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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Threats & Synergies
Riven
Horrible champion. I suggest you to not pick kassadin Vs Riven. Its burst is very strong early game and its gap closer will be an huge threat pre6 and its aoe stun prevent you for doing anything. She's a great lane pusher so you can't really roam as much as you want to. Play defensively and : JUNGLER HELP ME PLEASE
UPDATE and kass nerf/buff
Add VLADIMIR and JAX Match up
change riftwalk value
xerath

Add Pantheon match up
Add new

Add

Nunu's absolute zero can be cancel
PATCH ANALYSE:
5.7 & 5.5 patch : Kassadin 's

The range has been slightly increase to 500 and the mana cost is lower.
As I said before before , Kassadin was unplayable but recent buffs give him now more room to breath. Basically


New :

Recently in competitive scene we have seen more and more kassadin building

I try this item while playing kassadin mid lane and it was very successful.
20% is also huge late game to spam your


On the opposite side

5.3 patch : kassadin has been nerf but just a little bit
Kassadin took a -10 damage hit on his

Let's be honest it's


Since you will max

5.4 on the actual PBE (RITO HAD ENOUGH)

Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
Range decreased from 700 to 450
That's it guys , rito had enough. Should I removed this guide or ask mobafire team to removed the champion from their list. They realize that nerfing kassadin's damage doesn't affect him that much so they nerfed him on its biggest strenght : mobility . I'm afraid that he might disappears from summenor's rift. Kassadin is NOT a godlike champion by any mean : High cooldown ,very low base damage and extremely weak early but he has this insane mobility. Once its main strenght is nerf the champion is unplayable.
Rito has destroy some champion in the past like gragas but we have seen some gragas jungle or support nowaday.
What is the futur of kassadin? I don't wanna play this bottom tier champion anymore.
Decreasing



As far as I'm concerned I don't think kassadin need a nerf ATM. Yes , he's a strong champion but it's winrate isn't that big in soloQ . I can understand the fact that he's a must ban/pick champion at every competitive scene but it only represent a microscopic fraction of the global community.
What about lissandra the AP god of the top lane. What about nidalee that become the queen of the jungle who can roam waveclear and gank extremely fast. What about the top tank god like gnar or maokai. What about ahri in the mid lane being an absolute must pick/ban champion?
Good luck on your future game with kassadin but this might be a disaster...
What’s up summoner? My name is darkospeed and I was a gold player before the season ended but still gold atm ;) I'll present you my guide about top lane bruiser kassadin. First of all you will notice that English is not my native language so you might find mistakes and I apologized about it. This guide should be easily understandable though.
Any constructive criticisms will be highly appreciate and I would like to discuss a lot about my guide.
kassadin top lane?
I used to play kassadin a lot mid lane with decent result but since he has been nerfed through different patch he's no longer a must pick/banned champion and its base damage has been significantly reduced. Its


With such a weak early game I feel that kassadin better fit to the top lane where the ganks are less frequents and opponents has less burst potential. Once the mid game has been reach, he remains a threat with its huge roaming ability and can snowball the game pretty hard.
With basic top lane concept, safe play and constant harassment I quickly figured out that kassadin can carry any game with it’s huge snowballing / roaming potential and its excellent team fight potential. On top of that he’s so much fun to play!
Even if you are an expert with Kassadin , you should definitely check my spells section with a tons of tricks of tricks for any abilities.
1. PROS Huge snowball potential Mana sustain Hyper mobility assassin Excellent tower diver Great waveclear with rank of force pulse Solo Q domination Strong mid/late game |
2. CONS Long cooldown compare to other mage. Manavor Low base damage (has been nerfed a lot) Tough to master Very weak early game Has some tough match up Squishy Melee AP carry which is dangerous |
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Arguably the best summoner spell in the game. You will take it 100% of the time. Kassadin has absolutely no espace pre level 6. Some top laner can snowball the lane pretty hard if they kill you. In the other hand when you get level 6 you obtain an almost instant 1100 range gap closer (![]() ![]() |
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A must have to carry soloQ and team ranked. Required great map awareness but you can snowball your own lane if you get some kill bot lane. Great for split pushing , objective control and backdooring. Remember that ![]() |
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Excellent summoner to secure kill and reduce your opponents healing regeneration. If you are against heavy sustain champions you might take it. |
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Another great summoner spell . I took exhaust when I'm against heavy burst top laner which is very rare. Since you have an huge gap closer but can easily exhaust any carries during teamfight. |
Against AD Top laner
Greater Quintessence of Ability Power: As an AP carry those are the only runes you need. It helps to increase your early game damage by consistently harassing your opponents with
Null Sphere
Greater Mark of Magic Penetration: Not much to say here, those runes are basics for any APC.
Greater Glyph of Scaling Magic Resist: Kassadin no longer gain any MR/lvl so it's crucial to get some MR during mid game. Those surpass flat MR past level 6
Greater Seal of Armor: You are facing AD top laner .You will need armor to reduce the damage from their Auto Attack and physicals spells.
Against AP Top laner
Greater Quintessence of Ability Power: As an AP carry those are the only runes you needs. It helps to increase your early game damage by consistently harassing your opponents with
Null Sphere
Greater Mark of Magic Penetration: Not much to say here, those runes are basics for any APC.
Greater Glyph of Magic Resist: Get flat MR to reduce their magic damage
Greater Seal of Scaling Health: I feel those runes are better than any flat armor or armor/lvl. Give a great amount of hit points when you enter the late game.
ABSOLUTE CORE
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Lich bane is superior in a 1v1 situation and give you a little more mobility to roam. However the slow AOE effect provide by gantlet is excellent in team fight and prevent yourself for using an absurb amount of

With some rank of

On top of that KASSADIN has an unexpecting scaling on base AD (actually the 4th higher in the game) which synergies very well Iceborn Gauntlet's passive.
CDR is of course an excellent statistic.
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WHY MAXING ![]() the reason is pretty simple :WAVECLEAR . Being able to waveclear an entire wave of minion give me more roam ability which is kassadin main strengh. It give the opportunity to help your jungler a lot by drasticaly slowing your ennemy and help you to escape more frequently with a great AOE slow spell. Combined with gantlet you can splitpush very fast. During teamfight this spell will be consistenly stack so you can spam it as much as you want. WHY MAX ![]() Kassadin is also a melee fighter . By maxing ![]() ![]() ![]() WHY MAX ![]() To be honest this skill lost its main purpose because he doesn't silence anymore (even though he can now cancel channeling abilities see information below) . The shield is weak and only cover magic damage which is not that important in the top lane. Any point in this ability only increased the damage by 25 without reducing the cooldown and cost more mana. If you are against a heavy AP team or if your top laner does a huge amount of AP you can max it first otherwise it is not worth maxing it first. |


Description : Kassadin takes 15% reduced magic damage and ignores unit collision.


Kassadin also ignore unit collision. Since he cannot get creep block you can trade with your




RANGE: 650
COST: 70 / 75 / 80 / 85 / 90 MANA
COOLDOWN: 9 seconds
MAGIC DAMAGE: 70 / 95 / 120 / 145 / 170 (+ 70% AP)
SHIELD STRENGTH: 40 / 70 / 100 / 130 / 160 (+ 30% AP)
Kassadin's main poking ability . Use it to harass ,use hit to last hit, use to prevent yourself from any AP damage. This skill has been drastically nerfed during patch . The damage output is pretty low , the spell no longer silence and the strength of the shield has been nerfed too.
However since it is a non-skillshot ability You have to abuse this by consistently harass your enemy.



PASSIVE: Kassadin's basic attacks deal 20 (+10% AP) bonus magic damage on-hit
ACTIVE: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage, gains 50 range (200 total range) and restore a percentage of his missing mana
RANGE : SELF
COST : 0 MANA
MAGIC DAMAGE PASSIVE : 20 (+10% AP)
MAGIC DAMAGE ACTIVE : 40 / 65 / 90 / 115 / 140 (+ 60% AP)
COOLDOWN: 9 seconds
MANA RESTORED: 4 / 5 / 6 / 7 / 8 % missing mana
MANA RESTORED AGAINST CHAMPIONS: 20 / 25 / 30 / 35 / 40 % missing mana
Underrated ability. This spell is your mana sustain and your main damage output during mid game. It apply on hit effect which provide additional damage with the use of





PASSIVE: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse.
ACTIVE: Kassadin can emit a pulse of void energy, dealing magic damage and slowing enemies in a 80º cone in front of him for 1 second.
RANGE: 700
COST: 80 MANA
COOLDOWN: 6 seconds
MAGIC DAMAGE: 80 / 105 / 130 / 155 / 180 (+ 70% AP)
SLOW: 50 / 60 / 70 / 80 / 90%
This is a your AOE, CC and waveclear ability. Try to use this spell on opponents whenever you can afford to (be careful to not pushed the lane too hard though if you don't want too). During team fight it's an excellent engaging / escaping tools and it will be up almost any time. Remember to use this ability first before your other abilities in order to stack it as soon as possible.


Description Kassadin teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival.
Each subsequent Riftwalk within the next 20 seconds costs double the mana and deals bonus damage, stacking up to 4 times.
RANGE: 500 :(
COST: 50 / 100 / 200 / 400 / 800 MANA
COOLDOWN: 6 / 4 / 2 seconds
MAGIC DAMAGE: 80 / 100 / 120 (+ 2% of max mana)
BONUS DAMAGE PER STACK: 40 / 50 / 60 (+ 1% max mana)
MAXIMUM MAGIC DAMAGE: 240 / 300 / 360 (+ 6% max mana)



BUT IT DOES CANCEL CHANNELING ABILITY
As far as I know I haven't found a complete list of which spells can be cancel or not
Thank to my awesome friend noobar max : I can provide you a list of which spell kassadin can cancel. Feel free to try and give me some feedbacks. I'll update it as soon as possible





































Farming is the most important thing to do other than getting great vision. You should ALWAYS look at your CS at then end of the game and estimate if you can do better.
I'm not impressed by a 10-0 mid laner fizz with 80 farm at a 25mn game. Believe me you can far ahead by simply maintain a high CS.
You will have more gold and experience than him even if you have no kill yet him because he has miss crucial experience and spend all time roaming for couple of kill.
Having a massive kill advantage should never be an excuse for your poor farming.
People used to think that 15farm is roughly equal to 1 kill. But recent patch give more gold in lane and jungle monster give way for gold (like the old wraith).
Basically 13CS=1kill and you can't mess up with maths ! FARM>>>>KILLS
Vision control
Smart people buy ward.
You have to buy wards. ALWAYS. There is a tons a gold or below player that doesn't buy a single ward during the entire game and to be honest I cannot understand that mindset.
Having vision control over your opponents is a massive advantage to win game. Basically you should count the number of time a ward help you or your team to secure a kill or an objective and prevent yourself from being killed. Imagined that this number roughly equal to 300g then you realized how gold effective warding is.
I’m a 100% persuade that any player who buy wards and has great creeps scores will win way more games that they actually do regardless of their kills and their skills.
There is nothing more frustrating about a mid laner that complaining about getting hard camp by the jungler in their lane. If you spend the whole game without getting vision except your mediocre

Prevent your opponent from vision is also very important. Once mid game approach you should switch


If place into right bush some pink ward can last during the whole game !
If your opponent top laner has no vision control of its own lane You can apply way more pressure and zone him from minion.
WARD |
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WARD |
The early game as kassadin is quite simple but if you don’t know the range and the cooldown of your opponents it could be a real disaster because your early game is most of the time weakest than your opponent. If you fail your early game , you’ll be useless during all the mid game because kassadin is very item depend.
Lvl 1 : As usual , you will take your



Lv2 : it’s crucial to take



Lvl 3-5 :





Or if their ability are on CD :





Lvl 6 : Once you get









Remember that force pulse will be stack any time during team fight. It will help your teammate to reach any carries faster . Kassadin excel in chasing low target during teamfight especially with some rank in


Use

Try to be patient and to look for good opportunities to

Kill any carries , help your teammate, and follow low target for successful teamfight.
Laning phase combo



Standart lane combo when your opponent has it’s abilty on CD.



Land





Full ALL IN combo :
When you get sheen it’s very important to maximized your damage output :.








Of course if your ennemy does magic damage , use

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