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Spells:
Ignite
Flash
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction to the guide
Hello there! This is going to be my first guide on Mobafire for my favourite champion



I made this guide where you have me explaining my runes, masteries, build, etc. at the first part of the guide, and the actual guide the second part, so that if you want to not read certain parts, it's easy not to.
I am a 1300 ELO player at the EU Nordic/East server, however don't just think "omg n00b I'm not reading this guide of a 1300 ELO player!" I've beaten several 1700's in mid, and I don't claim to "be stuck in ELO hell". I believe in winning 5/9 times (google ELO hell, to find out more about this) and I just need to give it enough time.


Marks:

I don't see any other runes to put here. This is the best Mark, for pretty much any AP mid.
Seals:
Greater Seal Of Vitality
These can be traded out for others. You can get Greater Seal Of Knowledge, if you want to have a better mid/late game, but be weaker in the laning phase.

Glyphs:

I find these to be the best in mid, since 99% of the time you will be facing another AP caster. Magic resist is expensive, so having the runes for it is probably the most optimal choice. However it can be traded out.



Quintessences:

Now this is really up to personal preferences. I take these because of





"If I go 21 in utility, what should I get?"
It's totally up to you, as long as you get the obvious ones such as


"Why do you get


I get



"Why do you get



Basically because

"Can I get


Yes, as I mentioned before, it's totally up to your playstyle!
"Thank you!"
That isn't a question, dingus!





You should always start like this, because that's how the current meta-game is right now. You get a movementspeed advantage over your enemy, and amazing sustain earlygame. You could start with a




No matter how the game is going, you should always get this item after your


Catalyst the Protector
Now this should be you early/mid game item. It gives you more health, more damage, and a great passive for sustaining your health, and mana. Nothing to add here.

This gives you some nice magic penetration, since most champions have a flat magic resist of 30, this combined with your



Now you don't need to get this item right now, if you're roflstomping your lane, or if you picked up


Now this item is very good. It gives you a big chunk of health, aswell as mana and ability power. Before








This item is great. It gives armor, cooldown reduction, and a nice chunk of mana. When your are getting this, the enemy AD carries should be starting to deal the most damage on the enemy team, so the armor is really helpful. Delay this if their AD is underfed.

This item is so great for



Before the




This item will turn all the lovely mana you have into ability power. You can build this before the


Just to upgrade your



End game items:



These are all great choices, if you want to sell your boots. It depends on if you want more magic resist and health regeneration, or if you want more health, or if you want more health, damage and utility. It all depneds on you, and how the game is going.
Sight ward

Remember to buy these! If you head back to base, and have some money to spare, grab a sight ward or two, and some












"Why do you get every skill at level 3, rather than getting a level 2

I do this, but this is not always what you should do. If you land your combo (we'll get into combos later on) QWEQ, it deals more damage than a level 2




BEST SUMMONER SPELLS!


These are the best summoner spells for many AP mids. They allow offence and defence. Flash is great for escaping, or surprising your enemy. Ignite is awesome for finishing a kill, or for that pesky

Other good summoner spells:

This is a good item for getting back into the lane quickly, or getting into teamfights. You should only get this if you go top, but it might be good to have in mid. Replace


Great defensive summoner spell. It removes the damage from ignite, and can be very useful if you're playing against a



I think







Other ok summoner spells:..

I don't really ever grab this spell, except if I'm playing AD carry. Although you can do a great job of baiting with it, it's not a very good choice above




If you know you're going to lane against an AD carry pick it. if you're laning against an AP, I feel a 35% ability damage reduction, and a slow is far from better than picking


NEVER GET THESE!

I don't need to tell you that you need want this spell. It is meant for junglers, and you're not a jungler!

NO!

Your support should get this spell, since you can loose your lane if you replace this with another spell of yours. In my ELO rating no one gets this, not even the support, witch I think is wrong. But never mind.

This summoner spell only works on hybrids like




You don't want to be pushing your lane, and you can easily get the farm the cannon will do, just by last hitting, or using your


This will only be useful in the first like 5 levels. Further into the game, you will have loads of mana anyway. I don't recommend this summoner spell on any AP mids, but you should stay away from it when playing

Pros:
- Deals large amounts of damage.
- Quite tanky.
- Has a huge mana pool later in the game.
- Can counter a lot of champions.
- Great pusher past level 6.
- Has the most awesome dance ever.
- Great at poking.
- Great top
- Has a strong 1v1
Cons:
- Weak early
- Get wrecked by bruisers mid game, if not fed.
- Lacks some better CC.














This is your ordinary combo, and that is what you should be using in the early game. This is the easiest combo to land, and the first few times you are playing RYZE}} you might want to use this all the time. You cast you [[overload followed by your








This will also work well, as your













(wait a second or two)





(wait a second or two, then do it all again)
This combo is very useful for late game teamfighte. It gives you the more damage in total, than the other combos, and is just a great sustain damage combo. However this can mostly only be achieved by having 35% cooldown reduction (








This is an annyoing matchup for






Difficulty: Medium

A really easy matchup for you. You are a counter to pretty much any meelee champions. Whenver she gets too close, for example if she wants to kill a minion, throw an


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