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Swain Build Guide by Giraffe3100

Support [S10] Swain CARRY 100% Damage (SUP, MID, TOP, BOT)

By Giraffe3100 | Updated on May 25, 2020
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1,575 Votes
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Choose Champion Build:

  • LoL Champion: Swain
    NUKE 'EM (TOP)
  • LoL Champion: Swain
    ZapMaster (MID)
  • LoL Champion: Swain
    AP CARRY (BOT)
  • LoL Champion: Swain
    Hold Your Fire (SUP)

Runes: TOP Runes

Resolve
Grasp of the Undying
Demolish
Bone Plating
Overgrowth

Inspiration
Perfect Timing
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Support Role
Ranked # in
Support Role
Win 51%
Get More Stats

Ability Order Ability Maxing

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

THANK YOU ALL

THANKS FOR 4 MILLION VIEWS


I got a PENTAKILL as SWAIN SUP



swain sup is super strong if you practice enough
i guarantee you can get to gold with it
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My Experience at Perfecting the Master Tactitian



My Sup Pentakill Game


MID PENTAKILL



Double Kill Mid



Triple Kill Bot


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Introduction

Hello! I am Giraffe3100 and welcome to my Mobafire Guide. I have been playing Swain ever since I started to play League in Season 6.

In Season 6, I played my ranked placements and got Silver V and didn't play ranked again.
In Season 7 I climbed from Bronze to Gold V with Swain in 4 weeks.
Season 8 I placed Silver III and started college so lost time to play league.
Season 9 I am Gold 4.

I'm really happy with Swain's update, not many people understood how to carry with Swain in the past, but now with enough practice anyone can carry with him.
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Runes

IMPORTANT NOTICE


A lot of different rune pages can work on Swain. Choose what fits your playstyle, and counters your lane opponent.




As Swain Sup Demolish is very good for pushing the bot tower.

Arcane Comet is great on Swain. Some people take Phase Rush for the movement speed but it SUCKS stop taking that garbage rune. I prefer the extra little bit of damage from comet which helps out so much more than you expect in laning phase.

Manaflow Band is absolutely necessary, those extra abilities you are able to get off because you have the mana for them are crucial to applying sustained damage to your opponents.

Transcendence is great for the cool down reduction, which is vital for Death's Hand constantly spamming.

I prefer Gathering Storm over Scorch because of the late game, but you can take Scorch too which reminds me of death fire touch the old keystone Swain took.

Cosmic Insight is absolutely necessary because it looks the same as Vision of Empire a Swain move.



You can also take things like Summon Aery Phase Rush Glacial Augment Electrocute and Demolish.



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Items

These are my suggested Core Items


Hold onto a Dark Seal early on because it will come in handy.

Rod of Ages
+60 ability
+300 health
+300 mana
This item is a constant first item for Swain. Its unique passive works really well with Swain's abilities, and makes him a very tanky mage to play against.

Sorcerer's Shoes
+18 magic penetration
+45 flat movement speed
If you are doing well early game I would advise buying this item because it gives you magic penetration which makes Swain's abilities more powerful.

Liandry's Torment
+80 ability power
+300 health
Liandry's goes well with Swain's passive and gives you some tank shred so you can kill more hefty opponents.

Zhonya's Hourglass
+75 ability power
+45 armor
+10% cooldown reduction
Zhonya's is really useful for when you are in Ult to sort of give you a second life because you can continue to gain health as you are in the zhonya's active.

Morellonomicon
+80 ability power
+300 health
It is additional magic penetration and ability power. It will give you more damge, and more damage is always good for fights.

Rabadon's Deathcap
+120 ability power
Rabadon's another damage item, this will give you stregth so you dont have to question as much fights you are taking, take the fights and know you are going to win them when you buy this item.

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Abilities

Passive: Ravenous Flock



Ravenous Flock
REMOVED STORING SOUL FRAGMENTS Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare
NEW SOUL EATER Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment
NEW SOUL DRINKER Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana

Q: Death's Hand



Death's Hand
Swain unleashes five bolts of eldritch power in the target direction, dealing 55 / 75 / 95 / 115 / 135 (+40% of ability power) magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking 15 / 20 / 25 / 30 / 35% bonus damage.

Bolts that kill their targets continue onward and restore 3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance.

REMOVED MEGA DRAIN Killing a target no longer restores 3% of Swain's maximum mana
NEW THUNDERBOLT Bolts now always continues through minions, but stop on impact with enemy champions
COOLDOWN 7.5/6.25/5/3.75/2.5 seconds ⇒ 10/8.5/7/5.5/4 seconds
RANGE 725 ⇒ 625
ANGLE BETWEEN BOLTS 8 ⇒ 10

W: Vision of Empire



Vision of Empire
Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing 100 / 150 / 200 / 250 / 300 (+70% of ability power) magic damage to all enemies hit, halved against non-champions, and slowing them by 25 / 35 / 45 / 55 / 65% for 2.5 seconds.

Enemy champions are revealed for 4 / 5 / 6 / 7 / 8 seconds and each grant Swain a Soul Fragment.

E: Nevermove



Nevermove
Cost: 60/65/70/75/80 Mana
Cooldown: 13/12/11/10/9

Swain launches a wave of demonic power, dealing 35/70/105/140/175 (+25% AP) magic damage to enemies it passes through.

Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take 35/45/55/65/75 (+25% AP) magic damage and are rooted for 1.5 seconds.

The target will take a total of 70/115/160/205/250 (+50% AP) magic damage if they are hit both parts of the wave.

R: Demonic Ascension



Demonic Ascension
Swain frees the demon within for 12 seconds, gaining 150 / 275 / 400 bonus health.

While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35 / 50 / 65 (+14.167% of ability power) magic damage to them each second, up to a potential 420 / 600 / 780 (+170% of ability power) damage per enemy. He also restores 20 / 35 / 50 (+16% of ability power) health per second for each enemy hit, reduced by 80% against minions and monsters.

After restoring 125 / 300 / 450 health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration.

COST 0 mana ⇒ 100 mana
BONUS HEALTH 150/275/400 ⇒ 125/200/275 (+5 per Soul Fragment)
MINION AND MONSTER HEALING REDUCTION 80% ⇒ 90%
NEW GIGA DRAIN Swain drains all enemy units within range, including invisible units

Demonflare: Swain consumes all of his Soul Fragments, dealing 45 / 60 / 75 (+21% of ability power) magic damage per fragment to all nearby enemies, up to a maximum of 225 / 300 / 375 (+105% of ability power) at 5 fragments.

REMOVED SECOND CAST HEALTH THRESHOLD Swain no longer needs to restore 125/300/450 health to cast Demonflare and can cast it immediately
DEMONFLARE DAMAGE 45/60/75 (+0.21 ability power) magic damage per Soul Fragment to all nearby enemies ⇒ 75% of the health Swain has drained during Demonic Ascension in magic damage, up to a cap
NEW DEMONFLARE MINIMUM DAMAGE 100/150/200 (+0.5 ability power)
NEW DEMONFLARE MAXIMUM DAMAGE 200/300/400 (+1.0 ability power)
League of Legends Build Guide Author Giraffe3100
Giraffe3100 Swain Guide
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[S10] Swain CARRY 100% Damage (SUP, MID, TOP, BOT)