AD just increases Rivens game overall.

Glyphs
This is the common part for stacking either flat magic resist glyphs or scaling ones. On Riven I truly prefer the flat cooldown-reduction runes too. Riven scales far to much with a good amount of cdr, which makes her as strong as she is. Still, if you got a very AP-based enemy-team it can't be wrong to take magic resist glyphs instead or even split your glyphs like I did in this guide.

Quints
As quints take flat AD with you. Riven needs to fill the early lack of AD and the flat quints offers a great amount of it, especially in earlygame. Remember: Even Rivens shield scales just with AD.
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Skill Sequence

Primary Skill-Sequence
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Secondary Skill-Sequence
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This is actual the point many builds start telling different things about. I just consider that you just take this sequence as a guide, not as a rulebook. I usually use the two skill-sequences shown above, anyway you may of course skill slightly different from time to time.

I'll finally try to explain the reasons for my decisions so far.

The Primary Sequence
I formerly chosen this sequence to get all the farm Riven needs as soon as possible. If you're a good laner (based on your positioning, lasthitting and so on) you may be able to skip this part and will further go for kills/pokes while still getting a huge or at least moderate farm. If notm this is the far safer option in my opinion. Due to Riven got no mana and no other kind ressource she is very flexible in using her abilities. Your shield offers a great scale with AD and is a very well option to go for damage-trades very early. Your shield saves you from ignites, your shield saves you from bleeding. Use it wise. You're able to poke without taking ANY damage if you position well. Most common for Riven is to lasthit minions with the first and second use of your Broken Wings just to save the last one in near to your opponent. You'll deal a few damage with that, may lasthit creeps aswell, knock him up for a very little time and finally you're able to dash out easily with your shield. If the enemy is prepared for that poke-'n-dash-tactic (let's take Nasus for example) you're just able to make it a worth trade for you with the bonus-health you gain from your shield. Nasus Siphoning Strike is able to burst your health down very quick, but he can't do anything against your shield. Use it whenever it makes sense. It is recommended to even lasthit with it.

The Secondary Sequence
This skill-sequence is probably far more common on Riven. Anyway it's the far more aggressive sequence aswell. You'll increase your damage to a maximum, caused by the fact that your Broken Wings and your Ki Burst are your main damage sources in every stage of the game. In comparison to the primary sequence you'll lose some kind of defense for getting a stronger burst and consistent damage aswell. The stun duration of your Ki Burst will always stay the same, so in fact by upgrading this ability you'll just be able to increase and damage and reducing the cooldown.

Conclusion
Your skill-sequence should always fit to your playstyle and your enemys. Not just to a strict rule to follow and even not just for the champion you directly play against on a lane. At least, the best way to find out how to use the might of your skill-sequence is playing games. Go for it.
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Summoner Spells

This point should be very common at least and pretty solid aswell. Even though that's the case, there are some viable options to talk about in this section, so let's see.

This is for sure the most taken summoner spell for Riven regardless to the lane you're playing at with her. It may secure your kills even if enemys get behind their towers. Many enemys underestimate the combined strength of your burst-combo, your finishing Blade of the Exile and your Ignite. If you want to finish someone off with the final ultimate strike, make sure to use ignite right in the moment before you hit the ultimate. The 5 bonus stats out of Summoner's Wrath may sound like nothing, but gives a very little extra damage for you. Ignite is helpful versus all kind of health-regenerating champions. Due to that fact it is a must-have against champs like Nasus or Yorick. Remember to take out the mastery point in Summoner's Wrath if NOT taking Ignite with you.

Is the most common way to be combined with Ignite. It can rather be used offensive or defensive and should be used wisely. I guess there's no further need to explain what Flash is used for, because that is honestly very basic knowledge.

To avoid wasting a summoner-spell-spot for Flash - caused by Rivens strong mobility in every state of the game - many players taking Teleport instead. This spell can be a game-changing thing. With a well warding support and jungler in your team you might have no problems ganking all kind of other lanes or secure towers. This spell is flexible as hell. If your enemy forces you into long laning phases you're able to recall without any further downtime due to it.
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Burst Combos

This section is about the priority order of using your skills in teamfights and even in duels.
I'll split this in two little parts: 1on1 and Teamfights in general.

1on1:
Usually your priority in duels should be the following

Blade of the Exile > Broken Wings > Ki Burst > Valor > Ignite > Blade of the Exile (ACTIVE)
OR
Blade of the Exile > Valor > Broken Wings > Ki Burst > Ignite > Blade of the Exile (ACTIVE)

Furthermore, this can be explained easily. Blade of the Exile is always your strongest self-buff. Be sure just to use it if you are really able to reach your enemy, because using it too early might cause your enemy to run away directly.
Your goal in every engage is of course to land one of your crowd control on the enemy champion. So in fact, we talk about your Broken Wings-jumps (most lovely the third or even all of them) here or your Ki Burst. Don't waste your skills randomly. You may have very low cooldowns of course, but you still should be able to have no 'downtimes' between your abilities.
The first combo above is used for squishy champions or weak ones due to your good game.
The second one is used for rather stronger opponents and tanks.
Don't forget: Not every Burst Combo you're doing might be used for a secure kill, they keyword remembering at this point is called poking. If you're able to land a rotation above in complete and prefect you did not have taken any damage so far. If that's the case you can even just force your enemy to recall. Doing this twice or more gives Riven a huge advantage in laning, cs, farm and gives you the opportunity to steal their buffs or jungle camps meanwhile. The longer Riven gonna be alone on the lane, the harder she'll be to kill afterwards.
Check the upcoming lane-up-section for detailed information and specific champions.

Teamfights:
Let's get into teamfights now.

Blade of the Exile > Ki Burst > Broken Wings > ( Valor) > Ignite > Blade of the Exile (ACTIVE)

The reason for this variant burst-combo is pretty simple. You got two main goals for teamfights and that's what makes it so different to the duel ones:
    1. Landing your hard-cc to either enemy APC or ADC.
    2. Focussing either the enemy APC or ADC and burst him down and igniting him.

It's important following this rules, since all you play for in League of Legends is the team.
If you can land your cc, it'll always offer your team the possibility to land their cc aswell.
When the enemys team is getting stronger and stronger, just remember that you're no tank at all. You may be able to engage and you may be able to pick up a secure kill, but you ain't nothing in comparision to a full-tank like Rammus or Shen whos job it should be to got in right before you're doing. Nevertheless check up the situation, you'll get a sense of when to engage and where. Still: Rivens strenght is based in her duel-ability. If you pick out an roaming carry in the jungle in a 1on1, you might be able to carry the whole teamfight. Simply ALL about Riven makes her a carry-destroyer, you should make use of that ability.
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Match-Ups: The Toplane

Since Riven as a Midlaner gets common more and more due to Faker's games, I've decided to split this kind of topic into two different parts. This one's about the match-ups on toplane. The following's about midlane. I'll order the enemy picks alphabetical, giving you a little help to find champs faster. (Otherwise, just use STRG + F to type in and search for the champions name.)

A little more detailed upgrade about the facts given in this chapter. The match-up will always start with the icon of the match-up itself while they keyfacts - like difficulty and focus goal - will be placed in the header. The main part is a little description followed by the conclusion and item suggestions.

In addition, I'll mainly fill the most common toplaners first. Never the less: There are many champs who can be played either top or mid, Kennen or Vladimir for example and I've managed to put these champs down in the mid-lane chapter.


VS.
| Difficulty: Average - Focus Goal: Roaming/Ganks |
| Item Suggestions: Guardian Angel Randuin's Omen Ravenous Hydra
This match-up might not be the easiest and you need a well based knowledge of game and Riven-mechanics to master it. Anyway Aatrox will surely try to kill you early to snowball off. If you manage to survive the very early - especially pre6 - you gotta have an easy option to kill him. Make him waste his passive, make him waste his ultimate as soon as he gets it. If no passive available he's easy to gank, easy to kill. Your jungler should barely take care of you, 'cause you never want a pure farming lane with Riven. It's pretty sure that Aatrox will try to dive you very early due to his passive. Maybe he'll combine that with his jungler. Use all you got to avoid this situation. You don't wanna throw a game that early. Call your own jungler for help. If well ganked a few times, you can easily hold your lane, push it and roam to mid or bot.
Conclusion: Rivens and Aatrox' mechanics are very similiar: low cooldown, no ressource, ad-based damage and survivability. This match-up is just about the knowledge of positioning and teamplay.

VS.
| Difficulty: Hard - Focus Goal: Roaming/Ganks |
| Item Suggestions: Maw of Malmortius Guardian Angel Ravenous Hydra
This monster is hard to deal with as Riven. His Rupture is annoying as hell for you and disturbs your mechanic all the time. Rupture and the silence Feral Scream comes along with, keeps down your Broken Wings and Valor. This makes you unable to escape from ganks or for Cho'Gath himself. In worst cases, you should take a laneswitch with your midlaner or even taking the junglers part. Remember: A lane with Riven is NOT won, if you just farm. You need the kills to stay in game and a fed Cho'Gath is game-changing. That's why you should really take care of him. Of course, there might be players who can deal with a good Cho'Gath, still anybody needs to admit: this is not one of those kinda lanes Riven snowballs off.
Conclusion: Avoid this match-up in champ-select if possible. If it isn't, ask your mates for ganks and try to bring him down early. If he did not die pre6, he can get unkillable very soon - even without kills or feed.

VS.
| Difficulty: Average - Focus Goal: All-In |
| Item Suggestions: Black Cleaver Guardian Angel Ravenous Hydra
Just one word: Run. No, joke. In comparision to many other toplaners who can't, you ARE able to deal with him. Pre6 and afterwards. In this case offense is the best answer to his all-in. He will try to poke you out in lane - even if he's just level 2. Poke him back at your strongest early-game level: At 3. Ignite him, poke him, autoattack him. You need all damage which can be dealt to him, cause otherwise he'll get too tanky. Darius ability to deal insane damage even if build fully tank is enormous, that's why bringing him down early is so important. You should be able to deal him 1on1, but ganks are never wrong, so call for it.
Conclusion: It's by far not your best match-up, but there's no way to really lose this lane. Stay awake and dodge his Decimate with your Valor. Use Valor anyway to avoid bleeding.

VS.
| Difficulty: - Focus Goal: |
| Item Suggestions:
Conclusion:

VS.
| Difficulty: Hard - Focus Goal: Laneswitch |
| Item Suggestions: Guardian Angel Maw of Malmortius Spirit Visage
There's simply no point in playing this lane. Elise is one of my personal most feared enemys. Even though you may understand her mechanics pretty well, a Riven got simply nothing to avoid the poke and harrass Elise can put out in a very short amount of time. You should think about a laneswitch as soon as it is clear that you'll lane versus her.
Conclusion: Please don't be silly or waste your time, you can't snowball this matchup.

VS.
| Difficulty: Easy - Focus Goal: All-In |
| Item Suggestions: Ravenous Hydra Black Cleaver Bloodthirster
This is an kinda easy match-up for Riven. Fiora can't avoid your poke in any form and will rather not dealing enough damage into trades due to your Valor. At least she's by far more farm-based as you are and will wether get kills nor farm against you. Make sure to poke her right; you can even overextend a bit. Fiora got 2 gap-closers, yeah, but she's fully useless afterwards. Riven can dash out like 24/7 without even wasting Flash.
Conclusion: The only way to lose this lane is probably a camping jungler. Still, if you grabbed a kill before his first gank, you'll just finish off both of them.

VS.
| Difficulty: Hard - Focus Goal: Roaming/Ganks |
| Item Suggestions: Randuin's Omen Ravenous Hydra Thornmail
We're taking down this very simple now. Gangplank got that one thing you does not have. Range. This might sound weird, because he just got that one Parrrley-ability but he'll own with that. Since this is his only 100% offensive skill it's that as it needs to be. Combined with Statikk Shiv and/or Iceborn Gauntlet/ Trinity Force/ Sheen he can offtrade unlimited damage and poke. Playing versus Gangplank really requires skill. Remove Scurvy breaks your cc and is a well trade for your Valor aswell. Try outplay him with the help of your jungler, every Gangplank got a pretty weak early-game and this is your strength.
Conclusion: Prefer maxing Valor over Ki Burst and try avoiding his early Parrrley. With the help of your team you're able to finish him off. Once he get's too hard for Riven, no problem, you're already in lategame.

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| Difficulty: Impossible - Focus Goal: Nerf |
| Item Suggestions: Guardian Angel Guardian Angel Guardian Angel
Nothing to mention here.
Conclusion: You sir, are a ******* troll.

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Match-Up: The Midlane

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Changelog

07-10-2013 Written introduction and the core-build.
09-10-2013 Guide published with rather just the major and core details.
14-10-2013 Added Chapter Runes and added chapter Masteries.
15-10-2013 Added Chapter Items and Build-Orders.
22-10-2013 Added Chapter What to add next...
23-10-2013 Fixed minor bugs in spelling.
25-10-2013 Added Chapter Skill Sequence.
27-10-2013 Added Chapter Summoner Spells.
28-10-2013 Verified Diamond-Account.
29-10-2013 Added Chapter Burst Combos.
02-11-2013 Updated the Item-Build and the Chapter of it.
13-11-2013 Added Chapter Match-Ups Top and Mid.
14-11-2013 Updated Chapter Match-Ups Top and Mid.
16-11-2013 Fixed minor Bugs in Item-Chapter and changed the Introduction.
21-11-2013 Updated Mastery-Chapter based on Changes to S4.
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